9f2cb0ae1b
Effects are given the interval between two consecutive frames. The main flaw of this approach is that if the Compositor transitions from the idle state to "active" state, i.e. when there is something to repaint, effects may see a very large interval between the last painted frame and the current. In order to address this issue, the Scene invalidates the timer that is used to measure time between consecutive frames before the Compositor is about to become idle. While this works perfectly fine with Xinerama-style rendering, with per screen rendering, determining whether the compositor is about to idle is rather a tedious task mostly because a single output can't be used for the test. Furthermore, since the Compositor schedules pointless repaints just to ensure that it's idle, it might take several attempts to figure out whether the scene timer must be invalidated if you use (true) per screen rendering. Ideally, all effects should use a timeline helper that is aware of the underlying render loop and its timings. However, this option is off the table because it will involve a lot of work to implement it. Alternative and much simpler option is to pass the expected presentation time to effects rather than time between consecutive frames. This means that effects are responsible for determining how much animation timelines have to be advanced. Typically, an effect would have to store the presentation timestamp provided in either prePaint{Screen,Window} and use it in the subsequent prePaint{Screen,Window} call to estimate the amount of time passed between the next and the last frames. Unfortunately, this is an API incompatible change. However, it shouldn't take a lot of work to port third-party binary effects, which don't use the AnimationEffect class, to the new API. On the bright side, we no longer need to be concerned about the Compositor getting idle. We do still try to determine whether the Compositor is about to idle, primarily, because the OpenGL render backend swaps buffers on present, but that will change with the ongoing compositing timing rework.
301 lines
9.7 KiB
C++
301 lines
9.7 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
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SPDX-FileCopyrightText: 2010 Jorge Mata <matamax123@gmail.com>
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SPDX-FileCopyrightText: 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "trackmouse.h"
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// KConfigSkeleton
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#include "trackmouseconfig.h"
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#include <QAction>
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#include <QPainter>
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#include <QTime>
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#include <QMatrix4x4>
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#include <kwinconfig.h>
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#include <kwinglutils.h>
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#include <kwinxrenderutils.h>
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#include <KGlobalAccel>
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#include <KLocalizedString>
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#include <cmath>
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namespace KWin
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{
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TrackMouseEffect::TrackMouseEffect()
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: m_angle(0)
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{
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initConfig<TrackMouseConfig>();
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m_texture[0] = m_texture[1] = nullptr;
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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m_picture[0] = m_picture[1] = nullptr;
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if ( effects->compositingType() == XRenderCompositing)
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m_angleBase = 1.57079632679489661923; // Pi/2
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#endif
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if ( effects->isOpenGLCompositing() || effects->compositingType() == QPainterCompositing)
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m_angleBase = 90.0;
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m_mousePolling = false;
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m_action = new QAction(this);
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m_action->setObjectName(QStringLiteral("TrackMouse"));
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m_action->setText(i18n("Track mouse"));
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KGlobalAccel::self()->setDefaultShortcut(m_action, QList<QKeySequence>());
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KGlobalAccel::self()->setShortcut(m_action, QList<QKeySequence>());
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effects->registerGlobalShortcut(QKeySequence(), m_action);
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connect(m_action, &QAction::triggered, this, &TrackMouseEffect::toggle);
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connect(effects, &EffectsHandler::mouseChanged, this, &TrackMouseEffect::slotMouseChanged);
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reconfigure(ReconfigureAll);
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}
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TrackMouseEffect::~TrackMouseEffect()
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{
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if (m_mousePolling)
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effects->stopMousePolling();
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for (int i = 0; i < 2; ++i) {
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delete m_texture[i]; m_texture[i] = nullptr;
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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delete m_picture[i]; m_picture[i] = nullptr;
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#endif
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}
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}
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void TrackMouseEffect::reconfigure(ReconfigureFlags)
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{
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m_modifiers = Qt::KeyboardModifiers();
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TrackMouseConfig::self()->read();
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if (TrackMouseConfig::shift())
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m_modifiers |= Qt::ShiftModifier;
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if (TrackMouseConfig::alt())
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m_modifiers |= Qt::AltModifier;
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if (TrackMouseConfig::control())
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m_modifiers |= Qt::ControlModifier;
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if (TrackMouseConfig::meta())
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m_modifiers |= Qt::MetaModifier;
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if (m_modifiers) {
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if (!m_mousePolling)
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effects->startMousePolling();
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m_mousePolling = true;
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} else if (m_mousePolling) {
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effects->stopMousePolling();
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m_mousePolling = false;
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}
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}
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void TrackMouseEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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QTime t = QTime::currentTime();
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m_angle = ((t.second() % 4) * m_angleBase) + (t.msec() / 1000.0 * m_angleBase);
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m_lastRect[0].moveCenter(cursorPos());
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m_lastRect[1].moveCenter(cursorPos());
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data.paint |= m_lastRect[0].adjusted(-1,-1,1,1);
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effects->prePaintScreen(data, presentTime);
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}
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void TrackMouseEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data); // paint normal screen
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if ( effects->isOpenGLCompositing() && m_texture[0] && m_texture[1]) {
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ShaderBinder binder(ShaderTrait::MapTexture);
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GLShader *shader(binder.shader());
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if (!shader) {
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return;
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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QMatrix4x4 matrix(data.projectionMatrix());
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const QPointF p = m_lastRect[0].topLeft() + QPoint(m_lastRect[0].width()/2.0, m_lastRect[0].height()/2.0);
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const float x = p.x()*data.xScale() + data.xTranslation();
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const float y = p.y()*data.yScale() + data.yTranslation();
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for (int i = 0; i < 2; ++i) {
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matrix.translate(x, y, 0.0);
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matrix.rotate(i ? -2*m_angle : m_angle, 0, 0, 1.0);
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matrix.translate(-x, -y, 0.0);
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QMatrix4x4 mvp(matrix);
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mvp.translate(m_lastRect[i].x(), m_lastRect[i].y());
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shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
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m_texture[i]->bind();
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m_texture[i]->render(region, m_lastRect[i]);
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m_texture[i]->unbind();
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}
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glDisable(GL_BLEND);
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if ( effects->compositingType() == XRenderCompositing && m_picture[0] && m_picture[1]) {
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float sine = sin(m_angle);
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const float cosine = cos(m_angle);
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for (int i = 0; i < 2; ++i) {
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if (i) sine = -sine;
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const float dx = m_size[i].width()/2.0;
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const float dy = m_size[i].height()/2.0;
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const xcb_render_picture_t picture = *m_picture[i];
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#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
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xcb_render_transform_t xform = {
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DOUBLE_TO_FIXED( cosine ), DOUBLE_TO_FIXED( -sine ), DOUBLE_TO_FIXED( dx - cosine*dx + sine*dy ),
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DOUBLE_TO_FIXED( sine ), DOUBLE_TO_FIXED( cosine ), DOUBLE_TO_FIXED( dy - sine*dx - cosine*dy ),
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DOUBLE_TO_FIXED( 0.0 ), DOUBLE_TO_FIXED( 0.0 ), DOUBLE_TO_FIXED( 1.0 )
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};
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#undef DOUBLE_TO_FIXED
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xcb_render_set_picture_transform(xcbConnection(), picture, xform);
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xcb_render_set_picture_filter(xcbConnection(), picture, 8, "bilinear", 0, nullptr);
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const QRect &rect = m_lastRect[i];
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xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, picture, XCB_RENDER_PICTURE_NONE,
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effects->xrenderBufferPicture(), 0, 0, 0, 0,
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qRound((rect.x()+rect.width()/2.0)*data.xScale() - rect.width()/2.0 + data.xTranslation()),
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qRound((rect.y()+rect.height()/2.0)*data.yScale() - rect.height()/2.0 + data.yTranslation()),
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rect.width(), rect.height());
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}
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}
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#endif
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if (effects->compositingType() == QPainterCompositing && !m_image[0].isNull() && !m_image[1].isNull()) {
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QPainter *painter = effects->scenePainter();
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const QPointF p = m_lastRect[0].topLeft() + QPoint(m_lastRect[0].width()/2.0, m_lastRect[0].height()/2.0);
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for (int i = 0; i < 2; ++i) {
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painter->save();
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painter->translate(p.x(), p.y());
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painter->rotate(i ? -2*m_angle : m_angle);
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painter->translate(-p.x(), -p.y());
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painter->drawImage(m_lastRect[i], m_image[i]);
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painter->restore();
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}
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}
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}
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void TrackMouseEffect::postPaintScreen()
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{
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effects->addRepaint(m_lastRect[0].adjusted(-1,-1,1,1));
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effects->postPaintScreen();
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}
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bool TrackMouseEffect::init()
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{
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effects->makeOpenGLContextCurrent();
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if (!(m_texture[0] || m_picture[0] || !m_image[0].isNull())) {
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loadTexture();
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if (!(m_texture[0] || m_picture[0] || !m_image[0].isNull()))
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return false;
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}
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#else
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if (!m_texture[0] || m_image[0].isNull()) {
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loadTexture();
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if (!m_texture[0] || m_image[0].isNull())
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return false;
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}
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#endif
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m_lastRect[0].moveCenter(cursorPos());
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m_lastRect[1].moveCenter(cursorPos());
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m_angle = 0;
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return true;
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}
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void TrackMouseEffect::toggle()
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{
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switch (m_state) {
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case State::ActivatedByModifiers:
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m_state = State::ActivatedByShortcut;
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break;
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case State::ActivatedByShortcut:
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m_state = State::Inactive;
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break;
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case State::Inactive:
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if (!init()) {
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return;
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}
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m_state = State::ActivatedByShortcut;
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break;
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default:
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Q_UNREACHABLE();
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break;
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}
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effects->addRepaint(m_lastRect[0].adjusted(-1, -1, 1, 1));
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}
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void TrackMouseEffect::slotMouseChanged(const QPoint&, const QPoint&,
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Qt::MouseButtons, Qt::MouseButtons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers)
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{
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if (!m_mousePolling) { // we didn't ask for it but maybe someone else did...
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return;
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}
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switch (m_state) {
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case State::ActivatedByModifiers:
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if (modifiers == m_modifiers) {
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return;
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}
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m_state = State::Inactive;
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break;
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case State::ActivatedByShortcut:
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return;
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case State::Inactive:
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if (modifiers != m_modifiers) {
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return;
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}
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if (!init()) {
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return;
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}
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m_state = State::ActivatedByModifiers;
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break;
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default:
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Q_UNREACHABLE();
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break;
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}
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effects->addRepaint(m_lastRect[0].adjusted(-1, -1, 1, 1));
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}
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void TrackMouseEffect::loadTexture()
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{
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QString f[2] = {QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("tm_outer.png")),
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QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("tm_inner.png"))};
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if (f[0].isEmpty() || f[1].isEmpty())
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return;
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for (int i = 0; i < 2; ++i) {
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if ( effects->isOpenGLCompositing()) {
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QImage img(f[i]);
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m_texture[i] = new GLTexture(img);
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m_lastRect[i].setSize(img.size());
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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if ( effects->compositingType() == XRenderCompositing) {
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QImage pixmap(f[i]);
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m_picture[i] = new XRenderPicture(pixmap);
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m_size[i] = pixmap.size();
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m_lastRect[i].setSize(pixmap.size());
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}
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#endif
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if (effects->compositingType() == QPainterCompositing) {
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m_image[i] = QImage(f[i]);
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m_lastRect[i].setSize(m_image[i].size());
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}
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}
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}
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bool TrackMouseEffect::isActive() const
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{
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return m_state != State::Inactive;
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}
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} // namespace
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