kwin/plugins/platforms/drm
Vlad Zahorodnii 44176c6a8c Lower default severity of logging categories
Warning messages are not the kind of messages that should be ignored,
they indicate that something is off or wrong.

Also, this makes triaging bugs easier as we no longer have to ask people
to run kwin with the QT_LOGGING_RULES environment variable set.
2021-01-25 14:03:14 +02:00
..
abstract_egl_drm_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
abstract_egl_drm_backend.h Move Scene::isPerScreenRenderingEnabled() to Platform 2020-12-02 15:32:30 +00:00
CMakeLists.txt platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
drm.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
drm_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_backend.h Drop Platform::createScreens() 2020-12-21 09:20:16 +00:00
drm_buffer.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_buffer_gbm.cpp Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend 2020-11-28 17:53:41 +00:00
drm_gpu.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_gpu.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_inputeventfilter.cpp Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object.h Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.cpp Detect some DrmConnector properties and ignore non-desktop displays 2020-10-25 19:18:06 +00:00
drm_object_connector.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
drm_object_crtc.h Trim trailing whitespace 2020-11-28 11:01:47 +00:00
drm_object_plane.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
drm_object_plane.h Prettify license headers 2020-08-07 19:57:56 +00:00
drm_output.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_output.h Introduce RenderLoop 2021-01-06 16:59:29 +00:00
drm_pointer.h Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
edid.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
edid.h wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_gbm_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_multi_backend.cpp Introduce RenderLoop 2021-01-06 16:59:29 +00:00
egl_multi_backend.h Swap buffers after finishing a compositing cycle 2021-01-06 16:59:29 +00:00
egl_stream_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
egl_stream_backend.h platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
gbm_dmabuf.cpp platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00
gbm_dmabuf.h Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
gbm_surface.h Prettify license headers 2020-08-07 19:57:56 +00:00
logging.cpp Lower default severity of logging categories 2021-01-25 14:03:14 +02:00
logging.h Prettify license headers 2020-08-07 19:57:56 +00:00
scene_qpainter_drm_backend.cpp platforms/drm: Make frame scheduling robust 2021-01-06 16:59:30 +00:00
scene_qpainter_drm_backend.h platformsupport: Set PUBLIC include directories 2021-01-07 09:49:26 +00:00