..
abstract_egl_drm_backend.cpp
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
abstract_egl_drm_backend.h
Move Scene::isPerScreenRenderingEnabled() to Platform
2020-12-02 15:32:30 +00:00
CMakeLists.txt
platformsupport: Set PUBLIC include directories
2021-01-07 09:49:26 +00:00
drm.json
SVN_SILENT made messages (.desktop file) - always resolve ours
2020-09-30 06:16:48 +02:00
drm_backend.cpp
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
drm_backend.h
Drop Platform::createScreens()
2020-12-21 09:20:16 +00:00
drm_buffer.cpp
Prettify license headers
2020-08-07 19:57:56 +00:00
drm_buffer.h
Prettify license headers
2020-08-07 19:57:56 +00:00
drm_buffer_gbm.cpp
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm_buffer_gbm.h
Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
2020-11-28 17:53:41 +00:00
drm_gpu.cpp
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
drm_gpu.h
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
drm_inputeventfilter.cpp
Prefer function pointer to slot string
2020-11-07 02:56:44 +01:00
drm_inputeventfilter.h
Prettify license headers
2020-08-07 19:57:56 +00:00
drm_object.cpp
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object.h
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object_connector.cpp
Detect some DrmConnector properties and ignore non-desktop displays
2020-10-25 19:18:06 +00:00
drm_object_connector.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_object_crtc.cpp
Automatically detect the proprietary NVidia driver and use EGLStreams accordingly
2020-10-25 17:47:58 +00:00
drm_object_crtc.h
Trim trailing whitespace
2020-11-28 11:01:47 +00:00
drm_object_plane.cpp
Prettify license headers
2020-08-07 19:57:56 +00:00
drm_object_plane.h
Prettify license headers
2020-08-07 19:57:56 +00:00
drm_output.cpp
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
drm_output.h
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
drm_pointer.h
Automatically detect the proprietary NVidia driver and use EGLStreams accordingly
2020-10-25 17:47:58 +00:00
edid.cpp
wayland: Make sure EDID are being fed to wayland outputs
2020-10-29 14:57:50 +00:00
edid.h
wayland: Make sure EDID are being fed to wayland outputs
2020-10-29 14:57:50 +00:00
egl_gbm_backend.cpp
platforms/drm: Make frame scheduling robust
2021-01-06 16:59:30 +00:00
egl_gbm_backend.h
platforms/drm: Make frame scheduling robust
2021-01-06 16:59:30 +00:00
egl_multi_backend.cpp
Introduce RenderLoop
2021-01-06 16:59:29 +00:00
egl_multi_backend.h
Swap buffers after finishing a compositing cycle
2021-01-06 16:59:29 +00:00
egl_stream_backend.cpp
platforms/drm: Make frame scheduling robust
2021-01-06 16:59:30 +00:00
egl_stream_backend.h
platforms/drm: Make frame scheduling robust
2021-01-06 16:59:30 +00:00
gbm_dmabuf.cpp
platformsupport: Set PUBLIC include directories
2021-01-07 09:49:26 +00:00
gbm_dmabuf.h
Prettify license headers
2020-08-07 19:57:56 +00:00
gbm_surface.cpp
Prettify license headers
2020-08-07 19:57:56 +00:00
gbm_surface.h
Prettify license headers
2020-08-07 19:57:56 +00:00
logging.cpp
Lower default severity of logging categories
2021-01-25 14:03:14 +02:00
logging.h
Prettify license headers
2020-08-07 19:57:56 +00:00
scene_qpainter_drm_backend.cpp
platforms/drm: Make frame scheduling robust
2021-01-06 16:59:30 +00:00
scene_qpainter_drm_backend.h
platformsupport: Set PUBLIC include directories
2021-01-07 09:49:26 +00:00