44cc93170d
Should work automagically, not changes in plugins needed. svn path=/trunk/KDE/kdebase/workspace/; revision=749626
864 lines
30 KiB
C++
864 lines
30 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// TODO MIT or some other license, perhaps move to some lib
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#ifndef KWINEFFECTS_H
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#define KWINEFFECTS_H
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#include <kwinglobals.h>
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#include <QtCore/QPair>
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#include <QtCore/QRect>
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#include <QtGui/QRegion>
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#include <QtGui/QFont>
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#include <QtCore/QVector>
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#include <QtCore/QList>
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#include <QtCore/QHash>
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#include <KDE/KPluginFactory>
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#include <KDE/KShortcutsEditor>
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#include <assert.h>
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#define KWIN_EFFECT_API_MAKE_VERSION( major, minor ) (( major ) << 8 | ( minor ))
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#define KWIN_EFFECT_API_VERSION_MAJOR 0
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#define KWIN_EFFECT_API_VERSION_MINOR 1
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#define KWIN_EFFECT_API_VERSION KWIN_EFFECT_API_MAKE_VERSION( \
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KWIN_EFFECT_API_VERSION_MAJOR, KWIN_EFFECT_API_VERSION_MINOR )
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class KLibrary;
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class KConfigGroup;
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class KActionCollection;
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class QKeyEvent;
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namespace KWin
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{
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class EffectWindow;
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class EffectWindowGroup;
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class Effect;
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class WindowQuad;
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class GLRenderTarget;
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class GLShader;
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class WindowQuadList;
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class WindowPrePaintData;
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class WindowPaintData;
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class ScreenPrePaintData;
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class ScreenPaintData;
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typedef QPair< QString, Effect* > EffectPair;
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typedef QPair< Effect*, Window > InputWindowPair;
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typedef QList< EffectWindow* > EffectWindowList;
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/**
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* @short Base class for all KWin effects
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*
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* This is the base class for all effects. By reimplementing virtual methods
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* of this class, you can customize how the windows are painted.
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*
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* The virtual methods of this class can broadly be divided into two
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* categories: the methods used for painting and those you can use to be
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* notified and react to certain events, e.g. that a window was closed.
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*
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* @section Chaining
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* Most methods of this class are called in chain style. This means that when
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* effects A and B area active then first e.g. A::paintWindow() is called and
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* then from within that method B::paintWindow() is called (although
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* indirectly). To achieve this, you need to make sure to call corresponding
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* method in EffectsHandler class from each such method (using @ref effects
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* pointer):
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* @code
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* void MyEffect::postPaintScreen()
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* {
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* // Do your own processing here
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* ...
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* // Call corresponding EffectsHandler method
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* effects->postPaintScreen();
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* }
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* @endcode
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*
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* @section Effectsptr Effects pointer
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* @ref effects pointer points to the global EffectsHandler object that you can
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* use to interact with the windows.
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*
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* @section painting Painting stages
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* Painting of windows is done in three stages:
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* @li First, the prepaint pass.<br>
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* Here you can specify how the windows will be painted, e.g. that they will
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* be translucent and transformed.
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* @li Second, the paint pass.<br>
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* Here the actual painting takes place. You can change attributes such as
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* opacity of windows as well as apply transformations to them. You can also
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* paint something onto the screen yourself.
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* @li Finally, the postpaint pass.<br>
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* Here you can mark windows, part of windows or even the entire screen for
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* repainting to create animations.
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*
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* For each stage there are *Screen() and *Window() methods. The window method
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* is called for every window which the screen method is usually called just
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* once.
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**/
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class KWIN_EXPORT Effect
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{
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public:
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/** Flags controlling how painting is done. */
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// TODO: is that ok here?
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enum
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{
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/**
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* Window (or at least part of it) will be painted opaque.
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**/
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PAINT_WINDOW_OPAQUE = 1 << 0,
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/**
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* Window (or at least part of it) will be painted translucent.
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**/
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PAINT_WINDOW_TRANSLUCENT = 1 << 1,
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/**
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* Window will be painted with transformed geometry.
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**/
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PAINT_WINDOW_TRANSFORMED = 1 << 2,
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/**
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* Paint only a region of the screen (can be optimized, cannot
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* be used together with TRANSFORMED flags).
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**/
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PAINT_SCREEN_REGION = 1 << 3,
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/**
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* The whole screen will be painted with transformed geometry.
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* Forces the entire screen to be painted.
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**/
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PAINT_SCREEN_TRANSFORMED = 1 << 4,
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/**
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* At least one window will be painted with transformed geometry.
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* Forces the entire screen to be painted.
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**/
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PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS = 1 << 5,
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/**
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* Clear whole background as the very first step, without optimizing it
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**/
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PAINT_SCREEN_BACKGROUND_FIRST = 1 << 6
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};
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/**
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* Constructs new Effect object.
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**/
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Effect();
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/**
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* Destructs the Effect object.
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**/
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virtual ~Effect();
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/**
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* Called before starting to paint the screen.
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* In this method you can:
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* @li set whether the windows or the entire screen will be transformed
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* @li change the region of the screen that will be painted
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* @li do various housekeeping tasks such as initing your effect's variables
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for the upcoming paint pass or updating animation's progress
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**/
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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/**
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* In this method you can:
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* @li paint something on top of the windows (by painting after calling
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* effects->paintScreen())
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* @li paint multiple desktops and/or multiple copies of the same desktop
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* by calling effects->paintScreen() multiple times
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**/
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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/**
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* Called after all the painting has been finished.
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* In this method you can:
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* @li schedule next repaint in case of animations
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* You shouldn't paint anything here.
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**/
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virtual void postPaintScreen();
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/**
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* Called for every window before the actual paint pass
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* In this method you can:
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* @li enable or disable painting of the window (e.g. enable paiting of minimized window)
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* @li set window to be painted with translucency
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* @li set window to be transformed
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* @li request the window to be divided into multiple parts
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**/
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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/**
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* This is the main method for painting windows.
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* In this method you can:
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* @li do various transformations
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* @li change opacity of the window
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* @li change brightness and/or saturation, if it's supported
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**/
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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/**
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* Called for every window after all painting has been finished.
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* In this method you can:
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* @li schedule next repaint for individual window(s) in case of animations
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* You shouldn't paint anything here.
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**/
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virtual void postPaintWindow( EffectWindow* w );
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/**
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* Can be called to draw multiple copies (e.g. thumbnails) of a window.
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* You can change window's opacity/brightness/etc here, but you can't
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* do any transformations
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**/
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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/**
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* This function is used e.g. by the shadow effect which adds area around windows
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* that needs to be painted as well - e.g. when a window is hidden and the workspace needs
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* to be repainted at that area, shadow's transformWindowDamage() adds the shadow area
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* to it, so that it is repainted as well.
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**/
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r );
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/** called when moved/resized or once after it's finished */
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virtual void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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virtual void windowOpacityChanged( EffectWindow* c, double old_opacity );
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virtual void windowAdded( EffectWindow* c );
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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virtual void windowActivated( EffectWindow* c );
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virtual void windowMinimized( EffectWindow* c );
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virtual void windowUnminimized( EffectWindow* c );
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virtual void windowInputMouseEvent( Window w, QEvent* e );
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virtual void desktopChanged( int old );
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virtual void windowDamaged( EffectWindow* w, const QRect& r );
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virtual void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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virtual void mouseChanged( const QPoint& pos, const QPoint& old,
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Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers );
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virtual void grabbedKeyboardEvent( QKeyEvent* e );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxClosed();
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virtual void tabBoxUpdated();
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virtual bool borderActivated( ElectricBorder border );
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static int displayWidth();
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static int displayHeight();
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static QPoint cursorPos();
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/**
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* Linearly interpolates between @p x and @p y.
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*
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* Returns @p x when @p a = 0; returns @p y when @p a = 1.
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**/
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static double interpolate(double x, double y, double a)
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{
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return x * (1 - a) + y * a;
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}
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/** Helper to set WindowPaintData and QRegion to necessary transformations so that
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* a following drawWindow() would put the window at the requested geometry (useful for thumbnails)
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**/
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static void setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w,
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const QRect& r, Qt::AspectRatioMode aspect );
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};
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/**
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* Defines the class to be used for effect with given name.
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* The name must be same as effect's X-KDE-PluginInfo-Name values in .desktop
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* file, but without the "kwin4_effect_" prefix.
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* E.g. KWIN_EFFECT( flames, MyFlameEffect )
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* In this case object of MyFlameEffect class would be created when effect
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* "flames" (which has X-KDE-PluginInfo-Name=kwin4_effect_flames in .desktop
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* file) is loaded.
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**/
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#define KWIN_EFFECT( name, classname ) \
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extern "C" { \
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KWIN_EXPORT Effect* effect_create_kwin4_effect_##name() { return new classname; } \
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KWIN_EXPORT int effect_version_kwin4_effect_##name() { return KWIN_EFFECT_API_VERSION; } \
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}
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/**
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* Defines the function used to check whether an effect is supported
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* E.g. KWIN_EFFECT_SUPPORTED( flames, MyFlameEffect::supported() )
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**/
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#define KWIN_EFFECT_SUPPORTED( name, function ) \
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extern "C" { \
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KWIN_EXPORT bool effect_supported_kwin4_effect_##name() { return function; } \
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}
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/**
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* Defines the function used to retrieve an effect's config widget
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* E.g. KWIN_EFFECT_CONFIG( flames, MyFlameEffectConfig )
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**/
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#define KWIN_EFFECT_CONFIG( name, classname ) \
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K_PLUGIN_FACTORY(name##_factory, registerPlugin<classname>();) \
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K_EXPORT_PLUGIN(name##_factory("kcm_kwineffect_" #name))
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/**
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* The declaration of the factory to export the effect
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**/
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#define KWIN_EFFECT_CONFIG_FACTORY K_PLUGIN_FACTORY_DECLARATION(EffectFactory)
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/**
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* @short Manager class that handles all the effects.
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*
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* This class creates Effect objects and calls it's appropriate methods.
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*
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* Effect objects can call methods of this class to interact with the
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* workspace, e.g. to activate or move a specific window, change current
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* desktop or create a special input window to receive mouse and keyboard
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* events.
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**/
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class KWIN_EXPORT EffectsHandler
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{
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friend class Effect;
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public:
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EffectsHandler(CompositingType type);
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virtual ~EffectsHandler();
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// for use by effects
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virtual void prePaintScreen( ScreenPrePaintData& data, int time ) = 0;
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ) = 0;
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virtual void postPaintScreen() = 0;
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) = 0;
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0;
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virtual void postPaintWindow( EffectWindow* w ) = 0;
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) = 0;
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r );
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// Functions for handling input - e.g. when an Expose-like effect is shown, an input window
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// covering the whole screen is created and all mouse events will be intercepted by it.
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// The effect's windowInputMouseEvent() will get called with such events.
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virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ) = 0;
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Window createInputWindow( Effect* e, const QRect& r, const QCursor& cursor );
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virtual Window createFullScreenInputWindow( Effect* e, const QCursor& cursor );
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virtual void destroyInputWindow( Window w ) = 0;
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virtual QPoint cursorPos() const = 0;
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virtual bool grabKeyboard( Effect* effect ) = 0;
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virtual void ungrabKeyboard() = 0;
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virtual void checkElectricBorder(const QPoint &pos, Time time) = 0;
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virtual void reserveElectricBorder( ElectricBorder border ) = 0;
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virtual void unreserveElectricBorder( ElectricBorder border ) = 0;
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virtual void reserveElectricBorderSwitching( bool reserve ) = 0;
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// functions that allow controlling windows/desktop
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virtual void activateWindow( EffectWindow* c ) = 0;
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virtual EffectWindow* activeWindow() const = 0 ;
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virtual void moveWindow( EffectWindow* w, const QPoint& pos ) = 0;
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virtual void windowToDesktop( EffectWindow* w, int desktop ) = 0;
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//
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virtual int currentDesktop() const = 0;
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virtual int numberOfDesktops() const = 0;
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virtual void setCurrentDesktop( int desktop ) = 0;
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virtual QString desktopName( int desktop ) const = 0;
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virtual int activeScreen() const = 0; // Xinerama
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virtual QRect clientArea( clientAreaOption, int screen, int desktop ) const = 0;
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virtual QRect clientArea( clientAreaOption, const EffectWindow* c ) const = 0;
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virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const = 0;
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virtual void calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const = 0;
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virtual bool optionRollOverDesktops() const = 0;
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virtual int desktopToLeft( int desktop, bool wrap ) const = 0;
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virtual int desktopToRight( int desktop, bool wrap ) const = 0;
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virtual int desktopUp( int desktop, bool wrap ) const = 0;
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virtual int desktopDown( int desktop, bool wrap ) const = 0;
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virtual EffectWindowList stackingOrder() const = 0;
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// window will be temporarily painted as if being at the top of the stack
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virtual void setElevatedWindow( EffectWindow* w, bool set ) = 0;
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virtual void setTabBoxWindow(EffectWindow*) = 0;
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virtual void setTabBoxDesktop(int) = 0;
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virtual EffectWindowList currentTabBoxWindowList() const = 0;
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virtual void refTabBox() = 0;
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virtual void unrefTabBox() = 0;
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virtual void closeTabBox() = 0;
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virtual QList< int > currentTabBoxDesktopList() const = 0;
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virtual int currentTabBoxDesktop() const = 0;
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virtual EffectWindow* currentTabBoxWindow() const = 0;
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virtual void setActiveFullScreenEffect( Effect* e ) = 0;
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virtual Effect* activeFullScreenEffect() const = 0;
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virtual void pushRenderTarget(GLRenderTarget* target) = 0;
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virtual GLRenderTarget* popRenderTarget() = 0;
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/**
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* Schedules the entire workspace to be repainted next time.
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* If you call it during painting (including prepaint) then it does not
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* affect the current painting.
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**/
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virtual void addRepaintFull() = 0;
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virtual void addRepaint( const QRect& r ) = 0;
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virtual void addRepaint( int x, int y, int w, int h ) = 0;
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CompositingType compositingType() const;
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virtual unsigned long xrenderBufferPicture() = 0;
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virtual void reconfigure() = 0;
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/**
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* Paints given text onto screen, possibly in elided form
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* @param text
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* @param center center point of the painted text
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* @param maxwidth if text is longer than this, is will be elided
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* @param color color of the text, may contain alpha
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* @param font font for the text
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**/
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bool paintText( const QString& text, const QPoint& center, int maxwidth,
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const QColor& color, const QFont& font = QFont() );
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bool paintTextWithBackground( const QString& text, const QPoint& center, int maxwidth,
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const QColor& color, const QColor& bgcolor,
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const QFont& font = QFont() );
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/**
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* Sends message over DCOP to reload given effect.
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* @param effectname effect's name without "kwin4_effect_" prefix.
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* Can be called from effect's config module to apply config changes.
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**/
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static void sendReloadMessage( const QString& effectname );
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/**
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* @return @ref KConfigGroup which holds given effect's config options
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**/
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static KConfigGroup effectConfig( const QString& effectname );
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protected:
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QVector< EffectPair > loaded_effects;
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QHash< QString, KLibrary* > effect_libraries;
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QList< InputWindowPair > input_windows;
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//QHash< QString, EffectFactory* > effect_factories;
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int current_paint_screen;
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int current_paint_window;
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int current_draw_window;
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int current_transform;
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CompositingType compositing_type;
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};
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/**
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* @short Representation of a window used by/for Effect classes.
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*
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* The purpose is to hide internal data and also to serve as a single
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* representation for the case when Client/Unmanaged becomes Deleted.
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**/
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class KWIN_EXPORT EffectWindow
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{
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public:
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/** Flags explaining why painting should be disabled */
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enum
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{
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/** Window will not be painted */
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PAINT_DISABLED = 1 << 0,
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/** Window will not be painted because it is deleted */
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PAINT_DISABLED_BY_DELETE = 1 << 1,
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/** Window will not be painted because of which desktop it's on */
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PAINT_DISABLED_BY_DESKTOP = 1 << 2,
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/** Window will not be painted because it is minimized */
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PAINT_DISABLED_BY_MINIMIZE = 1 << 3
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};
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EffectWindow();
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virtual ~EffectWindow();
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virtual void enablePainting( int reason ) = 0;
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virtual void disablePainting( int reason ) = 0;
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virtual bool isPaintingEnabled() = 0;
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virtual void addRepaint( const QRect& r ) = 0;
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virtual void addRepaint( int x, int y, int w, int h ) = 0;
|
|
virtual void addRepaintFull() = 0;
|
|
|
|
virtual void refWindow() = 0;
|
|
virtual void unrefWindow() = 0;
|
|
virtual bool isDeleted() const = 0;
|
|
|
|
virtual bool isMinimized() const = 0;
|
|
virtual double opacity() const = 0;
|
|
|
|
virtual bool isOnDesktop( int d ) const;
|
|
virtual bool isOnCurrentDesktop() const;
|
|
virtual bool isOnAllDesktops() const = 0;
|
|
virtual int desktop() const = 0; // prefer isOnXXX()
|
|
|
|
virtual int x() const = 0;
|
|
virtual int y() const = 0;
|
|
virtual int width() const = 0;
|
|
virtual int height() const = 0;
|
|
virtual QRect geometry() const = 0;
|
|
virtual QRegion shape() const = 0;
|
|
virtual QPoint pos() const = 0;
|
|
virtual QSize size() const = 0;
|
|
virtual QRect rect() const = 0;
|
|
virtual bool isMovable() const = 0;
|
|
virtual bool isUserMove() const = 0;
|
|
virtual bool isUserResize() const = 0;
|
|
virtual QRect iconGeometry() const = 0;
|
|
/**
|
|
* Geometry of the actual window contents inside the whole (including decorations) window.
|
|
*/
|
|
virtual QRect contentsRect() const = 0;
|
|
bool hasDecoration() const;
|
|
|
|
virtual QString caption() const = 0;
|
|
virtual QPixmap icon() const = 0;
|
|
virtual QString windowClass() const = 0;
|
|
virtual QString windowRole() const = 0;
|
|
virtual const EffectWindowGroup* group() const = 0;
|
|
|
|
virtual bool isDesktop() const = 0;
|
|
virtual bool isDock() const = 0;
|
|
virtual bool isToolbar() const = 0;
|
|
virtual bool isTopMenu() const = 0;
|
|
virtual bool isMenu() const = 0;
|
|
virtual bool isNormalWindow() const = 0; // normal as in 'NET::Normal or NET::Unknown non-transient'
|
|
virtual bool isSpecialWindow() const = 0;
|
|
virtual bool isDialog() const = 0;
|
|
virtual bool isSplash() const = 0;
|
|
virtual bool isUtility() const = 0;
|
|
virtual bool isDropdownMenu() const = 0;
|
|
virtual bool isPopupMenu() const = 0; // a context popup, not dropdown, not torn-off
|
|
virtual bool isTooltip() const = 0;
|
|
virtual bool isNotification() const = 0;
|
|
virtual bool isComboBox() const = 0;
|
|
virtual bool isDNDIcon() const = 0;
|
|
|
|
virtual bool isModal() const = 0;
|
|
virtual EffectWindow* findModal() = 0;
|
|
virtual EffectWindowList mainWindows() const = 0;
|
|
|
|
// TODO internal?
|
|
virtual WindowQuadList buildQuads() const = 0;
|
|
};
|
|
|
|
class KWIN_EXPORT EffectWindowGroup
|
|
{
|
|
public:
|
|
virtual ~EffectWindowGroup();
|
|
virtual EffectWindowList members() const = 0;
|
|
};
|
|
|
|
class KWIN_EXPORT GlobalShortcutsEditor : public KShortcutsEditor
|
|
{
|
|
public:
|
|
GlobalShortcutsEditor( QWidget *parent );
|
|
};
|
|
|
|
/**
|
|
* @short Vertex class
|
|
*
|
|
* A vertex is one position in a window. WindowQuad consists of four WindowVertex objects
|
|
* and represents one part of a window.
|
|
**/
|
|
class KWIN_EXPORT WindowVertex
|
|
{
|
|
public:
|
|
double x() const;
|
|
double y() const;
|
|
void move( double x, double y );
|
|
void setX( double x );
|
|
void setY( double y );
|
|
double originalX() const;
|
|
double originalY() const;
|
|
WindowVertex();
|
|
WindowVertex( double x, double y, double tx, double ty );
|
|
private:
|
|
friend class WindowQuad;
|
|
friend class WindowQuadList;
|
|
double px, py; // position
|
|
double ox, oy; // origional position
|
|
double tx, ty; // texture coords
|
|
};
|
|
|
|
enum WindowQuadType
|
|
{
|
|
WindowQuadError, // for the stupid default ctor
|
|
WindowQuadContents,
|
|
WindowQuadDecoration
|
|
};
|
|
|
|
/**
|
|
* @short Class representing one area of a window.
|
|
*
|
|
* WindowQuads consists of four WindowVertex objects and represents one part of a window.
|
|
*/
|
|
// NOTE: This class expects the (original) vertices to be in the clockwise order starting from topleft.
|
|
class KWIN_EXPORT WindowQuad
|
|
{
|
|
public:
|
|
explicit WindowQuad( WindowQuadType type );
|
|
WindowQuad makeSubQuad( double x1, double y1, double x2, double y2 ) const;
|
|
WindowVertex& operator[]( int index );
|
|
const WindowVertex& operator[]( int index ) const;
|
|
bool decoration() const;
|
|
double left() const;
|
|
double right() const;
|
|
double top() const;
|
|
double bottom() const;
|
|
double originalLeft() const;
|
|
double originalRight() const;
|
|
double originalTop() const;
|
|
double originalBottom() const;
|
|
bool smoothNeeded() const;
|
|
bool isTransformed() const;
|
|
private:
|
|
friend class WindowQuadList;
|
|
WindowVertex verts[ 4 ];
|
|
WindowQuadType type; // 0 - contents, 1 - decoration
|
|
};
|
|
|
|
class KWIN_EXPORT WindowQuadList
|
|
: public QList< WindowQuad >
|
|
{
|
|
public:
|
|
WindowQuadList splitAtX( double x ) const;
|
|
WindowQuadList splitAtY( double y ) const;
|
|
WindowQuadList makeGrid( int maxquadsize ) const;
|
|
WindowQuadList select( WindowQuadType type ) const;
|
|
WindowQuadList filterOut( WindowQuadType type ) const;
|
|
bool smoothNeeded() const;
|
|
void makeArrays( float** vertices, float** texcoords ) const;
|
|
};
|
|
|
|
class KWIN_EXPORT WindowPrePaintData
|
|
{
|
|
public:
|
|
int mask;
|
|
/**
|
|
* Region that will be painted, in screen coordinates.
|
|
**/
|
|
QRegion paint;
|
|
/**
|
|
* The clip region will be substracted from paint region of following windows.
|
|
* I.e. window will definitely cover it's clip region
|
|
**/
|
|
QRegion clip;
|
|
WindowQuadList quads;
|
|
/**
|
|
* Simple helper that sets data to say the window will be painted as non-opaque.
|
|
* Takes also care of changing the regions.
|
|
*/
|
|
void setTranslucent();
|
|
/**
|
|
* Helper to mark that this window will be transformed
|
|
**/
|
|
void setTransformed();
|
|
};
|
|
|
|
class KWIN_EXPORT WindowPaintData
|
|
{
|
|
public:
|
|
WindowPaintData( EffectWindow* w );
|
|
/**
|
|
* Window opacity, in range 0 = transparent to 1 = fully opaque
|
|
* Opacity for contents is opacity*contents_opacity, the same
|
|
* way for decoration.
|
|
*/
|
|
double opacity;
|
|
double contents_opacity;
|
|
double decoration_opacity;
|
|
double xScale;
|
|
double yScale;
|
|
int xTranslate;
|
|
int yTranslate;
|
|
/**
|
|
* Saturation of the window, in range [0; 1]
|
|
* 1 means that the window is unchanged, 0 means that it's completely
|
|
* unsaturated (greyscale). 0.5 would make the colors less intense,
|
|
* but not completely grey
|
|
**/
|
|
double saturation;
|
|
/**
|
|
* Brightness of the window, in range [0; 1]
|
|
* 1 means that the window is unchanged, 0 means that it's completely
|
|
* black. 0.5 would make it 50% darker than usual
|
|
**/
|
|
double brightness;
|
|
WindowQuadList quads;
|
|
/**
|
|
* Shader to be used for rendering, if any.
|
|
*/
|
|
GLShader* shader;
|
|
};
|
|
|
|
class KWIN_EXPORT ScreenPaintData
|
|
{
|
|
public:
|
|
ScreenPaintData();
|
|
double xScale;
|
|
double yScale;
|
|
int xTranslate;
|
|
int yTranslate;
|
|
};
|
|
|
|
class KWIN_EXPORT ScreenPrePaintData
|
|
{
|
|
public:
|
|
int mask;
|
|
QRegion paint;
|
|
};
|
|
|
|
/**
|
|
* Pointer to the global EffectsHandler object.
|
|
**/
|
|
extern KWIN_EXPORT EffectsHandler* effects;
|
|
|
|
/***************************************************************
|
|
WindowVertex
|
|
***************************************************************/
|
|
|
|
inline
|
|
WindowVertex::WindowVertex()
|
|
: px( 0 ), py( 0 ), tx( 0 ), ty( 0 )
|
|
{
|
|
}
|
|
|
|
inline
|
|
WindowVertex::WindowVertex( double _x, double _y, double _tx, double _ty )
|
|
: px( _x ), py( _y ), ox( _x ), oy( _y ), tx( _tx ), ty( _ty )
|
|
{
|
|
}
|
|
|
|
inline
|
|
double WindowVertex::x() const
|
|
{
|
|
return px;
|
|
}
|
|
|
|
inline
|
|
double WindowVertex::y() const
|
|
{
|
|
return py;
|
|
}
|
|
|
|
inline
|
|
double WindowVertex::originalX() const
|
|
{
|
|
return ox;
|
|
}
|
|
|
|
inline
|
|
double WindowVertex::originalY() const
|
|
{
|
|
return oy;
|
|
}
|
|
|
|
inline
|
|
void WindowVertex::move( double x, double y )
|
|
{
|
|
px = x;
|
|
py = y;
|
|
}
|
|
|
|
inline
|
|
void WindowVertex::setX( double x )
|
|
{
|
|
px = x;
|
|
}
|
|
|
|
inline
|
|
void WindowVertex::setY( double y )
|
|
{
|
|
py = y;
|
|
}
|
|
|
|
/***************************************************************
|
|
WindowQuad
|
|
***************************************************************/
|
|
|
|
inline
|
|
WindowQuad::WindowQuad( WindowQuadType t )
|
|
: type( t )
|
|
{
|
|
}
|
|
|
|
inline
|
|
WindowVertex& WindowQuad::operator[]( int index )
|
|
{
|
|
assert( index >= 0 && index < 4 );
|
|
return verts[ index ];
|
|
}
|
|
|
|
inline
|
|
const WindowVertex& WindowQuad::operator[]( int index ) const
|
|
{
|
|
assert( index >= 0 && index < 4 );
|
|
return verts[ index ];
|
|
}
|
|
|
|
inline
|
|
bool WindowQuad::decoration() const
|
|
{
|
|
assert( type != WindowQuadError );
|
|
return type == WindowQuadDecoration;
|
|
}
|
|
|
|
inline
|
|
bool WindowQuad::isTransformed() const
|
|
{
|
|
return !( verts[ 0 ].px == verts[ 0 ].ox && verts[ 0 ].py == verts[ 0 ].oy
|
|
&& verts[ 1 ].px == verts[ 1 ].ox && verts[ 1 ].py == verts[ 1 ].oy
|
|
&& verts[ 2 ].px == verts[ 2 ].ox && verts[ 2 ].py == verts[ 2 ].oy
|
|
&& verts[ 3 ].px == verts[ 3 ].ox && verts[ 3 ].py == verts[ 3 ].oy );
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::left() const
|
|
{
|
|
return qMin( verts[ 0 ].px, qMin( verts[ 1 ].px, qMin( verts[ 2 ].px, verts[ 3 ].px )));
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::right() const
|
|
{
|
|
return qMax( verts[ 0 ].px, qMax( verts[ 1 ].px, qMax( verts[ 2 ].px, verts[ 3 ].px )));
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::top() const
|
|
{
|
|
return qMin( verts[ 0 ].py, qMin( verts[ 1 ].py, qMin( verts[ 2 ].py, verts[ 3 ].py )));
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::bottom() const
|
|
{
|
|
return qMax( verts[ 0 ].py, qMax( verts[ 1 ].py, qMax( verts[ 2 ].py, verts[ 3 ].py )));
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::originalLeft() const
|
|
{
|
|
return verts[ 0 ].ox;
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::originalRight() const
|
|
{
|
|
return verts[ 2 ].ox;
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::originalTop() const
|
|
{
|
|
return verts[ 0 ].oy;
|
|
}
|
|
|
|
inline
|
|
double WindowQuad::originalBottom() const
|
|
{
|
|
return verts[ 2 ].oy;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#endif // KWINEFFECTS_H
|