a03d70c9a6
Summary: There's no point for calling discardShape from the destructor of a Scene::Window subclass because window quads cache will be destroyed automagically by QScopedPointer. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24317 |
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opengl | ||
qpainter | ||
xrender | ||
CMakeLists.txt |