At the moment, despite the protocol supporting it, we were not feeding the EDIDs. KScreen was falling back to the output name so it didn't fail horribly but it's still a good idea to provide all the data. |
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.. | ||
CMakeLists.txt | ||
egl_gbm_backend.cpp | ||
egl_gbm_backend.h | ||
scene_qpainter_virtual_backend.cpp | ||
scene_qpainter_virtual_backend.h | ||
screens_virtual.cpp | ||
screens_virtual.h | ||
virtual.json | ||
virtual_backend.cpp | ||
virtual_backend.h | ||
virtual_output.cpp | ||
virtual_output.h |