kwin/effects/logout/logout.h
Martin Gräßlin 23f2de009b Effects can provide support information through properties
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur

All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.

REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
2012-08-17 17:49:49 +02:00

89 lines
2.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2009, 2010 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_LOGOUT_H
#define KWIN_LOGOUT_H
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
class LogoutEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(bool useBlur READ isUseBlur)
public:
LogoutEffect();
~LogoutEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual bool isActive() const;
// for properties
bool isUseBlur() const {
return useBlur;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotPropertyNotify(KWin::EffectWindow *w, long a);
private:
bool isLogoutDialog(EffectWindow* w);
double progress; // 0-1
bool displayEffect;
EffectWindow* logoutWindow;
bool logoutWindowClosed;
bool logoutWindowPassed;
// Persistent effect
long logoutAtom;
bool canDoPersistent;
EffectWindowList ignoredWindows;
void renderVignetting();
void renderVignettingLegacy();
void renderBlurTexture();
void renderBlurTextureLegacy();
int frameDelay;
bool blurSupported, useBlur;
GLTexture* blurTexture;
GLRenderTarget* blurTarget;
double windowOpacity;
EffectWindowList windows;
QHash< EffectWindow*, double > windowsOpacities;
GLShader *m_vignettingShader;
GLShader *m_blurShader;
};
} // namespace
#endif