565b4ed6a3
Instead of each effect, which needs to announce support, having custom code to create a property and set it on the root window, there is now a common API in EffectsHandler to take care of this. The methods takes care of creating the atom if it has not already done and set the property on the root window. Furthermore it allows multiple effects to announce the same property without getting in conflict with each other. As a further convenience the property is automatically removed when the effect is unloaded, so less things an effect author has to care about. REVIEW: 107815
155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "taskbarthumbnail.h"
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#include <kdebug.h>
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#include <kwinglutils.h>
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// This effect shows a preview inside a window that has a special property set
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// on it that says which window and where to render. It is used by the taskbar
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// to show window previews in tooltips.
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namespace KWin
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{
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KWIN_EFFECT(taskbarthumbnail, TaskbarThumbnailEffect)
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TaskbarThumbnailEffect::TaskbarThumbnailEffect()
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{
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atom = effects->announceSupportProperty("_KDE_WINDOW_PREVIEW", this);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDamaged(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowDamaged(KWin::EffectWindow*,QRect)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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}
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TaskbarThumbnailEffect::~TaskbarThumbnailEffect()
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{
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}
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void TaskbarThumbnailEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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effects->prePaintScreen(data, time);
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}
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void TaskbarThumbnailEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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// TODO what if of the windows is translucent and one not? change data.mask?
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effects->prePaintWindow(w, data, time);
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}
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void TaskbarThumbnailEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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effects->paintWindow(w, mask, region, data); // paint window first
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if (thumbnails.contains(w)) {
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// paint thumbnails on it
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int mask = PAINT_WINDOW_TRANSFORMED;
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if (data.opacity() == 1.0)
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mask |= PAINT_WINDOW_OPAQUE;
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else
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mask |= PAINT_WINDOW_TRANSLUCENT;
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mask |= PAINT_WINDOW_LANCZOS;
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foreach (const Data & thumb, thumbnails.values(w)) {
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EffectWindow* thumbw = effects->findWindow(thumb.window);
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if (thumbw == NULL)
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continue;
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WindowPaintData thumbData(thumbw);
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thumbData.multiplyOpacity(data.opacity());
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QRect r, thumbRect(thumb.rect);
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thumbRect.translate(w->pos() + QPoint(data.xTranslation(), data.yTranslation()));
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thumbRect.setSize(QSize(thumbRect.width() * data.xScale(), thumbRect.height() * data.yScale())); // QSize has no vector multiplicator... :-(
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if (effects->isOpenGLCompositing()) {
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if (data.shader) {
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thumbData.shader = data.shader;
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}
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} // if ( effects->compositingType() == KWin::OpenGLCompositing )
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setPositionTransformations(thumbData, r, thumbw, thumbRect, Qt::KeepAspectRatio);
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effects->drawWindow(thumbw, mask, r, thumbData);
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}
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}
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} // End of function
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void TaskbarThumbnailEffect::slotWindowDamaged(EffectWindow* w, const QRect& damage)
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{
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Q_UNUSED(damage);
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// Update the thumbnail if the window was damaged
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foreach (EffectWindow * window, thumbnails.uniqueKeys())
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foreach (const Data & thumb, thumbnails.values(window))
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if (w == effects->findWindow(thumb.window))
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window->addRepaint(thumb.rect);
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}
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void TaskbarThumbnailEffect::slotWindowAdded(EffectWindow* w)
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{
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slotPropertyNotify(w, atom); // read initial value
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}
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void TaskbarThumbnailEffect::slotWindowDeleted(EffectWindow* w)
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{
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foreach (EffectWindow *window, thumbnails.uniqueKeys()) {
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foreach (const Data &thumb, thumbnails.values(window)) {
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if (w == effects->findWindow(thumb.window)) {
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window->addRepaint(thumb.rect);
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}
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}
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}
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thumbnails.remove(w);
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}
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void TaskbarThumbnailEffect::slotPropertyNotify(EffectWindow* w, long a)
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{
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if (!w || a != atom)
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return;
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w->addRepaintFull();
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thumbnails.remove(w);
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QByteArray data = w->readProperty(atom, atom, 32);
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if (data.length() < 1)
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return;
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long* d = reinterpret_cast< long* >(data.data());
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int len = data.length() / sizeof(d[ 0 ]);
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int pos = 0;
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int cnt = d[ 0 ];
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++pos;
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for (int i = 0;
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i < cnt;
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++i) {
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int size = d[ pos ];
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if (len - pos < size)
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return; // format error
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++pos;
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Data data;
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data.window = d[ pos ];
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data.rect = QRect(d[ pos + 1 ], d[ pos + 2 ], d[ pos + 3 ], d[ pos + 4 ]);
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thumbnails.insert(w, data);
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w->addRepaint(data.rect);
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pos += size;
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}
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}
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bool TaskbarThumbnailEffect::isActive() const
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{
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return !thumbnails.isEmpty();
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}
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} // namespace
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