465fd0fbca
when a client closes, windowClosed is called before it is removed from the list. So we have to remove it from our list and make sure it isn't used any more. And just to be sure we reference the window and unref after the effect closes. The windowList is only changed in tabBoxAdded and tabBoxUpdated. BUG: 184602 svn path=/trunk/KDE/kdebase/workspace/; revision=1016998
1471 lines
55 KiB
C++
1471 lines
55 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "coverswitch.h"
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#include <kwinconfig.h>
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#include <QFont>
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#include <klocale.h>
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#include <kapplication.h>
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#include <kcolorscheme.h>
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#include <kconfiggroup.h>
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#include <kwinglutils.h>
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#include <math.h>
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#include <kdebug.h>
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#include <GL/gl.h>
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namespace KWin
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{
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KWIN_EFFECT( coverswitch, CoverSwitchEffect )
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KWIN_EFFECT_SUPPORTED( coverswitch, CoverSwitchEffect::supported() )
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CoverSwitchEffect::CoverSwitchEffect()
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: mActivated( 0 )
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, angle( 60.0 )
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, animation( false )
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, start( false )
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, stop( false )
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, stopRequested( false )
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, startRequested( false )
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, zPosition( 900.0 )
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, scaleFactor( 0.0 )
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, direction( Left )
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, selected_window( 0 )
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, captionFrame( EffectFrame::Styled )
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, thumbnailFrame( EffectFrame::Styled )
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{
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reconfigure( ReconfigureAll );
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// Caption frame
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captionFont.setBold( true );
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captionFont.setPointSize( captionFont.pointSize() * 2 );
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captionFrame.setFont( captionFont );
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}
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CoverSwitchEffect::~CoverSwitchEffect()
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{
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qDeleteAll( windows );
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}
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bool CoverSwitchEffect::supported()
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{
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return effects->compositingType() == OpenGLCompositing;
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}
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void CoverSwitchEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
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animationDuration = animationTime( conf, "Duration", 200 );
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animateSwitch = conf.readEntry( "AnimateSwitch", true );
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animateStart = conf.readEntry( "AnimateStart", true );
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animateStop = conf.readEntry( "AnimateStop", true );
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reflection = conf.readEntry( "Reflection", true );
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windowTitle = conf.readEntry( "WindowTitle", true );
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zPosition = conf.readEntry( "ZPosition", 900.0 );
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thumbnails = conf.readEntry( "Thumbnails", true );
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dynamicThumbnails = conf.readEntry( "DynamicThumbnails", true );
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thumbnailWindows = conf.readEntry( "ThumbnailWindows", 8 );
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timeLine.setCurveShape( TimeLine::EaseInOutCurve );
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timeLine.setDuration( animationDuration );
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// thumbnail bar
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color_frame = KColorScheme( QPalette::Active, KColorScheme::Window ).background().color();
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color_frame.setAlphaF( 0.9 );
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color_highlight = KColorScheme( QPalette::Active, KColorScheme::Selection ).background().color();
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color_highlight.setAlphaF( 0.9 );
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highlight_margin = 10;
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}
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void CoverSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( mActivated || stop || stopRequested )
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{
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data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if( animation || start || stop )
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{
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timeLine.addTime( (double)time );
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if( thumbnails && (!dynamicThumbnails ||
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(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
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calculateItemSizes();
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}
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if( effects->currentTabBoxWindow() == NULL )
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abort();
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}
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effects->prePaintScreen(data, time);
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}
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void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data );
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if( mActivated || stop || stopRequested )
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{
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if( effects->numScreens() > 1 )
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{
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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float fovy = 60.0f;
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float aspect = 1.0f;
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float zNear = 0.1f;
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float zFar = 100.0f;
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float ymax = zNear * tan( fovy * M_PI / 360.0f );
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float ymin = -ymax;
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float xmin = ymin * aspect;
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float xmax = ymax * aspect;
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float xTranslate = 0.0;
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float yTranslate = 0.0;
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float xminFactor = 1.0;
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float xmaxFactor = 1.0;
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float yminFactor = 1.0;
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float ymaxFactor = 1.0;
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if( area.x() == 0 && area.width() != fullRect.width() )
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{
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// horizontal layout: left screen
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xminFactor = (float)area.width()/(float)fullRect.width();
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xmaxFactor = ((float)fullRect.width()-(float)area.width()*0.5f)/((float)fullRect.width()*0.5f);
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xTranslate = (float)fullRect.width()*0.5f-(float)area.width()*0.5f;
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}
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if( area.x() != 0 && area.width() != fullRect.width() )
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{
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// horizontal layout: right screen
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xminFactor = ((float)fullRect.width()-(float)area.width()*0.5f)/((float)fullRect.width()*0.5f);
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xmaxFactor = (float)area.width()/(float)fullRect.width();
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xTranslate = (float)fullRect.width()*0.5f-(float)area.width()*0.5f;
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}
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if( area.y() == 0 && area.height() != fullRect.height() )
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{
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// vertical layout: top screen
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yminFactor = ((float)fullRect.height()-(float)area.height()*0.5f)/((float)fullRect.height()*0.5f);
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ymaxFactor = (float)area.height()/(float)fullRect.height();
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yTranslate = (float)fullRect.height()*0.5f-(float)area.height()*0.5f;
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}
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if( area.y() != 0 && area.height() != fullRect.height() )
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{
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// vertical layout: bottom screen
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yminFactor = (float)area.height()/(float)fullRect.height();
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ymaxFactor = ((float)fullRect.height()-(float)area.height()*0.5f)/((float)fullRect.height()*0.5f);
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yTranslate = (float)fullRect.height()*0.5f-(float)area.height()*0.5f;
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}
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glFrustum( xmin*xminFactor, xmax*xmaxFactor, ymin*yminFactor, ymax*ymaxFactor, zNear, zFar );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glTranslatef( xTranslate, yTranslate, 0.0 );
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}
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QList< EffectWindow* > tempList = currentWindowList;
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int index = tempList.indexOf( selected_window );
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if( animation || start || stop )
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{
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if( !start && !stop )
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{
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if( direction == Right )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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if( index >= tempList.count() )
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index = index % tempList.count();
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}
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foreach( Direction direction, scheduled_directions )
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{
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if( direction == Right )
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index++;
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else
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index--;
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if( index < 0 )
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index = tempList.count() + index;
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if( index >= tempList.count() )
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index = index % tempList.count();
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}
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}
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int leftIndex = index -1;
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if( leftIndex < 0 )
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leftIndex = tempList.count() -1;
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int rightIndex = index +1;
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if( rightIndex == tempList.count() )
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rightIndex = 0;
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EffectWindow* frontWindow = tempList[ index ];
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leftWindows.clear();
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rightWindows.clear();
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bool evenWindows = ( tempList.count() % 2 == 0 ) ? true : false;
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int leftWindowCount = 0;
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if( evenWindows )
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leftWindowCount = tempList.count()/2 - 1;
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else
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leftWindowCount = ( tempList.count() - 1 )/2;
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for( int i=0; i < leftWindowCount; i++ )
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{
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int tempIndex = ( leftIndex - i );
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if( tempIndex < 0 )
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tempIndex = tempList.count() + tempIndex;
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leftWindows.prepend( tempList[ tempIndex ] );
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}
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int rightWindowCount = 0;
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if( evenWindows )
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rightWindowCount = tempList.count()/2;
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else
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rightWindowCount = ( tempList.count() - 1 )/2;
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for( int i=0; i < rightWindowCount; i++ )
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{
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int tempIndex = ( rightIndex + i ) % tempList.count();
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rightWindows.prepend( tempList[ tempIndex ] );
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}
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if( reflection )
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{
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// restrict painting the reflections to the current screen
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QRegion clip = QRegion( area );
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PaintClipper::push( clip );
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// no reflections during start and stop animation
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if( !start && !stop )
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paintScene( frontWindow, leftWindows, rightWindows, true );
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PaintClipper::pop( clip );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
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glPolygonMode( GL_FRONT, GL_FILL );
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glPushMatrix();
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QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
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// we can use a huge scale factor (needed to calculate the rearground vertices)
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// as we restrict with a PaintClipper painting on the current screen
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float reflectionScaleFactor = 100000 * tan( 60.0 * M_PI / 360.0f )/area.width();
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if( effects->numScreens() > 1 && area.x() != fullRect.x() )
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{
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// have to change the reflection area in horizontal layout and right screen
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glTranslatef( -area.x(), 0.0, 0.0 );
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}
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glTranslatef( area.x() + area.width()*0.5f, 0.0, 0.0 );
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float vertices[] = {
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-area.width()*0.5f, area.height(), 0.0,
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area.width()*0.5f, area.height(), 0.0,
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(float)area.width()*reflectionScaleFactor, area.height(), -5000,
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-(float)area.width()*reflectionScaleFactor, area.height(), -5000 };
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// foreground
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float alpha = 1.0;
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if( start )
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alpha = timeLine.value();
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else if( stop )
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alpha = 1.0 - timeLine.value();
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glColor4f( 0.0, 0.0, 0.0, alpha );
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int y = 0;
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// have to adjust the y values to fit OpenGL
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// in OpenGL y==0 is at bottom, in Qt at top
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if( effects->numScreens() > 1 )
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{
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QRect fullArea = effects->clientArea( FullArea, 0, 1 );
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if( fullArea.height() != area.height() )
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{
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if( area.y() == 0 )
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y = fullArea.height() - area.height();
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else
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y = fullArea.height() - area.y() - area.height();
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}
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}
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// use scissor to restrict painting of the reflection plane to current screen
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glScissor( area.x(), y, area.width(), area.height() );
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glEnable( GL_SCISSOR_TEST );
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glBegin( GL_POLYGON );
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glVertex3f( vertices[0], vertices[1], vertices[2] );
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glVertex3f( vertices[3], vertices[4], vertices[5] );
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// rearground
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alpha = -1.0;
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glVertex3f( vertices[6], vertices[7], vertices[8] );
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glVertex3f( vertices[9], vertices[10], vertices[11] );
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glEnd();
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glDisable( GL_SCISSOR_TEST );
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glPopMatrix();
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glDisable( GL_BLEND );
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}
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paintScene( frontWindow, leftWindows, rightWindows );
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if( effects->numScreens() > 1 )
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{
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glPopMatrix();
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// revert change of projection matrix
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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}
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// Render the caption frame
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if (windowTitle)
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{
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double opacity = 1.0;
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if( start )
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opacity = timeLine.value();
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else if( stop )
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opacity = 1.0 - timeLine.value();
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captionFrame.render( region, opacity );
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}
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if( ( thumbnails && (!dynamicThumbnails ||
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(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
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&& !( start || stop ) )
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{
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thumbnailFrame.render( region );
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// HACK: PaintClipper is used because window split is somehow wrong if the height is greater than width
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PaintClipper::push( frame_area );
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paintHighlight( highlight_area );
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foreach( EffectWindow* w, windows.keys())
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{
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paintWindowThumbnail( w );
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paintWindowIcon( w );
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}
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PaintClipper::pop( frame_area );
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}
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}
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}
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void CoverSwitchEffect::postPaintScreen()
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{
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if( ( mActivated && ( animation || start ) ) || stop || stopRequested )
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{
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if( timeLine.value() == 1.0 )
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{
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timeLine.setProgress(0.0);
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if( stop )
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{
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stop = false;
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effects->setActiveFullScreenEffect( 0 );
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foreach( EffectWindow* window, referrencedWindows )
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{
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window->unrefWindow();
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}
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referrencedWindows.clear();
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currentWindowList.clear();
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if( startRequested )
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{
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startRequested = false;
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mActivated = true;
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effects->refTabBox();
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currentWindowList = effects->currentTabBoxWindowList();
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if( animateStart )
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{
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start = true;
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}
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}
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}
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else if( !scheduled_directions.isEmpty() )
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{
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direction = scheduled_directions.dequeue();
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if( start )
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{
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animation = true;
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start = false;
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}
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}
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else
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{
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animation = false;
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start = false;
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if( stopRequested )
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{
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stopRequested = false;
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stop = true;
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}
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}
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}
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, const EffectWindowList& leftWindows,
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const EffectWindowList& rightWindows, bool reflectedWindows )
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{
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// LAYOUT
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// one window in the front. Other windows left and right rotated
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// for odd number of windows: left: (n-1)/2; front: 1; right: (n-1)/2
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// for even number of windows: left: n/2; front: 1; right: n/2 -1
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//
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// ANIMATION
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// forward (alt+tab)
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// all left windows are moved to next position
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// top most left window is rotated and moved to front window position
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// front window is rotated and moved to next right window position
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// right windows are moved to next position
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// last right window becomes totally transparent in half the time
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// appears transparent on left side and becomes totally opaque again
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// backward (alt+shift+tab) same as forward but opposite direction
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int width = area.width();
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int leftWindowCount = leftWindows.count();
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int rightWindowCount = rightWindows.count();
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RotationData rot;
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rot.axis = RotationData::YAxis;
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// Problem during animation: a window which is painted after another window
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// appears in front of the other
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// so during animation the painting order has to be rearreanged
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// paint sequence no animation: left, right, front
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// paint sequence forward animation: right, front, left
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if( !animation )
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{
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paintWindows( leftWindows, true, reflectedWindows );
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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if( direction == Right )
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{
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if( timeLine.value() < 0.5 )
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{
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// paint in normal way
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paintWindows( leftWindows, true, reflectedWindows );
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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paintWindows( leftWindows, true, reflectedWindows, rightWindows.at( 0 ) );
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}
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}
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else
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{
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paintWindows( leftWindows, true, reflectedWindows );
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if( timeLine.value() < 0.5 )
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{
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paintWindows( rightWindows, false, reflectedWindows );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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{
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EffectWindow* leftWindow;
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if( leftWindowCount > 0)
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{
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leftWindow = leftWindows.at( 0 );
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paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
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}
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else
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leftWindow = frontWindow;
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paintWindows( rightWindows, false, reflectedWindows, leftWindow );
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}
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}
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}
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}
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void CoverSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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if( mActivated || stop || stopRequested )
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{
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if( !( mask & PAINT_WINDOW_TRANSFORMED ) && !w->isDesktop() )
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{
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if( ( start || stop ) && w->isDock() )
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{
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data.opacity = 1.0 - timeLine.value();
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if( stop )
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data.opacity = timeLine.value();
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}
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else
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return;
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}
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}
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if ( ( start || stop ) && (!w->isOnCurrentDesktop() || w->isMinimized() ) )
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{
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if (stop) // Fade out windows not on the current desktop
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data.opacity = (1.0 - timeLine.value());
|
|
else // Fade in Windows from other desktops when animation is started
|
|
data.opacity = timeLine.value();
|
|
}
|
|
effects->paintWindow( w, mask, region, data );
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxAdded( int mode )
|
|
{
|
|
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
|
|
return;
|
|
if( !mActivated )
|
|
{
|
|
// only for windows mode
|
|
if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 )
|
|
{
|
|
input = effects->createFullScreenInputWindow( this, Qt::ArrowCursor );
|
|
activeScreen = effects->activeScreen();
|
|
if( !stop && !stopRequested )
|
|
{
|
|
effects->refTabBox();
|
|
effects->setActiveFullScreenEffect( this );
|
|
scheduled_directions.clear();
|
|
selected_window = effects->currentTabBoxWindow();
|
|
currentWindowList = effects->currentTabBoxWindowList();
|
|
direction = Left;
|
|
mActivated = true;
|
|
if( animateStart )
|
|
{
|
|
start = true;
|
|
}
|
|
|
|
// Calculation of correct area
|
|
area = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
|
|
scaleFactor = (zPosition+1100) * 2.0 * tan( 60.0 * M_PI / 360.0f )/displayWidth();
|
|
if( displayWidth()-area.width() != 0 )
|
|
{
|
|
// one of the screens is smaller than the other (horizontal)
|
|
if( area.width() < displayWidth() - area.width() )
|
|
scaleFactor *= (float)area.width()/(float)(displayWidth()-area.width());
|
|
else if( area.width() != displayWidth() - area.width() )
|
|
{
|
|
// vertical layout with different width
|
|
// but we don't want to catch screens with same width and different height
|
|
if( displayHeight() != area.height() )
|
|
scaleFactor *= (float)area.width()/(float)(displayWidth());
|
|
}
|
|
}
|
|
|
|
// Setup caption frame geometry
|
|
if (windowTitle)
|
|
{
|
|
QRect frameRect = QRect( area.width() * 0.25f + area.x(),
|
|
area.height() * 0.9f + area.y(),
|
|
area.width() * 0.5f,
|
|
QFontMetrics( captionFont ).height() );
|
|
captionFrame.setGeometry( frameRect );
|
|
captionFrame.setIconSize( QSize( frameRect.height(), frameRect.height() ));
|
|
// And initial contents
|
|
captionFrame.setText( selected_window->caption() );
|
|
captionFrame.setIcon( selected_window->icon() );
|
|
}
|
|
|
|
effects->addRepaintFull();
|
|
}
|
|
else
|
|
{
|
|
startRequested = true;
|
|
}
|
|
if( thumbnails && (!dynamicThumbnails ||
|
|
(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
|
|
{
|
|
highlight_is_set = false;
|
|
calculateFrameSize();
|
|
calculateItemSizes();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxClosed()
|
|
{
|
|
if( mActivated )
|
|
{
|
|
if( animateStop )
|
|
{
|
|
if( !animation && !start )
|
|
{
|
|
stop = true;
|
|
}
|
|
else if( start && scheduled_directions.isEmpty() )
|
|
{
|
|
start = false;
|
|
stop = true;
|
|
timeLine.setProgress( 1.0 - timeLine.value() );
|
|
}
|
|
else
|
|
{
|
|
stopRequested = true;
|
|
}
|
|
}
|
|
else
|
|
effects->setActiveFullScreenEffect( 0 );
|
|
mActivated = false;
|
|
effects->unrefTabBox();
|
|
effects->destroyInputWindow( input );
|
|
effects->addRepaintFull();
|
|
if( thumbnails && (!dynamicThumbnails ||
|
|
(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
|
|
{
|
|
qDeleteAll( windows );
|
|
windows.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::tabBoxUpdated()
|
|
{
|
|
if( mActivated )
|
|
{
|
|
if( animateSwitch && currentWindowList.count() > 1)
|
|
{
|
|
// determine the switch direction
|
|
if( selected_window != effects->currentTabBoxWindow() )
|
|
{
|
|
if( selected_window != NULL )
|
|
{
|
|
int old_index = currentWindowList.indexOf( selected_window );
|
|
int new_index = effects->currentTabBoxWindowList().indexOf( effects->currentTabBoxWindow() );
|
|
Direction new_direction;
|
|
int distance = new_index - old_index;
|
|
if( distance > 0 )
|
|
new_direction = Left;
|
|
if( distance < 0 )
|
|
new_direction = Right;
|
|
if( effects->currentTabBoxWindowList().count() == 2 )
|
|
{
|
|
new_direction = Left;
|
|
distance = 1;
|
|
}
|
|
if( distance != 0 )
|
|
{
|
|
distance = abs( distance );
|
|
int tempDistance = effects->currentTabBoxWindowList().count() - distance;
|
|
if( tempDistance < abs( distance ) )
|
|
{
|
|
distance = tempDistance;
|
|
if( new_direction == Left )
|
|
new_direction = Right;
|
|
else
|
|
new_direction = Left;
|
|
}
|
|
if( !animation && !start )
|
|
{
|
|
animation = true;
|
|
direction = new_direction;
|
|
distance--;
|
|
}
|
|
for( int i=0; i<distance; i++ )
|
|
{
|
|
if( !scheduled_directions.isEmpty() && scheduled_directions.last() != new_direction )
|
|
scheduled_directions.pop_back();
|
|
else
|
|
scheduled_directions.enqueue( new_direction );
|
|
if( scheduled_directions.count() == effects->currentTabBoxWindowList().count() )
|
|
scheduled_directions.clear();
|
|
}
|
|
}
|
|
}
|
|
selected_window = effects->currentTabBoxWindow();
|
|
currentWindowList = effects->currentTabBoxWindowList();
|
|
captionFrame.setText( selected_window->caption() );
|
|
captionFrame.setIcon( selected_window->icon() );
|
|
}
|
|
}
|
|
if( thumbnails && (!dynamicThumbnails ||
|
|
(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
|
|
{
|
|
calculateFrameSize();
|
|
calculateItemSizes();
|
|
}
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindowCover( EffectWindow* w, bool reflectedWindow, WindowPaintData& data )
|
|
{
|
|
QRect windowRect = w->geometry();
|
|
data.yTranslate = area.height() - windowRect.y() - windowRect.height();
|
|
data.zTranslate = -zPosition;
|
|
if( start )
|
|
{
|
|
if( w->isMinimized() )
|
|
{
|
|
data.opacity *= timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
data.xTranslate *= timeLine.value();
|
|
data.yTranslate *= timeLine.value();
|
|
if( effects->numScreens() > 1)
|
|
{
|
|
QRect clientRect = effects->clientArea( FullScreenArea, w->screen(), effects->currentDesktop() );
|
|
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
|
if( w->screen() == activeScreen )
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x() )
|
|
{
|
|
data.xTranslate -= clientRect.x()*(1.0f-timeLine.value());
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y() )
|
|
{
|
|
data.yTranslate -= clientRect.y()*(1.0f-timeLine.value());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() < area.x())
|
|
{
|
|
data.xTranslate -= clientRect.width()*(1.0f-timeLine.value());
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() < area.y() )
|
|
{
|
|
data.yTranslate -= clientRect.height()*(1.0f-timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
data.zTranslate *= timeLine.value();
|
|
if( data.rotation )
|
|
data.rotation->angle *= timeLine.value();
|
|
}
|
|
}
|
|
if( stop )
|
|
{
|
|
if( w->isMinimized() && w != effects->activeWindow() )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value());
|
|
}
|
|
else
|
|
{
|
|
data.xTranslate *= (1.0 - timeLine.value());
|
|
data.yTranslate *= (1.0 - timeLine.value());
|
|
if( effects->numScreens() > 1)
|
|
{
|
|
QRect clientRect = effects->clientArea( FullScreenArea, w->screen(), effects->currentDesktop() );
|
|
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop() );
|
|
QRect fullRect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
|
|
if( w->screen() == activeScreen )
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() != fullRect.x() )
|
|
{
|
|
data.xTranslate -= clientRect.x()*timeLine.value();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() != fullRect.y() )
|
|
{
|
|
data.yTranslate -= clientRect.y()*timeLine.value();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( clientRect.width() != fullRect.width() && clientRect.x() < rect.x())
|
|
{
|
|
data.xTranslate -= clientRect.width()*timeLine.value();
|
|
}
|
|
if( clientRect.height() != fullRect.height() && clientRect.y() < area.y() )
|
|
{
|
|
data.yTranslate -= clientRect.height()*timeLine.value();
|
|
}
|
|
}
|
|
}
|
|
data.zTranslate *= (1.0 - timeLine.value());
|
|
if( data.rotation )
|
|
data.rotation->angle *= (1.0 - timeLine.value());
|
|
}
|
|
}
|
|
|
|
QRect thumbnail = infiniteRegion();
|
|
|
|
if( reflectedWindow )
|
|
{
|
|
glPushMatrix();
|
|
glScalef( 1.0, -1.0, 1.0 );
|
|
data.yTranslate = - area.height() - windowRect.y() - windowRect.height();
|
|
effects->paintWindow( w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data );
|
|
glPopMatrix();
|
|
}
|
|
else
|
|
{
|
|
effects->paintWindow( w,
|
|
PAINT_WINDOW_TRANSFORMED,
|
|
infiniteRegion(), data );
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow )
|
|
{
|
|
if( frontWindow == NULL )
|
|
return;
|
|
float distance = 0.0;
|
|
bool specialHandlingForward = false;
|
|
WindowPaintData data( frontWindow );
|
|
data.xTranslate = area.width()*0.5 - frontWindow->geometry().x() - frontWindow->geometry().width()*0.5;
|
|
if( leftWindows == 0 )
|
|
{
|
|
leftWindows = 1;
|
|
if( !start && !stop )
|
|
specialHandlingForward = true;
|
|
}
|
|
if( rightWindows == 0 )
|
|
{
|
|
rightWindows = 1;
|
|
}
|
|
if( animation )
|
|
{
|
|
if( direction == Right )
|
|
{
|
|
// move to right
|
|
distance = -frontWindow->geometry().width()*0.5f + area.width()*0.5f +
|
|
(((float)displayWidth()*0.5*scaleFactor)-(float)area.width()*0.5f)/rightWindows;
|
|
data.xTranslate += distance * timeLine.value();
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = -angle*timeLine.value();
|
|
rot.xRotationPoint = frontWindow->geometry().width();
|
|
data.rotation = &rot;
|
|
}
|
|
else
|
|
{
|
|
// move to left
|
|
distance = frontWindow->geometry().width()*0.5f - area.width()*0.5f +
|
|
((float)width*0.5f-((float)displayWidth()*0.5*scaleFactor))/leftWindows;
|
|
float factor = 1.0;
|
|
if( specialHandlingForward )
|
|
factor = 2.0;
|
|
data.xTranslate += distance * timeLine.value() * factor;
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = angle*timeLine.value();
|
|
data.rotation = &rot;
|
|
}
|
|
}
|
|
if( specialHandlingForward )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value() * 2.0);
|
|
paintWindowCover( frontWindow, reflectedWindow, data );
|
|
}
|
|
else
|
|
paintWindowCover( frontWindow, reflectedWindow, data );
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindows( const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
|
|
{
|
|
int width = area.width();
|
|
int windowCount = windows.count();
|
|
EffectWindow* window;
|
|
|
|
int rotateFactor = 1;
|
|
if( !left )
|
|
{
|
|
rotateFactor = -1;
|
|
}
|
|
|
|
float xTranslate = -((float)(width)*0.5f-((float)displayWidth()*0.5*scaleFactor));
|
|
if( !left )
|
|
xTranslate = ((float)displayWidth()*0.5*scaleFactor)-(float)width*0.5f;
|
|
// handling for additional window from other side
|
|
// has to appear on this side after half of the time
|
|
if( animation && timeLine.value() >= 0.5 && additionalWindow != NULL )
|
|
{
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
rot.angle = angle;
|
|
rot.angle = angle*rotateFactor;
|
|
WindowPaintData data( additionalWindow );
|
|
if( left )
|
|
data.xTranslate += -xTranslate - additionalWindow->geometry().x();
|
|
else
|
|
{
|
|
data.xTranslate += xTranslate + area.width() -
|
|
additionalWindow->geometry().x() - additionalWindow->geometry().width();
|
|
rot.xRotationPoint = additionalWindow->geometry().width();
|
|
}
|
|
data.rotation = &rot;
|
|
data.opacity *= ( timeLine.value() - 0.5 ) * 2.0;
|
|
paintWindowCover( additionalWindow, reflectedWindows, data );
|
|
}
|
|
RotationData rot;
|
|
rot.axis = RotationData::YAxis;
|
|
// normal behaviour
|
|
for( int i=0; i < windows.count(); i++)
|
|
{
|
|
window = windows.at( i );
|
|
if( window == NULL || window->isDeleted() )
|
|
{
|
|
continue;
|
|
}
|
|
WindowPaintData data( window );
|
|
rot.angle = angle;
|
|
if( left )
|
|
data.xTranslate += -xTranslate + xTranslate*i/windowCount - window->geometry().x();
|
|
else
|
|
data.xTranslate += xTranslate + width - xTranslate*i/windowCount - window->geometry().x() - window->geometry().width();
|
|
if( animation )
|
|
{
|
|
if( direction == Right )
|
|
{
|
|
if( ( i == windowCount - 1 ) && left )
|
|
{
|
|
// right most window on left side -> move to front
|
|
// have to move one window distance plus half the difference between the window and the desktop size
|
|
data.xTranslate += (xTranslate/windowCount + (width - window->geometry().width())*0.5f)*timeLine.value();
|
|
rot.angle = ( angle - angle * timeLine.value() );
|
|
}
|
|
// right most window does not have to be moved
|
|
else if( !left && ( i == 0 ) ); // do nothing
|
|
else
|
|
{
|
|
// all other windows - move to next position
|
|
data.xTranslate += xTranslate/windowCount * timeLine.value();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ( i == windowCount - 1 ) && !left )
|
|
{
|
|
// left most window on right side -> move to front
|
|
data.xTranslate -= (xTranslate/windowCount + (width - window->geometry().width())*0.5f)*timeLine.value();
|
|
rot.angle = ( angle - angle * timeLine.value() );
|
|
}
|
|
// left most window does not have to be moved
|
|
else if( i==0 && left); // do nothing
|
|
else
|
|
{
|
|
// all other windows - move to next position
|
|
data.xTranslate -= xTranslate/windowCount * timeLine.value();
|
|
}
|
|
}
|
|
}
|
|
if( left )
|
|
rot.xRotationPoint = 0.0;
|
|
else
|
|
rot.xRotationPoint = window->geometry().width();
|
|
rot.angle *= rotateFactor;
|
|
data.rotation = &rot;
|
|
// make window most to edge transparent if animation
|
|
if( animation && i == 0 && ( ( direction == Left && left ) || ( direction == Right && !left ) ) )
|
|
{
|
|
// only for the first half of the animation
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.opacity *= (1.0 - timeLine.value() * 2.0);
|
|
paintWindowCover( window, reflectedWindows, data );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
paintWindowCover( window, reflectedWindows, data );
|
|
}
|
|
}
|
|
}
|
|
|
|
// thumbnail bar - taken from boxswitch effect
|
|
void CoverSwitchEffect::calculateFrameSize()
|
|
{
|
|
int itemcount;
|
|
|
|
QRect screenr = effects->clientArea( PlacementArea, activeScreen, effects->currentDesktop());
|
|
itemcount = currentWindowList.count();
|
|
item_max_size.setWidth( (screenr.width()*0.95f * 2)/itemcount );
|
|
if( item_max_size.width() > 250 )
|
|
item_max_size.setWidth( 250 );
|
|
item_max_size.setHeight( item_max_size.width() * ((float)screenr.height()/(float)screenr.width()) );
|
|
// Shrink the size until all windows/desktops can fit onscreen
|
|
frame_area.setWidth( itemcount * item_max_size.width());
|
|
frame_area.setHeight( item_max_size.height() );
|
|
|
|
frame_area.moveTo( screenr.x() + ( screenr.width() - frame_area.width()) / 2,
|
|
screenr.y() + screenr.height()*0.05f );
|
|
|
|
thumbnailFrame.setGeometry( frame_area );
|
|
}
|
|
|
|
void CoverSwitchEffect::calculateItemSizes()
|
|
{
|
|
qDeleteAll( windows );
|
|
windows.clear();
|
|
EffectWindowList original_windows = currentWindowList;
|
|
int index = original_windows.indexOf( selected_window );
|
|
int leftIndex = index;
|
|
int rightIndex = index + 1;
|
|
if( rightIndex == original_windows.count() )
|
|
rightIndex = 0;
|
|
EffectWindowList ordered_windows;
|
|
|
|
int leftWindowCount = original_windows.count()/2;
|
|
int rightWindowCount = leftWindowCount;
|
|
if( original_windows.count()%2 == 1 )
|
|
leftWindowCount++;
|
|
for( int i=0; i < leftWindowCount; i++ )
|
|
{
|
|
int tempIndex = ( leftIndex - i );
|
|
if( tempIndex < 0 )
|
|
tempIndex = original_windows.count() + tempIndex;
|
|
ordered_windows.prepend( original_windows[ tempIndex ] );
|
|
}
|
|
for( int i=0; i < rightWindowCount; i++ )
|
|
{
|
|
int tempIndex = ( rightIndex + i ) % original_windows.count();
|
|
ordered_windows.append( original_windows[ tempIndex ] );
|
|
}
|
|
// move items cause of schedule
|
|
for( int i=0; i < scheduled_directions.count(); i++ )
|
|
{
|
|
Direction actual = scheduled_directions[ i ];
|
|
if( actual == Left )
|
|
{
|
|
EffectWindow* w = ordered_windows.takeLast();
|
|
ordered_windows.prepend( w );
|
|
}
|
|
else
|
|
{
|
|
EffectWindow* w = ordered_windows.takeFirst();
|
|
ordered_windows.append( w );
|
|
}
|
|
}
|
|
if( animation && timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
{
|
|
EffectWindow* w = ordered_windows.takeLast();
|
|
edge_window = w;
|
|
ordered_windows.prepend( w );
|
|
}
|
|
else
|
|
{
|
|
EffectWindow* w = ordered_windows.takeFirst();
|
|
edge_window = w;
|
|
ordered_windows.append( w );
|
|
}
|
|
}
|
|
else if( animation && timeLine.value() >= 0.5 )
|
|
{
|
|
if( animation && direction == Left )
|
|
edge_window = ordered_windows.last();
|
|
if( animation && direction == Right )
|
|
edge_window = ordered_windows.first();
|
|
}
|
|
int offset = 0;
|
|
if( animation )
|
|
{
|
|
if( direction == Left )
|
|
offset = (float)item_max_size.width()*(1.0-timeLine.value());
|
|
else
|
|
offset = -(float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
for( int i = 0; i < ordered_windows.count(); i++ )
|
|
{
|
|
EffectWindow* w = ordered_windows.at( i );
|
|
windows[ w ] = new ItemInfo();
|
|
|
|
windows[ w ]->iconFrame = new EffectFrame( EffectFrame::Unstyled, false );
|
|
windows[ w ]->iconFrame->setAlignment( Qt::AlignTop | Qt::AlignLeft );
|
|
windows[ w ]->iconFrame->setIcon( w->icon() );
|
|
|
|
float moveIndex = i;
|
|
if( animation && timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
moveIndex--;
|
|
else
|
|
moveIndex++;
|
|
}
|
|
if( ordered_windows.count()%2 == 0 )
|
|
moveIndex += 0.5;
|
|
windows[ w ]->area = QRect( frame_area.x() + moveIndex * item_max_size.width() + offset,
|
|
frame_area.y(),
|
|
item_max_size.width(), item_max_size.height());
|
|
windows[ w ]->clickable = windows[ w ]->area;
|
|
}
|
|
if( ordered_windows.count()%2 == 0 )
|
|
{
|
|
right_window = ordered_windows.last();
|
|
}
|
|
if( !highlight_is_set )
|
|
{
|
|
highlight_area = windows[ selected_window ]->area;
|
|
highlight_is_set = true;
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintHighlight( QRect area )
|
|
{
|
|
glPushAttrib( GL_CURRENT_BIT );
|
|
glColor4f( color_highlight.redF(), color_highlight.greenF(), color_highlight.blueF(), color_highlight.alphaF());
|
|
renderRoundBox( area, 6 );
|
|
glPopAttrib();
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindowThumbnail( EffectWindow* w )
|
|
{
|
|
if( !windows.contains( w ))
|
|
return;
|
|
WindowPaintData data( w );
|
|
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
windows[ w ]->area.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
|
|
if( animation && ( w == edge_window ) && ( windows.size() % 2 == 1 ) )
|
|
{
|
|
// in case of animation:
|
|
// the window which has to change the side will be split and painted on both sides of the edge
|
|
double splitPoint = 0.0;
|
|
if( direction == Left )
|
|
{
|
|
splitPoint = w->geometry().width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
splitPoint = w->geometry().width() - w->geometry().width()*timeLine.value();
|
|
}
|
|
data.quads = data.quads.splitAtX( splitPoint );
|
|
WindowQuadList left_quads;
|
|
WindowQuadList right_quads;
|
|
foreach( const WindowQuad &quad, data.quads )
|
|
{
|
|
if( quad.left() >= splitPoint )
|
|
left_quads << quad;
|
|
if( quad.right() <= splitPoint )
|
|
right_quads << quad;
|
|
}
|
|
// the base position of the window is changed after half of the animation
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
data.quads = left_quads;
|
|
else
|
|
data.quads = right_quads;
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
data.quads = right_quads;
|
|
else
|
|
data.quads = left_quads;
|
|
}
|
|
|
|
// paint one part of the thumbnail
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
|
|
QRect secondThumbnail;
|
|
|
|
// paint the second part of the thumbnail:
|
|
// the other window quads are needed and a new rect for transformation has to be calculated
|
|
if( direction == Left )
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.quads = right_quads;
|
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() -
|
|
(float)item_max_size.width()*timeLine.value(),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
else
|
|
{
|
|
data.quads = left_quads;
|
|
secondThumbnail = QRect( frame_area.x() - (float)item_max_size.width()*timeLine.value(),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
if( right_window )
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*(timeLine.value()-0.5),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
data.quads = left_quads;
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*(1.0 - timeLine.value()),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
else
|
|
{
|
|
data.quads = right_quads;
|
|
secondThumbnail = QRect( frame_area.x() + frame_area.width() -
|
|
(float)item_max_size.width()*(1.0 - timeLine.value()),
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
}
|
|
}
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
else if( ( windows.size() % 2 == 0 ) && ( w == right_window ) )
|
|
{
|
|
// in case of even number of thumbnails:
|
|
// the window on the right is painted one half on left and on half on the right side
|
|
float animationOffset = 0.0f;
|
|
double splitPoint = w->geometry().width()*0.5;
|
|
if( animation && timeLine.value() <= 0.5 )
|
|
{
|
|
// in case of animation the right window has only to be split during first half of animation
|
|
if( direction == Left )
|
|
{
|
|
splitPoint += w->geometry().width()*timeLine.value();
|
|
animationOffset = -(float)item_max_size.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
splitPoint -= w->geometry().width()*timeLine.value();
|
|
animationOffset = (float)item_max_size.width()*timeLine.value();
|
|
}
|
|
}
|
|
if( animation && timeLine.value() > 0.5 )
|
|
{
|
|
// at half of animation a different window has become the right window
|
|
// we have to adjust the splitting again
|
|
if( direction == Left )
|
|
{
|
|
splitPoint -= w->geometry().width()*(1.0-timeLine.value());
|
|
animationOffset = (float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
else
|
|
{
|
|
splitPoint += w->geometry().width()*(1.0-timeLine.value());
|
|
animationOffset = -(float)item_max_size.width()*(1.0-timeLine.value());
|
|
}
|
|
}
|
|
data.quads = data.quads.splitAtX( splitPoint );
|
|
WindowQuadList rightQuads;
|
|
WindowQuadList leftQuads;
|
|
foreach( const WindowQuad &quad, data.quads )
|
|
{
|
|
if( quad.right() <= splitPoint )
|
|
leftQuads << quad;
|
|
else
|
|
rightQuads << quad;
|
|
}
|
|
|
|
// left quads are painted on right side of frame
|
|
data.quads = leftQuads;
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
|
|
// right quads are painted on left side of frame
|
|
data.quads = rightQuads;
|
|
QRect secondThumbnail;
|
|
secondThumbnail = QRect( frame_area.x() -
|
|
(float)item_max_size.width()*0.5 + animationOffset,
|
|
frame_area.y(), item_max_size.width(), item_max_size.height());
|
|
setPositionTransformations( data,
|
|
windows[ w ]->thumbnail, w,
|
|
secondThumbnail.adjusted( highlight_margin, highlight_margin, -highlight_margin, -highlight_margin ),
|
|
Qt::KeepAspectRatio );
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
else
|
|
{
|
|
effects->drawWindow( w,
|
|
PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSFORMED,
|
|
windows[ w ]->thumbnail, data );
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::paintWindowIcon( EffectWindow* w )
|
|
{
|
|
if( !windows.contains( w ))
|
|
return;
|
|
// Don't render null icons
|
|
if( w->icon().isNull() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int width = w->icon().width();
|
|
int height = w->icon().height();
|
|
int x = windows[ w ]->area.x() + windows[ w ]->area.width() - width - highlight_margin;
|
|
int y = windows[ w ]->area.y() + windows[ w ]->area.height() - height - highlight_margin;
|
|
if( ( windows.size() % 2 == 0 ) )
|
|
{
|
|
if( w == right_window )
|
|
{
|
|
// in case of right window the icon has to be painted on the left side of the frame
|
|
x = frame_area.x() + windows[ w ]->area.width()*0.5 - width - highlight_margin;
|
|
if( animation )
|
|
{
|
|
if( timeLine.value() <= 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
{
|
|
x -= windows[ w ]->area.width()*timeLine.value();
|
|
x = qMax( x, frame_area.x() );
|
|
}
|
|
else
|
|
x += windows[ w ]->area.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
x += windows[ w ]->area.width()*(1.0-timeLine.value());
|
|
else
|
|
{
|
|
x -= windows[ w ]->area.width()*(1.0-timeLine.value());
|
|
x = qMax( x, frame_area.x() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// during animation the icon of the edge window has to change position
|
|
if( animation && w == edge_window )
|
|
{
|
|
if( timeLine.value() < 0.5 )
|
|
{
|
|
if( direction == Left )
|
|
x += windows[ w ]->area.width()*timeLine.value();
|
|
else
|
|
x -= windows[ w ]->area.width()*timeLine.value();
|
|
}
|
|
else
|
|
{
|
|
if( direction == Left )
|
|
x -= windows[ w ]->area.width()*(1.0 - timeLine.value());
|
|
else
|
|
x += windows[ w ]->area.width()*(1.0 - timeLine.value());
|
|
}
|
|
}
|
|
}
|
|
|
|
windows[ w ]->iconFrame->setPosition( QPoint( x, y ));
|
|
windows[ w ]->iconFrame->render( infiniteRegion(), 1.0, 0.75 );
|
|
}
|
|
|
|
void CoverSwitchEffect::windowInputMouseEvent( Window w, QEvent* e )
|
|
{
|
|
assert( w == input );
|
|
if( e->type() != QEvent::MouseButtonPress )
|
|
return;
|
|
// we don't want click events during animations
|
|
if( animation )
|
|
return;
|
|
QPoint pos = static_cast< QMouseEvent* >( e )->pos();
|
|
|
|
// has one of the thumbnails been clicked?
|
|
if( (thumbnails && (!dynamicThumbnails ||
|
|
(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows))))
|
|
{
|
|
// determine which item was clicked
|
|
foreach( EffectWindow* w, windows.keys())
|
|
{
|
|
if( windows[ w ]->clickable.contains( pos ))
|
|
{
|
|
effects->setTabBoxWindow( w );
|
|
return;
|
|
}
|
|
}
|
|
// special handling for second half of window in case of animation and even number of windows
|
|
if( windows.size() % 2 == 0 )
|
|
{
|
|
QRect additionalRect = QRect( frame_area.x(), frame_area.y(),
|
|
item_max_size.width()*0.5, item_max_size.height());
|
|
if( additionalRect.contains( pos ))
|
|
{
|
|
effects->setTabBoxWindow( right_window );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// determine if a window has been clicked
|
|
// not interested in events above a fullscreen window (ignoring panel size)
|
|
if( pos.y() < (area.height()*scaleFactor - area.height())*0.5f*(1.0f/scaleFactor) )
|
|
return;
|
|
|
|
if( pos.x() < (area.width()*scaleFactor - selected_window->width())*0.5f*(1.0f/scaleFactor) )
|
|
{
|
|
float availableSize = (area.width()*scaleFactor - area.width())*0.5f*(1.0f/scaleFactor);
|
|
for( int i=0;i<leftWindows.count();i++ )
|
|
{
|
|
int windowPos = availableSize/leftWindows.count()*i;
|
|
if( pos.x() < windowPos )
|
|
continue;
|
|
if( i+1 < leftWindows.count() )
|
|
{
|
|
if( pos.x() > availableSize/leftWindows.count()*(i+1) )
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow( leftWindows[i] );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( pos.x() > area.width() - (area.width()*scaleFactor - selected_window->width())*0.5f*(1.0f/scaleFactor) )
|
|
{
|
|
float availableSize = (area.width()*scaleFactor - area.width())*0.5f*(1.0f/scaleFactor);
|
|
for( int i=0;i<rightWindows.count();i++ )
|
|
{
|
|
int windowPos = area.width() - availableSize/rightWindows.count()*i;
|
|
if( pos.x() > windowPos )
|
|
continue;
|
|
if( i+1 < rightWindows.count() )
|
|
{
|
|
if( pos.x() < area.width() - availableSize/rightWindows.count()*(i+1) )
|
|
continue;
|
|
}
|
|
|
|
effects->setTabBoxWindow( rightWindows[i] );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CoverSwitchEffect::abort()
|
|
{
|
|
effects->unrefTabBox();
|
|
effects->setActiveFullScreenEffect( 0 );
|
|
effects->destroyInputWindow( input );
|
|
mActivated = false;
|
|
stop = false;
|
|
stopRequested = false;
|
|
effects->addRepaintFull();
|
|
if( thumbnails && (!dynamicThumbnails ||
|
|
(dynamicThumbnails && currentWindowList.size() >= thumbnailWindows)) )
|
|
{
|
|
qDeleteAll( windows );
|
|
windows.clear();
|
|
}
|
|
captionFrame.free();
|
|
thumbnailFrame.free();
|
|
}
|
|
|
|
void CoverSwitchEffect::windowClosed( EffectWindow* c )
|
|
{
|
|
// if the list is not empty, the effect is active
|
|
if( !currentWindowList.isEmpty() )
|
|
{
|
|
c->refWindow();
|
|
referrencedWindows.append( c );
|
|
currentWindowList.removeAll( c );
|
|
leftWindows.removeAll( c );
|
|
rightWindows.removeAll( c );
|
|
}
|
|
}
|
|
|
|
|
|
CoverSwitchEffect::ItemInfo::ItemInfo()
|
|
: iconFrame( NULL )
|
|
{
|
|
}
|
|
|
|
CoverSwitchEffect::ItemInfo::~ItemInfo()
|
|
{
|
|
delete iconFrame;
|
|
}
|
|
|
|
} // namespace
|