465fd0fbca
when a client closes, windowClosed is called before it is removed from the list. So we have to remove it from our list and make sure it isn't used any more. And just to be sure we reference the window and unref after the effect closes. The windowList is only changed in tabBoxAdded and tabBoxUpdated. BUG: 184602 svn path=/trunk/KDE/kdebase/workspace/; revision=1016998
140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_COVERSWITCH_H
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#define KWIN_COVERSWITCH_H
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#include <QHash>
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#include <QPixmap>
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#include <QRect>
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#include <QRegion>
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#include <QSize>
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#include <QQueue>
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#include <kwineffects.h>
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#include <kwinglutils.h>
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namespace KWin
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{
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class CoverSwitchEffect
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: public Effect
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{
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public:
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CoverSwitchEffect();
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~CoverSwitchEffect();
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virtual void reconfigure( ReconfigureFlags );
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxClosed();
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virtual void tabBoxUpdated();
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virtual void windowInputMouseEvent( Window w, QEvent* e );
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virtual void windowClosed( EffectWindow* c );
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static bool supported();
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private:
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void paintScene( EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
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bool reflectedWindows = false );
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void paintWindowCover( EffectWindow* w, bool reflectedWindow, WindowPaintData& data );
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void paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow );
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void paintWindows( const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL );
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void abort();
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// thumbnail bar
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class ItemInfo;
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void calculateFrameSize();
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void calculateItemSizes();
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void paintFrame();
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void paintHighlight( QRect area );
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void paintWindowThumbnail( EffectWindow* w );
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void paintWindowIcon( EffectWindow* w );
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bool mActivated;
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float angle;
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bool animateSwitch;
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bool animateStart;
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bool animateStop;
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bool animation;
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bool start;
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bool stop;
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bool reflection;
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bool windowTitle;
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int animationDuration;
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bool stopRequested;
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bool startRequested;
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TimeLine timeLine;
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QRect area;
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Window input;
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float zPosition;
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float scaleFactor;
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enum Direction
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{
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Left,
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Right
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};
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Direction direction;
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QQueue<Direction> scheduled_directions;
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EffectWindow* selected_window;
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int activeScreen;
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QList< EffectWindow* > leftWindows;
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QList< EffectWindow* > rightWindows;
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EffectWindowList currentWindowList;
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EffectWindowList referrencedWindows;
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EffectFrame captionFrame;
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QFont captionFont;
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// thumbnail bar
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EffectFrame thumbnailFrame;
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bool thumbnails;
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bool dynamicThumbnails;
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int thumbnailWindows;
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QHash< EffectWindow*, ItemInfo* > windows;
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QRect frame_area;
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int frame_margin;
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int highlight_margin;
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QSize item_max_size; // maximum item display size (including highlight)
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QColor color_frame;
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QColor color_highlight;
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QColor color_text;
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EffectWindow* edge_window;
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EffectWindow* right_window;
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QRect highlight_area;
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bool highlight_is_set;
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};
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class CoverSwitchEffect::ItemInfo
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{
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public:
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ItemInfo();
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~ItemInfo();
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QRect area; // maximal painting area, including any frames/highlights/etc.
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QRegion clickable;
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QRect thumbnail;
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EffectFrame* iconFrame;
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};
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} // namespace
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#endif
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