kwin/abstract_opengl_context_attribute_builder.cpp
Martin Flöser 73fa7b21a1 [qpa] Use the new OpenGLContextAttributeBuilder to create Qt's OpenGL context
Summary:
Introduces a few more attributes needed for creating the OpenGL context
used by the QPA.

Test Plan:
Extended test and run KWin/Wayland and verified that OpenGL context
gets created correctly.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6734
2017-07-17 16:53:37 +02:00

39 lines
1.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2017 Martin Flöser <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "abstract_opengl_context_attribute_builder.h"
namespace KWin
{
QDebug AbstractOpenGLContextAttributeBuilder::operator<<(QDebug dbg) const
{
QDebugStateSaver saver(dbg);
dbg.nospace() << "\nVersion requested:\t" << isVersionRequested() << "\n";
if (isVersionRequested()) {
dbg.nospace() << "Version:\t" << majorVersion() << "." << minorVersion() << "\n";
}
dbg.nospace() << "Robust:\t" << isRobust() << "\n";
dbg.nospace() << "Forward compatible:\t" << isForwardCompatible() << "\n";
dbg.nospace() << "Core profile:\t" << isCoreProfile() << "\n";
dbg.nospace() << "Compatibility profile:\t" << isCompatibilityProfile();
return dbg;
}
}