kwin/plugins/platforms/virtual
Martin Flöser bbf00fdd98 Require libinput and udev
Summary:
The main reason for not having it as a mandatory dependency was that BSD
doesn't support it. But as I learned recently it is available on our CI
system. So BSDs have support now.

Even more it showed that the code doesn't compile if the dependency is
missing. And there's one thing I hate: broken build configuration
options.

So let's make UDEV and libinput a required dependency and get rid of the
problems.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10057
2018-02-04 15:00:42 +01:00
..
CMakeLists.txt [platforms/virtual] Always link SceneOpenGLBackend 2017-10-03 19:19:35 +02:00
egl_gbm_backend.cpp Require libinput and udev 2018-02-04 15:00:42 +01:00
egl_gbm_backend.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
scene_qpainter_virtual_backend.cpp Add scaling to virtual backend 2017-03-29 20:53:22 +01:00
scene_qpainter_virtual_backend.h Move QPainter compositor into plugin 2017-09-01 17:44:49 +02:00
screens_virtual.cpp Set initial count of screens before calling Screens::init 2016-08-05 09:59:22 +02:00
screens_virtual.h Convert virtual backend to per screen rendering 2016-11-11 12:56:54 +00:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2017-12-13 07:01:42 +01:00
virtual_backend.cpp [colorcorrection] Night Color - blue light filter at nighttime 2017-12-11 10:58:40 +01:00
virtual_backend.h [colorcorrection] Night Color - blue light filter at nighttime 2017-12-11 10:58:40 +01:00