7a99b8c0ef
This method returns a matrix that transforms normalized or un-normalized texture coordinates, taking the texture target and y-inversion flag into account.
600 lines
17 KiB
C++
600 lines
17 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2012 Philipp Knechtges <philipp-dev@knechtges.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwinconfig.h" // KWIN_HAVE_OPENGL
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#include "kwinglplatform.h"
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#include "kwineffects.h"
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#include "kwinglutils_funcs.h"
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#include "kwinglutils.h"
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#include "kwingltexture_p.h"
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#include <QPixmap>
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#include <QImage>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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#include <QMatrix4x4>
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namespace KWin
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{
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//****************************************
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// GLTexture
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//****************************************
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bool GLTexturePrivate::sNPOTTextureSupported = false;
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bool GLTexturePrivate::sFramebufferObjectSupported = false;
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bool GLTexturePrivate::sSaturationSupported = false;
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bool GLTexturePrivate::sTextureFormatBGRA = false;
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GLTexture::GLTexture()
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: d_ptr(new GLTexturePrivate())
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{
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}
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GLTexture::GLTexture(GLTexturePrivate& dd)
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: d_ptr(&dd)
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{
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}
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GLTexture::GLTexture(const GLTexture& tex)
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: d_ptr(tex.d_ptr)
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{
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}
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GLTexture::GLTexture(const QImage& image, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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load(image, target);
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}
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GLTexture::GLTexture(const QPixmap& pixmap, GLenum target)
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: d_ptr(new GLTexturePrivate())
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{
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load(pixmap, target);
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}
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GLTexture::GLTexture(const QString& fileName)
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: d_ptr(new GLTexturePrivate())
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{
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load(fileName);
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}
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GLTexture::GLTexture(int width, int height)
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: d_ptr(new GLTexturePrivate())
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{
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Q_D(GLTexture);
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if (NPOTTextureSupported() || (isPowerOfTwo(width) && isPowerOfTwo(height))) {
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d->m_target = GL_TEXTURE_2D;
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d->m_scale.setWidth(1.0 / width);
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d->m_scale.setHeight(1.0 / height);
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d->m_size = QSize(width, height);
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d->m_canUseMipmaps = true;
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d->updateMatrix();
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glGenTextures(1, &d->m_texture);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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if (GLTexturePrivate::sTextureFormatBGRA) {
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glTexImage2D(d->m_target, 0, GL_BGRA_EXT, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, 0);
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} else {
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glTexImage2D(d->m_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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}
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#else
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glTexImage2D(d->m_target, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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#endif
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unbind();
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}
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}
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GLTexture::~GLTexture()
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{
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}
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GLTexture& GLTexture::operator = (const GLTexture& tex)
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{
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d_ptr = tex.d_ptr;
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return *this;
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}
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GLTexturePrivate::GLTexturePrivate()
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{
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m_texture = 0;
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m_target = 0;
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m_filter = GL_NEAREST;
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m_wrapMode = GL_REPEAT;
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m_yInverted = false;
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m_canUseMipmaps = false;
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m_markedDirty = false;
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m_unnormalizeActive = 0;
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m_normalizeActive = 0;
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m_vbo = 0;
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m_filterChanged = true;
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m_wrapModeChanged = false;
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}
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GLTexturePrivate::~GLTexturePrivate()
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{
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if (m_vbo != 0) {
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delete m_vbo;
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}
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if (m_texture != 0) {
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glDeleteTextures(1, &m_texture);
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}
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}
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void GLTexturePrivate::initStatic()
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{
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#ifdef KWIN_HAVE_OPENGLES
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sNPOTTextureSupported = true;
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sFramebufferObjectSupported = true;
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sSaturationSupported = true;
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sTextureFormatBGRA = hasGLExtension("GL_EXT_texture_format_BGRA8888");
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#else
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sNPOTTextureSupported = hasGLExtension("GL_ARB_texture_non_power_of_two");
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sFramebufferObjectSupported = hasGLExtension("GL_EXT_framebuffer_object");
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sSaturationSupported = ((hasGLExtension("GL_ARB_texture_env_crossbar")
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&& hasGLExtension("GL_ARB_texture_env_dot3")) || hasGLVersion(1, 4))
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&& (glTextureUnitsCount >= 4) && glActiveTexture != NULL;
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sTextureFormatBGRA = true;
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#endif
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}
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bool GLTexture::isNull() const
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{
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Q_D(const GLTexture);
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return None == d->m_texture;
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}
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QSize GLTexture::size() const
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{
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Q_D(const GLTexture);
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return d->m_size;
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}
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bool GLTexture::load(const QImage& image, GLenum target)
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{
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// decrease the reference counter for the old texture
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d_ptr = new GLTexturePrivate();
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Q_D(GLTexture);
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if (image.isNull())
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return false;
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QImage img = image;
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d->m_target = target;
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#ifndef KWIN_HAVE_OPENGLES
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if (d->m_target != GL_TEXTURE_RECTANGLE_ARB) {
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#endif
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if (!NPOTTextureSupported()
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&& (!isPowerOfTwo(image.width()) || !isPowerOfTwo(image.height()))) {
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// non-rectangular target requires POT texture
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img = img.scaled(nearestPowerOfTwo(image.width()),
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nearestPowerOfTwo(image.height()));
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}
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d->m_scale.setWidth(1.0 / img.width());
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d->m_scale.setHeight(1.0 / img.height());
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d->m_canUseMipmaps = true;
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#ifndef KWIN_HAVE_OPENGLES
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} else {
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d->m_scale.setWidth(1.0);
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d->m_scale.setHeight(1.0);
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d->m_canUseMipmaps = false;
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}
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#endif
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d->m_size = img.size();
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d->m_yInverted = true;
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d->updateMatrix();
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img = d->convertToGLFormat(img);
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if (isNull()) {
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glGenTextures(1, &d->m_texture);
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}
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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if (GLTexturePrivate::sTextureFormatBGRA) {
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glTexImage2D(d->m_target, 0, GL_BGRA_EXT, img.width(), img.height(), 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, img.bits());
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} else {
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glTexImage2D(d->m_target, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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}
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#else
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glTexImage2D(d->m_target, 0, GL_RGBA8, img.width(), img.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
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#endif
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unbind();
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setFilter(GL_LINEAR);
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return true;
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}
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void GLTexture::update(const QImage &image, const QPoint &offset, const QRect &src)
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{
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if (image.isNull() || isNull())
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return;
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Q_D(GLTexture);
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#ifdef KWIN_HAVE_OPENGLES
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static bool s_supportsUnpack = hasGLExtension("GL_EXT_unpack_subimage");
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#else
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static bool s_supportsUnpack = true;
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#endif
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int width = image.width();
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int height = image.height();
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QImage tmpImage;
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if (!src.isNull()) {
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if (s_supportsUnpack) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, image.width());
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, src.x());
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glPixelStorei(GL_UNPACK_SKIP_ROWS, src.y());
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} else {
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tmpImage = image.copy(src);
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}
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width = src.width();
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height = src.height();
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}
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const QImage &img = d->convertToGLFormat(tmpImage.isNull() ? image : tmpImage);
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bind();
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#ifdef KWIN_HAVE_OPENGLES
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if (GLTexturePrivate::sTextureFormatBGRA) {
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, img.bits());
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} else {
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
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}
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#else
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glTexSubImage2D(d->m_target, 0, offset.x(), offset.y(), width, height, GL_BGRA, GL_UNSIGNED_BYTE, img.bits());
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#endif
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checkGLError("update texture");
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unbind();
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setDirty();
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if (!src.isNull() && s_supportsUnpack) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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}
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}
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bool GLTexture::load(const QPixmap& pixmap, GLenum target)
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{
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if (pixmap.isNull())
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return false;
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return load(pixmap.toImage(), target);
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}
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bool GLTexture::load(const QString& fileName)
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{
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if (fileName.isEmpty())
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return false;
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return load(QImage(fileName));
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}
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void GLTexture::discard()
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{
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d_ptr = new GLTexturePrivate();
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}
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void GLTexturePrivate::bind()
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{
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#ifdef KWIN_HAVE_OPENGL_1
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if (!ShaderManager::instance()->isValid())
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glEnable(m_target);
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#endif
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glBindTexture(m_target, m_texture);
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}
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void GLTexture::bind()
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{
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Q_D(GLTexture);
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d->bind();
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if (d->m_markedDirty) {
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d->onDamage();
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}
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if (d->m_filterChanged) {
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if (d->m_filter == GL_LINEAR_MIPMAP_LINEAR) {
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// trilinear filtering requested, but is it possible?
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if (d->sNPOTTextureSupported
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&& d->sFramebufferObjectSupported
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&& d->m_canUseMipmaps) {
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glGenerateMipmap(d->m_target);
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} else {
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// can't use trilinear, so use bilinear
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d->m_filter = GL_LINEAR;
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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} else if (d->m_filter == GL_LINEAR) {
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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// if neither trilinear nor bilinear, default to fast filtering
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d->m_filter = GL_NEAREST;
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glTexParameteri(d->m_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(d->m_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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if (d->m_wrapModeChanged) {
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_S, d->m_wrapMode);
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glTexParameteri(d->m_target, GL_TEXTURE_WRAP_T, d->m_wrapMode);
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}
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}
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void GLTexturePrivate::unbind()
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{
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glBindTexture(m_target, 0);
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#ifdef KWIN_HAVE_OPENGL_1
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if (!ShaderManager::instance()->isValid())
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glDisable(m_target);
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#endif
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}
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void GLTexture::unbind()
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{
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Q_D(GLTexture);
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d->unbind();
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}
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void GLTexture::render(QRegion region, const QRect& rect, bool hardwareClipping)
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{
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Q_D(GLTexture);
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if (rect.size() != d->m_cachedSize) {
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d->m_cachedSize = rect.size();
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QRect r(rect);
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r.moveTo(0, 0);
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if (!d->m_vbo) {
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d->m_vbo = new GLVertexBuffer(KWin::GLVertexBuffer::Static);
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}
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const float verts[ 4 * 2 ] = {
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// NOTICE: r.x/y could be replaced by "0", but that would make it unreadable...
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static_cast<float>(r.x()), static_cast<float>(r.y()),
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static_cast<float>(r.x()), static_cast<float>(r.y() + rect.height()),
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static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y()),
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static_cast<float>(r.x() + rect.width()), static_cast<float>(r.y() + rect.height())
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};
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#ifdef KWIN_HAVE_OPENGLES
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const float texWidth = 1.0f;
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const float texHeight = 1.0f;
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#else
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const float texWidth = (target() == GL_TEXTURE_RECTANGLE_ARB) ? width() : 1.0f;
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const float texHeight = (target() == GL_TEXTURE_RECTANGLE_ARB) ? height() : 1.0f;
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#endif
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const float texcoords[ 4 * 2 ] = {
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0.0f, d->m_yInverted ? 0.0f : texHeight, // y needs to be swapped (normalized coords)
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0.0f, d->m_yInverted ? texHeight : 0.0f,
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texWidth, d->m_yInverted ? 0.0f : texHeight,
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texWidth, d->m_yInverted ? texHeight : 0.0f
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};
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d->m_vbo->setData(4, 2, verts, texcoords);
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}
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QMatrix4x4 translation;
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translation.translate(rect.x(), rect.y());
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::Offset, QVector2D(rect.x(), rect.y()));
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shader->setUniform(GLShader::WindowTransformation, translation);
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} else {
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pushMatrix(translation);
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}
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d->m_vbo->render(region, GL_TRIANGLE_STRIP, hardwareClipping);
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if (ShaderManager::instance()->isShaderBound()) {
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GLShader *shader = ShaderManager::instance()->getBoundShader();
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shader->setUniform(GLShader::WindowTransformation, QMatrix4x4());
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} else {
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popMatrix();
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}
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}
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GLuint GLTexture::texture() const
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{
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Q_D(const GLTexture);
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return d->m_texture;
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}
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GLenum GLTexture::target() const
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{
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Q_D(const GLTexture);
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return d->m_target;
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}
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GLenum GLTexture::filter() const
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{
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Q_D(const GLTexture);
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return d->m_filter;
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}
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bool GLTexture::isDirty() const
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{
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Q_D(const GLTexture);
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return d->m_markedDirty;
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}
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void GLTexture::setFilter(GLenum filter)
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{
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Q_D(GLTexture);
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if (filter != d->m_filter) {
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d->m_filter = filter;
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d->m_filterChanged = true;
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}
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}
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void GLTexture::setWrapMode(GLenum mode)
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{
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Q_D(GLTexture);
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if (mode != d->m_wrapMode) {
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d->m_wrapMode = mode;
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d->m_wrapModeChanged=true;
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}
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}
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void GLTexturePrivate::onDamage()
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{
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if (m_filter == GL_LINEAR_MIPMAP_LINEAR && !m_filterChanged) {
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glGenerateMipmap(m_target);
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}
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}
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void GLTexture::setDirty()
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{
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Q_D(GLTexture);
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d->m_markedDirty = true;
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}
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QImage GLTexturePrivate::convertToGLFormat(const QImage& img) const
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{
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// Copied from Qt's QGLWidget::convertToGLFormat()
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QImage res;
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if (sTextureFormatBGRA) {
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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res = QImage(img.size(), QImage::Format_ARGB32);
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QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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const int width = img.width();
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const int height = img.height();
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const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
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uint32_t *q = (uint32_t*) res.scanLine(0);
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// swizzle
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for (int i = 0; i < height; ++i) {
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const uint32_t *end = p + width;
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while (p < end) {
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*q = ((*p << 24) & 0xff000000)
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| ((*p >> 24) & 0x000000ff)
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| ((*p << 8) & 0x00ff0000)
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| ((*p >> 8) & 0x0000ff00);
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p++;
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q++;
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}
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}
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} else if (img.format() != QImage::Format_ARGB32_Premultiplied) {
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res = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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} else {
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return img;
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}
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} else {
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#ifdef KWIN_HAVE_OPENGLES
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res = QImage(img.size(), QImage::Format_ARGB32);
|
|
QImage imgARGB32 = img.convertToFormat(QImage::Format_ARGB32_Premultiplied);
|
|
|
|
const int width = img.width();
|
|
const int height = img.height();
|
|
const uint32_t *p = (const uint32_t*) imgARGB32.scanLine(0);
|
|
uint32_t *q = (uint32_t*) res.scanLine(0);
|
|
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
for (int i = 0; i < height; ++i) {
|
|
const uint32_t *end = p + width;
|
|
while (p < end) {
|
|
*q = (*p << 8) | ((*p >> 24) & 0xFF);
|
|
p++;
|
|
q++;
|
|
}
|
|
}
|
|
} else {
|
|
// GL_BGRA -> GL_RGBA
|
|
for (int i = 0; i < height; ++i) {
|
|
const uint32_t *end = p + width;
|
|
while (p < end) {
|
|
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
|
|
p++;
|
|
q++;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
return res;
|
|
}
|
|
|
|
void GLTexturePrivate::updateMatrix()
|
|
{
|
|
m_matrix[NormalizedCoordinates].setToIdentity();
|
|
m_matrix[UnnormalizedCoordinates].setToIdentity();
|
|
|
|
#ifndef KWIN_HAVE_OPENGLES
|
|
if (m_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
m_matrix[NormalizedCoordinates].scale(m_size.width(), m_size.height());
|
|
else
|
|
#endif
|
|
m_matrix[UnnormalizedCoordinates].scale(1.0 / m_size.width(), 1.0 / m_size.height());
|
|
|
|
if (!m_yInverted) {
|
|
m_matrix[NormalizedCoordinates].translate(0.0, 1.0);
|
|
m_matrix[NormalizedCoordinates].scale(1.0, -1.0);
|
|
|
|
m_matrix[UnnormalizedCoordinates].translate(0.0, m_size.height());
|
|
m_matrix[UnnormalizedCoordinates].scale(1.0, -1.0);
|
|
}
|
|
}
|
|
|
|
bool GLTexture::isYInverted() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_yInverted;
|
|
}
|
|
|
|
void GLTexture::setYInverted(bool inverted)
|
|
{
|
|
Q_D(GLTexture);
|
|
d->m_yInverted = inverted;
|
|
d->updateMatrix();
|
|
}
|
|
|
|
int GLTexture::width() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.width();
|
|
}
|
|
|
|
int GLTexture::height() const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_size.height();
|
|
}
|
|
|
|
QMatrix4x4 GLTexture::matrix(TextureCoordinateType type) const
|
|
{
|
|
Q_D(const GLTexture);
|
|
return d->m_matrix[type];
|
|
}
|
|
|
|
bool GLTexture::NPOTTextureSupported()
|
|
{
|
|
return GLTexturePrivate::sNPOTTextureSupported;
|
|
}
|
|
|
|
bool GLTexture::framebufferObjectSupported()
|
|
{
|
|
return GLTexturePrivate::sFramebufferObjectSupported;
|
|
}
|
|
|
|
bool GLTexture::saturationSupported()
|
|
{
|
|
return GLTexturePrivate::sSaturationSupported;
|
|
}
|
|
|
|
} // namespace KWin
|