68110d05fb
not reused if compositing is started again. BUG: 152914 svn path=/branches/KDE/4.1/kdebase/workspace/; revision=838647
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "deleted.h"
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#include "workspace.h"
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#include "client.h"
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#include "effects.h"
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namespace KWin
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{
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Deleted::Deleted( Workspace* ws )
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: Toplevel( ws )
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, delete_refcount( 1 )
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{
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}
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Deleted::~Deleted()
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{
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assert( delete_refcount == 0 );
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workspace()->removeDeleted( this, Allowed );
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deleteEffectWindow();
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}
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Deleted* Deleted::create( Toplevel* c )
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{
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Deleted* d = new Deleted( c->workspace());
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d->copyToDeleted( c );
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d->workspace()->addDeleted( d, Allowed );
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return d;
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}
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// to be used only from Workspace::finishCompositing()
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void Deleted::discard( allowed_t )
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{
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delete_refcount = 0;
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delete this;
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}
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void Deleted::copyToDeleted( Toplevel* c )
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{
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assert( dynamic_cast< Deleted* >( c ) == NULL );
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Toplevel::copyToDeleted( c );
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desk = c->desktop();
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contentsRect = QRect( c->clientPos(), c->clientSize());
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if( WinInfo* cinfo = dynamic_cast< WinInfo* >( info ))
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cinfo->disable();
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}
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void Deleted::unrefWindow( bool delay )
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{
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if( --delete_refcount > 0 )
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return;
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// needs to be delayed when calling from effects, otherwise it'd be rather
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// complicated to handle the case of the window going away during a painting pass
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if( delay )
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deleteLater();
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else
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delete this;
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}
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int Deleted::desktop() const
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{
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return desk;
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}
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QPoint Deleted::clientPos() const
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{
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return contentsRect.topLeft();
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}
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QSize Deleted::clientSize() const
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{
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return contentsRect.size();
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}
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void Deleted::debug( kdbgstream& stream ) const
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{
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stream << "\'ID:" << window() << "\' (deleted)";
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}
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} // namespace
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#include "deleted.moc"
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