kwin/scripting/scriptedeffect.h
Vlad Zagorodniy 684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00

167 lines
6.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCRIPTEDEFFECT_H
#define KWIN_SCRIPTEDEFFECT_H
#include <kwinanimationeffect.h>
class KConfigLoader;
class KPluginMetaData;
class QScriptEngine;
class QScriptValue;
namespace KWin
{
class KWIN_EXPORT ScriptedEffect : public KWin::AnimationEffect
{
Q_OBJECT
Q_ENUMS(DataRole)
Q_ENUMS(Qt::Axis)
Q_ENUMS(Anchor)
Q_ENUMS(MetaType)
Q_ENUMS(EasingCurve)
/**
* True if we are the active fullscreen effect
*/
Q_PROPERTY(bool isActiveFullScreenEffect READ isActiveFullScreenEffect NOTIFY isActiveFullScreenEffectChanged)
public:
// copied from kwineffects.h
enum DataRole {
// Grab roles are used to force all other animations to ignore the window.
// The value of the data is set to the Effect's `this` value.
WindowAddedGrabRole = 1,
WindowClosedGrabRole,
WindowMinimizedGrabRole,
WindowUnminimizedGrabRole,
WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows,
WindowBlurBehindRole, ///< For single windows to blur behind
WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast,
WindowBackgroundContrastRole, ///< For single windows to enable Background contrast
LanczosCacheRole
};
enum EasingCurve {
GaussianCurve = 128
};
const QString &scriptFile() const {
return m_scriptFile;
}
void reconfigure(ReconfigureFlags flags) override;
int requestedEffectChainPosition() const override {
return m_chainPosition;
}
QString activeConfig() const;
void setActiveConfig(const QString &name);
static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition);
static ScriptedEffect *create(const KPluginMetaData &effect);
static bool supported();
~ScriptedEffect() override;
/**
* Whether another effect has grabbed the @p w with the given @p grabRole.
* @param w The window to check
* @param grabRole The grab role to check
* @returns @c true if another window has grabbed the effect, @c false otherwise
*/
Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole);
/**
* Grabs the window with the specified role.
*
* @param w The window.
* @param grabRole The grab role.
* @param force By default, if the window is already grabbed by another effect,
* then that window won't be grabbed by effect that called this method. If you
* would like to grab a window even if it's grabbed by another effect, then
* pass @c true.
* @returns @c true if the window was grabbed successfully, otherwise @c false.
*/
Q_SCRIPTABLE bool grab(KWin::EffectWindow *w, DataRole grabRole, bool force = false);
/**
* Ungrabs the window with the specified role.
*
* @param w The window.
* @param grabRole The grab role.
* @returns @c true if the window was ungrabbed successfully, otherwise @c false.
*/
Q_SCRIPTABLE bool ungrab(KWin::EffectWindow *w, DataRole grabRole);
/**
* Reads the value from the configuration data for the given key.
* @param key The key to search for
* @param defaultValue The value to return if the key is not found
* @returns The config value if present
*/
Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant());
void registerShortcut(QAction *a, QScriptValue callback);
const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
return m_shortcutCallbacks;
}
QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
return m_screenEdgeCallbacks;
}
bool isActiveFullScreenEffect() const;
bool registerTouchScreenCallback(int edge, QScriptValue callback);
bool unregisterTouchScreenCallback(int edge);
public Q_SLOTS:
//curve should be of type QEasingCurve::type or ScriptedEffect::EasingCurve
quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true);
quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true);
bool retarget(quint64 animationId, KWin::FPx2 newTarget, int newRemainingTime = -1);
bool redirect(quint64 animationId, Direction direction, TerminationFlags terminationFlags = TerminateAtSource);
bool complete(quint64 animationId);
bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); }
bool borderActivated(ElectricBorder border) override;
Q_SIGNALS:
/**
* Signal emitted whenever the effect's config changed.
*/
void configChanged();
void animationEnded(KWin::EffectWindow *w, quint64 animationId);
void isActiveFullScreenEffectChanged();
protected:
ScriptedEffect();
QScriptEngine *engine() const;
bool init(const QString &effectName, const QString &pathToScript);
void animationEnded(KWin::EffectWindow *w, Attribute a, uint meta) override;
private Q_SLOTS:
void signalHandlerException(const QScriptValue &value);
void globalShortcutTriggered();
private:
QScriptEngine *m_engine;
QString m_effectName;
QString m_scriptFile;
QHash<QAction*, QScriptValue> m_shortcutCallbacks;
QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
KConfigLoader *m_config;
int m_chainPosition;
QHash<int, QAction*> m_touchScreenEdgeCallbacks;
Effect *m_activeFullScreenEffect = nullptr;
};
}
#endif // KWIN_SCRIPTEDEFFECT_H