kwin/backends/fbdev
Martin Gräßlin 2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00
..
CMakeLists.txt Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
fb_backend.cpp [wayland] Introduce a deviceIdentifier in AbstractBackend 2015-05-06 09:38:18 +02:00
fb_backend.h Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
fbdev.json Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
logging.cpp [wayland] Dedicate logging category for each of the backends 2015-05-05 17:47:03 +02:00
logging.h [wayland] Dedicate logging category for each of the backends 2015-05-05 17:47:03 +02:00
scene_qpainter_fb_backend.cpp [wayland] Move FramebufferQPainterBackend into backends/fbdev 2015-05-05 15:07:01 +02:00
scene_qpainter_fb_backend.h [wayland] Move FramebufferQPainterBackend into backends/fbdev 2015-05-05 15:07:01 +02:00
screens_fb.cpp
screens_fb.h