kwin/effects.h
Martin Gräßlin 2545162f87 Support highlighting windows through EffectsHandlerImpl
Summary:
So far TabBox used highlight windows by passing window ids around through
an X property. This doesn't work on Wayland where we don't have window
ids for our TabBox and the Wayland windows.

This change introduces a new Effect::Feature for HighlightWindows which
the HighlightWindowsEffect provides. The EffectsHandlerImpl has a new
method to highlightWindows which it delegates to that effect if it is
loaded by invoking a new performFeature method.

The TabBoxHandler now passes the highlighting to the effects system
instead of updating the x11 property. Thus this works on Wayland and
at the same time improves the X11 side by no longer having to go through
the property protocol.

Test Plan: Verified that Alt+Tab highlights the windows on Wayland correctly.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2630
2016-09-13 08:36:12 +02:00

518 lines
18 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_EFFECTSIMPL_H
#define KWIN_EFFECTSIMPL_H
#include "kwineffects.h"
#include "client.h"
#include "scene.h"
#include "xcbutils.h"
#include <QHash>
#include <Plasma/FrameSvg>
namespace Plasma {
class Theme;
}
namespace KWayland
{
namespace Server
{
class Display;
}
}
class QDBusPendingCallWatcher;
class QDBusServiceWatcher;
namespace KWin
{
class AbstractThumbnailItem;
class DesktopThumbnailItem;
class WindowThumbnailItem;
class Client;
class Compositor;
class Deleted;
class EffectLoader;
class Unmanaged;
class KWIN_EXPORT EffectsHandlerImpl : public EffectsHandler
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Effects")
Q_PROPERTY(QStringList activeEffects READ activeEffects)
Q_PROPERTY(QStringList loadedEffects READ loadedEffects)
Q_PROPERTY(QStringList listOfEffects READ listOfEffects)
public:
EffectsHandlerImpl(Compositor *compositor, Scene *scene);
virtual ~EffectsHandlerImpl();
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, QRegion region, ScreenPaintData& data) override;
/**
* Special hook to perform a paintScreen but just with the windows on @p desktop.
**/
void paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData& data);
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintWindow(EffectWindow* w) override;
void paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity) override;
Effect *provides(Effect::Feature ef);
void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void buildQuads(EffectWindow* w, WindowQuadList& quadList) override;
void activateWindow(EffectWindow* c) override;
EffectWindow* activeWindow() const override;
void moveWindow(EffectWindow* w, const QPoint& pos, bool snap = false, double snapAdjust = 1.0) override;
void windowToDesktop(EffectWindow* w, int desktop) override;
void windowToScreen(EffectWindow* w, int screen) override;
void setShowingDesktop(bool showing) override;
QString currentActivity() const override;
int currentDesktop() const override;
int numberOfDesktops() const override;
void setCurrentDesktop(int desktop) override;
void setNumberOfDesktops(int desktops) override;
QSize desktopGridSize() const override;
int desktopGridWidth() const override;
int desktopGridHeight() const override;
int workspaceWidth() const override;
int workspaceHeight() const override;
int desktopAtCoords(QPoint coords) const override;
QPoint desktopGridCoords(int id) const override;
QPoint desktopCoords(int id) const override;
int desktopAbove(int desktop = 0, bool wrap = true) const override;
int desktopToRight(int desktop = 0, bool wrap = true) const override;
int desktopBelow(int desktop = 0, bool wrap = true) const override;
int desktopToLeft(int desktop = 0, bool wrap = true) const override;
QString desktopName(int desktop) const override;
bool optionRollOverDesktops() const override;
QPoint cursorPos() const override;
bool grabKeyboard(Effect* effect) override;
void ungrabKeyboard() override;
// not performing XGrabPointer
void startMouseInterception(Effect *effect, Qt::CursorShape shape) override;
void stopMouseInterception(Effect *effect) override;
bool isMouseInterception() const;
void registerGlobalShortcut(const QKeySequence &shortcut, QAction *action) override;
void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action) override;
void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action) override;
void* getProxy(QString name) override;
void startMousePolling() override;
void stopMousePolling() override;
EffectWindow* findWindow(WId id) const override;
EffectWindow* findWindow(KWayland::Server::SurfaceInterface *surf) const override;
EffectWindowList stackingOrder() const override;
void setElevatedWindow(KWin::EffectWindow* w, bool set) override;
void setTabBoxWindow(EffectWindow*) override;
void setTabBoxDesktop(int) override;
EffectWindowList currentTabBoxWindowList() const override;
void refTabBox() override;
void unrefTabBox() override;
void closeTabBox() override;
QList< int > currentTabBoxDesktopList() const override;
int currentTabBoxDesktop() const override;
EffectWindow* currentTabBoxWindow() const override;
void setActiveFullScreenEffect(Effect* e) override;
Effect* activeFullScreenEffect() const override;
void addRepaintFull() override;
void addRepaint(const QRect& r) override;
void addRepaint(const QRegion& r) override;
void addRepaint(int x, int y, int w, int h) override;
int activeScreen() const override;
int numScreens() const override;
int screenNumber(const QPoint& pos) const override;
QRect clientArea(clientAreaOption, int screen, int desktop) const override;
QRect clientArea(clientAreaOption, const EffectWindow* c) const override;
QRect clientArea(clientAreaOption, const QPoint& p, int desktop) const override;
QSize virtualScreenSize() const override;
QRect virtualScreenGeometry() const override;
double animationTimeFactor() const override;
WindowQuadType newWindowQuadType() override;
void defineCursor(Qt::CursorShape shape) override;
bool checkInputWindowEvent(xcb_button_press_event_t *e);
bool checkInputWindowEvent(xcb_motion_notify_event_t *e);
bool checkInputWindowEvent(QMouseEvent *e);
bool checkInputWindowEvent(QWheelEvent *e);
void checkInputWindowStacking();
void reserveElectricBorder(ElectricBorder border, Effect *effect) override;
void unreserveElectricBorder(ElectricBorder border, Effect *effect) override;
unsigned long xrenderBufferPicture() override;
QPainter* scenePainter() override;
void reconfigure() override;
void registerPropertyType(long atom, bool reg) override;
QByteArray readRootProperty(long atom, long type, int format) const override;
void deleteRootProperty(long atom) const override;
xcb_atom_t announceSupportProperty(const QByteArray& propertyName, Effect* effect) override;
void removeSupportProperty(const QByteArray& propertyName, Effect* effect) override;
bool hasDecorationShadows() const override;
bool decorationsHaveAlpha() const override;
bool decorationSupportsBlurBehind() const override;
EffectFrame* effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const override;
QVariant kwinOption(KWinOption kwopt) override;
bool isScreenLocked() const override;
bool makeOpenGLContextCurrent() override;
void doneOpenGLContextCurrent() override;
xcb_connection_t *xcbConnection() const override;
xcb_window_t x11RootWindow() const override;
// internal (used by kwin core or compositing code)
void startPaint();
void grabbedKeyboardEvent(QKeyEvent* e);
bool hasKeyboardGrab() const;
void desktopResized(const QSize &size);
void reloadEffect(Effect *effect) override;
QStringList loadedEffects() const;
QStringList listOfEffects() const;
void unloadAllEffects();
QList<EffectWindow*> elevatedWindows() const;
QStringList activeEffects() const;
/**
* @returns Whether we are currently in a desktop rendering process triggered by paintDesktop hook
**/
bool isDesktopRendering() const {
return m_desktopRendering;
}
/**
* @returns the desktop currently being rendered in the paintDesktop hook.
**/
int currentRenderedDesktop() const {
return m_currentRenderedDesktop;
}
KWayland::Server::Display *waylandDisplay() const override;
bool animationsSupported() const override;
Scene *scene() const {
return m_scene;
}
bool touchDown(quint32 id, const QPointF &pos, quint32 time);
bool touchMotion(quint32 id, const QPointF &pos, quint32 time);
bool touchUp(quint32 id, quint32 time);
void highlightWindows(const QVector<EffectWindow *> &windows);
public Q_SLOTS:
void slotCurrentTabAboutToChange(EffectWindow* from, EffectWindow* to);
void slotTabAdded(EffectWindow* from, EffectWindow* to);
void slotTabRemoved(EffectWindow* c, EffectWindow* newActiveWindow);
// slots for D-Bus interface
Q_SCRIPTABLE void reconfigureEffect(const QString& name);
Q_SCRIPTABLE bool loadEffect(const QString& name);
Q_SCRIPTABLE void toggleEffect(const QString& name);
Q_SCRIPTABLE void unloadEffect(const QString& name);
Q_SCRIPTABLE bool isEffectLoaded(const QString& name) const;
Q_SCRIPTABLE bool isEffectSupported(const QString& name);
Q_SCRIPTABLE QList<bool> areEffectsSupported(const QStringList &names);
Q_SCRIPTABLE QString supportInformation(const QString& name) const;
Q_SCRIPTABLE QString debug(const QString& name, const QString& parameter = QString()) const;
protected Q_SLOTS:
void slotClientShown(KWin::Toplevel*);
void slotShellClientShown(KWin::Toplevel*);
void slotUnmanagedShown(KWin::Toplevel*);
void slotWindowClosed(KWin::Toplevel *c, KWin::Deleted *d);
void slotClientMaximized(KWin::AbstractClient *c, MaximizeMode maxMode);
void slotOpacityChanged(KWin::Toplevel *t, qreal oldOpacity);
void slotClientModalityChanged();
void slotGeometryShapeChanged(KWin::Toplevel *t, const QRect &old);
void slotPaddingChanged(KWin::Toplevel *t, const QRect &old);
void slotWindowDamaged(KWin::Toplevel *t, const QRect& r);
void slotPropertyNotify(KWin::Toplevel *t, long atom);
protected:
void connectNotify(const QMetaMethod &signal) override;
void disconnectNotify(const QMetaMethod &signal) override;
void effectsChanged();
void setupAbstractClientConnections(KWin::AbstractClient *c);
void setupClientConnections(KWin::Client *c);
void setupUnmanagedConnections(KWin::Unmanaged *u);
Effect* keyboard_grab_effect;
Effect* fullscreen_effect;
QList<EffectWindow*> elevated_windows;
QMultiMap< int, EffectPair > effect_order;
QHash< long, int > registered_atoms;
int next_window_quad_type;
private:
typedef QVector< Effect*> EffectsList;
typedef EffectsList::const_iterator EffectsIterator;
EffectsList m_activeEffects;
EffectsIterator m_currentDrawWindowIterator;
EffectsIterator m_currentPaintWindowIterator;
EffectsIterator m_currentPaintEffectFrameIterator;
EffectsIterator m_currentPaintScreenIterator;
EffectsIterator m_currentBuildQuadsIterator;
typedef QHash< QByteArray, QList< Effect*> > PropertyEffectMap;
PropertyEffectMap m_propertiesForEffects;
QHash<QByteArray, qulonglong> m_managedProperties;
Compositor *m_compositor;
Scene *m_scene;
bool m_desktopRendering;
int m_currentRenderedDesktop;
Xcb::Window m_mouseInterceptionWindow;
QList<Effect*> m_grabbedMouseEffects;
EffectLoader *m_effectLoader;
int m_trackingCursorChanges;
};
class EffectWindowImpl : public EffectWindow
{
Q_OBJECT
public:
explicit EffectWindowImpl(Toplevel *toplevel);
virtual ~EffectWindowImpl();
void enablePainting(int reason) override;
void disablePainting(int reason) override;
bool isPaintingEnabled() override;
void refWindow() override;
void unrefWindow() override;
const EffectWindowGroup* group() const override;
QRegion shape() const override;
QRect decorationInnerRect() const override;
QByteArray readProperty(long atom, long type, int format) const override;
void deleteProperty(long atom) const override;
EffectWindow* findModal() override;
EffectWindowList mainWindows() const override;
WindowQuadList buildQuads(bool force = false) const override;
void referencePreviousWindowPixmap() override;
void unreferencePreviousWindowPixmap() override;
const Toplevel* window() const;
Toplevel* window();
void setWindow(Toplevel* w); // internal
void setSceneWindow(Scene::Window* w); // internal
const Scene::Window* sceneWindow() const; // internal
Scene::Window* sceneWindow(); // internal
void elevate(bool elevate);
void setData(int role, const QVariant &data);
QVariant data(int role) const;
void registerThumbnail(AbstractThumbnailItem *item);
QHash<WindowThumbnailItem*, QWeakPointer<EffectWindowImpl> > const &thumbnails() const {
return m_thumbnails;
}
QList<DesktopThumbnailItem*> const &desktopThumbnails() const {
return m_desktopThumbnails;
}
private Q_SLOTS:
void thumbnailDestroyed(QObject *object);
void thumbnailTargetChanged();
void desktopThumbnailDestroyed(QObject *object);
private:
void insertThumbnail(WindowThumbnailItem *item);
Toplevel* toplevel;
Scene::Window* sw; // This one is used only during paint pass.
QHash<int, QVariant> dataMap;
QHash<WindowThumbnailItem*, QWeakPointer<EffectWindowImpl> > m_thumbnails;
QList<DesktopThumbnailItem*> m_desktopThumbnails;
};
class EffectWindowGroupImpl
: public EffectWindowGroup
{
public:
explicit EffectWindowGroupImpl(Group* g);
EffectWindowList members() const override;
private:
Group* group;
};
class EffectFrameImpl
: public QObject, public EffectFrame
{
Q_OBJECT
public:
explicit EffectFrameImpl(EffectFrameStyle style, bool staticSize = true, QPoint position = QPoint(-1, -1),
Qt::Alignment alignment = Qt::AlignCenter);
virtual ~EffectFrameImpl();
void free() override;
void render(QRegion region = infiniteRegion(), double opacity = 1.0, double frameOpacity = 1.0) override;
Qt::Alignment alignment() const override;
void setAlignment(Qt::Alignment alignment) override;
const QFont& font() const override;
void setFont(const QFont& font) override;
const QRect& geometry() const override;
void setGeometry(const QRect& geometry, bool force = false) override;
const QIcon& icon() const override;
void setIcon(const QIcon& icon) override;
const QSize& iconSize() const override;
void setIconSize(const QSize& size) override;
void setPosition(const QPoint& point) override;
const QString& text() const override;
void setText(const QString& text) override;
EffectFrameStyle style() const override {
return m_style;
};
Plasma::FrameSvg& frame() {
return m_frame;
}
bool isStatic() const {
return m_static;
};
void finalRender(QRegion region, double opacity, double frameOpacity) const;
void setShader(GLShader* shader) override {
m_shader = shader;
}
GLShader* shader() const override {
return m_shader;
}
void setSelection(const QRect& selection) override;
const QRect& selection() const {
return m_selectionGeometry;
}
Plasma::FrameSvg& selectionFrame() {
return m_selection;
}
/**
* The foreground text color as specified by the default Plasma theme.
*/
QColor styledTextColor();
private Q_SLOTS:
void plasmaThemeChanged();
private:
Q_DISABLE_COPY(EffectFrameImpl) // As we need to use Qt slots we cannot copy this class
void align(QRect &geometry); // positions geometry around m_point respecting m_alignment
void autoResize(); // Auto-resize if not a static size
EffectFrameStyle m_style;
Plasma::FrameSvg m_frame; // TODO: share between all EffectFrames
Plasma::FrameSvg m_selection;
// Position
bool m_static;
QPoint m_point;
Qt::Alignment m_alignment;
QRect m_geometry;
// Contents
QString m_text;
QFont m_font;
QIcon m_icon;
QSize m_iconSize;
QRect m_selectionGeometry;
Scene::EffectFrame* m_sceneFrame;
GLShader* m_shader;
Plasma::Theme *m_theme;
};
inline
QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
{
if (isScreenLocked())
return QList<EffectWindow*>();
return elevated_windows;
}
inline
xcb_window_t EffectsHandlerImpl::x11RootWindow() const
{
return rootWindow();
}
inline
xcb_connection_t *EffectsHandlerImpl::xcbConnection() const
{
return connection();
}
inline
EffectWindowGroupImpl::EffectWindowGroupImpl(Group* g)
: group(g)
{
}
EffectWindow* effectWindow(Toplevel* w);
EffectWindow* effectWindow(Scene::Window* w);
inline
const Scene::Window* EffectWindowImpl::sceneWindow() const
{
return sw;
}
inline
Scene::Window* EffectWindowImpl::sceneWindow()
{
return sw;
}
inline
const Toplevel* EffectWindowImpl::window() const
{
return toplevel;
}
inline
Toplevel* EffectWindowImpl::window()
{
return toplevel;
}
} // namespace
#endif