kwin/effects/desktopgrid/desktopgrid.h
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

193 lines
6.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DESKTOPGRID_H
#define KWIN_DESKTOPGRID_H
#include <kwineffects.h>
#include <QObject>
#include <QTimeLine>
#include <QQuickView>
namespace KWin
{
class PresentWindowsEffectProxy;
class DesktopButtonsView : public QQuickView
{
Q_OBJECT
public:
explicit DesktopButtonsView(QWindow *parent = nullptr);
void windowInputMouseEvent(QMouseEvent* e);
void setAddDesktopEnabled(bool enable);
void setRemoveDesktopEnabled(bool enable);
bool isVisible() const;
void show();
void hide();
public:
EffectWindow *effectWindow;
Q_SIGNALS:
void addDesktop();
void removeDesktop();
private:
bool m_visible;
QPoint m_pos;
bool m_posIsValid;
};
class DesktopGridEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int zoomDuration READ configuredZoomDuration)
Q_PROPERTY(int border READ configuredBorder)
Q_PROPERTY(Qt::Alignment desktopNameAlignment READ configuredDesktopNameAlignment)
Q_PROPERTY(int layoutMode READ configuredLayoutMode)
Q_PROPERTY(int customLayoutRows READ configuredCustomLayoutRows)
Q_PROPERTY(bool usePresentWindows READ isUsePresentWindows)
// TODO: electric borders
public:
DesktopGridEffect();
~DesktopGridEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, QRegion region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void windowInputMouseEvent(QEvent* e) override;
void grabbedKeyboardEvent(QKeyEvent* e) override;
bool borderActivated(ElectricBorder border) override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
return 50;
}
enum { LayoutPager, LayoutAutomatic, LayoutCustom }; // Layout modes
// for properties
int configuredZoomDuration() const {
return zoomDuration;
}
int configuredBorder() const {
return border;
}
Qt::Alignment configuredDesktopNameAlignment() const {
return desktopNameAlignment;
}
int configuredLayoutMode() const {
return layoutMode;
}
int configuredCustomLayoutRows() const {
return customLayoutRows;
}
bool isUsePresentWindows() const {
return m_usePresentWindows;
}
private Q_SLOTS:
void toggle();
// slots for global shortcut changed
// needed to toggle the effect
void globalShortcutChanged(QAction *action, const QKeySequence& seq);
void slotAddDesktop();
void slotRemoveDesktop();
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotNumberDesktopsChanged(uint old);
void slotWindowGeometryShapeChanged(KWin::EffectWindow *w, const QRect &old);
private:
QPointF scalePos(const QPoint& pos, int desktop, int screen = -1) const;
QPoint unscalePos(const QPoint& pos, int* desktop = nullptr) const;
int posToDesktop(const QPoint& pos) const;
EffectWindow* windowAt(QPoint pos) const;
void setCurrentDesktop(int desktop);
void setHighlightedDesktop(int desktop);
int desktopToRight(int desktop, bool wrap = true) const;
int desktopToLeft(int desktop, bool wrap = true) const;
int desktopUp(int desktop, bool wrap = true) const;
int desktopDown(int desktop, bool wrap = true) const;
void setActive(bool active);
void setup();
void setupGrid();
void finish();
bool isMotionManagerMovingWindows() const;
bool isRelevantWithPresentWindows(EffectWindow *w) const;
bool isUsingPresentWindows() const;
QRectF moveGeometryToDesktop(int desktop) const;
void desktopsAdded(int old);
void desktopsRemoved(int old);
QVector<int> desktopList(const EffectWindow *w) const;
QList<ElectricBorder> borderActivate;
int zoomDuration;
int border;
Qt::Alignment desktopNameAlignment;
int layoutMode;
int customLayoutRows;
bool activated;
QTimeLine timeline;
int paintingDesktop;
int highlightedDesktop;
int sourceDesktop;
int m_originalMovingDesktop;
bool keyboardGrab;
bool wasWindowMove, wasWindowCopy, wasDesktopMove, isValidMove;
EffectWindow* windowMove;
QPoint windowMoveDiff;
QPoint dragStartPos;
// Soft highlighting
QList<QTimeLine*> hoverTimeline;
QList< EffectFrame* > desktopNames;
QSize gridSize;
Qt::Orientation orientation;
QPoint activeCell;
// Per screen variables
QList<double> scale; // Because the border isn't a ratio each screen is different
QList<double> unscaledBorder;
QList<QSizeF> scaledSize;
QList<QPointF> scaledOffset;
// Shortcut - needed to toggle the effect
QList<QKeySequence> shortcut;
PresentWindowsEffectProxy* m_proxy;
QList<WindowMotionManager> m_managers;
bool m_usePresentWindows;
QRect m_windowMoveGeometry;
QPoint m_windowMoveStartPoint;
QVector<DesktopButtonsView*> m_desktopButtonsViews;
QAction *m_activateAction;
};
} // namespace
#endif