24c8663923
Also fix multiple memory leaks in effects. svn path=/branches/work/kwin_composite/; revision=658761
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_EXPLOSIONEFFECT_H
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#define KWIN_EXPLOSIONEFFECT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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#include <QMap>
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namespace KWin
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{
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class GLShader;
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class GLTexture;
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/**
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* Makes windows explode into small pieces when they're closed
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**/
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class ExplosionEffect
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: public Effect
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{
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public:
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ExplosionEffect();
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~ExplosionEffect();
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virtual void prePaintScreen( int* mask, QRegion* region, int time );
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintScreen();
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virtual void windowClosed( EffectWindow* c );
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virtual void windowDeleted( EffectWindow* c );
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static bool supported();
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protected:
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bool loadData();
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private:
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GLShader* mShader;
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GLTexture* mStartOffsetTex;
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GLTexture* mEndOffsetTex;
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QMap< const EffectWindow*, double > mWindows;
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int mActiveAnimations;
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bool mValid;
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bool mInited;
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};
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} // namespace
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#endif
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