kwin/effects/explosioneffect.h
Rivo Laks 24c8663923 Add GLShader dtor (fixes memory leak).
Also fix multiple memory leaks in effects.

svn path=/branches/work/kwin_composite/; revision=658761
2007-04-28 13:19:36 +00:00

61 lines
1.5 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_EXPLOSIONEFFECT_H
#define KWIN_EXPLOSIONEFFECT_H
// Include with base class for effects.
#include <kwineffects.h>
#include <QMap>
namespace KWin
{
class GLShader;
class GLTexture;
/**
* Makes windows explode into small pieces when they're closed
**/
class ExplosionEffect
: public Effect
{
public:
ExplosionEffect();
~ExplosionEffect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
static bool supported();
protected:
bool loadData();
private:
GLShader* mShader;
GLTexture* mStartOffsetTex;
GLTexture* mEndOffsetTex;
QMap< const EffectWindow*, double > mWindows;
int mActiveAnimations;
bool mValid;
bool mInited;
};
} // namespace
#endif