kwin/plugins/scenes/qpainter/scene_qpainter.h
Vlad Zahorodnii 4a0128cac1 Clip software cursors
If you play some video and the software cursor doesn't hover it, then
the shadow cast by the cursor will be getting darker and darker with
every frame.

The main reason for that is that kwin paints the software cursor even
if the rect behind it hasn't been damaged or repainted.
2020-10-26 13:45:55 +02:00

195 lines
5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_SCENE_QPAINTER_H
#define KWIN_SCENE_QPAINTER_H
#include "scene.h"
#include <platformsupport/scenes/qpainter/backend.h>
#include "shadow.h"
#include "decorations/decorationrenderer.h"
namespace KWin {
class KWIN_EXPORT SceneQPainter : public Scene
{
Q_OBJECT
public:
~SceneQPainter() override;
bool usesOverlayWindow() const override;
OverlayWindow* overlayWindow() const override;
qint64 paint(const QRegion &damage, const QList<Toplevel *> &windows) override;
void paintGenericScreen(int mask, const ScreenPaintData &data) override;
CompositingType compositingType() const override;
bool initFailed() const override;
EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
Shadow *createShadow(Toplevel *toplevel) override;
Decoration::Renderer *createDecorationRenderer(Decoration::DecoratedClientImpl *impl) override;
void screenGeometryChanged(const QSize &size) override;
bool animationsSupported() const override {
return false;
}
QPainter *scenePainter() const override;
QImage *qpainterRenderBuffer() const override;
QPainterBackend *backend() const {
return m_backend.data();
}
static SceneQPainter *createScene(QObject *parent);
protected:
void paintBackground(const QRegion &region) override;
Scene::Window *createWindow(Toplevel *toplevel) override;
void paintCursor(const QRegion &region) override;
void paintEffectQuickView(EffectQuickView *w) override;
private:
explicit SceneQPainter(QPainterBackend *backend, QObject *parent = nullptr);
QScopedPointer<QPainterBackend> m_backend;
QScopedPointer<QPainter> m_painter;
class Window;
};
class QPainterWindowPixmap : public WindowPixmap
{
public:
explicit QPainterWindowPixmap(Scene::Window *window);
~QPainterWindowPixmap() override;
void create() override;
void update() override;
bool isValid() const override;
const QImage &image();
protected:
WindowPixmap *createChild(const QPointer<KWaylandServer::SubSurfaceInterface> &subSurface) override;
private:
explicit QPainterWindowPixmap(const QPointer<KWaylandServer::SubSurfaceInterface> &subSurface, WindowPixmap *parent);
QImage m_image;
};
class SceneQPainter::Window : public Scene::Window
{
Q_OBJECT
public:
Window(SceneQPainter *scene, Toplevel *c);
~Window() override;
void performPaint(int mask, const QRegion &region, const WindowPaintData &data) override;
protected:
WindowPixmap *createWindowPixmap() override;
private:
void renderWindowPixmap(QPainter *painter, QPainterWindowPixmap *windowPixmap);
void renderShadow(QPainter *painter);
void renderWindowDecorations(QPainter *painter);
SceneQPainter *m_scene;
};
class QPainterEffectFrame : public Scene::EffectFrame
{
public:
QPainterEffectFrame(EffectFrameImpl *frame, SceneQPainter *scene);
~QPainterEffectFrame() override;
void crossFadeIcon() override {}
void crossFadeText() override {}
void free() override {}
void freeIconFrame() override {}
void freeTextFrame() override {}
void freeSelection() override {}
void render(const QRegion &region, double opacity, double frameOpacity) override;
private:
SceneQPainter *m_scene;
};
class SceneQPainterShadow : public Shadow
{
public:
SceneQPainterShadow(Toplevel* toplevel);
~SceneQPainterShadow() override;
QImage &shadowTexture() {
return m_texture;
}
protected:
void buildQuads() override;
bool prepareBackend() override;
private:
QImage m_texture;
};
class SceneQPainterDecorationRenderer : public Decoration::Renderer
{
Q_OBJECT
public:
enum class DecorationPart : int {
Left,
Top,
Right,
Bottom,
Count
};
explicit SceneQPainterDecorationRenderer(Decoration::DecoratedClientImpl *client);
~SceneQPainterDecorationRenderer() override;
void render() override;
void reparent(Deleted *deleted) override;
QImage image(DecorationPart part) const;
private:
void resizeImages();
QImage m_images[int(DecorationPart::Count)];
};
class KWIN_EXPORT QPainterFactory : public SceneFactory
{
Q_OBJECT
Q_INTERFACES(KWin::SceneFactory)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Scene" FILE "qpainter.json")
public:
explicit QPainterFactory(QObject *parent = nullptr);
~QPainterFactory() override;
Scene *create(QObject *parent = nullptr) const override;
};
inline
bool SceneQPainter::usesOverlayWindow() const
{
return m_backend->usesOverlayWindow();
}
inline
OverlayWindow* SceneQPainter::overlayWindow() const
{
return m_backend->overlayWindow();
}
inline
QPainter* SceneQPainter::scenePainter() const
{
return m_painter.data();
}
inline
const QImage &QPainterWindowPixmap::image()
{
return m_image;
}
} // KWin
#endif // KWIN_SCENEQPAINTER_H