kwin/scene_xrender.cpp
Martin Gräßlin fbec8ea12c [scene-xrender] Do not render deco part if it doesn't end on screen
If the deco part doesn't exist or the target rect is empty, KWin should
not try to composite the deco part on the screen. It can be an empty
rect for maximized windows. If the render composite is tried it results
in an error (note - man page says "This request does never generate any
errors.").

To simplify the macro is turned into a lambda.

The root cause for this problem is that PaintRedirector creates an
XRenderPicture for those invalid geometries and this requests arleady
fails. Thus RasterXRenderPaintRedirector is adjusted to not create the
XRenderPicture in that case and set it to nullptr. For a null
XRenderPicture XCB_RENDER_PICTURE_NONE is returned.

BUG: 332247
REVIEW: 117373
2014-04-07 08:00:52 +02:00

1314 lines
47 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2009 Fredrik Höglund <fredrik@kde.org>
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "scene_xrender.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include "toplevel.h"
#include "client.h"
#include "composite.h"
#include "decorations.h"
#include "deleted.h"
#include "effects.h"
#include "main.h"
#include "overlaywindow.h"
#include "paintredirector.h"
#include "workspace.h"
#include "xcbutils.h"
#include "kwinxrenderutils.h"
#if HAVE_WAYLAND
#include "wayland_backend.h"
#endif
#include <xcb/xfixes.h>
#include <QDebug>
#include <QtGui/QPainter>
#include <qmath.h>
namespace KWin
{
ScreenPaintData SceneXrender::screen_paint;
#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536))
#define FIXED_TO_DOUBLE(f) ((double) ((f) / 65536.0))
static xcb_render_pictformat_t findFormatForVisual(xcb_visualid_t visual)
{
static QHash<xcb_visualid_t, xcb_render_pictformat_t> s_cache;
if (xcb_render_pictformat_t format = s_cache.value(visual, 0)) {
return format;
}
if (!s_cache.isEmpty()) {
return 0;
}
ScopedCPointer<xcb_render_query_pict_formats_reply_t> formats(xcb_render_query_pict_formats_reply(
connection(), xcb_render_query_pict_formats_unchecked(connection()), NULL));
if (!formats) {
return 0;
}
int screen = QX11Info::appScreen();
for (xcb_render_pictscreen_iterator_t sit = xcb_render_query_pict_formats_screens_iterator(formats.data());
sit.rem;
--screen, xcb_render_pictscreen_next(&sit)) {
if (screen != 0) {
continue;
}
for (xcb_render_pictdepth_iterator_t dit = xcb_render_pictscreen_depths_iterator(sit.data);
dit.rem;
xcb_render_pictdepth_next(&dit)) {
for (xcb_render_pictvisual_iterator_t vit = xcb_render_pictdepth_visuals_iterator(dit.data);
vit.rem;
xcb_render_pictvisual_next(&vit)) {
s_cache.insert(vit.data->visual, vit.data->format);
}
}
}
return s_cache.value(visual, 0);
}
//****************************************
// XRenderBackend
//****************************************
XRenderBackend::XRenderBackend()
: m_buffer(XCB_RENDER_PICTURE_NONE)
, m_failed(false)
{
if (!Xcb::Extensions::self()->isRenderAvailable()) {
setFailed("No XRender extension available");
return;
}
if (!Xcb::Extensions::self()->isFixesRegionAvailable()) {
setFailed("No XFixes v3+ extension available");
return;
}
}
XRenderBackend::~XRenderBackend()
{
if (m_buffer) {
xcb_render_free_picture(connection(), m_buffer);
}
}
OverlayWindow* XRenderBackend::overlayWindow()
{
return NULL;
}
void XRenderBackend::showOverlay()
{
}
void XRenderBackend::setBuffer(xcb_render_picture_t buffer)
{
if (m_buffer != XCB_RENDER_PICTURE_NONE) {
xcb_render_free_picture(connection(), m_buffer);
}
m_buffer = buffer;
}
void XRenderBackend::setFailed(const QString& reason)
{
qCritical() << "Creating the XRender backend failed: " << reason;
m_failed = true;
}
void XRenderBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
}
bool XRenderBackend::isLastFrameRendered() const
{
return true;
}
//****************************************
// X11XRenderBackend
//****************************************
X11XRenderBackend::X11XRenderBackend()
: XRenderBackend()
, m_overlayWindow(new OverlayWindow())
, m_front(XCB_RENDER_PICTURE_NONE)
, m_format(0)
{
init(true);
}
X11XRenderBackend::~X11XRenderBackend()
{
if (m_front) {
xcb_render_free_picture(connection(), m_front);
}
m_overlayWindow->destroy();
}
OverlayWindow* X11XRenderBackend::overlayWindow()
{
return m_overlayWindow.data();
}
void X11XRenderBackend::showOverlay()
{
if (m_overlayWindow->window()) // show the window only after the first pass, since
m_overlayWindow->show(); // that pass may take long
}
void X11XRenderBackend::init(bool createOverlay)
{
if (m_front != XCB_RENDER_PICTURE_NONE)
xcb_render_free_picture(connection(), m_front);
bool haveOverlay = createOverlay ? m_overlayWindow->create() : (m_overlayWindow->window() != XCB_WINDOW_NONE);
if (haveOverlay) {
m_overlayWindow->setup(XCB_WINDOW_NONE);
ScopedCPointer<xcb_get_window_attributes_reply_t> attribs(xcb_get_window_attributes_reply(connection(),
xcb_get_window_attributes_unchecked(connection(), m_overlayWindow->window()), NULL));
if (!attribs) {
setFailed("Failed getting window attributes for overlay window");
return;
}
m_format = findFormatForVisual(attribs->visual);
if (m_format == 0) {
setFailed("Failed to find XRender format for overlay window");
return;
}
m_front = xcb_generate_id(connection());
xcb_render_create_picture(connection(), m_front, m_overlayWindow->window(), m_format, 0, NULL);
} else {
// create XRender picture for the root window
m_format = findFormatForVisual(defaultScreen()->root_visual);
if (m_format == 0) {
setFailed("Failed to find XRender format for root window");
return; // error
}
m_front = xcb_generate_id(connection());
const uint32_t values[] = {XCB_SUBWINDOW_MODE_INCLUDE_INFERIORS};
xcb_render_create_picture(connection(), m_front, rootWindow(), m_format, XCB_RENDER_CP_SUBWINDOW_MODE, values);
}
createBuffer();
}
void X11XRenderBackend::createBuffer()
{
xcb_pixmap_t pixmap = xcb_generate_id(connection());
xcb_create_pixmap(connection(), Xcb::defaultDepth(), pixmap, rootWindow(), displayWidth(), displayHeight());
xcb_render_picture_t b = xcb_generate_id(connection());
xcb_render_create_picture(connection(), b, pixmap, m_format, 0, NULL);
xcb_free_pixmap(connection(), pixmap); // The picture owns the pixmap now
setBuffer(b);
}
void X11XRenderBackend::present(int mask, const QRegion &damage)
{
if (mask & Scene::PAINT_SCREEN_REGION) {
// Use the damage region as the clip region for the root window
XFixesRegion frontRegion(damage);
xcb_xfixes_set_picture_clip_region(connection(), m_front, frontRegion, 0, 0);
// copy composed buffer to the root window
xcb_xfixes_set_picture_clip_region(connection(), buffer(), XCB_XFIXES_REGION_NONE, 0, 0);
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_SRC, buffer(), XCB_RENDER_PICTURE_NONE,
m_front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
xcb_xfixes_set_picture_clip_region(connection(), m_front, XCB_XFIXES_REGION_NONE, 0, 0);
xcb_flush(connection());
} else {
// copy composed buffer to the root window
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_SRC, buffer(), XCB_RENDER_PICTURE_NONE,
m_front, 0, 0, 0, 0, 0, 0, displayWidth(), displayHeight());
xcb_flush(connection());
}
}
void X11XRenderBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
init(false);
}
bool X11XRenderBackend::usesOverlayWindow() const
{
return true;
}
//****************************************
// WaylandXRenderBackend
//****************************************
#if HAVE_WAYLAND
static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
{
Q_UNUSED(data)
Q_UNUSED(time)
reinterpret_cast<WaylandXRenderBackend*>(data)->lastFrameRendered();
if (callback) {
wl_callback_destroy(callback);
}
}
static const struct wl_callback_listener s_surfaceFrameListener = {
handleFrameCallback
};
WaylandXRenderBackend::WaylandXRenderBackend()
: m_shm(new Xcb::Shm)
, m_lastFrameRendered(true)
, m_format(0)
{
if (!m_shm->isValid()) {
setFailed("Could not create XShm");
}
if (m_shm->pixmapFormat() != XCB_IMAGE_FORMAT_Z_PIXMAP) {
setFailed("XShm pixmap does not have Z format");
}
init();
connect(Wayland::WaylandBackend::self(), &Wayland::WaylandBackend::shellSurfaceSizeChanged,
this, &WaylandXRenderBackend::createBuffer);
}
WaylandXRenderBackend::~WaylandXRenderBackend()
{
}
void WaylandXRenderBackend::init()
{
m_format = findFormatForVisual(defaultScreen()->root_visual);
if (m_format == 0) {
setFailed("Failed to find XRender format for root window");
return; // error
}
createBuffer();
}
void WaylandXRenderBackend::createBuffer()
{
xcb_pixmap_t pixmap = xcb_generate_id(connection());
const QSize &size = Wayland::WaylandBackend::self()->shellSurfaceSize();
xcb_void_cookie_t cookie = xcb_shm_create_pixmap_checked(connection(), pixmap, rootWindow(),
size.width(), size.height(),
24, m_shm->segment(), 0);
// let's check whether the pixmap got created
ScopedCPointer<xcb_generic_error_t> error(xcb_request_check(connection(), cookie));
if (error) {
setFailed("Creating shm pixmap failed: " + QString::number(error->error_code));
return;
}
// create the render picture
xcb_render_picture_t b = xcb_generate_id(connection());
xcb_render_create_picture(connection(), b, pixmap, m_format, 0, NULL);
xcb_free_pixmap(connection(), pixmap); // The picture owns the pixmap now
setBuffer(b);
qDebug() << "Offscreen shm pixmap created";
}
void WaylandXRenderBackend::present(int mask, const QRegion &damage)
{
Q_UNUSED(mask)
// we need to sync
ScopedCPointer<xcb_get_input_focus_reply_t> sync(xcb_get_input_focus_reply(
connection(), xcb_get_input_focus_unchecked(connection()), NULL));
Wayland::WaylandBackend *wl = Wayland::WaylandBackend::self();
const QSize &size = wl->shellSurfaceSize();
wl_buffer *buffer = wl->shmPool()->createBuffer(size, size.width() * 4, m_shm->buffer());
if (!buffer) {
qDebug() << "Did not get a buffer";
return;
}
m_lastFrameRendered = false;
wl_surface *surface = wl->surface();
wl_callback *callback = wl_surface_frame(surface);
wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
wl_surface_attach(surface, buffer, 0, 0);
Q_FOREACH (const QRect &rect, damage.rects()) {
wl_surface_damage(surface, rect.x(), rect.y(), rect.width(), rect.height());
}
wl_surface_commit(surface);
wl->dispatchEvents();
}
bool WaylandXRenderBackend::isLastFrameRendered() const
{
return m_lastFrameRendered;
}
void WaylandXRenderBackend::lastFrameRendered()
{
m_lastFrameRendered = true;
Compositor::self()->lastFrameRendered();
}
bool WaylandXRenderBackend::usesOverlayWindow() const
{
return false;
}
#endif
//****************************************
// SceneXrender
//****************************************
SceneXrender* SceneXrender::createScene()
{
QScopedPointer<XRenderBackend> backend;
#if HAVE_WAYLAND
if (kwinApp()->shouldUseWaylandForCompositing()) {
backend.reset(new WaylandXRenderBackend);
if (backend->isFailed()) {
return NULL;
}
return new SceneXrender(backend.take());
}
#endif
backend.reset(new X11XRenderBackend);
if (backend->isFailed()) {
return NULL;
}
return new SceneXrender(backend.take());
}
SceneXrender::SceneXrender(XRenderBackend *backend)
: Scene(Workspace::self())
, m_backend(backend)
{
}
SceneXrender::~SceneXrender()
{
SceneXrender::Window::cleanup();
SceneXrender::EffectFrame::cleanup();
}
bool SceneXrender::initFailed() const
{
return false;
}
// the entry point for painting
qint64 SceneXrender::paint(QRegion damage, ToplevelList toplevels)
{
QElapsedTimer renderTimer;
renderTimer.start();
createStackingOrder(toplevels);
int mask = 0;
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
m_backend->showOverlay();
m_backend->present(mask, updateRegion);
// do cleanup
clearStackingOrder();
return renderTimer.nsecsElapsed();
}
void SceneXrender::paintGenericScreen(int mask, ScreenPaintData data)
{
screen_paint = data; // save, transformations will be done when painting windows
Scene::paintGenericScreen(mask, data);
}
void SceneXrender::paintDesktop(int desktop, int mask, const QRegion &region, ScreenPaintData &data)
{
PaintClipper::push(region);
KWin::Scene::paintDesktop(desktop, mask, region, data);
PaintClipper::pop(region);
}
// fill the screen background
void SceneXrender::paintBackground(QRegion region)
{
xcb_render_color_t col = { 0, 0, 0, 0xffff }; // black
const QVector<xcb_rectangle_t> &rects = Xcb::regionToRects(region);
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, bufferPicture(), col, rects.count(), rects.data());
}
Scene::Window *SceneXrender::createWindow(Toplevel *toplevel)
{
return new Window(toplevel, this);
}
Scene::EffectFrame *SceneXrender::createEffectFrame(EffectFrameImpl *frame)
{
return new SceneXrender::EffectFrame(frame);
}
Shadow *SceneXrender::createShadow(Toplevel *toplevel)
{
return new SceneXRenderShadow(toplevel);
}
//****************************************
// SceneXrender::Window
//****************************************
XRenderPicture *SceneXrender::Window::s_tempPicture = 0;
QRect SceneXrender::Window::temp_visibleRect;
SceneXrender::Window::Window(Toplevel* c, SceneXrender *scene)
: Scene::Window(c)
, m_scene(scene)
, format(findFormatForVisual(c->visual()->visualid))
, alpha_cached_opacity(0.0)
{
}
SceneXrender::Window::~Window()
{
discardShape();
}
void SceneXrender::Window::cleanup()
{
delete s_tempPicture;
s_tempPicture = NULL;
}
// Maps window coordinates to screen coordinates
QRect SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const
{
QRect r = rect;
if (mask & PAINT_WINDOW_TRANSFORMED) {
// Apply the window transformation
r.moveTo(r.x() * data.xScale() + data.xTranslation(),
r.y() * data.yScale() + data.yTranslation());
r.setWidth(r.width() * data.xScale());
r.setHeight(r.height() * data.yScale());
}
// Move the rectangle to the screen position
r.translate(x(), y());
if (mask & PAINT_SCREEN_TRANSFORMED) {
// Apply the screen transformation
r.moveTo(r.x() * screen_paint.xScale() + screen_paint.xTranslation(),
r.y() * screen_paint.yScale() + screen_paint.yTranslation());
r.setWidth(r.width() * screen_paint.xScale());
r.setHeight(r.height() * screen_paint.yScale());
}
return r;
}
// Maps window coordinates to screen coordinates
QPoint SceneXrender::Window::mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const
{
QPoint pt = point;
if (mask & PAINT_WINDOW_TRANSFORMED) {
// Apply the window transformation
pt.rx() = pt.x() * data.xScale() + data.xTranslation();
pt.ry() = pt.y() * data.yScale() + data.yTranslation();
}
// Move the point to the screen position
pt += QPoint(x(), y());
if (mask & PAINT_SCREEN_TRANSFORMED) {
// Apply the screen transformation
pt.rx() = pt.x() * screen_paint.xScale() + screen_paint.xTranslation();
pt.ry() = pt.y() * screen_paint.yScale() + screen_paint.yTranslation();
}
return pt;
}
void SceneXrender::Window::prepareTempPixmap()
{
const QSize oldSize = temp_visibleRect.size();
temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos());
if (s_tempPicture && (oldSize.width() < temp_visibleRect.width() || oldSize.height() < temp_visibleRect.height())) {
delete s_tempPicture;
s_tempPicture = NULL;
scene_setXRenderOffscreenTarget(0); // invalidate, better crash than cause weird results for developers
}
if (!s_tempPicture) {
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 32, pix, rootWindow(), temp_visibleRect.width(), temp_visibleRect.height());
s_tempPicture = new XRenderPicture(pix, 32);
xcb_free_pixmap(connection(), pix);
}
const xcb_render_color_t transparent = {0, 0, 0, 0};
const xcb_rectangle_t rect = {0, 0, uint16_t(temp_visibleRect.width()), uint16_t(temp_visibleRect.height())};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, *s_tempPicture, transparent, 1, &rect);
}
// paint the window
void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintData data)
{
setTransformedShape(QRegion()); // maybe nothing will be painted
// check if there is something to paint
bool opaque = isOpaque() && qFuzzyCompare(data.opacity(), 1.0);
/* HACK: It seems this causes painting glitches, disable temporarily
if (( mask & PAINT_WINDOW_OPAQUE ) ^ ( mask & PAINT_WINDOW_TRANSLUCENT ))
{ // We are only painting either opaque OR translucent windows, not both
if ( mask & PAINT_WINDOW_OPAQUE && !opaque )
return; // Only painting opaque and window is translucent
if ( mask & PAINT_WINDOW_TRANSLUCENT && opaque )
return; // Only painting translucent and window is opaque
}*/
// Intersect the clip region with the rectangle the window occupies on the screen
if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED)))
region &= toplevel->visibleRect();
if (region.isEmpty())
return;
XRenderWindowPixmap *pixmap = windowPixmap<XRenderWindowPixmap>();
if (!pixmap || !pixmap->isValid()) {
return;
}
xcb_render_picture_t pic = pixmap->picture();
if (pic == XCB_RENDER_PICTURE_NONE) // The render format can be null for GL and/or Xv visuals
return;
toplevel->resetDamage();
// set picture filter
if (options->isXrenderSmoothScale()) { // only when forced, it's slow
if (mask & PAINT_WINDOW_TRANSFORMED)
filter = ImageFilterGood;
else if (mask & PAINT_SCREEN_TRANSFORMED)
filter = ImageFilterGood;
else
filter = ImageFilterFast;
} else
filter = ImageFilterFast;
// do required transformations
const QRect wr = mapToScreen(mask, data, QRect(0, 0, width(), height()));
QRect cr = QRect(toplevel->clientPos(), toplevel->clientSize()); // Client rect (in the window)
qreal xscale = 1;
qreal yscale = 1;
bool scaled = false;
Client *client = dynamic_cast<Client*>(toplevel);
Deleted *deleted = dynamic_cast<Deleted*>(toplevel);
const QRect decorationRect = toplevel->decorationRect();
if (((client && !client->noBorder()) || (deleted && !deleted->noBorder())) &&
decorationPlugin()->hasAlpha()) {
// decorated client
transformed_shape = decorationRect;
if (toplevel->shape()) {
// "xeyes" + decoration
transformed_shape -= cr;
transformed_shape += shape();
}
} else {
transformed_shape = shape();
}
if (toplevel->hasShadow())
transformed_shape |= toplevel->shadow()->shadowRegion();
xcb_render_transform_t xform = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
static xcb_render_transform_t identity = {
DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
if (mask & PAINT_WINDOW_TRANSFORMED) {
xscale = data.xScale();
yscale = data.yScale();
}
if (mask & PAINT_SCREEN_TRANSFORMED) {
xscale *= screen_paint.xScale();
yscale *= screen_paint.yScale();
}
if (!qFuzzyCompare(xscale, 1.0) || !qFuzzyCompare(yscale, 1.0)) {
scaled = true;
xform.matrix11 = DOUBLE_TO_FIXED(1.0 / xscale);
xform.matrix22 = DOUBLE_TO_FIXED(1.0 / yscale);
// transform the shape for clipping in paintTransformedScreen()
QVector<QRect> rects = transformed_shape.rects();
for (int i = 0; i < rects.count(); ++i) {
QRect& r = rects[ i ];
r.setRect(qRound(r.x() * xscale), qRound(r.y() * yscale),
qRound(r.width() * xscale), qRound(r.height() * yscale));
}
transformed_shape.setRects(rects.constData(), rects.count());
}
transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0)));
PaintClipper pcreg(region); // clip by the region to paint
PaintClipper pc(transformed_shape); // clip by window's shape
const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty();
// In order to obtain a pixel perfect rescaling
// we need to blit the window content togheter with
// decorations in a temporary pixmap and scale
// the temporary pixmap at the end.
// We should do this only if there is scaling and
// the window has border
// This solves a number of glitches and on top of this
// it optimizes painting quite a bit
const bool blitInTempPixmap = xRenderOffscreen() || (data.crossFadeProgress() < 1.0 && !opaque) ||
(scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder())));
xcb_render_picture_t renderTarget = m_scene->bufferPicture();
if (blitInTempPixmap) {
if (scene_xRenderOffscreenTarget()) {
temp_visibleRect = toplevel->visibleRect().translated(-toplevel->pos());
renderTarget = *scene_xRenderOffscreenTarget();
} else {
prepareTempPixmap();
renderTarget = *s_tempPicture;
}
} else {
xcb_render_set_picture_transform(connection(), pic, xform);
if (filter == ImageFilterGood) {
setPictureFilter(pic, KWin::Scene::ImageFilterGood);
}
//BEGIN OF STUPID RADEON HACK
// This is needed to avoid hitting a fallback in the radeon driver.
// The Render specification states that sampling pixels outside the
// source picture results in alpha=0 pixels. This can be achieved by
// setting the border color to transparent black, but since the border
// color has the same format as the texture, it only works when the
// texture has an alpha channel. So the driver falls back to software
// when the repeat mode is RepeatNone, the picture has a non-identity
// transformation matrix, and doesn't have an alpha channel.
// Since we only scale the picture, we can work around this by setting
// the repeat mode to RepeatPad.
if (!window()->hasAlpha()) {
const uint32_t values[] = {XCB_RENDER_REPEAT_PAD};
xcb_render_change_picture(connection(), pic, XCB_RENDER_CP_REPEAT, values);
}
//END OF STUPID RADEON HACK
}
#define MAP_RECT_TO_TARGET(_RECT_) \
if (blitInTempPixmap) _RECT_.translate(-temp_visibleRect.topLeft()); else _RECT_ = mapToScreen(mask, data, _RECT_)
//BEGIN deco preparations
bool noBorder = true;
xcb_render_picture_t left = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t top = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t right = XCB_RENDER_PICTURE_NONE;
xcb_render_picture_t bottom = XCB_RENDER_PICTURE_NONE;
PaintRedirector *redirector = NULL;
QRect dtr, dlr, drr, dbr;
if (client || deleted) {
if (client && !client->noBorder()) {
redirector = client->decorationPaintRedirector();
noBorder = client->noBorder();
client->layoutDecorationRects(dlr, dtr, drr, dbr, Client::WindowRelative);
}
if (deleted && !deleted->noBorder()) {
noBorder = deleted->noBorder();
redirector = deleted->decorationPaintRedirector();
deleted->layoutDecorationRects(dlr, dtr, drr, dbr);
}
if (redirector) {
redirector->ensurePixmapsPainted();
left = redirector->leftDecoPixmap<xcb_render_picture_t>();
top = redirector->topDecoPixmap<xcb_render_picture_t>();
right = redirector->rightDecoPixmap<xcb_render_picture_t>();
bottom = redirector->bottomDecoPixmap<xcb_render_picture_t>();
}
if (!noBorder) {
MAP_RECT_TO_TARGET(dtr);
MAP_RECT_TO_TARGET(dlr);
MAP_RECT_TO_TARGET(drr);
MAP_RECT_TO_TARGET(dbr);
}
}
//END deco preparations
//BEGIN shadow preparations
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
SceneXRenderShadow* m_xrenderShadow = static_cast<SceneXRenderShadow*>(m_shadow);
if (wantShadow) {
m_xrenderShadow->layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
MAP_RECT_TO_TARGET(stlr);
MAP_RECT_TO_TARGET(str);
MAP_RECT_TO_TARGET(strr);
MAP_RECT_TO_TARGET(srr);
MAP_RECT_TO_TARGET(sbrr);
MAP_RECT_TO_TARGET(sbr);
MAP_RECT_TO_TARGET(sblr);
MAP_RECT_TO_TARGET(slr);
}
//BEGIN end preparations
//BEGIN client preparations
QRect dr = cr;
if (blitInTempPixmap) {
dr.translate(-temp_visibleRect.topLeft());
} else {
dr = mapToScreen(mask, data, dr); // Destination rect
if (scaled) {
cr.moveLeft(cr.x() * xscale);
cr.moveTop(cr.y() * yscale);
}
}
const int clientRenderOp = (opaque || blitInTempPixmap) ? XCB_RENDER_PICT_OP_SRC : XCB_RENDER_PICT_OP_OVER;
//END client preparations
#undef MAP_RECT_TO_TARGET
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
#define RENDER_SHADOW_TILE(_TILE_, _RECT_) \
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, m_xrenderShadow->picture(SceneXRenderShadow::ShadowElement##_TILE_), \
shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
//shadow
if (wantShadow) {
xcb_render_picture_t shadowAlpha = XCB_RENDER_PICTURE_NONE;
if (!opaque) {
shadowAlpha = xRenderBlendPicture(data.opacity());
}
RENDER_SHADOW_TILE(TopLeft, stlr);
RENDER_SHADOW_TILE(Top, str);
RENDER_SHADOW_TILE(TopRight, strr);
RENDER_SHADOW_TILE(Left, slr);
RENDER_SHADOW_TILE(Right, srr);
RENDER_SHADOW_TILE(BottomLeft, sblr);
RENDER_SHADOW_TILE(Bottom, sbr);
RENDER_SHADOW_TILE(BottomRight, sbrr);
}
#undef RENDER_SHADOW_TILE
// Paint the window contents
if (!(client && client->isShade())) {
xcb_render_picture_t clientAlpha = XCB_RENDER_PICTURE_NONE;
if (!opaque) {
clientAlpha = xRenderBlendPicture(data.opacity());
}
xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget,
cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
if (data.crossFadeProgress() < 1.0 && data.crossFadeProgress() > 0.0) {
XRenderWindowPixmap *previous = previousWindowPixmap<XRenderWindowPixmap>();
if (previous && previous != pixmap) {
static XRenderPicture cFadeAlpha(XCB_RENDER_PICTURE_NONE);
static xcb_render_color_t cFadeColor = {0, 0, 0, 0};
cFadeColor.alpha = uint16_t((1.0 - data.crossFadeProgress()) * 0xffff);
if (cFadeAlpha == XCB_RENDER_PICTURE_NONE) {
cFadeAlpha = xRenderFill(cFadeColor);
} else {
xcb_rectangle_t rect = {0, 0, 1, 1};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, cFadeAlpha, cFadeColor , 1, &rect);
}
if (previous->size() != pixmap->size()) {
xcb_render_transform_t xform2 = {
DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix11) * previous->size().width() / pixmap->size().width()), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix22) * previous->size().height() / pixmap->size().height()), DOUBLE_TO_FIXED(0),
DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1)
};
xcb_render_set_picture_transform(connection(), previous->picture(), xform2);
}
xcb_render_composite(connection(), opaque ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_ATOP,
previous->picture(), cFadeAlpha, renderTarget,
cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height());
if (previous->size() != pixmap->size()) {
xcb_render_set_picture_transform(connection(), previous->picture(), identity);
}
}
}
if (!opaque)
transformed_shape = QRegion();
}
if (client || deleted) {
if (!noBorder) {
xcb_render_picture_t decorationAlpha = xRenderBlendPicture(data.opacity() * data.decorationOpacity());
auto renderDeco = [decorationAlpha, renderTarget](xcb_render_picture_t deco, const QRect &rect) {
if (deco == XCB_RENDER_PICTURE_NONE) {
return;
}
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, deco, decorationAlpha, renderTarget,
0, 0, 0, 0, rect.x(), rect.y(), rect.width(), rect.height());
};
renderDeco(top, dtr);
renderDeco(left, dlr);
renderDeco(right, drr);
renderDeco(bottom, dbr);
}
if (redirector) {
redirector->markAsRepainted();
}
}
if (data.brightness() != 1.0) {
// fake brightness change by overlaying black
const float alpha = (1 - data.brightness()) * data.opacity();
xcb_rectangle_t rect;
if (blitInTempPixmap) {
rect.x = -temp_visibleRect.left();
rect.y = -temp_visibleRect.top();
rect.width = width();
rect.height = height();
} else {
rect.x = wr.x();
rect.y = wr.y();
rect.width = wr.width();
rect.height = wr.height();
}
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, renderTarget,
preMultiply(data.brightness() < 1.0 ? QColor(0,0,0,255*alpha) : QColor(255,255,255,-alpha*255)),
1, &rect);
}
if (blitInTempPixmap) {
const QRect r = mapToScreen(mask, data, temp_visibleRect);
xcb_render_set_picture_transform(connection(), *s_tempPicture, xform);
setPictureFilter(*s_tempPicture, filter);
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *s_tempPicture,
XCB_RENDER_PICTURE_NONE, m_scene->bufferPicture(),
0, 0, 0, 0, r.x(), r.y(), r.width(), r.height());
xcb_render_set_picture_transform(connection(), *s_tempPicture, identity);
}
}
if (scaled && !blitInTempPixmap) {
xcb_render_set_picture_transform(connection(), pic, identity);
if (filter == ImageFilterGood)
setPictureFilter(pic, KWin::Scene::ImageFilterFast);
if (!window()->hasAlpha()) {
const uint32_t values[] = {XCB_RENDER_REPEAT_NONE};
xcb_render_change_picture(connection(), pic, XCB_RENDER_CP_REPEAT, values);
}
}
if (xRenderOffscreen())
scene_setXRenderOffscreenTarget(*s_tempPicture);
}
void SceneXrender::Window::setPictureFilter(xcb_render_picture_t pic, Scene::ImageFilterType filter)
{
QByteArray filterName;
switch (filter) {
case KWin::Scene::ImageFilterFast:
filterName = QByteArray("fast");
break;
case KWin::Scene::ImageFilterGood:
filterName = QByteArray("good");
break;
}
xcb_render_set_picture_filter(connection(), pic, filterName.length(), filterName.constData(), 0, NULL);
}
WindowPixmap* SceneXrender::Window::createWindowPixmap()
{
return new XRenderWindowPixmap(this, format);
}
void SceneXrender::screenGeometryChanged(const QSize &size)
{
Scene::screenGeometryChanged(size);
m_backend->screenGeometryChanged(size);
}
//****************************************
// XRenderWindowPixmap
//****************************************
XRenderWindowPixmap::XRenderWindowPixmap(Scene::Window *window, xcb_render_pictformat_t format)
: WindowPixmap(window)
, m_picture(XCB_RENDER_PICTURE_NONE)
, m_format(format)
{
}
XRenderWindowPixmap::~XRenderWindowPixmap()
{
if (m_picture != XCB_RENDER_PICTURE_NONE) {
xcb_render_free_picture(connection(), m_picture);
}
}
void XRenderWindowPixmap::create()
{
if (isValid()) {
return;
}
KWin::WindowPixmap::create();
if (!isValid()) {
return;
}
m_picture = xcb_generate_id(connection());
xcb_render_create_picture(connection(), m_picture, pixmap(), m_format, 0, NULL);
}
//****************************************
// SceneXrender::EffectFrame
//****************************************
XRenderPicture *SceneXrender::EffectFrame::s_effectFrameCircle = NULL;
SceneXrender::EffectFrame::EffectFrame(EffectFrameImpl* frame)
: Scene::EffectFrame(frame)
{
m_picture = NULL;
m_textPicture = NULL;
m_iconPicture = NULL;
m_selectionPicture = NULL;
}
SceneXrender::EffectFrame::~EffectFrame()
{
delete m_picture;
delete m_textPicture;
delete m_iconPicture;
delete m_selectionPicture;
}
void SceneXrender::EffectFrame::cleanup()
{
delete s_effectFrameCircle;
s_effectFrameCircle = NULL;
}
void SceneXrender::EffectFrame::free()
{
delete m_picture;
m_picture = NULL;
delete m_textPicture;
m_textPicture = NULL;
delete m_iconPicture;
m_iconPicture = NULL;
delete m_selectionPicture;
m_selectionPicture = NULL;
}
void SceneXrender::EffectFrame::freeIconFrame()
{
delete m_iconPicture;
m_iconPicture = NULL;
}
void SceneXrender::EffectFrame::freeTextFrame()
{
delete m_textPicture;
m_textPicture = NULL;
}
void SceneXrender::EffectFrame::freeSelection()
{
delete m_selectionPicture;
m_selectionPicture = NULL;
}
void SceneXrender::EffectFrame::crossFadeIcon()
{
// TODO: implement me
}
void SceneXrender::EffectFrame::crossFadeText()
{
// TODO: implement me
}
void SceneXrender::EffectFrame::render(QRegion region, double opacity, double frameOpacity)
{
Q_UNUSED(region)
if (m_effectFrame->geometry().isEmpty()) {
return; // Nothing to display
}
// Render the actual frame
if (m_effectFrame->style() == EffectFrameUnstyled) {
renderUnstyled(effects->xrenderBufferPicture(), m_effectFrame->geometry(), opacity * frameOpacity);
} else if (m_effectFrame->style() == EffectFrameStyled) {
if (!m_picture) { // Lazy creation
updatePicture();
}
if (m_picture) {
qreal left, top, right, bottom;
m_effectFrame->frame().getMargins(left, top, right, bottom); // m_geometry is the inner geometry
QRect geom = m_effectFrame->geometry().adjusted(-left, -top, right, bottom);
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *m_picture,
XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
}
if (!m_effectFrame->selection().isNull()) {
if (!m_selectionPicture) { // Lazy creation
const QPixmap pix = m_effectFrame->selectionFrame().framePixmap();
if (!pix.isNull()) // don't try if there's no content
m_selectionPicture = new XRenderPicture(m_effectFrame->selectionFrame().framePixmap().toImage());
}
if (m_selectionPicture) {
const QRect geom = m_effectFrame->selection();
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *m_selectionPicture,
XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
}
XRenderPicture fill = xRenderBlendPicture(opacity);
// Render icon
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
QPoint topLeft(m_effectFrame->geometry().x(), m_effectFrame->geometry().center().y() - m_effectFrame->iconSize().height() / 2);
if (!m_iconPicture) // lazy creation
m_iconPicture = new XRenderPicture(m_effectFrame->icon().pixmap(m_effectFrame->iconSize()).toImage());
QRect geom = QRect(topLeft, m_effectFrame->iconSize());
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *m_iconPicture, fill,
effects->xrenderBufferPicture(),
0, 0, 0, 0, geom.x(), geom.y(), geom.width(), geom.height());
}
// Render text
if (!m_effectFrame->text().isEmpty()) {
if (!m_textPicture) { // Lazy creation
updateTextPicture();
}
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *m_textPicture, fill, effects->xrenderBufferPicture(),
0, 0, 0, 0, m_effectFrame->geometry().x(), m_effectFrame->geometry().y(),
m_effectFrame->geometry().width(), m_effectFrame->geometry().height());
}
}
void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const QRect &rect, qreal opacity)
{
const int roundness = 5;
const QRect area = rect.adjusted(-roundness, -roundness, roundness, roundness);
xcb_rectangle_t rects[3];
// center
rects[0].x = area.left();
rects[0].y = area.top() + roundness;
rects[0].width = area.width();
rects[0].height = area.height() - roundness * 2;
// top
rects[1].x = area.left() + roundness;
rects[1].y = area.top();
rects[1].width = area.width() - roundness * 2;
rects[1].height = roundness;
// bottom
rects[2].x = area.left() + roundness;
rects[2].y = area.top() + area.height() - roundness;
rects[2].width = area.width() - roundness * 2;
rects[2].height = roundness;
xcb_render_color_t color = {0, 0, 0, uint16_t(opacity * 0xffff)};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, pict, color, 3, rects);
if (!s_effectFrameCircle) {
// create the circle
const int diameter = roundness * 2;
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 32, pix, rootWindow(), diameter, diameter);
s_effectFrameCircle = new XRenderPicture(pix, 32);
xcb_free_pixmap(connection(), pix);
// clear it with transparent
xcb_rectangle_t xrect = {0, 0, diameter, diameter};
xcb_render_color_t tranparent = {0, 0, 0, 0};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, *s_effectFrameCircle, tranparent, 1, &xrect);
static int num_segments = 80;
static qreal theta = 2 * M_PI / qreal(num_segments);
static qreal c = qCos(theta); //precalculate the sine and cosine
static qreal s = qSin(theta);
qreal t;
qreal x = roundness;//we start at angle = 0
qreal y = 0;
QVector<xcb_render_pointfix_t> points;
xcb_render_pointfix_t point;
point.x = DOUBLE_TO_FIXED(roundness);
point.y = DOUBLE_TO_FIXED(roundness);
points << point;
for (int ii = 0; ii <= num_segments; ++ii) {
point.x = DOUBLE_TO_FIXED(x + roundness);
point.y = DOUBLE_TO_FIXED(y + roundness);
points << point;
//apply the rotation matrix
t = x;
x = c * x - s * y;
y = s * t + c * y;
}
XRenderPicture fill = xRenderFill(Qt::black);
xcb_render_tri_fan(connection(), XCB_RENDER_PICT_OP_OVER, fill, *s_effectFrameCircle,
0, 0, 0, points.count(), points.constData());
}
// TODO: merge alpha mask with SceneXrender::Window::alphaMask
// alpha mask
xcb_pixmap_t pix = xcb_generate_id(connection());
xcb_create_pixmap(connection(), 8, pix, rootWindow(), 1, 1);
XRenderPicture alphaMask(pix, 8);
xcb_free_pixmap(connection(), pix);
const uint32_t values[] = {true};
xcb_render_change_picture(connection(), alphaMask, XCB_RENDER_CP_REPEAT, values);
color.alpha = int(opacity * 0xffff);
xcb_rectangle_t xrect = {0, 0, 1, 1};
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, alphaMask, color, 1, &xrect);
// TODO: replace by lambda
#define RENDER_CIRCLE(srcX, srcY, destX, destY) \
xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, *s_effectFrameCircle, alphaMask, \
pict, srcX, srcY, 0, 0, destX, destY, roundness, roundness)
RENDER_CIRCLE(0, 0, area.left(), area.top());
RENDER_CIRCLE(0, roundness, area.left(), area.top() + area.height() - roundness);
RENDER_CIRCLE(roundness, 0, area.left() + area.width() - roundness, area.top());
RENDER_CIRCLE(roundness, roundness,
area.left() + area.width() - roundness, area.top() + area.height() - roundness);
#undef RENDER_CIRCLE
}
void SceneXrender::EffectFrame::updatePicture()
{
delete m_picture;
m_picture = 0L;
if (m_effectFrame->style() == EffectFrameStyled) {
const QPixmap pix = m_effectFrame->frame().framePixmap();
if (!pix.isNull())
m_picture = new XRenderPicture(pix.toImage());
}
}
void SceneXrender::EffectFrame::updateTextPicture()
{
// Mostly copied from SceneOpenGL::EffectFrame::updateTextTexture() above
delete m_textPicture;
m_textPicture = 0L;
if (m_effectFrame->text().isEmpty()) {
return;
}
// Determine position on texture to paint text
QRect rect(QPoint(0, 0), m_effectFrame->geometry().size());
if (!m_effectFrame->icon().isNull() && !m_effectFrame->iconSize().isEmpty()) {
rect.setLeft(m_effectFrame->iconSize().width());
}
// If static size elide text as required
QString text = m_effectFrame->text();
if (m_effectFrame->isStatic()) {
QFontMetrics metrics(m_effectFrame->text());
text = metrics.elidedText(text, Qt::ElideRight, rect.width());
}
QPixmap pixmap(m_effectFrame->geometry().size());
pixmap.fill(Qt::transparent);
QPainter p(&pixmap);
p.setFont(m_effectFrame->font());
if (m_effectFrame->style() == EffectFrameStyled) {
p.setPen(m_effectFrame->styledTextColor());
} else {
// TODO: What about no frame? Custom color setting required
p.setPen(Qt::white);
}
p.drawText(rect, m_effectFrame->alignment(), text);
p.end();
m_textPicture = new XRenderPicture(pixmap.toImage());
}
SceneXRenderShadow::SceneXRenderShadow(Toplevel *toplevel)
:Shadow(toplevel)
{
for (int i=0; i<ShadowElementsCount; ++i) {
m_pictures[i] = NULL;
}
}
SceneXRenderShadow::~SceneXRenderShadow()
{
for (int i=0; i<ShadowElementsCount; ++i) {
delete m_pictures[i];
}
}
void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft,
QRect& left, QRect& topLeft)
{
WindowQuadList quads = shadowQuads();
if (quads.count() == 0) {
return;
}
WindowQuad topQuad = quads.select(WindowQuadShadowTop)[0];
WindowQuad topRightQuad = quads.select(WindowQuadShadowTopRight)[0];
WindowQuad topLeftQuad = quads.select(WindowQuadShadowTopLeft)[0];
WindowQuad leftQuad = quads.select(WindowQuadShadowLeft)[0];
WindowQuad rightQuad = quads.select(WindowQuadShadowRight)[0];
WindowQuad bottomQuad = quads.select(WindowQuadShadowBottom)[0];
WindowQuad bottomRightQuad = quads.select(WindowQuadShadowBottomRight)[0];
WindowQuad bottomLeftQuad = quads.select(WindowQuadShadowBottomLeft)[0];
top = QRect(topQuad.left(), topQuad.top(), (topQuad.right()-topQuad.left()), (topQuad.bottom()-topQuad.top()));
topLeft = QRect(topLeftQuad.left(), topLeftQuad.top(), (topLeftQuad.right()-topLeftQuad.left()), (topLeftQuad.bottom()-topLeftQuad.top()));
topRight = QRect(topRightQuad.left(), topRightQuad.top(), (topRightQuad.right()-topRightQuad.left()), (topRightQuad.bottom()-topRightQuad.top()));
left = QRect(leftQuad.left(), leftQuad.top(), (leftQuad.right()-leftQuad.left()), (leftQuad.bottom()-leftQuad.top()));
right = QRect(rightQuad.left(), rightQuad.top(), (rightQuad.right()-rightQuad.left()), (rightQuad.bottom()-rightQuad.top()));
bottom = QRect(bottomQuad.left(), bottomQuad.top(), (bottomQuad.right()-bottomQuad.left()), (bottomQuad.bottom()-bottomQuad.top()));
bottomLeft = QRect(bottomLeftQuad.left(), bottomLeftQuad.top(), (bottomLeftQuad.right()-bottomLeftQuad.left()), (bottomLeftQuad.bottom()-bottomLeftQuad.top()));
bottomRight = QRect(bottomRightQuad.left(), bottomRightQuad.top(), (bottomRightQuad.right()-bottomRightQuad.left()), (bottomRightQuad.bottom()-bottomRightQuad.top()));
}
void SceneXRenderShadow::buildQuads()
{
Shadow::buildQuads();
if (shadowQuads().count() == 0) {
return;
}
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
}
bool SceneXRenderShadow::prepareBackend()
{
const uint32_t values[] = {XCB_RENDER_REPEAT_NORMAL};
for (int i=0; i<ShadowElementsCount; ++i) {
delete m_pictures[i];
m_pictures[i] = new XRenderPicture(shadowPixmap(ShadowElements(i)).toImage());
xcb_render_change_picture(connection(), *m_pictures[i], XCB_RENDER_CP_REPEAT, values);
}
return true;
}
xcb_render_picture_t SceneXRenderShadow::picture(Shadow::ShadowElements element) const
{
if (!m_pictures[element]) {
return XCB_RENDER_PICTURE_NONE;
}
return *m_pictures[element];
}
#undef DOUBLE_TO_FIXED
#undef FIXED_TO_DOUBLE
} // namespace
#endif