kwin/effects/dimscreen/dimscreen.cpp
Vlad Zagorodniy 7550d2a020 [effects/dimscreen] Use QSet for checking whether activated window asks for permissions
Summary:
Do not construct QStringList with classes of windows that ask for
permissions. Instead, create a static set of those window classes (to
avoid the unnecessary construction of QStringList and make lookups
faster).

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13440
2018-06-09 12:27:52 +03:00

119 lines
3.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "dimscreen.h"
#include <kwinglutils.h>
#include <QSet>
namespace KWin
{
static const QSet<QString> s_authWindows {
QStringLiteral("kdesu kdesu"),
QStringLiteral("kdesudo kdesudo"),
QStringLiteral("pinentry pinentry"),
QStringLiteral("polkit-kde-authentication-agent-1 polkit-kde-authentication-agent-1"),
QStringLiteral("polkit-kde-manager polkit-kde-manager"),
};
DimScreenEffect::DimScreenEffect()
: mActivated(false)
, activateAnimation(false)
, deactivateAnimation(false)
{
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
}
DimScreenEffect::~DimScreenEffect()
{
}
void DimScreenEffect::reconfigure(ReconfigureFlags)
{
timeline.setDuration(animationTime(250));
}
void DimScreenEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (mActivated && activateAnimation && !effects->activeFullScreenEffect())
timeline.setCurrentTime(timeline.currentTime() + time);
if (mActivated && deactivateAnimation)
timeline.setCurrentTime(timeline.currentTime() - time);
if (mActivated && effects->activeFullScreenEffect())
timeline.setCurrentTime(timeline.currentTime() - time);
if (mActivated && !activateAnimation && !deactivateAnimation && !effects->activeFullScreenEffect() && timeline.currentValue() != 1.0)
timeline.setCurrentTime(timeline.currentTime() + time);
effects->prePaintScreen(data, time);
}
void DimScreenEffect::postPaintScreen()
{
if (mActivated) {
if (activateAnimation && timeline.currentValue() == 1.0) {
activateAnimation = false;
effects->addRepaintFull();
}
if (deactivateAnimation && timeline.currentValue() == 0.0) {
deactivateAnimation = false;
mActivated = false;
effects->addRepaintFull();
}
// still animating
if (timeline.currentValue() > 0.0 && timeline.currentValue() < 1.0)
effects->addRepaintFull();
}
effects->postPaintScreen();
}
void DimScreenEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (mActivated && (w != window) && w->isManaged()) {
data.multiplyBrightness((1.0 - 0.33 * timeline.currentValue()));
data.multiplySaturation((1.0 - 0.33 * timeline.currentValue()));
}
effects->paintWindow(w, mask, region, data);
}
void DimScreenEffect::slotWindowActivated(EffectWindow *w)
{
if (!w) return;
if (s_authWindows.contains(w->windowClass())) {
mActivated = true;
activateAnimation = true;
deactivateAnimation = false;
window = w;
effects->addRepaintFull();
} else {
if (mActivated) {
activateAnimation = false;
deactivateAnimation = true;
effects->addRepaintFull();
}
}
}
bool DimScreenEffect::isActive() const
{
return mActivated;
}
} // namespace