7550d2a020
Summary: Do not construct QStringList with classes of windows that ask for permissions. Instead, create a static set of those window classes (to avoid the unnecessary construction of QStringList and make lookups faster). Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D13440
119 lines
3.8 KiB
C++
119 lines
3.8 KiB
C++
/********************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2008, 2009 Martin Gräßlin <mgraesslin@kde.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*********************************************************************/
|
|
#include "dimscreen.h"
|
|
|
|
#include <kwinglutils.h>
|
|
|
|
#include <QSet>
|
|
|
|
namespace KWin
|
|
{
|
|
|
|
static const QSet<QString> s_authWindows {
|
|
QStringLiteral("kdesu kdesu"),
|
|
QStringLiteral("kdesudo kdesudo"),
|
|
QStringLiteral("pinentry pinentry"),
|
|
QStringLiteral("polkit-kde-authentication-agent-1 polkit-kde-authentication-agent-1"),
|
|
QStringLiteral("polkit-kde-manager polkit-kde-manager"),
|
|
};
|
|
|
|
DimScreenEffect::DimScreenEffect()
|
|
: mActivated(false)
|
|
, activateAnimation(false)
|
|
, deactivateAnimation(false)
|
|
{
|
|
reconfigure(ReconfigureAll);
|
|
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
|
|
}
|
|
|
|
DimScreenEffect::~DimScreenEffect()
|
|
{
|
|
}
|
|
|
|
void DimScreenEffect::reconfigure(ReconfigureFlags)
|
|
{
|
|
timeline.setDuration(animationTime(250));
|
|
}
|
|
|
|
void DimScreenEffect::prePaintScreen(ScreenPrePaintData& data, int time)
|
|
{
|
|
if (mActivated && activateAnimation && !effects->activeFullScreenEffect())
|
|
timeline.setCurrentTime(timeline.currentTime() + time);
|
|
if (mActivated && deactivateAnimation)
|
|
timeline.setCurrentTime(timeline.currentTime() - time);
|
|
if (mActivated && effects->activeFullScreenEffect())
|
|
timeline.setCurrentTime(timeline.currentTime() - time);
|
|
if (mActivated && !activateAnimation && !deactivateAnimation && !effects->activeFullScreenEffect() && timeline.currentValue() != 1.0)
|
|
timeline.setCurrentTime(timeline.currentTime() + time);
|
|
effects->prePaintScreen(data, time);
|
|
}
|
|
|
|
void DimScreenEffect::postPaintScreen()
|
|
{
|
|
if (mActivated) {
|
|
if (activateAnimation && timeline.currentValue() == 1.0) {
|
|
activateAnimation = false;
|
|
effects->addRepaintFull();
|
|
}
|
|
if (deactivateAnimation && timeline.currentValue() == 0.0) {
|
|
deactivateAnimation = false;
|
|
mActivated = false;
|
|
effects->addRepaintFull();
|
|
}
|
|
// still animating
|
|
if (timeline.currentValue() > 0.0 && timeline.currentValue() < 1.0)
|
|
effects->addRepaintFull();
|
|
}
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void DimScreenEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
|
|
{
|
|
if (mActivated && (w != window) && w->isManaged()) {
|
|
data.multiplyBrightness((1.0 - 0.33 * timeline.currentValue()));
|
|
data.multiplySaturation((1.0 - 0.33 * timeline.currentValue()));
|
|
}
|
|
effects->paintWindow(w, mask, region, data);
|
|
}
|
|
|
|
void DimScreenEffect::slotWindowActivated(EffectWindow *w)
|
|
{
|
|
if (!w) return;
|
|
if (s_authWindows.contains(w->windowClass())) {
|
|
mActivated = true;
|
|
activateAnimation = true;
|
|
deactivateAnimation = false;
|
|
window = w;
|
|
effects->addRepaintFull();
|
|
} else {
|
|
if (mActivated) {
|
|
activateAnimation = false;
|
|
deactivateAnimation = true;
|
|
effects->addRepaintFull();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DimScreenEffect::isActive() const
|
|
{
|
|
return mActivated;
|
|
}
|
|
|
|
} // namespace
|