2132b1e0c8
Summary: By changing all kcfg to have arg="true" we can pass in the same KSharedConfigPtr into all effects. This allows to have fake config in the tests and in the planned effect demo mode. Also it means that we don't have to hardcode the name kwinrc into the files. In the configs - where we cannot access the effectshandler - we use the define KWIN_CONFIG which gets generated based on the compile time arguments. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D3571
206 lines
6 KiB
C++
206 lines
6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "sheet.h"
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#include "sheetconfig.h"
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#include <QTimeLine>
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#include <QGraphicsRotation>
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#include <QVector3D>
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// Effect is based on fade effect by Philip Falkner
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namespace KWin
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{
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static const int IsSheetWindow = 0x22A982D5;
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SheetEffect::SheetEffect()
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{
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initConfig<SheetConfig>();
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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}
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bool SheetEffect::supported()
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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void SheetEffect::reconfigure(ReconfigureFlags)
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{
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SheetConfig::self()->read();
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duration = animationTime(SheetConfig::animationTime() != 0 ? SheetConfig::animationTime() : 500);
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}
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void SheetEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (!windows.isEmpty()) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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screenTime = time;
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}
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effects->prePaintScreen(data, time);
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}
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void SheetEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + screenTime);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - screenTime);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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InfoMap::const_iterator info = windows.constFind(w);
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if (info != windows.constEnd()) {
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const double progress = info->timeLine->currentValue();
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QGraphicsRotation rot;
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(60.0 * (1.0 - progress));
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data *= QVector3D(1.0, progress, progress);
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data.translate(0.0, - (w->y() - info->parentY) * (1.0 - progress));
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SheetEffect::postPaintWindow(EffectWindow* w)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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w->unrefWindow();
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}
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effects->addRepaintFull();
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void SheetEffect::slotWindowAdded(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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w->setData(IsSheetWindow, true);
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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const EffectWindowList stack = effects->stackingOrder();
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// find parent
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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break;
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}
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}
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowClosed(EffectWindow* w)
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{
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if (!isSheetWindow(w))
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return;
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w->refWindow();
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurrentTime(duration);
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bool found = false;
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// find parent
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const EffectWindowList stack = effects->stackingOrder();
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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found = true;
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break;
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}
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}
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if (!found)
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info->parentY = 0;
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowDeleted(EffectWindow* w)
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{
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windows.remove(w);
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}
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bool SheetEffect::isSheetWindow(EffectWindow* w)
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{
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return (w->isModal() || w->data(IsSheetWindow).toBool());
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}
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bool SheetEffect::isActive() const
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{
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return !windows.isEmpty();
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}
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SheetEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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, parentY(0)
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{
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}
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SheetEffect::WindowInfo::~WindowInfo()
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{
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delete timeLine;
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}
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} // namespace
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