2132b1e0c8
Summary: By changing all kcfg to have arg="true" we can pass in the same KSharedConfigPtr into all effects. This allows to have fake config in the tests and in the planned effect demo mode. Also it means that we don't have to hardcode the name kwinrc into the files. In the configs - where we cannot access the effectshandler - we use the define KWIN_CONFIG which gets generated based on the compile time arguments. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D3571
142 lines
5.2 KiB
C++
142 lines
5.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "diminactive.h"
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// KConfigSkeleton
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#include "diminactiveconfig.h"
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#include <kconfiggroup.h>
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namespace KWin
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{
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DimInactiveEffect::DimInactiveEffect()
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{
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initConfig<DimInactiveConfig>();
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reconfigure(ReconfigureAll);
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timeline.setDuration(animationTime(250));
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previousActiveTimeline.setDuration(animationTime(250));
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active = effects->activeWindow();
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previousActive = NULL;
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connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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}
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void DimInactiveEffect::reconfigure(ReconfigureFlags)
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{
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DimInactiveConfig::self()->read();
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dim_panels = DimInactiveConfig::dimPanels();
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dim_desktop = DimInactiveConfig::dimDesktop();
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dim_keepabove = DimInactiveConfig::dimKeepAbove();
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dim_by_group = DimInactiveConfig::dimByGroup();
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dim_strength = DimInactiveConfig::strength();
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effects->addRepaintFull();
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}
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void DimInactiveEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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double oldValue = timeline.currentValue();
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if (effects->activeFullScreenEffect())
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timeline.setCurrentTime(timeline.currentTime() - time);
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else
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timeline.setCurrentTime(timeline.currentTime() + time);
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if (oldValue != timeline.currentValue())
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effects->addRepaintFull();
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if (previousActive) {
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// We are fading out the previous window
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previousActive->addRepaintFull();
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previousActiveTimeline.setCurrentTime(previousActiveTimeline.currentTime() + time);
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}
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effects->prePaintScreen(data, time);
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}
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void DimInactiveEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (dimWindow(w) || w == previousActive) {
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double previous = 1.0;
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if (w == previousActive)
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previous = previousActiveTimeline.currentValue();
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if (previousActiveTimeline.currentValue() == 1.0)
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previousActive = NULL;
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data.multiplyBrightness((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
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data.multiplySaturation((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
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}
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effects->paintWindow(w, mask, region, data);
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}
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bool DimInactiveEffect::dimWindow(const EffectWindow* w) const
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{
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if (effects->activeWindow() == w)
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return false; // never dim active window
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if (active && dim_by_group && active->group() == w->group())
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return false; // don't dim in active group if configured so
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if (w->isDock() && !dim_panels)
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return false; // don't dim panels if configured so
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if (w->isDesktop() && !dim_desktop)
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return false; // don't dim the desktop if configured so
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if (w->keepAbove() && !dim_keepabove)
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return false; // don't dim keep-above windows if configured so
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if (!w->isNormalWindow() && !w->isDialog() && !w->isDock() && !w->isDesktop())
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return false; // don't dim more special window types
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// don't dim unmanaged windows, grouping doesn't work for them and maybe dimming
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// them doesn't make sense in general (they should be short-lived anyway)
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if (!w->isManaged())
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return false;
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return true; // dim the rest
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}
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void DimInactiveEffect::slotWindowDeleted(EffectWindow* w)
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{
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if (w == previousActive)
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previousActive = NULL;
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}
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void DimInactiveEffect::slotWindowActivated(EffectWindow* w)
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{
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if (active != NULL) {
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previousActive = active;
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previousActiveTimeline.setCurrentTime(0);
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if (!dimWindow(previousActive))
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previousActive = NULL;
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if (dim_by_group) {
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if ((w == NULL || w->group() != active->group()) && active->group() != NULL) {
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// repaint windows that are no longer in the active group
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foreach (EffectWindow * tmp, active->group()->members())
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tmp->addRepaintFull();
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}
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} else
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active->addRepaintFull();
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}
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active = w;
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if (active != NULL) {
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if (dim_by_group) {
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if (active->group() != NULL) {
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// repaint newly active windows
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foreach (EffectWindow * tmp, active->group()->members())
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tmp->addRepaintFull();
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}
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} else
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active->addRepaintFull();
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}
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}
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} // namespace
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