kwin/effects/diminactive/diminactive.cpp
Martin Gräßlin 2132b1e0c8 [effects] Use arg="true" in the kcfg files
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.

Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3571
2017-04-15 10:03:34 +02:00

142 lines
5.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "diminactive.h"
// KConfigSkeleton
#include "diminactiveconfig.h"
#include <kconfiggroup.h>
namespace KWin
{
DimInactiveEffect::DimInactiveEffect()
{
initConfig<DimInactiveConfig>();
reconfigure(ReconfigureAll);
timeline.setDuration(animationTime(250));
previousActiveTimeline.setDuration(animationTime(250));
active = effects->activeWindow();
previousActive = NULL;
connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
}
void DimInactiveEffect::reconfigure(ReconfigureFlags)
{
DimInactiveConfig::self()->read();
dim_panels = DimInactiveConfig::dimPanels();
dim_desktop = DimInactiveConfig::dimDesktop();
dim_keepabove = DimInactiveConfig::dimKeepAbove();
dim_by_group = DimInactiveConfig::dimByGroup();
dim_strength = DimInactiveConfig::strength();
effects->addRepaintFull();
}
void DimInactiveEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
double oldValue = timeline.currentValue();
if (effects->activeFullScreenEffect())
timeline.setCurrentTime(timeline.currentTime() - time);
else
timeline.setCurrentTime(timeline.currentTime() + time);
if (oldValue != timeline.currentValue())
effects->addRepaintFull();
if (previousActive) {
// We are fading out the previous window
previousActive->addRepaintFull();
previousActiveTimeline.setCurrentTime(previousActiveTimeline.currentTime() + time);
}
effects->prePaintScreen(data, time);
}
void DimInactiveEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (dimWindow(w) || w == previousActive) {
double previous = 1.0;
if (w == previousActive)
previous = previousActiveTimeline.currentValue();
if (previousActiveTimeline.currentValue() == 1.0)
previousActive = NULL;
data.multiplyBrightness((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
data.multiplySaturation((1.0 - (dim_strength / 100.0) * timeline.currentValue() * previous));
}
effects->paintWindow(w, mask, region, data);
}
bool DimInactiveEffect::dimWindow(const EffectWindow* w) const
{
if (effects->activeWindow() == w)
return false; // never dim active window
if (active && dim_by_group && active->group() == w->group())
return false; // don't dim in active group if configured so
if (w->isDock() && !dim_panels)
return false; // don't dim panels if configured so
if (w->isDesktop() && !dim_desktop)
return false; // don't dim the desktop if configured so
if (w->keepAbove() && !dim_keepabove)
return false; // don't dim keep-above windows if configured so
if (!w->isNormalWindow() && !w->isDialog() && !w->isDock() && !w->isDesktop())
return false; // don't dim more special window types
// don't dim unmanaged windows, grouping doesn't work for them and maybe dimming
// them doesn't make sense in general (they should be short-lived anyway)
if (!w->isManaged())
return false;
return true; // dim the rest
}
void DimInactiveEffect::slotWindowDeleted(EffectWindow* w)
{
if (w == previousActive)
previousActive = NULL;
}
void DimInactiveEffect::slotWindowActivated(EffectWindow* w)
{
if (active != NULL) {
previousActive = active;
previousActiveTimeline.setCurrentTime(0);
if (!dimWindow(previousActive))
previousActive = NULL;
if (dim_by_group) {
if ((w == NULL || w->group() != active->group()) && active->group() != NULL) {
// repaint windows that are no longer in the active group
foreach (EffectWindow * tmp, active->group()->members())
tmp->addRepaintFull();
}
} else
active->addRepaintFull();
}
active = w;
if (active != NULL) {
if (dim_by_group) {
if (active->group() != NULL) {
// repaint newly active windows
foreach (EffectWindow * tmp, active->group()->members())
tmp->addRepaintFull();
}
} else
active->addRepaintFull();
}
}
} // namespace