kwin/effects/dialogparent/dialogparent.h
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

64 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_DIALOGPARENT_H
#define KWIN_DIALOGPARENT_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
/**
* An effect which changes saturation and brighness of windows which have
* active modal dialogs.
* This should make the dialog seem more important and emphasize that the
* window is inactive until the dialog is closed.
**/
class DialogParentEffect
: public Effect
{
Q_OBJECT
public:
DialogParentEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual bool isActive() const;
public Q_SLOTS:
void slotWindowClosed(EffectWindow *c);
void slotWindowActivated(EffectWindow *c);
protected:
bool hasModalWindow(EffectWindow* t);
private:
// The progress of the fading.
QMap<EffectWindow*, float> effectStrength;
float changeTime;
};
} // namespace
#endif