f213b7da70
The KWin::TimeLine class was only a small wrapper around QTimeLine without adding anything to QTimeLine what is not present in QTimeLine. The initial idea was to make it possible to provide more curve shapes. This is now obsoleted by Qt shipping more useful curves with QTimeLine. So let's clean up a little bit and use QTimeLine directly instead of the small wrapper. All effects are adjusted to use QTimeLine directly.
215 lines
7.9 KiB
C++
215 lines
7.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "translucency.h"
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#include <kconfiggroup.h>
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namespace KWin
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{
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KWIN_EFFECT(translucency, TranslucencyEffect)
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TranslucencyEffect::TranslucencyEffect()
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: fadeout(NULL)
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, current(NULL)
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, previous(NULL)
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{
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reconfigure(ReconfigureAll);
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active = effects->activeWindow();
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connect(effects, SIGNAL(windowActivated(EffectWindow*)), this, SLOT(slotWindowActivated(EffectWindow*)));
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connect(effects, SIGNAL(windowStartUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartStopUserMovedResized(EffectWindow*)));
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connect(effects, SIGNAL(windowFinishUserMovedResized(EffectWindow*)), this, SLOT(slotWindowStartStopUserMovedResized(EffectWindow*)));
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}
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void TranslucencyEffect::reconfigure(ReconfigureFlags)
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{
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KConfigGroup conf = effects->effectConfig("Translucency");
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decoration = conf.readEntry("Decoration", 1.0);
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moveresize = conf.readEntry("MoveResize", 0.8);
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dialogs = conf.readEntry("Dialogs", 1.0);
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inactive = conf.readEntry("Inactive", 1.0);
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comboboxpopups = conf.readEntry("ComboboxPopups", 1.0);
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menus = conf.readEntry("Menus", 1.0);
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individualmenuconfig = conf.readEntry("IndividualMenuConfig", false);
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if (individualmenuconfig) {
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dropdownmenus = conf.readEntry("DropdownMenus", 1.0);
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popupmenus = conf.readEntry("PopupMenus", 1.0);
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tornoffmenus = conf.readEntry("TornOffMenus", 1.0);
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} else {
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dropdownmenus = menus;
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popupmenus = menus;
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tornoffmenus = menus;
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}
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moveresize_timeline.setCurveShape(QTimeLine::EaseInOutCurve);
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moveresize_timeline.setDuration(animationTime(conf, "Duration", 800));
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activeinactive_timeline.setCurveShape(QTimeLine::EaseInOutCurve);
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activeinactive_timeline.setDuration(animationTime(conf, "Duration", 800));
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// Repaint the screen just in case the user changed the inactive opacity
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effects->addRepaintFull();
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}
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void TranslucencyEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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moveresize_timeline.setCurrentTime(moveresize_timeline.currentTime() + time);
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activeinactive_timeline.setCurrentTime(activeinactive_timeline.currentTime() + time);
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if (decoration != 1.0 && w->hasDecoration()) {
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data.mask |= PAINT_WINDOW_TRANSLUCENT;
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// don't clear PAINT_WINDOW_OPAQUE, contents are not affected
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data.clip &= w->contentsRect().translated(w->pos()); // decoration cannot clip
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}
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if (inactive != 1.0 && isInactive(w))
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data.setTranslucent();
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if ((moveresize != 1.0 && (w->isUserMove() || w->isUserResize()))
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|| (dialogs != 1.0 && w->isDialog())) {
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data.setTranslucent();
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}
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if ((dropdownmenus != 1.0 && w->isDropdownMenu())
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|| (popupmenus != 1.0 && w->isPopupMenu())
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|| (tornoffmenus != 1.0 && w->isMenu())
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|| (comboboxpopups != 1.0 && w->isComboBox())) {
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data.setTranslucent();
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}
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effects->prePaintWindow(w, data, time);
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}
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void TranslucencyEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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// We keep track of the windows that was last active so we know
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// which one to fade out and which ones to paint as fully inactive
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if (w == active && w != current) {
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previous = current;
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current = w;
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}
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if (w->isDesktop() || w->isDock()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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// Handling active and inactive windows
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if (inactive != 1.0 && isInactive(w)) {
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data.opacity *= inactive;
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if (w == previous) {
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data.opacity *= (inactive + ((1.0 - inactive) * (1.0 - activeinactive_timeline.currentValue())));
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if (activeinactive_timeline.currentValue() < 1.0)
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w->addRepaintFull();
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}
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} else {
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// Fading in
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if (!isInactive(w) && !w->isDesktop()) {
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data.opacity *= (inactive + ((1.0 - inactive) * activeinactive_timeline.currentValue()));
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if (activeinactive_timeline.currentValue() < 1.0)
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w->addRepaintFull();
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}
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// decoration and dialogs
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if (decoration != 1.0 && w->hasDecoration())
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data.decoration_opacity *= decoration;
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if (dialogs != 1.0 && w->isDialog())
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data.opacity *= dialogs;
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// Handling moving and resizing
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if (moveresize != 1.0 && !w->isDesktop() && !w->isDock()) {
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double progress = moveresize_timeline.currentValue();
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if (w->isUserMove() || w->isUserResize()) {
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// Fading to translucent
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data.opacity *= (moveresize + ((1.0 - moveresize) * (1.0 - progress)));
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if (progress < 1.0 && progress > 0.0) {
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w->addRepaintFull();
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if (fadeout != w)
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fadeout = w;
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}
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} else {
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// Fading back to more opaque
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if (w == fadeout && !w->isUserMove() && !w->isUserResize()) {
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data.opacity *= (moveresize + ((1.0 - moveresize) * (progress)));
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if (progress == 1.0 || progress == 0.0)
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fadeout = NULL;
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else
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w->addRepaintFull();
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}
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}
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}
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// Menus and combos
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if (dropdownmenus != 1.0 && w->isDropdownMenu())
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data.opacity *= dropdownmenus;
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if (popupmenus != 1.0 && w->isPopupMenu())
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data.opacity *= popupmenus;
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if (tornoffmenus != 1.0 && w->isMenu())
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data.opacity *= tornoffmenus;
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if (comboboxpopups != 1.0 && w->isComboBox())
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data.opacity *= comboboxpopups;
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}
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effects->paintWindow(w, mask, region, data);
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}
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bool TranslucencyEffect::isInactive(const EffectWindow* w) const
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{
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if (active == w || w->isDock() || !w->isManaged())
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return false;
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if (NULL != active && NULL != active->group())
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if (active->group() == w->group())
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return false;
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if (!w->isNormalWindow() && !w->isDialog() && !w->isDock())
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return false;
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return true;
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}
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void TranslucencyEffect::slotWindowStartStopUserMovedResized(EffectWindow* w)
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{
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if (moveresize != 1.0) {
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moveresize_timeline.setCurrentTime(0);
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w->addRepaintFull();
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}
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}
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void TranslucencyEffect::slotWindowActivated(EffectWindow* w)
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{
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if (inactive != 1.0) {
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activeinactive_timeline.setCurrentTime(0);
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if (NULL != active && active != w) {
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if ((NULL == w || w->group() != active->group()) &&
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NULL != active->group()) {
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// Active group has changed. so repaint old group
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foreach (EffectWindow * tmp, active->group()->members())
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tmp->addRepaintFull();
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} else
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active->addRepaintFull();
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}
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if (NULL != w) {
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if (NULL != w->group()) {
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// Repaint windows in new group
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foreach (EffectWindow * tmp, w->group()->members())
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tmp->addRepaintFull();
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} else
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w->addRepaintFull();
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}
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}
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active = w;
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}
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} // namespace
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