kwin/effects/cubeslide/cubeslide.h
2020-08-07 19:57:56 +00:00

105 lines
2.9 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2009 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_CUBESLIDE_H
#define KWIN_CUBESLIDE_H
#include <kwineffects.h>
#include <kwinglutils.h>
#include <QQueue>
#include <QSet>
#include <QTimeLine>
namespace KWin
{
class CubeSlideEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int rotationDuration READ configuredRotationDuration)
Q_PROPERTY(bool dontSlidePanels READ isDontSlidePanels)
Q_PROPERTY(bool dontSlideStickyWindows READ isDontSlideStickyWindows)
Q_PROPERTY(bool usePagerLayout READ isUsePagerLayout)
Q_PROPERTY(bool useWindowMoving READ isUseWindowMoving)
public:
CubeSlideEffect();
~CubeSlideEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
bool isActive() const override;
int requestedEffectChainPosition() const override {
return 50;
}
static bool supported();
// for properties
int configuredRotationDuration() const {
return rotationDuration;
}
bool isDontSlidePanels() const {
return dontSlidePanels;
}
bool isDontSlideStickyWindows() const {
return dontSlideStickyWindows;
}
bool isUsePagerLayout() const {
return usePagerLayout;
}
bool isUseWindowMoving() const {
return useWindowMoving;
}
private Q_SLOTS:
void slotWindowAdded(EffectWindow* w);
void slotWindowDeleted(EffectWindow* w);
void slotDesktopChanged(int old, int current, EffectWindow* w);
void slotWindowStepUserMovedResized(KWin::EffectWindow *w);
void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
void slotNumberDesktopsChanged();
private:
enum RotationDirection {
Left,
Right,
Upwards,
Downwards
};
void paintSlideCube(int mask, QRegion region, ScreenPaintData& data);
void windowMovingChanged(float progress, RotationDirection direction);
bool shouldAnimate(const EffectWindow* w) const;
void startAnimation();
bool cube_painting;
int front_desktop;
int painting_desktop;
int other_desktop;
bool firstDesktop;
bool stickyPainting;
QSet<EffectWindow*> staticWindows;
QTimeLine timeLine;
QQueue<RotationDirection> slideRotations;
bool dontSlidePanels;
bool dontSlideStickyWindows;
bool usePagerLayout;
int rotationDuration;
bool useWindowMoving;
bool windowMoving;
bool desktopChangedWhileMoving;
double progressRestriction;
};
}
#endif