Crossfade is now hanlded by regular scene painting, only by offscreen effects. There is no need for scene code to have awareness and use a more expensive shader. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
scene_opengl.cpp | ||
scene_opengl.h |
Crossfade is now hanlded by regular scene painting, only by offscreen effects. There is no need for scene code to have awareness and use a more expensive shader. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
scene_opengl.cpp | ||
scene_opengl.h |