kwin/effects/showpaint/showpaint.cpp
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00

129 lines
3.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "showpaint.h"
#include <kwinconfig.h>
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <xcb/render.h>
#endif
#include <math.h>
#include <qcolor.h>
#include <QPainter>
namespace KWin
{
static QColor colors[] = { Qt::red, Qt::green, Qt::blue, Qt::cyan, Qt::magenta,
Qt::yellow, Qt::gray
};
ShowPaintEffect::ShowPaintEffect()
: color_index(0)
{
}
ShowPaintEffect::~ShowPaintEffect()
{
}
void ShowPaintEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
painted = QRegion();
effects->paintScreen(mask, region, data);
if (effects->isOpenGLCompositing())
paintGL();
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (effects->compositingType() == XRenderCompositing)
paintXrender();
#endif
if (effects->compositingType() == QPainterCompositing) {
paintQPainter();
}
if (++color_index == sizeof(colors) / sizeof(colors[ 0 ]))
color_index = 0;
}
void ShowPaintEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
painted |= region;
effects->paintWindow(w, mask, region, data);
}
void ShowPaintEffect::paintGL()
{
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
ShaderBinder binder(ShaderManager::ColorShader);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
QColor color = colors[ color_index ];
color.setAlphaF(0.2);
vbo->setColor(color);
QVector<float> verts;
verts.reserve(painted.rects().count() * 12);
foreach (const QRect & r, painted.rects()) {
verts << r.x() + r.width() << r.y();
verts << r.x() << r.y();
verts << r.x() << r.y() + r.height();
verts << r.x() << r.y() + r.height();
verts << r.x() + r.width() << r.y() + r.height();
verts << r.x() + r.width() << r.y();
}
vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
vbo->render(GL_TRIANGLES);
glDisable(GL_BLEND);
}
void ShowPaintEffect::paintXrender()
{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
xcb_render_color_t col;
float alpha = 0.2;
const QColor& color = colors[ color_index ];
col.alpha = int(alpha * 0xffff);
col.red = int(alpha * 0xffff * color.red() / 255);
col.green = int(alpha * 0xffff * color.green() / 255);
col.blue = int(alpha * 0xffff * color.blue() / 255);
QVector<xcb_rectangle_t> rects;
foreach (const QRect & r, painted.rects()) {
xcb_rectangle_t rect = {int16_t(r.x()), int16_t(r.y()), uint16_t(r.width()), uint16_t(r.height())};
rects << rect;
}
xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(), col, rects.count(), rects.constData());
#endif
}
void ShowPaintEffect::paintQPainter()
{
QColor color = colors[ color_index ];
color.setAlphaF(0.2);
foreach (const QRect & r, painted.rects()) {
effects->scenePainter()->fillRect(r, color);
}
}
} // namespace