kwin/lib/kwinshadereffect.h
Luboš Luňák 4fc3d50790 Properly #ifdef OpenGL-only and XRender-only stuff.
svn path=/trunk/KDE/kdebase/workspace/; revision=817585
2008-06-06 11:07:15 +00:00

74 lines
1.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006-2007 Rivo Laks <rivolaks@hot.ee>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SHADEREFFECT_H
#define KWIN_SHADEREFFECT_H
#include <kwineffects.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
/** @addtogroup kwineffects */
/** @{ */
namespace KWin
{
class GLTexture;
class GLRenderTarget;
class GLShader;
class KWIN_EXPORT ShaderEffect : public Effect
{
public:
ShaderEffect(const QString& shadername);
virtual ~ShaderEffect();
virtual void prePaintScreen( ScreenPrePaintData& data, int time );
virtual void postPaintScreen();
static bool supported();
protected:
bool isEnabled() const;
void setEnabled(bool enabled);
GLShader* shader() const;
bool loadData(const QString& shadername);
private:
GLTexture* mTexture;
GLRenderTarget* mRenderTarget;
GLShader* mShader;
bool mValid;
double mTime;
bool mEnabled;
};
} // namespace
/** @} */
#endif
#endif