kwin/src/plugins/platforms/drm/scene_qpainter_drm_backend.cpp
Vlad Zahorodnii 2fe102768a Remove QPainterBackend::needsFullRepaint()
A better alternative is to return the damage region in the beginFrame()
function. This way, the render backend can force full screen repaints or
indicate what parts of the buffer needs to be repainted (for buffer age)
2021-07-24 14:54:17 +03:00

88 lines
2.5 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "scene_qpainter_drm_backend.h"
#include "drm_backend.h"
#include "drm_output.h"
#include "drm_gpu.h"
#include "renderloop_p.h"
namespace KWin
{
DrmQPainterBackend::DrmQPainterBackend(DrmBackend *backend, DrmGpu *gpu)
: QPainterBackend()
, m_backend(backend)
, m_gpu(gpu)
{
const auto outputs = m_backend->drmOutputs();
for (auto output: outputs) {
initOutput(output);
}
connect(m_gpu, &DrmGpu::outputEnabled, this, &DrmQPainterBackend::initOutput);
connect(m_gpu, &DrmGpu::outputDisabled, this,
[this] (DrmOutput *o) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[o] (const Output &output) {
return output.output == o;
}
);
if (it == m_outputs.end()) {
return;
}
m_outputs.erase(it);
}
);
}
void DrmQPainterBackend::initOutput(DrmOutput *output)
{
Output o;
o.swapchain = QSharedPointer<DumbSwapchain>::create(m_gpu, output->pixelSize());
o.output = output;
m_outputs << o;
connect(output, &DrmOutput::modeChanged, this,
[output, this] {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const auto &o) {
return o.output == output;
}
);
if (it == m_outputs.end()) {
return;
}
it->swapchain = QSharedPointer<DumbSwapchain>::create(m_gpu, output->pixelSize());
}
);
}
QImage *DrmQPainterBackend::bufferForScreen(int screenId)
{
return m_outputs[screenId].swapchain->currentBuffer()->image();
}
QRegion DrmQPainterBackend::beginFrame(int screenId)
{
m_outputs[screenId].swapchain->acquireBuffer();
return m_outputs[screenId].output->geometry();
}
void DrmQPainterBackend::endFrame(int screenId, const QRegion &damage)
{
Q_UNUSED(damage)
const Output &rendererOutput = m_outputs[screenId];
DrmOutput *drmOutput = rendererOutput.output;
if (!drmOutput->present(rendererOutput.swapchain->currentBuffer(), drmOutput->geometry())) {
RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(drmOutput->renderLoop());
renderLoopPrivate->notifyFrameFailed();
}
}
}