76f17e6de1
* Models and Delegates for Clients and Desktops * Horizontal, vertical and tabular layout * Layout of one item can be configured by an XML definition * A desktop item can include a client list * An optional second list view showing only the selected item * A new KCM "kwintabbox" * An alternative TabBox with independent settings and keybindings * Optional Highlight Windows effect integration * List scrolls instead of removing items * Scroll wheel support * Cursor key support * Middle click on item closes window BUG: 195745 BUG: 197187 BUG: 201103 FEATURE: 118184 FEATURE: 156723 FEATURE: 177441 FEATURE: 182897 FEATURE: 193882 GUI: svn path=/trunk/KDE/kdebase/workspace/; revision=1022861
124 lines
4 KiB
C++
124 lines
4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_FLIPSWITCH_H
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#define KWIN_FLIPSWITCH_H
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#include <kwineffects.h>
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#include <KShortcut>
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#include <QQueue>
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class KShortcut;
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namespace KWin
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{
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class FlipSwitchEffect
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: public QObject, public Effect
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{
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Q_OBJECT
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public:
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FlipSwitchEffect();
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~FlipSwitchEffect();
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virtual void reconfigure( ReconfigureFlags );
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void tabBoxAdded( int mode );
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virtual void tabBoxClosed();
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virtual void tabBoxUpdated();
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virtual void windowAdded( EffectWindow* w );
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virtual void windowClosed( EffectWindow* w );
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virtual bool borderActivated( ElectricBorder border );
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virtual void grabbedKeyboardEvent( QKeyEvent* e );
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static bool supported();
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private Q_SLOTS:
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void toggleActiveCurrent();
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void toggleActiveAllDesktops();
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void globalShortcutChangedCurrent( QKeySequence shortcut );
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void globalShortcutChangedAll( QKeySequence shortcut );
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private:
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class ItemInfo;
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enum SwitchingDirection
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{
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DirectionForward,
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DirectionBackward
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};
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enum FlipSwitchMode
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{
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TabboxMode,
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CurrentDesktopMode,
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AllDesktopsMode
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};
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void setActive( bool activate, FlipSwitchMode mode );
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bool isSelectableWindow( EffectWindow *w ) const;
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void scheduleAnimation( const SwitchingDirection& direction, int distance = 1 );
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void adjustWindowMultiScreen( const EffectWindow *w, WindowPaintData& data );
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QQueue< SwitchingDirection> m_scheduledDirections;
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EffectWindow* m_selectedWindow;
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TimeLine m_timeLine;
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TimeLine m_startStopTimeLine;
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TimeLine::CurveShape m_currentAnimationShape;
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QRect m_screenArea;
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int m_activeScreen;
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bool m_active;
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bool m_start;
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bool m_stop;
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bool m_animation;
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bool m_hasKeyboardGrab;
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Window m_input;
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FlipSwitchMode m_mode;
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EffectFrame m_captionFrame;
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QFont m_captionFont;
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EffectWindowList m_flipOrderedWindows;
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QHash< const EffectWindow*, ItemInfo* > m_windows;
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// options
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QList<ElectricBorder> m_borderActivate;
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QList<ElectricBorder> m_borderActivateAll;
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bool m_tabbox;
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bool m_tabboxAlternative;
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float m_angle;
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float m_xPosition;
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float m_yPosition;
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bool m_windowTitle;
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// Shortcuts
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KShortcut m_shortcutCurrent;
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KShortcut m_shortcutAll;
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};
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class FlipSwitchEffect::ItemInfo
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{
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public:
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ItemInfo();
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~ItemInfo();
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bool deleted;
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double opacity;
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double brightness;
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double saturation;
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};
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} // namespace
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#endif
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