kwin/effects/flipswitch/flipswitch_config.cpp
Martin Gräßlin abe5c4ff04 Complete rewrite of flip switch.
* no more usage of OpenGL directly. Only highlevel API (except multiscreen :-()
 * better animations by adjusting the TimeLine's curve shape
 * new configuration options for window positions
 * Usage without tabbox (also supporting electric border)
 * Effect Frame showing the window title
 * many more things I have forgotten to mention
BUG: 187761

svn path=/trunk/KDE/kdebase/workspace/; revision=1000437
2009-07-21 10:18:48 +00:00

126 lines
4.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "flipswitch_config.h"
#include <kwineffects.h>
#include <kconfiggroup.h>
#include <KAction>
#include <KActionCollection>
#include <QVBoxLayout>
namespace KWin
{
KWIN_EFFECT_CONFIG_FACTORY
FlipSwitchEffectConfigForm::FlipSwitchEffectConfigForm(QWidget* parent) : QWidget(parent)
{
setupUi(this);
}
FlipSwitchEffectConfig::FlipSwitchEffectConfig(QWidget* parent, const QVariantList& args) :
KCModule(EffectFactory::componentData(), parent, args)
{
m_ui = new FlipSwitchEffectConfigForm(this);
QVBoxLayout* layout = new QVBoxLayout(this);
layout->addWidget(m_ui);
// Shortcut config. The shortcut belongs to the component "kwin"!
m_actionCollection = new KActionCollection( this, KComponentData("kwin") );
KAction* a = ( KAction* )m_actionCollection->addAction( "FlipSwitchCurrent" );
a->setText( i18n( "Toggle Flip Switch (Current desktop)" ));
a->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
KAction* b = ( KAction* )m_actionCollection->addAction( "FlipSwitchAll" );
b->setText( i18n( "Toggle Flip Switch (All desktops)" ));
b->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
m_actionCollection->setConfigGroup( "FlipSwitch" );
m_actionCollection->setConfigGlobal( true );
m_ui->shortcutEditor->addCollection( m_actionCollection );
connect(m_ui->durationSpin, SIGNAL(valueChanged(int)), SLOT(changed()));
connect(m_ui->angleSpin, SIGNAL(valueChanged(int)), SLOT(changed()));
connect(m_ui->horizontalSlider, SIGNAL(valueChanged(int)), SLOT(changed()));
connect(m_ui->verticalSlider, SIGNAL(valueChanged(int)), SLOT(changed()));
connect(m_ui->windowTitleBox, SIGNAL(stateChanged(int)), SLOT(changed()));
connect( m_ui->shortcutEditor, SIGNAL( keyChange() ), this, SLOT( changed() ));
load();
}
FlipSwitchEffectConfig::~FlipSwitchEffectConfig()
{
}
void FlipSwitchEffectConfig::load()
{
KCModule::load();
KConfigGroup conf = EffectsHandler::effectConfig( "FlipSwitch" );
m_ui->durationSpin->setValue( conf.readEntry( "Duration", 0 ));
m_ui->angleSpin->setValue( conf.readEntry( "Angle", 30 ));
m_ui->horizontalSlider->setValue( conf.readEntry( "XPosition", 33 ));
// slider bottom is 0, effect bottom is 100
m_ui->verticalSlider->setValue( 100 - conf.readEntry( "YPosition", 100 ));
m_ui->windowTitleBox->setChecked( conf.readEntry( "WindowTitle", true ));
emit changed(false);
}
void FlipSwitchEffectConfig::save()
{
KConfigGroup conf = EffectsHandler::effectConfig( "FlipSwitch" );
conf.writeEntry( "Duration", m_ui->durationSpin->value() );
conf.writeEntry( "Angle", m_ui->angleSpin->value() );
conf.writeEntry( "XPosition", m_ui->horizontalSlider->value() );
// slider bottom is 0, effect bottom is 100
conf.writeEntry( "YPosition", 100 - m_ui->verticalSlider->value() );
conf.writeEntry( "WindowTitle", m_ui->windowTitleBox->isChecked() );
m_ui->shortcutEditor->save();
conf.sync();
emit changed(false);
EffectsHandler::sendReloadMessage( "flipswitch" );
}
void FlipSwitchEffectConfig::defaults()
{
m_ui->durationSpin->setValue( 0 );
m_ui->angleSpin->setValue( 30 );
m_ui->horizontalSlider->setValue( 33 );
// slider bottom is 0, effect bottom is 100
m_ui->verticalSlider->setValue( 0 );
m_ui->windowTitleBox->setChecked( true );
m_ui->shortcutEditor->allDefault();
emit changed(true);
}
} // namespace
#include "flipswitch_config.moc"