abe5c4ff04
* no more usage of OpenGL directly. Only highlevel API (except multiscreen :-() * better animations by adjusting the TimeLine's curve shape * new configuration options for window positions * Usage without tabbox (also supporting electric border) * Effect Frame showing the window title * many more things I have forgotten to mention BUG: 187761 svn path=/trunk/KDE/kdebase/workspace/; revision=1000437
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "flipswitch_config.h"
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#include <kwineffects.h>
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#include <kconfiggroup.h>
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#include <KAction>
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#include <KActionCollection>
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#include <QVBoxLayout>
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namespace KWin
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{
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KWIN_EFFECT_CONFIG_FACTORY
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FlipSwitchEffectConfigForm::FlipSwitchEffectConfigForm(QWidget* parent) : QWidget(parent)
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{
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setupUi(this);
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}
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FlipSwitchEffectConfig::FlipSwitchEffectConfig(QWidget* parent, const QVariantList& args) :
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KCModule(EffectFactory::componentData(), parent, args)
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{
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m_ui = new FlipSwitchEffectConfigForm(this);
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QVBoxLayout* layout = new QVBoxLayout(this);
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layout->addWidget(m_ui);
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// Shortcut config. The shortcut belongs to the component "kwin"!
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m_actionCollection = new KActionCollection( this, KComponentData("kwin") );
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KAction* a = ( KAction* )m_actionCollection->addAction( "FlipSwitchCurrent" );
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a->setText( i18n( "Toggle Flip Switch (Current desktop)" ));
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a->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
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KAction* b = ( KAction* )m_actionCollection->addAction( "FlipSwitchAll" );
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b->setText( i18n( "Toggle Flip Switch (All desktops)" ));
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b->setGlobalShortcut( KShortcut(), KAction::ActiveShortcut );
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m_actionCollection->setConfigGroup( "FlipSwitch" );
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m_actionCollection->setConfigGlobal( true );
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m_ui->shortcutEditor->addCollection( m_actionCollection );
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connect(m_ui->durationSpin, SIGNAL(valueChanged(int)), SLOT(changed()));
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connect(m_ui->angleSpin, SIGNAL(valueChanged(int)), SLOT(changed()));
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connect(m_ui->horizontalSlider, SIGNAL(valueChanged(int)), SLOT(changed()));
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connect(m_ui->verticalSlider, SIGNAL(valueChanged(int)), SLOT(changed()));
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connect(m_ui->windowTitleBox, SIGNAL(stateChanged(int)), SLOT(changed()));
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connect( m_ui->shortcutEditor, SIGNAL( keyChange() ), this, SLOT( changed() ));
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load();
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}
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FlipSwitchEffectConfig::~FlipSwitchEffectConfig()
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{
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}
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void FlipSwitchEffectConfig::load()
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{
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KCModule::load();
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KConfigGroup conf = EffectsHandler::effectConfig( "FlipSwitch" );
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m_ui->durationSpin->setValue( conf.readEntry( "Duration", 0 ));
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m_ui->angleSpin->setValue( conf.readEntry( "Angle", 30 ));
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m_ui->horizontalSlider->setValue( conf.readEntry( "XPosition", 33 ));
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// slider bottom is 0, effect bottom is 100
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m_ui->verticalSlider->setValue( 100 - conf.readEntry( "YPosition", 100 ));
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m_ui->windowTitleBox->setChecked( conf.readEntry( "WindowTitle", true ));
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emit changed(false);
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}
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void FlipSwitchEffectConfig::save()
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{
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KConfigGroup conf = EffectsHandler::effectConfig( "FlipSwitch" );
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conf.writeEntry( "Duration", m_ui->durationSpin->value() );
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conf.writeEntry( "Angle", m_ui->angleSpin->value() );
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conf.writeEntry( "XPosition", m_ui->horizontalSlider->value() );
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// slider bottom is 0, effect bottom is 100
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conf.writeEntry( "YPosition", 100 - m_ui->verticalSlider->value() );
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conf.writeEntry( "WindowTitle", m_ui->windowTitleBox->isChecked() );
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m_ui->shortcutEditor->save();
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conf.sync();
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emit changed(false);
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EffectsHandler::sendReloadMessage( "flipswitch" );
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}
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void FlipSwitchEffectConfig::defaults()
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{
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m_ui->durationSpin->setValue( 0 );
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m_ui->angleSpin->setValue( 30 );
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m_ui->horizontalSlider->setValue( 33 );
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// slider bottom is 0, effect bottom is 100
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m_ui->verticalSlider->setValue( 0 );
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m_ui->windowTitleBox->setChecked( true );
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m_ui->shortcutEditor->allDefault();
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emit changed(true);
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}
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} // namespace
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#include "flipswitch_config.moc"
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