806 lines
30 KiB
Text
806 lines
30 KiB
Text
# translation of kcmkwincompositing.po to Korean.
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# Copyright (C) 2007 This_file_is_part_of_KDE
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# This file is distributed under the same license as the kdebase package.
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# Shinjo Park <kde@peremen.name>, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2020, 2021, 2023.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: kcmkwincompositing\n"
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"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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"POT-Creation-Date: 2023-11-09 01:39+0000\n"
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"PO-Revision-Date: 2023-07-23 21:15+0200\n"
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"Last-Translator: Shinjo Park <kde@peremen.name>\n"
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"Language-Team: Korean <kde-kr@kde.org>\n"
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"Language: ko\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Lokalize 22.12.3\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
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#: compositing.ui:31
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#, kde-format
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msgid ""
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"OpenGL compositing (the default) has crashed KWin in the past.\n"
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"This was most likely due to a driver bug.\n"
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"If you think that you have meanwhile upgraded to a stable driver,\n"
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"you can reset this protection but be aware that this might result in an "
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"immediate crash!"
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msgstr ""
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"예전에 KWin을 실행시켰을 때 OpenGL 컴포지팅(기본값)이 충돌했습니다.\n"
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"드라이버 버그 때문에 문제가 발생했을 수도 있습니다.\n"
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"만약 안정적인 드라이버로 업그레이드했다면 이 보호 장치를 해제할 수도 있으나\n"
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"시스템이 언제든지 충돌할 수도 있습니다!"
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#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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#: compositing.ui:44
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#, kde-format
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msgid ""
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"Keeping the window thumbnail always interferes with the minimized state of "
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"windows. This can result in windows not suspending their work when minimized."
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msgstr ""
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"창 섬네일을 항상 그리도록 설정하면 창의 최소화 상태에 영향을 줍니다. 창을 최"
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"소화해도 진행 중인 작업이 계속될 수도 있습니다."
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#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, kde-format
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msgid "Compositing:"
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msgstr "컴포지팅:"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, kde-format
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msgid "Enable on startup"
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msgstr "시작할 때 활성화"
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#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:72
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#, kde-format
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msgid ""
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"Applications can set a hint to block compositing when the window is open.\n"
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" This brings performance improvements for e.g. games.\n"
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" The setting can be overruled by window-specific rules."
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msgstr ""
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"앱의 창이 열려 있을 때 컴포지팅을 중단하는 신호를 보낼 수 있습니다.\n"
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"게임과 같은 일부 환경에서 성능을 향상시킬 수 있습니다.\n"
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"창 지정 설정에서 이 설정을 덮어쓸 수 있습니다."
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
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msgid "Allow applications to block compositing"
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msgstr "앱에서 컴포지팅 차단 허용"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, kde-format
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msgid "Animation speed:"
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msgstr "애니메이션 속도:"
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#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, kde-format
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msgid "Very slow"
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msgstr "매우 느리게"
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#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
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msgid "Instant"
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msgstr "즉시"
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#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, kde-format
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msgid "Keep window thumbnails:"
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msgstr "창 섬네일 계속 그리기:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, kde-format
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msgid "Never"
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msgstr "하지 않음"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, kde-format
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msgid "Only for Shown Windows"
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msgstr "보이는 창만"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
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msgid "Always"
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msgstr "항상"
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#: main.cpp:78
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#, kde-format
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msgid "Re-enable OpenGL detection"
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msgstr "OpenGL 감지 다시 활성화"
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#~ msgid "Latency:"
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#~ msgstr "지연 시간:"
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#~ msgid "Force lowest latency (may cause dropped frames)"
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#~ msgstr "최소 지연 시간 강제(프레임 드롭이 발생할 수도 있음)"
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#~ msgid "Prefer lower latency"
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#~ msgstr "낮은 지연 시간 선호"
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#~ msgid "Balance of latency and smoothness"
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#~ msgstr "지연 시간과 부드러움 균형 조정"
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#~ msgid "Prefer smoother animations"
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#~ msgstr "부드러운 애니메이션 선호"
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#~ msgid "Force smoothest animations"
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#~ msgstr "매우 부드러운 애니메이션 강제"
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#~ msgid ""
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#~ "Reduce latency by allowing screen tearing artifacts in fullscreen windows"
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#~ msgstr "전체 화면 창의 화면 티어링 흔적을 허용하여 지연 시간 감소"
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#~ msgid ""
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#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
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#~ "performance regressions and rendering artifacts."
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#~ msgstr ""
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#~ "\"정확하게\" 크기 조정 방식은 모든 하드웨어에서 지원하지 않으며 성능 저하 "
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#~ "및 화면 잔상이 생길 수도 있습니다."
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#~ msgid "Scale method:"
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#~ msgstr "크기 조절 방법:"
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#~ msgid "Smooth"
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#~ msgstr "부드럽게"
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#~ msgid "Accurate"
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#~ msgstr "정확하게"
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#~ msgid "Tearing prevention (\"vsync\"):"
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#~ msgstr "티어링 방지(VSync):"
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#~ msgid "Automatic"
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#~ msgstr "자동"
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#~ msgid "Only when cheap"
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#~ msgstr "부담되지 않는 경우에만"
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#~ msgid "Full screen repaints"
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#~ msgstr "전체 화면 다시 그리기"
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#~ msgid "Re-use screen content"
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#~ msgstr "화면 내용 다시 사용"
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#~ msgid ""
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#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
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#~ "video."
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#~ msgstr ""
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#~ "\"부담되지 않는 경우에만\" 옵션은 동영상과 같은 전체 화면의 티어링만 방지"
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#~ "합니다."
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#~ msgid "\"Full screen repaints\" can cause performance problems."
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#~ msgstr "\"전체 화면 다시 그리기\" 옵션은 성능에 영향을 줄 수도 있습니다."
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#~ msgid ""
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#~ "\"Re-use screen content\" causes severe performance problems on MESA "
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#~ "drivers."
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#~ msgstr ""
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#~ "\"화면 내용 다시 사용\" 옵션은 MESA 드라이버에서 문제를 발생시킬 수 있습니"
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#~ "다."
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#~ msgid "Rendering backend:"
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#~ msgstr "렌더링 백엔드:"
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#~ msgid "OpenGL 3.1"
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#~ msgstr "OpenGL 3.1"
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#~ msgid "OpenGL 2.0"
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#~ msgstr "OpenGL 2.0"
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#~ msgid "Crisp"
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#~ msgstr "빠르게"
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#~ msgid "Smooth (slower)"
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#~ msgstr "부드럽게 (느림)"
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#~ msgid "XRender"
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#~ msgstr "XRender"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "EGL"
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#~ msgstr "EGL"
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#~ msgctxt "OpenGL Platform Interface"
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#~ msgid "GLX"
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#~ msgstr "GLX"
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#~ msgid ""
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#~ "Author: %1\n"
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#~ "License: %2"
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#~ msgstr ""
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#~ "작성자: %1\n"
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#~ "라이선스: %2"
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#~ msgid ""
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#~ "Hint: To find out or configure how to activate an effect, look at the "
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#~ "effect's settings."
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#~ msgstr ""
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#~ "정보: 효과를 활성화시키고 설정하는 방법을 알아 보시려면 효과의 설정을 보십"
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#~ "시오"
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#, fuzzy
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#~| msgid "Search"
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#~ msgid "Search..."
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#~ msgstr "찾기"
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#~ msgid "Configure filter"
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#~ msgstr "필터 설정"
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#~ msgid "Exclude Desktop Effects not supported by the Compositor"
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#~ msgstr "컴포지터에서 지원하지 않는 데스크톱 효과 제외"
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#~ msgid "Exclude internal Desktop Effects"
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#~ msgstr "내부 데스크톱 효과 제외"
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#, fuzzy
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#~| msgid "Get New Effects..."
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#~ msgid "Get New Desktop Effects..."
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#~ msgstr "새 효과 가져오기..."
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#~ msgctxt "NAME OF TRANSLATORS"
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#~ msgid "Your names"
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#~ msgstr "Shinjo Park"
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#~ msgctxt "EMAIL OF TRANSLATORS"
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#~ msgid "Your emails"
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#~ msgstr "kde@peremen.name"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Accessibility"
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#~ msgstr "접근성"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Appearance"
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#~ msgstr "모양"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Candy"
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#~ msgstr "볼거리"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Focus"
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#~ msgstr "초점"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Show Desktop Animation"
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#~ msgstr "데스크톱 애니메이션 표시"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Tools"
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#~ msgstr "도구"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Virtual Desktop Switching Animation"
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#~ msgstr "가상 데스크톱 전환 애니메이션"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Window Management"
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#~ msgstr "창 관리"
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#, fuzzy
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#~| msgctxt "Category of Desktop Effects, used as section header"
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#~| msgid "Show Desktop Animation"
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#~ msgctxt "Category of Desktop Effects, used as section header"
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#~ msgid "Window Open/Close Animation"
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#~ msgstr "데스크톱 애니메이션 표시"
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#~ msgid "KWin development team"
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#~ msgstr "KWin 개발 팀"
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#~ msgid "Experimental:"
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#~ msgstr "실험실:"
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#~ msgid "Enable color correction"
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#~ msgstr "색 보정 사용"
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#~ msgid ""
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#~ "Having full screen windows bypass the compositor is not supported on "
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#~ "every hardware."
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#~ msgstr ""
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#~ "전체 화면 창에서 컴포지팅 비활성화는 모든 하드웨어에서 지원하지 않습니다."
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#~ msgid "Expert:"
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#~ msgstr "전문가:"
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#~ msgid "Suspend compositor for full screen windows"
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#~ msgstr "전체 화면 창의 데스크톱 효과 중단하기"
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#~ msgid "OpenGL interface:"
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#~ msgstr "OpenGL 인터페이스:"
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#~ msgid ""
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#~ "EGL is not supported by all OpenGL drivers. If not supported the "
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#~ "Compositor will be disabled."
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#~ msgstr ""
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#~ "모든 OpenGL 드라이버에서 EGL을 지원하는 것은 아닙니다. 지원하지 않는 경우 "
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#~ "컴포지터를 비활성화합니다."
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#~ msgid "Animation Speed:"
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#~ msgstr "애니메이션 속도:"
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#~ msgid "Scale Method:"
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#~ msgstr "크기 조절 방법:"
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#~ msgid "Tearing Prevention (VSync):"
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#~ msgstr "티어링 방지(VSync):"
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#~ msgid "Keep Window Thumbnails:"
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#~ msgstr "창 미리 보기 그림 계속 그리기:"
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#~ msgid "Always (Breaks Animations)"
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#~ msgstr "항상(애니메이션에 영향을 줌)"
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#~ msgid "OpenGL Platform Interface:"
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#~ msgstr "OpenGL 플랫폼 인터페이스:"
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#~ msgid "Form"
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#~ msgstr "형태"
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#~ msgid "1 second remaining:"
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#~ msgid_plural "%1 seconds remaining:"
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#~ msgstr[0] "%1초 남았습니다:"
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#~ msgid "Confirm Desktop Effects Change"
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#~ msgstr "데스크톱 효과 변경 확인"
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#~ msgid "&Accept Configuration"
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#~ msgstr "설정 적용하기(&A)"
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#~ msgid "&Return to Previous Configuration"
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#~ msgstr "이전 설정으로 돌아가기(&R)"
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#~ msgid ""
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#~ "Desktop effects settings have changed.\n"
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#~ "Do you want to keep the new settings?\n"
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#~ "They will be automatically reverted in 10 seconds."
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#~ msgstr ""
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#~ "데스크톱 효과 설정이 변경되었습니다.\n"
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#~ "새로운 설정을 저장하시겠습니까?\n"
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#~ "10초 후에 기존 설정으로 돌아갑니다."
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#~ msgctxt ""
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#~ "Action to open a dialog showing detailed information why an effect could "
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#~ "not be loaded"
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#~ msgid "Details"
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#~ msgstr "자세한 정보"
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#~ msgctxt "Prevent warning from bein displayed again"
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#~ msgid "Don't show again!"
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#~ msgstr "다시 보이지 않음!"
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#~ msgid "Use GLSL shaders"
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#~ msgstr "GLSL 셰이더 사용하기"
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#~ msgid "None"
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#~ msgstr "없음"
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#~ msgid "The painting is not synchronized with the screen."
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#~ msgstr "그리는 과정이 화면과 동기화되지 않았습니다."
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#~ msgid ""
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#~ "Tries to re-use older buffers and if that is not possible,\n"
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#~ "picks a strategy matching your hardware."
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#~ msgstr ""
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#~ "과거에 사용했던 버퍼를 다시 사용하는 것을 시도할 것이며\n"
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#~ "사용 불가능한 경우 하드웨어에 따른 동작을 수행합니다."
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#~ msgid ""
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#~ "When major regions of the screen are updated,\n"
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#~ "the entire screen will be repainted.\n"
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#~ "Can cause tearing with small updates."
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#~ msgstr ""
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#~ "화면의 여러 영역이 갱신되면\n"
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#~ "전체 화면이 다시 칠해집니다.\n"
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#~ "작은 영역 갱신 시 티어링이 발생할 수 있습니다."
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#~ msgid ""
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#~ "The complete screen is repainted for every frame.\n"
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|
#~ "Can be slow with large blurred areas."
|
|
#~ msgstr ""
|
|
#~ "매 프레임마다 전체 화면을 다시 그립니다.\n"
|
|
#~ "큰 흐린 영역에서 느려질 수도 있습니다."
|
|
|
|
#~ msgid ""
|
|
#~ "WARNING:\n"
|
|
#~ "This strategy is usually slow with Open Source drivers.\n"
|
|
#~ "Undamaged pixels will be copied from GL_FRONT to GL_BACK"
|
|
#~ msgstr ""
|
|
#~ "경고:\n"
|
|
#~ "이 전략은 대부분 오픈 소스 드라이버에서 느립니다.\n"
|
|
#~ "갱신되지 않은 픽셀이 GL_FRONT에서 GL_BACK으로 복사됩니다"
|
|
|
|
#~ msgid "kcmkwincompositing"
|
|
#~ msgstr "kcmkwincompositing"
|
|
|
|
#~ msgid "KWin Desktop Effects Configuration Module"
|
|
#~ msgstr "KWin 데스크톱 효과 설정 모듈"
|
|
|
|
#~ msgid "(c) 2007 Rivo Laks"
|
|
#~ msgstr "(c) 2007 Rivo Laks"
|
|
|
|
#~ msgid "Rivo Laks"
|
|
#~ msgstr "Rivo Laks"
|
|
|
|
#~ msgid "No effect"
|
|
#~ msgstr "효과 없음"
|
|
|
|
#~ msgid ""
|
|
#~ "Failed to activate desktop effects using the given configuration options. "
|
|
#~ "Settings will be reverted to their previous values.\n"
|
|
#~ "\n"
|
|
#~ "Check your X configuration. You may also consider changing advanced "
|
|
#~ "options, especially changing the compositing type."
|
|
#~ msgstr ""
|
|
#~ "설정한 옵션대로 데스크톱 효과를 활성화하는 데 실패하였습니다. 이전 값으로 "
|
|
#~ "돌아갈 것입니다. \n"
|
|
#~ "\n"
|
|
#~ "X 설정을 확인해 보십시오. 컴포지팅 종류와 같은 고급 설정도 바꾸어 보십시"
|
|
#~ "오."
|
|
|
|
#~ msgid "Demos"
|
|
#~ msgstr "데모"
|
|
|
|
#~ msgid "Tests"
|
|
#~ msgstr "테스트"
|
|
|
|
#~ msgid ""
|
|
#~ "Desktop effects are not available on this system due to the following "
|
|
#~ "technical issues:"
|
|
#~ msgstr "다음 문제로 인하여 데스크톱 효과를 사용할 수 없습니다:"
|
|
|
|
#~ msgctxt ""
|
|
#~ "Reason shown when trying to activate desktop effects and KWin (most "
|
|
#~ "likely) crashes"
|
|
#~ msgid "Window Manager seems not to be running"
|
|
#~ msgstr "실행 중인 창 관리자를 찾을 수 없음"
|
|
|
|
#~ msgid ""
|
|
#~ "Your settings have been saved but as KDE is currently running in failsafe "
|
|
#~ "mode desktop effects cannot be enabled at this time.\n"
|
|
#~ "\n"
|
|
#~ "Please exit failsafe mode to enable desktop effects."
|
|
#~ msgstr ""
|
|
#~ "설정이 저장되었습니다. 현재 KDE가 실패-안전 모드로 실행되고 있어서 데스크"
|
|
#~ "톱 효과를 사용할 수 없습니다.\n"
|
|
#~ "\n"
|
|
#~ "실패-안전 모드를 종료하면 데스크톱 효과를 사용할 수 있습니다."
|
|
|
|
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
|
|
#~ msgid "One desktop effect could not be loaded."
|
|
#~ msgid_plural "%1 desktop effects could not be loaded."
|
|
#~ msgstr[0] "데스크톱 효과 중 %1개를 불러올 수 없습니다."
|
|
|
|
#~ msgctxt ""
|
|
#~ "Effect with given name could not be activated due to unknown reason"
|
|
#~ msgid "%1 effect failed to load due to unknown reason."
|
|
#~ msgstr "알 수 없는 이유로 %1 효과를 불러올 수 없습니다."
|
|
|
|
#~ msgctxt ""
|
|
#~ "Effect with given name could not be activated as it requires hardware "
|
|
#~ "shaders"
|
|
#~ msgid "%1 effect requires hardware support."
|
|
#~ msgstr "%1 효과에는 하드웨어 지원이 필요합니다."
|
|
|
|
#~ msgctxt ""
|
|
#~ "Effect with given name could not be activated as it requires OpenGL"
|
|
#~ msgid "%1 effect requires OpenGL."
|
|
#~ msgstr "%1 효과에는 OpenGL이 필요합니다."
|
|
|
|
#~ msgctxt ""
|
|
#~ "Effect with given name could not be activated as it requires OpenGL 2"
|
|
#~ msgid "%1 effect requires OpenGL 2."
|
|
#~ msgstr "%1 효과에는 OpenGL 2가 필요합니다."
|
|
|
|
#~ msgctxt "Window title"
|
|
#~ msgid "List of effects which could not be loaded"
|
|
#~ msgstr "불러올 수 없는 효과 목록"
|
|
|
|
#~ msgid ""
|
|
#~ "For technical reasons it is not possible to determine all possible error "
|
|
#~ "causes."
|
|
#~ msgstr ""
|
|
#~ "기술적인 이유로 오류가 발생할 수 있는 모든 원인을 알아볼 수는 없습니다."
|
|
|
|
#~ msgctxt ""
|
|
#~ "Error Message shown when compositing is not active after tried activation"
|
|
#~ msgid "Desktop effect system is not running."
|
|
#~ msgstr "데스크톱 효과 시스템이 실행 중이 아닙니다."
|
|
|
|
#~ msgid "<h1>Desktop Effects</h1>"
|
|
#~ msgstr "<h1>데스크톱 효과</h1>"
|
|
|
|
#~ msgid "General"
|
|
#~ msgstr "일반"
|
|
|
|
#~ msgid "Pressing this button can crash the desktop."
|
|
#~ msgstr "이 단추를 누르면 데스크톱이 멈출 수 있습니다."
|
|
|
|
#~ msgid "I have saved my data."
|
|
#~ msgstr "데이터를 저장하였습니다."
|
|
|
|
#~ msgid "Activation"
|
|
#~ msgstr "활성화"
|
|
|
|
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
|
|
#~ msgstr "다음 단축 키로 데스크톱 효과 전환:"
|
|
|
|
#~ msgctxt "@title:group a few general options to set up desktop effects"
|
|
#~ msgid "Simple effect setup"
|
|
#~ msgstr "간단한 효과 설정"
|
|
|
|
#~ msgid "Improved window management"
|
|
#~ msgstr "향상된 창 관리"
|
|
|
|
#~ msgid "Effect for desktop switching:"
|
|
#~ msgstr "데스크톱 전환 효과"
|
|
|
|
#~ msgid "Very Fast"
|
|
#~ msgstr "매우 빠르게"
|
|
|
|
#~ msgid "Fast"
|
|
#~ msgstr "빠르게"
|
|
|
|
#~ msgid "Normal"
|
|
#~ msgstr "보통"
|
|
|
|
#~ msgid "Slow"
|
|
#~ msgstr "느리게"
|
|
|
|
#~ msgid "Extremely Slow"
|
|
#~ msgstr "엄청나게 느리게"
|
|
|
|
#~ msgid ""
|
|
#~ "You can find more effects, as well as effect-specific settings, in the "
|
|
#~ "\"All Effects\" tab above."
|
|
#~ msgstr ""
|
|
#~ "\"모든 효과\" 탭에서 더 많은 효과 및 개별 효과의 설정을 찾을 수 있습니다"
|
|
|
|
#~ msgid "All Effects"
|
|
#~ msgstr "모든 효과"
|
|
|
|
#~ msgid "Advanced"
|
|
#~ msgstr "고급"
|
|
|
|
#~ msgid "OpenGL Options"
|
|
#~ msgstr "OpenGL 설정"
|
|
|
|
#~ msgid ""
|
|
#~ "<p>Activates color correction if possible, using the Kolor-Manager. "
|
|
#~ "Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be "
|
|
#~ "installed. May fail silently.</p><p><strong>Experimental</strong>.</p>"
|
|
#~ msgstr ""
|
|
#~ "<p>Kolor-Manager를 사용할 수 있는 경우 색 보정을 사용합니다. OpenGL 2 셰이"
|
|
#~ "더를 활성화해야 하며 Kolor-Manager가 설치되어야 합니다. 오류 메시지 없이 "
|
|
#~ "동작하지 않을 수도 있습니다.</p><p><strong>실험적 기능입니다.</strong></p>"
|
|
|
|
#~ msgid "General Options"
|
|
#~ msgstr "일반 옵션"
|
|
|
|
#~ msgid ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
|
|
#~ "on all GPUs but looks bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
|
|
#~ "blending.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
|
|
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
|
|
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
|
|
#~ "body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">빠르게:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - 대부분의 GPU에"
|
|
#~ "서 빠르게 처리되지만 계단 현상이 생길 수도 있습니다</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">부드럽게:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- 선형 블렌딩.</"
|
|
#~ "p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">새로운 엔비디아 GPU에서 "
|
|
#~ "사용하기에 충분히 빠르지만, <span style=\" text-decoration: underline;\">"
|
|
#~ "매우</span> 느릴 수도 있으므로 시험해 보십시오.</p></body></html>"
|
|
|
|
#~ msgid ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Crisp:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
|
|
#~ "bricky</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Smooth:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
|
|
#~ "p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">Accurate:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
|
|
#~ "requires glsl shader support.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
|
|
#~ "GPUs and even cause various troubles with broken drivers (from "
|
|
#~ "overbrightening to segfaults).</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
|
|
#~ "if you have problems.</p></body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">빠르게:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_NEAREST</span> - 모든 GPU에서 (매우) 빠르지만 경계면"
|
|
#~ "이 보일 수도 있습니다.</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">부드럽게:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "style:italic;\">GL_LINEAR</span> - 대부분 GPU에서 빠르지만 약간 번져 보일 "
|
|
#~ "수도 있습니다</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">정확하게:</span></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos 필터, GLSL 셰이"
|
|
#~ "더 지원이 필요합니다.</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">저사양 GPU에서는 느릴 수"
|
|
#~ "도 있으며 품질이 좋지 않은 드라이버에서는 문제가 생길 수도 있습니다 (밝기"
|
|
#~ "가 과도해지거나 세그먼테이션 오류가 발생할 수도 있음).</p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">문제가 발생한 경우 \"부"
|
|
#~ "드럽게\" 옵션을 사용하십시오.</p></body></html>"
|
|
|
|
#~ msgid "OpenGL 1.2"
|
|
#~ msgstr "OpenGL 1.2"
|
|
|
|
#~ msgid "Qt graphics system:"
|
|
#~ msgstr "Qt 그래픽 시스템:"
|
|
|
|
#~ msgid ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
|
|
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
|
|
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
|
|
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
|
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
|
#~ "depending on the GPU and driver)</p></body></html>"
|
|
#~ msgstr ""
|
|
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
|
|
#~ "REC-html40/strict.dtd\">\n"
|
|
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
|
|
#~ "css\">\n"
|
|
#~ "p, li { white-space: pre-wrap; }\n"
|
|
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
|
|
#~ "weight:400; font-style:normal;\">\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
|
|
#~ "weight:600;\">XRander</span> 백엔드를 사용할 때에는<span style=\" font-"
|
|
#~ "weight:600;\">네이티브</span> 시스템을 사용하는 것을 <span style=\" font-"
|
|
#~ "weight:600;\">강력하게</span> 권장합니다.</p>\n"
|
|
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
|
|
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
|
|
#~ "\"></p>\n"
|
|
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
|
|
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
|
|
#~ "decorations perform better with the <span style=\" font-weight:600;"
|
|
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
|
|
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
|
|
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
|
|
#~ "depending on the GPU and driver)</p></body></html>"
|
|
|
|
#~ msgid "Native"
|
|
#~ msgstr "네이티브"
|
|
|
|
#~ msgid "Raster"
|
|
#~ msgstr "래스터"
|
|
|
|
#~ msgid ""
|
|
#~ "If enabled all rendering will be performed with Shaders written in the "
|
|
#~ "OpenGL Shading Language.\n"
|
|
#~ "On legacy hardware disabling Shaders can improve the performance."
|
|
#~ msgstr ""
|
|
#~ "이 옵션을 사용하면 OpenGL 셰이딩 언어로 작성된 셰이더로 렌더링을 수행합니"
|
|
#~ "다.\n"
|
|
#~ "구형 하드웨어에서는 셰이더를 껐을 때 성능이 향상될 수 있습니다."
|
|
|
|
#~ msgid "Use OpenGL 2 Shaders"
|
|
#~ msgstr "OpenGL 2 셰이더 사용하기"
|
|
|
|
#~ msgid "Use VSync"
|
|
#~ msgstr "VSync 사용하기"
|