kwin/plugins/platforms/x11/standalone/x11_platform.h
Martin Gräßlin 7b464cf284 Support interactive window selection through the Platform
Summary:
A new virtual method is added to Platform:
startInteractiveWindowSelection

The interactive window selection enters a mode where the user can select
a window through the pointer or keyboard device. The cursor is turned
into a crosshair cursor, unless another cursor name is provided (e.g.
pirate for kill window).

Once a window is selected the provided callback method is invoked with
the selected Toplevel as argument. In case the user cancelled the
selection a nullptr argument is passed in.

Currently it's only implemented by the X11 standalone platform using the
logic from KillWindow. Just instead of killing the window the callback
is invoked.

KillWindow loses the X11 implementation and interacts with the new
functionality in Platform by providing a lambda function for the
killing.

Test Plan: Killing of X11 windows is still possible

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3363
2016-11-17 08:08:56 +01:00

82 lines
2.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_X11STANDALONE_PLATFORM_H
#define KWIN_X11STANDALONE_PLATFORM_H
#include "platform.h"
#include <kwin_export.h>
#include <QObject>
namespace KWin
{
class XInputIntegration;
class WindowSelector;
class KWIN_EXPORT X11StandalonePlatform : public Platform
{
Q_OBJECT
Q_INTERFACES(KWin::Platform)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Platform" FILE "x11.json")
public:
X11StandalonePlatform(QObject *parent = nullptr);
virtual ~X11StandalonePlatform();
void init() override;
Screens *createScreens(QObject *parent = nullptr) override;
OpenGLBackend *createOpenGLBackend() override;
Edge *createScreenEdge(ScreenEdges *parent) override;
void createPlatformCursor(QObject *parent = nullptr) override;
bool requiresCompositing() const override;
bool compositingPossible() const override;
QString compositingNotPossibleReason() const override;
bool openGLCompositingIsBroken() const override;
void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
void startInteractiveWindowSelection(std::function<void (KWin::Toplevel *)> callback, const QByteArray &cursorName = QByteArray()) override;
PlatformCursorImage cursorImage() const override;
protected:
void doHideCursor() override;
void doShowCursor() override;
private:
/**
* Tests whether GLX is supported and returns @c true
* in case KWin is compiled with OpenGL support and GLX
* is available.
*
* If KWin is compiled with OpenGL ES or without OpenGL at
* all, @c false is returned.
* @returns @c true if GLX is available, @c false otherwise and if not build with OpenGL support.
**/
static bool hasGlx();
XInputIntegration *m_xinputIntegration = nullptr;
QThread *m_openGLFreezeProtectionThread = nullptr;
QTimer *m_openGLFreezeProtection = nullptr;
Display *m_x11Display;
QScopedPointer<WindowSelector> m_windowSelector;
};
}
#endif