kwin/autotests/integration/effects/scripted_effects_test.cpp
David Edmundson 99b33e7428 [libkwineffects] Expose getting/setting activeFullScript to scripted effects
Summary:
Getter is exposed as a property on scripted effect in a way that hides
pointers from the scripting side.

Setter is implicitly handled as a property of newly created animations
and holds the activeFullScreenEffect whilst any of them are active. Like
existing effects it remains up to the effect author to avoid the
problems of multiple full screen effects. The RAII lock pattern is
somewhat overkill currently, but it's the direction I hope we can take
EffectsHandler in next API break.

BUG: 396790

--

This patch is against the QJSEngine port, though it's not conceptually a
requirement.

Test Plan: Unit test

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14688
2018-10-04 00:57:44 +03:00

425 lines
15 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2018 David Edmundson <davidedmundson@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http:// www.gnu.org/licenses/>.
*********************************************************************/
#include "scripting/scriptedeffect.h"
#include "libkwineffects/anidata_p.h"
#include "composite.h"
#include "cursor.h"
#include "cursor.h"
#include "effect_builtins.h"
#include "effectloader.h"
#include "effects.h"
#include "kwin_wayland_test.h"
#include "platform.h"
#include "shell_client.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "workspace.h"
#include <QScriptContext>
#include <QScriptEngine>
#include <QScriptValue>
#include <KConfigGroup>
#include <KGlobalAccel>
#include <KWayland/Client/compositor.h>
#include <KWayland/Client/connection_thread.h>
#include <KWayland/Client/registry.h>
#include <KWayland/Client/slide.h>
#include <KWayland/Client/surface.h>
#include <KWayland/Client/xdgshell.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_scripts-0");
class ScriptedEffectsTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testEffectsHandler();
void testEffectsContext();
void testShortcuts();
void testAnimations_data();
void testAnimations();
void testScreenEdge();
void testScreenEdgeTouch();
void testFullScreenEffect_data();
void testFullScreenEffect();
private:
ScriptedEffect *loadEffect(const QString &name);
};
class ScriptedEffectWithDebugSpy : public KWin::ScriptedEffect
{
Q_OBJECT
public:
ScriptedEffectWithDebugSpy();
bool load(const QString &name);
using AnimationEffect::state;
signals:
void testOutput(const QString &data);
};
QScriptValue kwinEffectScriptTestOut(QScriptContext *context, QScriptEngine *engine)
{
auto *script = qobject_cast<ScriptedEffectWithDebugSpy*>(context->callee().data().toQObject());
QString result;
for (int i = 0; i < context->argumentCount(); ++i) {
if (i > 0) {
result.append(QLatin1Char(' '));
}
result.append(context->argument(i).toString());
}
emit script->testOutput(result);
return engine->undefinedValue();
}
ScriptedEffectWithDebugSpy::ScriptedEffectWithDebugSpy()
: ScriptedEffect()
{
QScriptValue testHookFunc = engine()->newFunction(kwinEffectScriptTestOut);
testHookFunc.setData(engine()->newQObject(this));
engine()->globalObject().setProperty(QStringLiteral("sendTestResponse"), testHookFunc);
}
bool ScriptedEffectWithDebugSpy::load(const QString &name)
{
const QString path = QFINDTESTDATA("./scripts/" + name + ".js");
if (!init(name, path)) {
return false;
}
// inject our newly created effect to be registered with the EffectsHandlerImpl::loaded_effects
// this is private API so some horrible code is used to find the internal effectloader
// and register ourselves
auto c = effects->children();
for (auto it = c.begin(); it != c.end(); ++it) {
if (qstrcmp((*it)->metaObject()->className(), "KWin::EffectLoader") != 0) {
continue;
}
QMetaObject::invokeMethod(*it, "effectLoaded", Q_ARG(KWin::Effect*, this), Q_ARG(QString, name));
break;
}
return (static_cast<EffectsHandlerImpl*>(effects)->isEffectLoaded(name));
}
void ScriptedEffectsTest::initTestCase()
{
qRegisterMetaType<KWin::ShellClient*>();
qRegisterMetaType<KWin::AbstractClient*>();
qRegisterMetaType<KWin::Effect*>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
ScriptedEffectLoader loader;
// disable all effects - we don't want to have it interact with the rendering
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
for (QString name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QVERIFY(Compositor::self());
KWin::VirtualDesktopManager::self()->setCount(2);
}
void ScriptedEffectsTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void ScriptedEffectsTest::cleanup()
{
Test::destroyWaylandConnection();
auto *e = static_cast<EffectsHandlerImpl*>(effects);
while (!e->loadedEffects().isEmpty()) {
const QString effect = e->loadedEffects().first();
e->unloadEffect(effect);
QVERIFY(!e->isEffectLoaded(effect));
}
KWin::VirtualDesktopManager::self()->setCurrent(1);
}
void ScriptedEffectsTest::testEffectsHandler()
{
// this triggers and tests some of the signals in EffectHandler, which is exposed to JS as context property "effects"
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
auto waitFor = [&effectOutputSpy, this](const QString &expected) {
QVERIFY(effectOutputSpy.count() > 0 || effectOutputSpy.wait());
QCOMPARE(effectOutputSpy.first().first(), expected);
effectOutputSpy.removeFirst();
};
QVERIFY(effect->load("effectsHandler"));
// trigger windowAdded signal
// create a window
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("WindowA");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
waitFor("windowAdded - WindowA");
waitFor("stackingOrder - 1 WindowA");
// windowMinimsed
c->minimize();
waitFor("windowMinimized - WindowA");
c->unminimize();
waitFor("windowUnminimized - WindowA");
surface->deleteLater();
waitFor("windowClosed - WindowA");
// desktop management
KWin::VirtualDesktopManager::self()->setCurrent(2);
waitFor("desktopChanged - 1 2");
}
void ScriptedEffectsTest::testEffectsContext()
{
// this tests misc non-objects exposed to the script engine: animationTime, displaySize, use of external enums
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("effectContext"));
QCOMPARE(effectOutputSpy[0].first(), "1280x1024");
QCOMPARE(effectOutputSpy[1].first(), "100");
QCOMPARE(effectOutputSpy[2].first(), "2");
QCOMPARE(effectOutputSpy[3].first(), "0");
}
void ScriptedEffectsTest::testShortcuts()
{
// this tests method registerShortcut
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("shortcutsTest"));
QCOMPARE(effect->shortcutCallbacks().count(), 1);
QAction *action = effect->shortcutCallbacks().keys()[0];
QCOMPARE(action->objectName(), "testShortcut");
QCOMPARE(action->text(), "Test Shortcut");
QCOMPARE(KGlobalAccel::self()->shortcut(action).first(), QKeySequence("Meta+Shift+Y"));
action->trigger();
QCOMPARE(effectOutputSpy[0].first(), "shortcutTriggered");
}
void ScriptedEffectsTest::testAnimations_data()
{
QTest::addColumn<QString>("file");
QTest::addColumn<int>("animationCount");
QTest::newRow("single") << "animationTest" << 1;
QTest::newRow("multi") << "animationTestMulti" << 2;
}
void ScriptedEffectsTest::testAnimations()
{
// this tests animate/set/cancel
// methods take either an int or an array, as forced in the data above
// also splits animate vs effects.animate(..)
QFETCH(QString, file);
QFETCH(int, animationCount);
auto *effect = new ScriptedEffectWithDebugSpy;
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load(file));
// animated after window added connect
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("Window 1");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
// we are running the event loop during renderAndWaitForShown
// some time will pass with the event loop running between the window being added and getting to here
// anim.duration is an aboslute value, but retarget will update the duration based on time passed
int timePassed = 0;
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
QCOMPARE(state.firstKey(), c->effectWindow());
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].duration, 100);
QCOMPARE(animationsForWindow[0].to, FPx2(1.4));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].curve.type(), QEasingCurve::OutQuad);
QCOMPARE(animationsForWindow[0].keepAtTarget, false);
timePassed = animationsForWindow[0].time;
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].duration, 100);
QCOMPARE(animationsForWindow[1].to, FPx2(0.0));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].keepAtTarget, false);
}
}
QCOMPARE(effectOutputSpy[0].first(), "true");
// window state changes, scale should be retargetted
c->setMinimized(true);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 1);
const auto &animationsForWindow = state.first().first;
QCOMPARE(animationsForWindow.count(), animationCount);
QCOMPARE(animationsForWindow[0].duration, 200 + timePassed);
QCOMPARE(animationsForWindow[0].to, FPx2(1.5));
QCOMPARE(animationsForWindow[0].attribute, AnimationEffect::Scale);
QCOMPARE(animationsForWindow[0].keepAtTarget, false);
if (animationCount == 2) {
QCOMPARE(animationsForWindow[1].duration, 200 + timePassed);
QCOMPARE(animationsForWindow[1].to, FPx2(1.5));
QCOMPARE(animationsForWindow[1].attribute, AnimationEffect::Opacity);
QCOMPARE(animationsForWindow[1].keepAtTarget, false);
}
}
c->setMinimized(false);
{
const AnimationEffect::AniMap state = effect->state();
QCOMPARE(state.count(), 0);
}
}
void ScriptedEffectsTest::testScreenEdge()
{
// this test checks registerScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTest"));
effect->borderActivated(KWin::ElectricTopRight);
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testScreenEdgeTouch()
{
// this test checks registerTouchScreenEdge functions
auto *effect = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effect, &ScriptedEffectWithDebugSpy::testOutput);
QVERIFY(effect->load("screenEdgeTouchTest"));
auto actions = effect->findChildren<QAction*>(QString(), Qt::FindDirectChildrenOnly);
actions[0]->trigger();
QCOMPARE(effectOutputSpy.count(), 1);
}
void ScriptedEffectsTest::testFullScreenEffect_data()
{
QTest::addColumn<QString>("file");
QTest::newRow("single") << "fullScreenEffectTest";
QTest::newRow("multi") << "fullScreenEffectTestMulti";
}
void ScriptedEffectsTest::testFullScreenEffect()
{
QFETCH(QString, file);
auto *effectMain = new ScriptedEffectWithDebugSpy; // cleaned up in ::clean
QSignalSpy effectOutputSpy(effectMain, &ScriptedEffectWithDebugSpy::testOutput);
QSignalSpy fullScreenEffectActiveSpy(effects, &EffectsHandler::hasActiveFullScreenEffectChanged);
QSignalSpy isActiveFullScreenEffectSpy(effectMain, &ScriptedEffect::isActiveFullScreenEffectChanged);
QVERIFY(effectMain->load(file));
//load any random effect from another test to confirm fullscreen effect state is correctly
//shown as being someone else
auto effectOther = new ScriptedEffectWithDebugSpy();
QVERIFY(effectOther->load("screenEdgeTouchTest"));
QSignalSpy isActiveFullScreenEffectSpyOther(effectOther, &ScriptedEffect::isActiveFullScreenEffectChanged);
using namespace KWayland::Client;
auto *surface = Test::createSurface(Test::waylandCompositor());
QVERIFY(surface);
auto *shellSurface = Test::createXdgShellV6Surface(surface, surface);
QVERIFY(shellSurface);
shellSurface->setTitle("Window 1");
auto *c = Test::renderAndWaitForShown(surface, QSize(100, 50), Qt::blue);
QVERIFY(c);
QCOMPARE(workspace()->activeClient(), c);
QCOMPARE(effects->hasActiveFullScreenEffect(), false);
QCOMPARE(effectMain->isActiveFullScreenEffect(), false);
//trigger animation
KWin::VirtualDesktopManager::self()->setCurrent(2);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
QCOMPARE(effects->hasActiveFullScreenEffect(), true);
QCOMPARE(fullScreenEffectActiveSpy.count(), 1);
QCOMPARE(effectMain->isActiveFullScreenEffect(), true);
QCOMPARE(isActiveFullScreenEffectSpy.count(), 1);
QCOMPARE(effectOther->isActiveFullScreenEffect(), false);
QCOMPARE(isActiveFullScreenEffectSpyOther.count(), 0);
//after 500ms trigger another full screen animation
QTest::qWait(500);
KWin::VirtualDesktopManager::self()->setCurrent(1);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
//after 1000ms (+a safety margin for time based tests) we should still be the active full screen effect
//despite first animation expiring
QTest::qWait(500+100);
QCOMPARE(effects->activeFullScreenEffect(), effectMain);
//after 1500ms (+a safetey margin) we should have no full screen effect
QTest::qWait(500+100);
QCOMPARE(effects->activeFullScreenEffect(), nullptr);
}
WAYLANDTEST_MAIN(ScriptedEffectsTest)
#include "scripted_effects_test.moc"