kwin/platformsupport/scenes/opengl
Eike Hein 2c26215d7e Request a high-priority EGL contexts
Summary:
This patch implements using EGL_IMG_context_priority to request
high-priority rendering contexts if the extension is available.

EGL_IMG_context_priority is currently used in this fashion by
e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston
(gl-renderer.c) and seems promising given this widespread
acceptance.

Reviewers: #kwin, graesslin, romangg, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D11572
2018-03-29 20:34:22 +09:00
..
abstract_egl_backend.cpp Request a high-priority EGL contexts 2018-03-29 20:34:22 +09:00
abstract_egl_backend.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
backend.cpp Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
backend.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
CMakeLists.txt Add KF5::WaylandServer to include the required directories 2018-02-09 21:03:03 +01:00
swap_profiler.cpp Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
swap_profiler.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
texture.cpp Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00
texture.h Move SceneOpenGL into a dedicated plugin 2017-09-30 13:12:10 +02:00