kwin/effects/fallapart/fallapart.h
Vlad Zagorodniy 5daa612bce [effects/fallapart] Fix flickering problem
Summary:
The Fall Apart effect doesn't grab windows so a conflict could happen
if an alternative window open/close animation effect is enabled(e.g.
Fade, Glide).

### Before

{F5912324}

//Fall apart and Fade conflict with each other.//

### After

{F5912325}

//Only Fall apart animates the disappearing of System Settings.//

Test Plan:
* Enabled fall apart effect and fade effect
* Closed a window

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13527
2018-06-14 13:22:58 +03:00

67 lines
2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_FALLAPART_H
#define KWIN_FALLAPART_H
#include <kwineffects.h>
namespace KWin
{
class FallApartEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int blockSize READ configuredBlockSize)
public:
FallApartEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 70;
}
// for properties
int configuredBlockSize() const {
return blockSize;
}
static bool supported();
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotWindowDeleted(KWin::EffectWindow *w);
void slotWindowDataChanged(KWin::EffectWindow *w, int role);
private:
QHash< EffectWindow*, double > windows;
bool isRealWindow(EffectWindow* w);
int blockSize;
};
} // namespace
#endif