kwin/backends/drm/egl_gbm_backend.cpp
2015-07-17 20:39:37 +02:00

384 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "drm_backend.h"
#include "logging.h"
#include "options.h"
#include "screens.h"
// kwin libs
#include <kwinglplatform.h>
// Qt
#include <QOpenGLContext>
// system
#include <gbm.h>
namespace KWin
{
EglGbmBackend::EglGbmBackend(DrmBackend *b)
: QObject(NULL)
, AbstractEglBackend()
, m_backend(b)
{
initializeEgl();
init();
// Egl is always direct rendering
setIsDirectRendering(true);
setSyncsToVBlank(true);
connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput);
connect(m_backend, &DrmBackend::outputRemoved, this,
[this] (DrmOutput *output) {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[output] (const Output &o) {
return o.output == output;
}
);
if (it == m_outputs.end()) {
return;
}
cleanupOutput(*it);
m_outputs.erase(it);
}
);
}
EglGbmBackend::~EglGbmBackend()
{
// TODO: cleanup front buffer?
cleanup();
if (m_device) {
gbm_device_destroy(m_device);
}
}
void EglGbmBackend::cleanupSurfaces()
{
for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) {
cleanupOutput(*it);
}
}
void EglGbmBackend::cleanupOutput(const Output &o)
{
// TODO: cleanup front buffer?
if (o.eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(eglDisplay(), o.eglSurface);
}
if (o.gbmSurface) {
gbm_surface_destroy(o.gbmSurface);
}
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = EGL_NO_DISPLAY;
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
return false;
}
m_device = gbm_create_device(m_backend->fd());
if (!m_device) {
setFailed("Could not create gbm device");
return false;
}
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, m_device, nullptr);
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
EGLContext context = EGL_NO_CONTEXT;
#ifdef KWIN_HAVE_OPENGLES
const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs);
#else
const EGLint context_attribs_31_core[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
EGL_NONE
};
const EGLint context_attribs_legacy[] = {
EGL_NONE
};
const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
// Try to create a 3.1 core context
if (options->glCoreProfile() && extensions.contains(QByteArrayLiteral("EGL_KHR_create_context")))
context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_31_core);
if (context == EGL_NO_CONTEXT)
context = eglCreateContext(eglDisplay(), config(), EGL_NO_CONTEXT, context_attribs_legacy);
#endif
if (context == EGL_NO_CONTEXT) {
qCCritical(KWIN_DRM) << "Create Context failed";
return false;
}
setContext(context);
const auto outputs = m_backend->outputs();
for (DrmOutput *drmOutput: outputs) {
createOutput(drmOutput);
}
if (m_outputs.isEmpty()) {
qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
return false;
}
// set our first surface as the one for the abstract backend, just to make it happy
setSurface(m_outputs.first().eglSurface);
return makeContextCurrent(m_outputs.first());
}
void EglGbmBackend::createOutput(DrmOutput *drmOutput)
{
Output o;
o.output = drmOutput;
o.gbmSurface = gbm_surface_create(m_device, drmOutput->size().width(), drmOutput->size().height(),
GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!o.gbmSurface) {
qCCritical(KWIN_DRM) << "Create gbm surface failed";
return;
}
o.eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *)o.gbmSurface, nullptr);
if (o.eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_DRM) << "Create Window Surface failed";
gbm_surface_destroy(o.gbmSurface);
return;
}
m_outputs << o;
}
bool EglGbmBackend::makeContextCurrent(const Output &output)
{
const EGLSurface surface = output.eglSurface;
if (surface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) {
qCCritical(KWIN_DRM) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_DRM) << "Error occurred while creating context " << error;
return false;
}
// TODO: ensure the viewport is set correctly each time
const QSize &overall = screens()->size();
const QRect &v = output.output->geometry();
// TODO: are the values correct?
glViewport(-v.x(), v.height() - overall.height() - v.y(), overall.width(), overall.height());
return true;
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
#ifdef KWIN_HAVE_OPENGLES
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#endif
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
qCCritical(KWIN_DRM) << "choose config failed";
return false;
}
if (count != 1) {
qCCritical(KWIN_DRM) << "choose config did not return a config" << count;
return false;
}
setConfig(configs[0]);
return true;
}
void EglGbmBackend::present()
{
for (auto &o: m_outputs) {
makeContextCurrent(o);
presentOnOutput(o);
}
}
void EglGbmBackend::presentOnOutput(EglGbmBackend::Output &o)
{
eglSwapBuffers(eglDisplay(), o.eglSurface);
auto oldBuffer = o.buffer;
o.buffer = m_backend->createBuffer(o.gbmSurface);
m_backend->present(o.buffer, o.output);
delete oldBuffer;
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), o.eglSurface, EGL_BUFFER_AGE_EXT, &o.bufferAge);
}
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::prepareRenderingFrame()
{
startRenderTimer();
return QRegion();
}
QRegion EglGbmBackend::prepareRenderingForScreen(int screenId)
{
const Output &o = m_outputs.at(screenId);
makeContextCurrent(o);
if (supportsBufferAge()) {
QRegion region;
// Note: An age of zero means the buffer contents are undefined
if (o.bufferAge > 0 && o.bufferAge <= o.damageHistory.count()) {
for (int i = 0; i < o.bufferAge - 1; i++)
region |= o.damageHistory[i];
} else {
region = o.output->geometry();
}
return region;
}
return QRegion();
}
void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
void EglGbmBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Output &o = m_outputs[screenId];
if (damagedRegion.intersected(o.output->geometry()).isEmpty() && screenId == 0) {
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.intersected(o.output->geometry()).isEmpty())
glFlush();
for (auto &o: m_outputs) {
o.bufferAge = 1;
}
return;
}
presentOnOutput(o);
// Save the damaged region to history
// Note: damage history is only collected for the first screen. For any other screen full repaints
// are triggered. This is due to a limitation in Scene::paintGenericScreen which resets the Toplevel's
// repaint. So multiple calls to Scene::paintScreen as it's done in multi-output rendering only
// have correct damage information for the first screen. If we try to track damage nevertheless,
// it creates artifacts. So for the time being we work around the problem by only supporting buffer
// age on the first output. To properly support buffer age on all outputs the rendering needs to
// be refactored in general.
if (supportsBufferAge() && screenId == 0) {
if (o.damageHistory.count() > 10) {
o.damageHistory.removeLast();
}
o.damageHistory.prepend(damagedRegion.intersected(o.output->geometry()));
}
}
bool EglGbmBackend::usesOverlayWindow() const
{
return false;
}
bool EglGbmBackend::perScreenRendering() const
{
return true;
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
} // namespace