d2fb4147fc
Things such as Output, InputDevice and so on are made to be multi-purpose. In order to make this separation more clear, this change moves that code in the core directory. Some things still link to the abstraction level above (kwin), they can be tackled in future refactors. Ideally code in core/ should depend either on other code in core/ or system libs.
143 lines
4.6 KiB
C++
143 lines
4.6 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "composite.h"
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#include "core/platform.h"
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#include "core/renderbackend.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "virtualdesktops.h"
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#include "wayland_server.h"
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#include "window.h"
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#include "workspace.h"
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#include <KWayland/Client/surface.h>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_desktop_switching_animation-0");
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class DesktopSwitchingAnimationTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testSwitchDesktops_data();
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void testSwitchDesktops();
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};
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void DesktopSwitchingAnimationTest::initTestCase()
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{
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qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::Window *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(applicationStartedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (const QString &name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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}
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void DesktopSwitchingAnimationTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void DesktopSwitchingAnimationTest::cleanup()
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{
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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VirtualDesktopManager::self()->setCount(1);
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Test::destroyWaylandConnection();
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Fade Desktop") << QStringLiteral("kwin4_effect_fadedesktop");
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QTest::newRow("Slide") << QStringLiteral("slide");
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops()
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{
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// This test verifies that virtual desktop switching animation effects actually
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// try to animate switching between desktops.
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// We need at least 2 virtual desktops for the test.
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VirtualDesktopManager::self()->setCount(2);
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QCOMPARE(VirtualDesktopManager::self()->current(), 1u);
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QCOMPARE(VirtualDesktopManager::self()->count(), 2u);
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// The Fade Desktop effect will do nothing if there are no windows to fade,
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// so we have to create a dummy test window.
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using namespace KWayland::Client;
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std::unique_ptr<KWayland::Client::Surface> surface(Test::createSurface());
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QVERIFY(surface != nullptr);
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std::unique_ptr<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.get()));
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QVERIFY(shellSurface != nullptr);
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Window *window = Test::renderAndWaitForShown(surface.get(), QSize(100, 50), Qt::blue);
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QVERIFY(window);
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QCOMPARE(window->desktops().count(), 1);
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QCOMPARE(window->desktops().first(), VirtualDesktopManager::self()->desktops().first());
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// Load effect that will be tested.
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QFETCH(QString, effectName);
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Switch to the second virtual desktop.
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VirtualDesktopManager::self()->setCurrent(2u);
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QCOMPARE(VirtualDesktopManager::self()->current(), 2u);
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QVERIFY(effect->isActive());
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QCOMPARE(effects->activeFullScreenEffect(), effect);
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// Eventually, the animation will be complete.
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QTRY_VERIFY(!effect->isActive());
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QTRY_COMPARE(effects->activeFullScreenEffect(), nullptr);
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// Destroy the test window.
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surface.reset();
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QVERIFY(Test::waitForWindowDestroyed(window));
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}
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WAYLANDTEST_MAIN(DesktopSwitchingAnimationTest)
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#include "desktop_switching_animation_test.moc"
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