f213b7da70
The KWin::TimeLine class was only a small wrapper around QTimeLine without adding anything to QTimeLine what is not present in QTimeLine. The initial idea was to make it possible to provide more curve shapes. This is now obsoleted by Qt shipping more useful curves with QTimeLine. So let's clean up a little bit and use QTimeLine directly instead of the small wrapper. All effects are adjusted to use QTimeLine directly.
235 lines
9.3 KiB
C++
235 lines
9.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slide.h"
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#include <math.h>
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namespace KWin
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{
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KWIN_EFFECT(slide, SlideEffect)
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SlideEffect::SlideEffect()
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: slide(false)
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{
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connect(effects, SIGNAL(desktopChanged(int,int)), this, SLOT(slotDesktopChanged(int,int)));
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mTimeLine.setCurveShape(QTimeLine::EaseInOutCurve);
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reconfigure(ReconfigureAll);
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}
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void SlideEffect::reconfigure(ReconfigureFlags)
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{
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mTimeLine.setDuration(animationTime(250));
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}
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void SlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (slide) {
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mTimeLine.setCurrentTime(mTimeLine.currentTime() + time);
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// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
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// so with normal screen painting second screen paint would erase parts of the first paint
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if (mTimeLine.currentValue() != 1)
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data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
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else {
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slide = false;
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mTimeLine.setCurrentTime(0);
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effects->setActiveFullScreenEffect(NULL);
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}
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}
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effects->prePaintScreen(data, time);
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}
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void SlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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{
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if (slide) {
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if (w->isOnAllDesktops()) {
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if (slide_painting_sticky)
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data.setTransformed();
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else
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else if (w->isOnDesktop(painting_desktop))
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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else
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
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{
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if (mTimeLine.currentValue() == 0) {
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effects->paintScreen(mask, region, data);
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return;
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}
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/*
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Transformations are done by remembering starting position of the change and the progress
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of it, the destination is computed from the current desktop. Positions of desktops
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are done using their topleft corner.
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*/
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QPoint destPos = desktopRect(effects->currentDesktop()).topLeft();
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QPoint diffPos = destPos - slide_start_pos;
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int w = 0;
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int h = 0;
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if (effects->optionRollOverDesktops()) {
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w = effects->workspaceWidth();
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h = effects->workspaceHeight();
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// wrap around if shorter
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if (diffPos.x() > 0 && diffPos.x() > w / 2)
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diffPos.setX(diffPos.x() - w);
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if (diffPos.x() < 0 && abs(diffPos.x()) > w / 2)
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diffPos.setX(diffPos.x() + w);
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if (diffPos.y() > 0 && diffPos.y() > h / 2)
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diffPos.setY(diffPos.y() - h);
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if (diffPos.y() < 0 && abs(diffPos.y()) > h / 2)
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diffPos.setY(diffPos.y() + h);
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}
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QPoint currentPos = slide_start_pos + mTimeLine.currentValue() * diffPos;
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QSize displaySize(displayWidth(), displayHeight());
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QRegion currentRegion = QRect(currentPos, displaySize);
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if (effects->optionRollOverDesktops()) {
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currentRegion |= (currentRegion & QRect(-w, 0, w, h)).translated(w, 0);
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currentRegion |= (currentRegion & QRect(0, -h, w, h)).translated(0, h);
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currentRegion |= (currentRegion & QRect(w, 0, w, h)).translated(-w, 0);
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currentRegion |= (currentRegion & QRect(0, h, w, h)).translated(0, -h);
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}
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bool do_sticky = true;
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for (int desktop = 1;
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desktop <= effects->numberOfDesktops();
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++desktop) {
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QRect rect = desktopRect(desktop);
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if (currentRegion.contains(rect)) { // part of the desktop needs painting
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painting_desktop = desktop;
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slide_painting_sticky = do_sticky;
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slide_painting_diff = rect.topLeft() - currentPos;
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if (effects->optionRollOverDesktops()) {
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if (slide_painting_diff.x() > displayWidth())
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slide_painting_diff.setX(slide_painting_diff.x() - w);
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if (slide_painting_diff.x() < -displayWidth())
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slide_painting_diff.setX(slide_painting_diff.x() + w);
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if (slide_painting_diff.y() > displayHeight())
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slide_painting_diff.setY(slide_painting_diff.y() - h);
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if (slide_painting_diff.y() < -displayHeight())
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slide_painting_diff.setY(slide_painting_diff.y() + h);
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}
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do_sticky = false; // paint on-all-desktop windows only once
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ScreenPaintData d = data;
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d.xTranslate += slide_painting_diff.x();
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d.yTranslate += slide_painting_diff.y();
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// TODO mask parts that are not visible?
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effects->paintScreen(mask, region, d);
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}
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}
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}
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void SlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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if (slide) {
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// don't move windows on all desktops (compensate screen transformation)
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if (w->isOnAllDesktops()) { // TODO also fix 'Workspace::movingClient'
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data.xTranslate -= slide_painting_diff.x();
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data.yTranslate -= slide_painting_diff.y();
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}
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SlideEffect::postPaintScreen()
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{
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if (slide)
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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// Gives a position of the given desktop when all desktops are arranged in a grid
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QRect SlideEffect::desktopRect(int desktop) const
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{
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QRect rect(0, 0, displayWidth(), displayHeight());
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rect.translate(effects->desktopCoords(desktop));
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return rect;
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}
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void SlideEffect::slotDesktopChanged(int old, int current)
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{
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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if (slide) { // old slide still in progress
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QPoint diffPos = desktopRect(old).topLeft() - slide_start_pos;
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int w = 0;
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int h = 0;
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if (effects->optionRollOverDesktops()) {
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w = effects->workspaceWidth();
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h = effects->workspaceHeight();
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// wrap around if shorter
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if (diffPos.x() > 0 && diffPos.x() > w / 2)
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diffPos.setX(diffPos.x() - w);
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if (diffPos.x() < 0 && abs(diffPos.x()) > w / 2)
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diffPos.setX(diffPos.x() + w);
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if (diffPos.y() > 0 && diffPos.y() > h / 2)
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diffPos.setY(diffPos.y() - h);
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if (diffPos.y() < 0 && abs(diffPos.y()) > h / 2)
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diffPos.setY(diffPos.y() + h);
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}
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QPoint currentPos = slide_start_pos + mTimeLine.currentValue() * diffPos;
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QRegion currentRegion = QRect(currentPos, QSize(displayWidth(), displayHeight()));
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if (effects->optionRollOverDesktops()) {
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currentRegion |= (currentRegion & QRect(-w, 0, w, h)).translated(w, 0);
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currentRegion |= (currentRegion & QRect(0, -h, w, h)).translated(0, h);
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currentRegion |= (currentRegion & QRect(w, 0, w, h)).translated(-w, 0);
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currentRegion |= (currentRegion & QRect(0, h, w, h)).translated(0, -h);
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}
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QRect rect = desktopRect(current);
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if (currentRegion.contains(rect)) {
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// current position is in new current desktop (e.g. quickly changing back),
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// don't do full progress
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if (abs(currentPos.x() - rect.x()) > abs(currentPos.y() - rect.y()))
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mTimeLine.setCurrentTime((1.0 - abs(currentPos.x() - rect.x()) / double(displayWidth()))*(qreal)mTimeLine.currentValue());
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else
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mTimeLine.setCurrentTime((1.0 - abs(currentPos.y() - rect.y()) / double(displayHeight()))*(qreal)mTimeLine.currentValue());
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} else // current position is not on current desktop, do full progress
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mTimeLine.setCurrentTime(0);
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diffPos = rect.topLeft() - currentPos;
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if (mTimeLine.currentValue() <= 0) {
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// Compute starting point for this new move (given current and end positions)
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slide_start_pos = rect.topLeft() - diffPos * 1 / (1 - mTimeLine.currentValue());
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} else {
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// at the end, stop
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slide = false;
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mTimeLine.setCurrentTime(0);
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effects->setActiveFullScreenEffect(NULL);
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}
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} else {
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
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return;
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mTimeLine.setCurrentTime(0);
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slide_start_pos = desktopRect(old).topLeft();
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slide = true;
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effects->setActiveFullScreenEffect(this);
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}
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effects->addRepaintFull();
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}
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} // namespace
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#include "slide.moc"
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