kwin/src/shadow.cpp
Vlad Zahorodnii 6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00

382 lines
12 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "shadow.h"
// kwin
#include "atoms.h"
#include "composite.h"
#include "internalwindow.h"
#include "scene/workspacescene.h"
#include "wayland/shadow_interface.h"
#include "wayland/shmclientbuffer.h"
#include "wayland/surface_interface.h"
#include "wayland_server.h"
#include "window.h"
#include <KDecoration2/Decoration>
#include <KDecoration2/DecorationShadow>
#include <QWindow>
Q_DECLARE_METATYPE(QMargins)
namespace KWin
{
Shadow::Shadow(Window *window)
: m_window(window)
, m_cachedSize(window->size())
, m_decorationShadow(nullptr)
{
connect(m_window, &Window::frameGeometryChanged, this, &Shadow::geometryChanged);
}
Shadow::~Shadow()
{
}
Shadow *Shadow::createShadow(Window *window)
{
Shadow *shadow = createShadowFromDecoration(window);
if (!shadow && waylandServer()) {
shadow = createShadowFromWayland(window);
}
if (!shadow && kwinApp()->x11Connection()) {
shadow = createShadowFromX11(window);
}
if (!shadow) {
shadow = createShadowFromInternalWindow(window);
}
return shadow;
}
Shadow *Shadow::createShadowFromX11(Window *window)
{
auto data = Shadow::readX11ShadowProperty(window->window());
if (!data.isEmpty()) {
Shadow *shadow = Compositor::self()->scene()->createShadow(window);
if (!shadow->init(data)) {
delete shadow;
return nullptr;
}
return shadow;
} else {
return nullptr;
}
}
Shadow *Shadow::createShadowFromDecoration(Window *window)
{
if (!window->decoration()) {
return nullptr;
}
Shadow *shadow = Compositor::self()->scene()->createShadow(window);
if (!shadow->init(window->decoration())) {
delete shadow;
return nullptr;
}
return shadow;
}
Shadow *Shadow::createShadowFromWayland(Window *window)
{
auto surface = window->surface();
if (!surface) {
return nullptr;
}
const auto s = surface->shadow();
if (!s) {
return nullptr;
}
Shadow *shadow = Compositor::self()->scene()->createShadow(window);
if (!shadow->init(s)) {
delete shadow;
return nullptr;
}
return shadow;
}
Shadow *Shadow::createShadowFromInternalWindow(Window *window)
{
const InternalWindow *internalWindow = qobject_cast<InternalWindow *>(window);
if (!internalWindow) {
return nullptr;
}
const QWindow *handle = internalWindow->handle();
if (!handle) {
return nullptr;
}
Shadow *shadow = Compositor::self()->scene()->createShadow(window);
if (!shadow->init(handle)) {
delete shadow;
return nullptr;
}
return shadow;
}
QVector<uint32_t> Shadow::readX11ShadowProperty(xcb_window_t id)
{
QVector<uint32_t> ret;
if (id != XCB_WINDOW_NONE) {
Xcb::Property property(false, id, atoms->kde_net_wm_shadow, XCB_ATOM_CARDINAL, 0, 12);
uint32_t *shadow = property.value<uint32_t *>();
if (shadow) {
ret.reserve(12);
for (int i = 0; i < 12; ++i) {
ret << shadow[i];
}
}
}
return ret;
}
bool Shadow::init(const QVector<uint32_t> &data)
{
QVector<Xcb::WindowGeometry> pixmapGeometries(ShadowElementsCount);
QVector<xcb_get_image_cookie_t> getImageCookies(ShadowElementsCount);
auto *c = kwinApp()->x11Connection();
for (int i = 0; i < ShadowElementsCount; ++i) {
pixmapGeometries[i] = Xcb::WindowGeometry(data[i]);
}
auto discardReplies = [&getImageCookies](int start) {
for (int i = start; i < getImageCookies.size(); ++i) {
xcb_discard_reply(kwinApp()->x11Connection(), getImageCookies.at(i).sequence);
}
};
for (int i = 0; i < ShadowElementsCount; ++i) {
auto &geo = pixmapGeometries[i];
if (geo.isNull()) {
discardReplies(0);
return false;
}
getImageCookies[i] = xcb_get_image_unchecked(c, XCB_IMAGE_FORMAT_Z_PIXMAP, data[i],
0, 0, geo->width, geo->height, ~0);
}
for (int i = 0; i < ShadowElementsCount; ++i) {
auto *reply = xcb_get_image_reply(c, getImageCookies.at(i), nullptr);
if (!reply) {
discardReplies(i + 1);
return false;
}
auto &geo = pixmapGeometries[i];
QImage image(xcb_get_image_data(reply), geo->width, geo->height, QImage::Format_ARGB32);
m_shadowElements[i] = QPixmap::fromImage(image);
free(reply);
}
m_offset = QMargins(data[ShadowElementsCount + 3],
data[ShadowElementsCount],
data[ShadowElementsCount + 1],
data[ShadowElementsCount + 2]);
Q_EMIT offsetChanged();
if (!prepareBackend()) {
return false;
}
Q_EMIT textureChanged();
return true;
}
bool Shadow::init(KDecoration2::Decoration *decoration)
{
if (m_decorationShadow) {
// disconnect previous connections
disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::innerShadowRectChanged, m_window, &Window::updateShadow);
disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::shadowChanged, m_window, &Window::updateShadow);
disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::paddingChanged, m_window, &Window::updateShadow);
}
m_decorationShadow = decoration->shadow();
if (!m_decorationShadow) {
return false;
}
// setup connections - all just mapped to recreate
connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::innerShadowRectChanged, m_window, &Window::updateShadow);
connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::shadowChanged, m_window, &Window::updateShadow);
connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::paddingChanged, m_window, &Window::updateShadow);
m_offset = m_decorationShadow->padding();
Q_EMIT offsetChanged();
if (!prepareBackend()) {
return false;
}
Q_EMIT textureChanged();
return true;
}
static QPixmap shadowTileForBuffer(KWaylandServer::ClientBuffer *buffer)
{
auto shmBuffer = qobject_cast<KWaylandServer::ShmClientBuffer *>(buffer);
if (shmBuffer) {
return QPixmap::fromImage(shmBuffer->data().copy());
}
return QPixmap();
}
bool Shadow::init(const QPointer<KWaylandServer::ShadowInterface> &shadow)
{
if (!shadow) {
return false;
}
m_shadowElements[ShadowElementTop] = shadowTileForBuffer(shadow->top());
m_shadowElements[ShadowElementTopRight] = shadowTileForBuffer(shadow->topRight());
m_shadowElements[ShadowElementRight] = shadowTileForBuffer(shadow->right());
m_shadowElements[ShadowElementBottomRight] = shadowTileForBuffer(shadow->bottomRight());
m_shadowElements[ShadowElementBottom] = shadowTileForBuffer(shadow->bottom());
m_shadowElements[ShadowElementBottomLeft] = shadowTileForBuffer(shadow->bottomLeft());
m_shadowElements[ShadowElementLeft] = shadowTileForBuffer(shadow->left());
m_shadowElements[ShadowElementTopLeft] = shadowTileForBuffer(shadow->topLeft());
m_offset = shadow->offset().toMargins();
Q_EMIT offsetChanged();
if (!prepareBackend()) {
return false;
}
Q_EMIT textureChanged();
return true;
}
bool Shadow::init(const QWindow *window)
{
const bool isEnabled = window->property("kwin_shadow_enabled").toBool();
if (!isEnabled) {
return false;
}
const QImage leftTile = window->property("kwin_shadow_left_tile").value<QImage>();
const QImage topLeftTile = window->property("kwin_shadow_top_left_tile").value<QImage>();
const QImage topTile = window->property("kwin_shadow_top_tile").value<QImage>();
const QImage topRightTile = window->property("kwin_shadow_top_right_tile").value<QImage>();
const QImage rightTile = window->property("kwin_shadow_right_tile").value<QImage>();
const QImage bottomRightTile = window->property("kwin_shadow_bottom_right_tile").value<QImage>();
const QImage bottomTile = window->property("kwin_shadow_bottom_tile").value<QImage>();
const QImage bottomLeftTile = window->property("kwin_shadow_bottom_left_tile").value<QImage>();
m_shadowElements[ShadowElementLeft] = QPixmap::fromImage(leftTile);
m_shadowElements[ShadowElementTopLeft] = QPixmap::fromImage(topLeftTile);
m_shadowElements[ShadowElementTop] = QPixmap::fromImage(topTile);
m_shadowElements[ShadowElementTopRight] = QPixmap::fromImage(topRightTile);
m_shadowElements[ShadowElementRight] = QPixmap::fromImage(rightTile);
m_shadowElements[ShadowElementBottomRight] = QPixmap::fromImage(bottomRightTile);
m_shadowElements[ShadowElementBottom] = QPixmap::fromImage(bottomTile);
m_shadowElements[ShadowElementBottomLeft] = QPixmap::fromImage(bottomLeftTile);
m_offset = window->property("kwin_shadow_padding").value<QMargins>();
Q_EMIT offsetChanged();
if (!prepareBackend()) {
return false;
}
Q_EMIT textureChanged();
return true;
}
bool Shadow::updateShadow()
{
if (!m_window) {
return false;
}
if (m_decorationShadow) {
if (m_window) {
if (m_window->decoration()) {
if (init(m_window->decoration())) {
return true;
}
}
}
return false;
}
if (waylandServer()) {
if (m_window && m_window->surface()) {
if (const auto &s = m_window->surface()->shadow()) {
if (init(s)) {
return true;
}
}
}
}
if (InternalWindow *window = qobject_cast<InternalWindow *>(m_window)) {
if (init(window->handle())) {
return true;
}
}
auto data = Shadow::readX11ShadowProperty(m_window->window());
if (data.isEmpty()) {
return false;
}
init(data);
return true;
}
Window *Shadow::window() const
{
return m_window;
}
void Shadow::setWindow(Window *window)
{
m_window = window;
connect(m_window, &Window::frameGeometryChanged, this, &Shadow::geometryChanged);
}
void Shadow::geometryChanged()
{
if (m_cachedSize == m_window->size()) {
return;
}
m_cachedSize = m_window->size();
Q_EMIT rectChanged();
}
QImage Shadow::decorationShadowImage() const
{
if (!m_decorationShadow) {
return QImage();
}
return m_decorationShadow->shadow();
}
QSize Shadow::elementSize(Shadow::ShadowElements element) const
{
if (m_decorationShadow) {
switch (element) {
case ShadowElementTop:
return m_decorationShadow->topGeometry().size();
case ShadowElementTopRight:
return m_decorationShadow->topRightGeometry().size();
case ShadowElementRight:
return m_decorationShadow->rightGeometry().size();
case ShadowElementBottomRight:
return m_decorationShadow->bottomRightGeometry().size();
case ShadowElementBottom:
return m_decorationShadow->bottomGeometry().size();
case ShadowElementBottomLeft:
return m_decorationShadow->bottomLeftGeometry().size();
case ShadowElementLeft:
return m_decorationShadow->leftGeometry().size();
case ShadowElementTopLeft:
return m_decorationShadow->topLeftGeometry().size();
default:
return QSize();
}
} else {
return m_shadowElements[element].size();
}
}
void Shadow::setShadowElement(const QPixmap &shadow, Shadow::ShadowElements element)
{
m_shadowElements[element] = shadow;
}
} // namespace