6c71bfd800
Currently, the Scene class is used to represent the contents of the Workspace so rename it to match its usage.
382 lines
12 KiB
C++
382 lines
12 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2020 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "shadow.h"
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// kwin
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#include "atoms.h"
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#include "composite.h"
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#include "internalwindow.h"
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#include "scene/workspacescene.h"
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#include "wayland/shadow_interface.h"
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#include "wayland/shmclientbuffer.h"
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#include "wayland/surface_interface.h"
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#include "wayland_server.h"
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#include "window.h"
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#include <KDecoration2/Decoration>
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#include <KDecoration2/DecorationShadow>
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#include <QWindow>
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Q_DECLARE_METATYPE(QMargins)
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namespace KWin
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{
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Shadow::Shadow(Window *window)
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: m_window(window)
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, m_cachedSize(window->size())
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, m_decorationShadow(nullptr)
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{
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connect(m_window, &Window::frameGeometryChanged, this, &Shadow::geometryChanged);
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}
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Shadow::~Shadow()
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{
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}
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Shadow *Shadow::createShadow(Window *window)
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{
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Shadow *shadow = createShadowFromDecoration(window);
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if (!shadow && waylandServer()) {
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shadow = createShadowFromWayland(window);
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}
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if (!shadow && kwinApp()->x11Connection()) {
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shadow = createShadowFromX11(window);
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}
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if (!shadow) {
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shadow = createShadowFromInternalWindow(window);
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}
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return shadow;
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}
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Shadow *Shadow::createShadowFromX11(Window *window)
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{
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auto data = Shadow::readX11ShadowProperty(window->window());
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if (!data.isEmpty()) {
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Shadow *shadow = Compositor::self()->scene()->createShadow(window);
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if (!shadow->init(data)) {
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delete shadow;
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return nullptr;
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}
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return shadow;
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} else {
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return nullptr;
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}
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}
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Shadow *Shadow::createShadowFromDecoration(Window *window)
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{
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if (!window->decoration()) {
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return nullptr;
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}
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Shadow *shadow = Compositor::self()->scene()->createShadow(window);
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if (!shadow->init(window->decoration())) {
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delete shadow;
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return nullptr;
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}
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return shadow;
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}
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Shadow *Shadow::createShadowFromWayland(Window *window)
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{
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auto surface = window->surface();
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if (!surface) {
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return nullptr;
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}
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const auto s = surface->shadow();
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if (!s) {
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return nullptr;
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}
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Shadow *shadow = Compositor::self()->scene()->createShadow(window);
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if (!shadow->init(s)) {
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delete shadow;
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return nullptr;
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}
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return shadow;
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}
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Shadow *Shadow::createShadowFromInternalWindow(Window *window)
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{
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const InternalWindow *internalWindow = qobject_cast<InternalWindow *>(window);
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if (!internalWindow) {
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return nullptr;
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}
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const QWindow *handle = internalWindow->handle();
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if (!handle) {
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return nullptr;
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}
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Shadow *shadow = Compositor::self()->scene()->createShadow(window);
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if (!shadow->init(handle)) {
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delete shadow;
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return nullptr;
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}
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return shadow;
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}
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QVector<uint32_t> Shadow::readX11ShadowProperty(xcb_window_t id)
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{
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QVector<uint32_t> ret;
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if (id != XCB_WINDOW_NONE) {
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Xcb::Property property(false, id, atoms->kde_net_wm_shadow, XCB_ATOM_CARDINAL, 0, 12);
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uint32_t *shadow = property.value<uint32_t *>();
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if (shadow) {
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ret.reserve(12);
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for (int i = 0; i < 12; ++i) {
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ret << shadow[i];
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}
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}
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}
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return ret;
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}
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bool Shadow::init(const QVector<uint32_t> &data)
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{
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QVector<Xcb::WindowGeometry> pixmapGeometries(ShadowElementsCount);
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QVector<xcb_get_image_cookie_t> getImageCookies(ShadowElementsCount);
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auto *c = kwinApp()->x11Connection();
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for (int i = 0; i < ShadowElementsCount; ++i) {
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pixmapGeometries[i] = Xcb::WindowGeometry(data[i]);
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}
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auto discardReplies = [&getImageCookies](int start) {
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for (int i = start; i < getImageCookies.size(); ++i) {
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xcb_discard_reply(kwinApp()->x11Connection(), getImageCookies.at(i).sequence);
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}
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};
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for (int i = 0; i < ShadowElementsCount; ++i) {
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auto &geo = pixmapGeometries[i];
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if (geo.isNull()) {
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discardReplies(0);
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return false;
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}
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getImageCookies[i] = xcb_get_image_unchecked(c, XCB_IMAGE_FORMAT_Z_PIXMAP, data[i],
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0, 0, geo->width, geo->height, ~0);
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}
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for (int i = 0; i < ShadowElementsCount; ++i) {
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auto *reply = xcb_get_image_reply(c, getImageCookies.at(i), nullptr);
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if (!reply) {
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discardReplies(i + 1);
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return false;
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}
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auto &geo = pixmapGeometries[i];
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QImage image(xcb_get_image_data(reply), geo->width, geo->height, QImage::Format_ARGB32);
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m_shadowElements[i] = QPixmap::fromImage(image);
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free(reply);
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}
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m_offset = QMargins(data[ShadowElementsCount + 3],
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data[ShadowElementsCount],
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data[ShadowElementsCount + 1],
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data[ShadowElementsCount + 2]);
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Q_EMIT offsetChanged();
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if (!prepareBackend()) {
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return false;
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}
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Q_EMIT textureChanged();
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return true;
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}
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bool Shadow::init(KDecoration2::Decoration *decoration)
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{
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if (m_decorationShadow) {
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// disconnect previous connections
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disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::innerShadowRectChanged, m_window, &Window::updateShadow);
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disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::shadowChanged, m_window, &Window::updateShadow);
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disconnect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::paddingChanged, m_window, &Window::updateShadow);
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}
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m_decorationShadow = decoration->shadow();
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if (!m_decorationShadow) {
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return false;
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}
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// setup connections - all just mapped to recreate
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connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::innerShadowRectChanged, m_window, &Window::updateShadow);
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connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::shadowChanged, m_window, &Window::updateShadow);
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connect(m_decorationShadow.data(), &KDecoration2::DecorationShadow::paddingChanged, m_window, &Window::updateShadow);
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m_offset = m_decorationShadow->padding();
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Q_EMIT offsetChanged();
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if (!prepareBackend()) {
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return false;
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}
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Q_EMIT textureChanged();
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return true;
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}
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static QPixmap shadowTileForBuffer(KWaylandServer::ClientBuffer *buffer)
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{
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auto shmBuffer = qobject_cast<KWaylandServer::ShmClientBuffer *>(buffer);
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if (shmBuffer) {
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return QPixmap::fromImage(shmBuffer->data().copy());
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}
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return QPixmap();
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}
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bool Shadow::init(const QPointer<KWaylandServer::ShadowInterface> &shadow)
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{
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if (!shadow) {
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return false;
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}
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m_shadowElements[ShadowElementTop] = shadowTileForBuffer(shadow->top());
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m_shadowElements[ShadowElementTopRight] = shadowTileForBuffer(shadow->topRight());
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m_shadowElements[ShadowElementRight] = shadowTileForBuffer(shadow->right());
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m_shadowElements[ShadowElementBottomRight] = shadowTileForBuffer(shadow->bottomRight());
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m_shadowElements[ShadowElementBottom] = shadowTileForBuffer(shadow->bottom());
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m_shadowElements[ShadowElementBottomLeft] = shadowTileForBuffer(shadow->bottomLeft());
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m_shadowElements[ShadowElementLeft] = shadowTileForBuffer(shadow->left());
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m_shadowElements[ShadowElementTopLeft] = shadowTileForBuffer(shadow->topLeft());
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m_offset = shadow->offset().toMargins();
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Q_EMIT offsetChanged();
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if (!prepareBackend()) {
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return false;
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}
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Q_EMIT textureChanged();
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return true;
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}
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bool Shadow::init(const QWindow *window)
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{
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const bool isEnabled = window->property("kwin_shadow_enabled").toBool();
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if (!isEnabled) {
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return false;
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}
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const QImage leftTile = window->property("kwin_shadow_left_tile").value<QImage>();
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const QImage topLeftTile = window->property("kwin_shadow_top_left_tile").value<QImage>();
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const QImage topTile = window->property("kwin_shadow_top_tile").value<QImage>();
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const QImage topRightTile = window->property("kwin_shadow_top_right_tile").value<QImage>();
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const QImage rightTile = window->property("kwin_shadow_right_tile").value<QImage>();
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const QImage bottomRightTile = window->property("kwin_shadow_bottom_right_tile").value<QImage>();
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const QImage bottomTile = window->property("kwin_shadow_bottom_tile").value<QImage>();
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const QImage bottomLeftTile = window->property("kwin_shadow_bottom_left_tile").value<QImage>();
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m_shadowElements[ShadowElementLeft] = QPixmap::fromImage(leftTile);
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m_shadowElements[ShadowElementTopLeft] = QPixmap::fromImage(topLeftTile);
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m_shadowElements[ShadowElementTop] = QPixmap::fromImage(topTile);
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m_shadowElements[ShadowElementTopRight] = QPixmap::fromImage(topRightTile);
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m_shadowElements[ShadowElementRight] = QPixmap::fromImage(rightTile);
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m_shadowElements[ShadowElementBottomRight] = QPixmap::fromImage(bottomRightTile);
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m_shadowElements[ShadowElementBottom] = QPixmap::fromImage(bottomTile);
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m_shadowElements[ShadowElementBottomLeft] = QPixmap::fromImage(bottomLeftTile);
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m_offset = window->property("kwin_shadow_padding").value<QMargins>();
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Q_EMIT offsetChanged();
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if (!prepareBackend()) {
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return false;
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}
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Q_EMIT textureChanged();
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return true;
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}
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bool Shadow::updateShadow()
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{
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if (!m_window) {
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return false;
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}
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if (m_decorationShadow) {
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if (m_window) {
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if (m_window->decoration()) {
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if (init(m_window->decoration())) {
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return true;
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}
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}
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}
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return false;
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}
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if (waylandServer()) {
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if (m_window && m_window->surface()) {
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if (const auto &s = m_window->surface()->shadow()) {
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if (init(s)) {
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return true;
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}
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}
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}
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}
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if (InternalWindow *window = qobject_cast<InternalWindow *>(m_window)) {
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if (init(window->handle())) {
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return true;
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}
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}
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auto data = Shadow::readX11ShadowProperty(m_window->window());
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if (data.isEmpty()) {
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return false;
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}
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init(data);
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return true;
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}
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Window *Shadow::window() const
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{
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return m_window;
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}
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void Shadow::setWindow(Window *window)
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{
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m_window = window;
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connect(m_window, &Window::frameGeometryChanged, this, &Shadow::geometryChanged);
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}
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void Shadow::geometryChanged()
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{
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if (m_cachedSize == m_window->size()) {
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return;
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}
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m_cachedSize = m_window->size();
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Q_EMIT rectChanged();
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}
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QImage Shadow::decorationShadowImage() const
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{
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if (!m_decorationShadow) {
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return QImage();
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}
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return m_decorationShadow->shadow();
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}
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QSize Shadow::elementSize(Shadow::ShadowElements element) const
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{
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if (m_decorationShadow) {
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switch (element) {
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case ShadowElementTop:
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return m_decorationShadow->topGeometry().size();
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case ShadowElementTopRight:
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return m_decorationShadow->topRightGeometry().size();
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case ShadowElementRight:
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return m_decorationShadow->rightGeometry().size();
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case ShadowElementBottomRight:
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return m_decorationShadow->bottomRightGeometry().size();
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case ShadowElementBottom:
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return m_decorationShadow->bottomGeometry().size();
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case ShadowElementBottomLeft:
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return m_decorationShadow->bottomLeftGeometry().size();
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case ShadowElementLeft:
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return m_decorationShadow->leftGeometry().size();
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case ShadowElementTopLeft:
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return m_decorationShadow->topLeftGeometry().size();
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default:
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return QSize();
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}
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} else {
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return m_shadowElements[element].size();
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}
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}
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void Shadow::setShadowElement(const QPixmap &shadow, Shadow::ShadowElements element)
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{
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m_shadowElements[element] = shadow;
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}
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} // namespace
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