kwin/src/window.h
Vlad Zahorodnii f37acaff54 scene: Split base Scene class from WorkspaceScene class
The main motivation behind this change is to share rendering code
between windows and the cursor, specifically the Item class which
requires a Scene.

Note that Scene subclasses are responsible for issuing
ItemRenderer::renderItem() calls. The main reason for that is the
current architecture of the effects system, specifically we need to call
some effects hooks before and after painting a window.
2022-12-21 12:20:23 +02:00

2385 lines
74 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "cursor.h"
#include "options.h"
#include "rules.h"
#include "utils/common.h"
#include "utils/xcbutils.h"
#include <functional>
#include <memory>
#include <NETWM>
#include <QElapsedTimer>
#include <QIcon>
#include <QKeySequence>
#include <QMatrix4x4>
#include <QObject>
#include <QPointer>
#include <QRectF>
#include <QUuid>
class QMouseEvent;
class QOpenGLFramebufferObject;
namespace KWaylandServer
{
class PlasmaWindowInterface;
class SurfaceInterface;
}
namespace KDecoration2
{
class Decoration;
}
namespace KWin
{
class Group;
class Output;
class ClientMachine;
class Deleted;
class EffectWindowImpl;
class Tile;
class Scene;
class Shadow;
class SurfaceItem;
class VirtualDesktop;
class WindowItem;
/**
* Enum to describe the reason why a Window has to be released.
*/
enum class ReleaseReason {
Release, ///< Normal Release after e.g. an Unmap notify event (window still valid)
Destroyed, ///< Release after an Destroy notify event (window no longer valid)
KWinShutsDown ///< Release on KWin Shutdown (window still valid)
};
namespace TabBox
{
class TabBoxClientImpl;
}
namespace Decoration
{
class DecoratedClientImpl;
class DecorationPalette;
}
class KWIN_EXPORT Window : public QObject
{
Q_OBJECT
/**
* This property holds rectangle that the pixmap or buffer of this Window
* occupies on the screen. This rectangle includes invisible portions of the
* window, e.g. client-side drop shadows, etc.
*/
Q_PROPERTY(QRectF bufferGeometry READ bufferGeometry)
/**
* This property holds the position of the Window's frame geometry.
*/
Q_PROPERTY(QPointF pos READ pos)
/**
* This property holds the size of the Window's frame geometry.
*/
Q_PROPERTY(QSizeF size READ size)
/**
* This property holds the x position of the Window's frame geometry.
*/
Q_PROPERTY(qreal x READ x NOTIFY frameGeometryChanged)
/**
* This property holds the y position of the Window's frame geometry.
*/
Q_PROPERTY(qreal y READ y NOTIFY frameGeometryChanged)
/**
* This property holds the width of the Window's frame geometry.
*/
Q_PROPERTY(qreal width READ width NOTIFY frameGeometryChanged)
/**
* This property holds the height of the Window's frame geometry.
*/
Q_PROPERTY(qreal height READ height NOTIFY frameGeometryChanged)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
/**
* The screen where the window center is on
*/
Q_PROPERTY(int screen READ screen NOTIFY screenChanged)
/**
* The output (screen) where the window center is on
*/
Q_PROPERTY(KWin::Output *output READ output NOTIFY screenChanged)
Q_PROPERTY(QRectF rect READ rect)
Q_PROPERTY(QString resourceName READ resourceName NOTIFY windowClassChanged)
Q_PROPERTY(QString resourceClass READ resourceClass NOTIFY windowClassChanged)
Q_PROPERTY(QString windowRole READ windowRole NOTIFY windowRoleChanged)
/**
* Returns whether the window is a desktop background window (the one with wallpaper).
* See _NET_WM_WINDOW_TYPE_DESKTOP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool desktopWindow READ isDesktop CONSTANT)
/**
* Returns whether the window is a dock (i.e. a panel).
* See _NET_WM_WINDOW_TYPE_DOCK at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dock READ isDock CONSTANT)
/**
* Returns whether the window is a standalone (detached) toolbar window.
* See _NET_WM_WINDOW_TYPE_TOOLBAR at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool toolbar READ isToolbar CONSTANT)
/**
* Returns whether the window is a torn-off menu.
* See _NET_WM_WINDOW_TYPE_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool menu READ isMenu CONSTANT)
/**
* Returns whether the window is a "normal" window, i.e. an application or any other window
* for which none of the specialized window types fit.
* See _NET_WM_WINDOW_TYPE_NORMAL at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool normalWindow READ isNormalWindow CONSTANT)
/**
* Returns whether the window is a dialog window.
* See _NET_WM_WINDOW_TYPE_DIALOG at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dialog READ isDialog CONSTANT)
/**
* Returns whether the window is a splashscreen. Note that many (especially older) applications
* do not support marking their splash windows with this type.
* See _NET_WM_WINDOW_TYPE_SPLASH at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool splash READ isSplash CONSTANT)
/**
* Returns whether the window is a utility window, such as a tool window.
* See _NET_WM_WINDOW_TYPE_UTILITY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool utility READ isUtility CONSTANT)
/**
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
* from the applications menubar).
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dropdownMenu READ isDropdownMenu CONSTANT)
/**
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool popupMenu READ isPopupMenu CONSTANT)
/**
* Returns whether the window is a tooltip.
* See _NET_WM_WINDOW_TYPE_TOOLTIP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool tooltip READ isTooltip CONSTANT)
/**
* Returns whether the window is a window with a notification.
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool notification READ isNotification CONSTANT)
/**
* Returns whether the window is a window with a critical notification.
*/
Q_PROPERTY(bool criticalNotification READ isCriticalNotification CONSTANT)
/**
* Returns whether the window is an applet popup.
*/
Q_PROPERTY(bool appletPopup READ isAppletPopup CONSTANT)
/**
* Returns whether the window is an On Screen Display.
*/
Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay CONSTANT)
/**
* Returns whether the window is a combobox popup.
* See _NET_WM_WINDOW_TYPE_COMBO at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool comboBox READ isComboBox CONSTANT)
/**
* Returns whether the window is a Drag&Drop icon.
* See _NET_WM_WINDOW_TYPE_DND at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dndIcon READ isDNDIcon CONSTANT)
/**
* Returns the NETWM window type
* See https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(int windowType READ windowType CONSTANT)
/**
* Whether this Window is managed by KWin (it has control over its placement and other
* aspects, as opposed to override-redirect windows that are entirely handled by the application).
*/
Q_PROPERTY(bool managed READ isClient CONSTANT)
/**
* Whether this Window represents an already deleted window and only kept for the compositor for animations.
*/
Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
/**
* Whether the window has an own shape
*/
Q_PROPERTY(bool shaped READ shape NOTIFY shapedChanged)
/**
* Whether the window does not want to be animated on window close.
* There are legit reasons for this like a screenshot application which does not want it's
* window being captured.
*/
Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged)
/**
* Whether the window is a popup.
*/
Q_PROPERTY(bool popupWindow READ isPopupWindow)
/**
* Whether this Window represents the outline.
*
* @note It's always @c false if compositing is turned off.
*/
Q_PROPERTY(bool outline READ isOutline)
/**
* This property holds a UUID to uniquely identify this Window.
*/
Q_PROPERTY(QUuid internalId READ internalId CONSTANT)
/**
* The pid of the process owning this window.
*
* @since 5.20
*/
Q_PROPERTY(int pid READ pid CONSTANT)
/**
* The position of this window within Workspace's window stack.
*/
Q_PROPERTY(int stackingOrder READ stackingOrder NOTIFY stackingOrderChanged)
/**
* Whether this Window is fullScreen. A Window might either be fullScreen due to the _NET_WM property
* or through a legacy support hack. The fullScreen state can only be changed if the Window does not
* use the legacy hack. To be sure whether the state changed, connect to the notify signal.
*/
Q_PROPERTY(bool fullScreen READ isFullScreen WRITE setFullScreen NOTIFY fullScreenChanged)
/**
* Whether the Window can be set to fullScreen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool fullScreenable READ isFullScreenable)
/**
* Whether this Window is active or not. Use Workspace::activateWindow() to activate a Window.
* @see Workspace::activateWindow
*/
Q_PROPERTY(bool active READ isActive NOTIFY activeChanged)
/**
* The desktop this Window is on. If the Window is on all desktops the property has value -1.
* This is a legacy property, use x11DesktopIds instead
*
* @deprecated Use the desktops property instead.
*/
Q_PROPERTY(int desktop READ desktop WRITE setDesktop NOTIFY desktopChanged)
/**
* The virtual desktops this client is on. If it's on all desktops, the list is empty.
*/
Q_PROPERTY(QVector<KWin::VirtualDesktop *> desktops READ desktops WRITE setDesktops NOTIFY desktopChanged)
/**
* Whether the Window is on all desktops. That is desktop is -1.
*/
Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops WRITE setOnAllDesktops NOTIFY desktopChanged)
/**
* The activities this client is on. If it's on all activities the property is empty.
*/
Q_PROPERTY(QStringList activities READ activities WRITE setOnActivities NOTIFY activitiesChanged)
/**
* The x11 ids for all desktops this client is in. On X11 this list will always have a length of 1
*
* @deprecated prefer using apis that use VirtualDesktop objects
*/
Q_PROPERTY(QVector<uint> x11DesktopIds READ x11DesktopIds NOTIFY x11DesktopIdsChanged)
/**
* Indicates that the window should not be included on a taskbar.
*/
Q_PROPERTY(bool skipTaskbar READ skipTaskbar WRITE setSkipTaskbar NOTIFY skipTaskbarChanged)
/**
* Indicates that the window should not be included on a Pager.
*/
Q_PROPERTY(bool skipPager READ skipPager WRITE setSkipPager NOTIFY skipPagerChanged)
/**
* Whether the Window should be excluded from window switching effects.
*/
Q_PROPERTY(bool skipSwitcher READ skipSwitcher WRITE setSkipSwitcher NOTIFY skipSwitcherChanged)
/**
* Whether the window can be closed by the user.
*/
Q_PROPERTY(bool closeable READ isCloseable NOTIFY closeableChanged)
Q_PROPERTY(QIcon icon READ icon NOTIFY iconChanged)
/**
* Whether the Window is set to be kept above other windows.
*/
Q_PROPERTY(bool keepAbove READ keepAbove WRITE setKeepAbove NOTIFY keepAboveChanged)
/**
* Whether the Window is set to be kept below other windows.
*/
Q_PROPERTY(bool keepBelow READ keepBelow WRITE setKeepBelow NOTIFY keepBelowChanged)
/**
* Whether the Window can be shaded. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool shadeable READ isShadeable NOTIFY shadeableChanged)
/**
* Whether the Window is shaded.
*/
Q_PROPERTY(bool shade READ isShade WRITE setShade NOTIFY shadeChanged)
/**
* Whether the Window can be minimized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool minimizable READ isMinimizable)
/**
* Whether the Window is minimized.
*/
Q_PROPERTY(bool minimized READ isMinimized WRITE setMinimized NOTIFY minimizedChanged)
/**
* The optional geometry representing the minimized Window in e.g a taskbar.
* See _NET_WM_ICON_GEOMETRY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(QRectF iconGeometry READ iconGeometry)
/**
* Returns whether the window is any of special windows types (desktop, dock, splash, ...),
* i.e. window types that usually don't have a window frame and the user does not use window
* management (moving, raising,...) on them.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool specialWindow READ isSpecialWindow)
/**
* Whether window state _NET_WM_STATE_DEMANDS_ATTENTION is set. This state indicates that some
* action in or with the window happened. For example, it may be set by the Window Manager if
* the window requested activation but the Window Manager refused it, or the application may set
* it if it finished some work. This state may be set by both the Window and the Window Manager.
* It should be unset by the Window Manager when it decides the window got the required attention
* (usually, that it got activated).
*/
Q_PROPERTY(bool demandsAttention READ isDemandingAttention WRITE demandAttention NOTIFY demandsAttentionChanged)
/**
* The Caption of the Window. Read from WM_NAME property together with a suffix for hostname and shortcut.
* To read only the caption as provided by WM_NAME, use the getter with an additional @c false value.
*/
Q_PROPERTY(QString caption READ caption NOTIFY captionChanged)
/**
* Minimum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSizeF minSize READ minSize)
/**
* Maximum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSizeF maxSize READ maxSize)
/**
* Whether the Window can accept keyboard focus.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool wantsInput READ wantsInput)
/**
* Whether the Window is a transient Window to another Window.
* @see transientFor
*/
Q_PROPERTY(bool transient READ isTransient NOTIFY transientChanged)
/**
* The Window to which this Window is a transient if any.
*/
Q_PROPERTY(KWin::Window *transientFor READ transientFor NOTIFY transientChanged)
/**
* Whether the Window represents a modal window.
*/
Q_PROPERTY(bool modal READ isModal NOTIFY modalChanged)
/**
* The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged
* signal might be emitted at each resize step or only at the end of the resize operation.
*
* @deprecated Use frameGeometry
*/
Q_PROPERTY(QRectF geometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged)
/**
* The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged
* signal might be emitted at each resize step or only at the end of the resize operation.
*/
Q_PROPERTY(QRectF frameGeometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged)
/**
* Whether the Window is currently being moved by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool move READ isInteractiveMove NOTIFY moveResizedChanged)
/**
* Whether the Window is currently being resized by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool resize READ isInteractiveResize NOTIFY moveResizedChanged)
/**
* Whether the decoration is currently using an alpha channel.
*/
Q_PROPERTY(bool decorationHasAlpha READ decorationHasAlpha)
/**
* Whether the window has a decoration or not.
* This property is not allowed to be set by applications themselves.
* The decision whether a window has a border or not belongs to the window manager.
* If this property gets abused by application developers, it will be removed again.
*/
Q_PROPERTY(bool noBorder READ noBorder WRITE setNoBorder)
/**
* Whether the Window provides context help. Mostly needed by decorations to decide whether to
* show the help button or not.
*/
Q_PROPERTY(bool providesContextHelp READ providesContextHelp CONSTANT)
/**
* Whether the Window can be maximized both horizontally and vertically.
* The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool maximizable READ isMaximizable)
/**
* Whether the Window is moveable. Even if it is not moveable, it might be possible to move
* it to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveableAcrossScreens
*/
Q_PROPERTY(bool moveable READ isMovable)
/**
* Whether the Window can be moved to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveable
*/
Q_PROPERTY(bool moveableAcrossScreens READ isMovableAcrossScreens)
/**
* Whether the Window can be resized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool resizeable READ isResizable)
/**
* The desktop file name of the application this Window belongs to.
*
* This is either the base name without full path and without file extension of the
* desktop file for the window's application (e.g. "org.kde.foo").
*
* The application's desktop file name can also be the full path to the desktop file
* (e.g. "/opt/kde/share/org.kde.foo.desktop") in case it's not in a standard location.
*/
Q_PROPERTY(QString desktopFileName READ desktopFileName NOTIFY desktopFileNameChanged)
/**
* Whether an application menu is available for this Window
*/
Q_PROPERTY(bool hasApplicationMenu READ hasApplicationMenu NOTIFY hasApplicationMenuChanged)
/**
* Whether the application menu for this Window is currently opened
*/
Q_PROPERTY(bool applicationMenuActive READ applicationMenuActive NOTIFY applicationMenuActiveChanged)
/**
* Whether this window is unresponsive.
*
* When an application failed to react on a ping request in time, it is
* considered unresponsive. This usually indicates that the application froze or crashed.
*/
Q_PROPERTY(bool unresponsive READ unresponsive NOTIFY unresponsiveChanged)
/**
* The color scheme set on this window
* Absolute file path, or name of palette in the user's config directory following KColorSchemes format.
* An empty string indicates the default palette from kdeglobals is used.
* @note this indicates the colour scheme requested, which might differ from the theme applied if the colorScheme cannot be found
*/
Q_PROPERTY(QString colorScheme READ colorScheme NOTIFY colorSchemeChanged)
Q_PROPERTY(KWin::Layer layer READ layer)
/**
* Whether this window is hidden. It's usually the case with auto-hide panels.
*/
Q_PROPERTY(bool hidden READ isHiddenInternal NOTIFY hiddenChanged)
/**
* The Tile this window is associated to, if any
*/
Q_PROPERTY(KWin::Tile *tile READ tile WRITE setTile NOTIFY tileChanged)
public:
~Window() override;
virtual xcb_window_t frameId() const;
xcb_window_t window() const;
/**
* Returns the geometry of the pixmap or buffer attached to this Window.
*
* For X11 windows, this method returns server-side geometry of the Window.
*
* For Wayland windows, this method returns rectangle that the main surface
* occupies on the screen, in global screen coordinates.
*/
QRectF bufferGeometry() const;
/**
* Returns the geometry of the Window, excluding invisible portions, e.g.
* server-side and client-side drop shadows, etc.
*/
QRectF frameGeometry() const;
/**
* Returns the geometry of the client window, in global screen coordinates.
*/
QRectF clientGeometry() const;
/**
* Returns the extents of the server-side decoration.
*
* Note that the returned margins object will have all margins set to 0 if
* the window doesn't have a server-side decoration.
*
* Default implementation returns a margins object with all margins set to 0.
*/
virtual QMargins frameMargins() const;
/**
* The geometry of the Window which accepts input events. This might be larger
* than the actual geometry, e.g. to support resizing outside the window.
*
* Default implementation returns same as geometry.
*/
virtual QRectF inputGeometry() const;
QSizeF size() const;
QPointF pos() const;
QRectF rect() const;
qreal x() const;
qreal y() const;
qreal width() const;
qreal height() const;
bool isOnOutput(Output *output) const;
bool isOnActiveOutput() const;
int screen() const;
Output *output() const;
void setOutput(Output *output);
virtual QPointF clientPos() const
{
return QPointF(borderLeft(), borderTop());
}; // inside of geometry()
QSizeF clientSize() const;
/**
* Returns a rectangle that the window occupies on the screen, including drop-shadows.
*/
QRectF visibleGeometry() const;
virtual bool isClient() const;
virtual bool isDeleted() const;
virtual bool isUnmanaged() const;
/**
* Maps the specified @a point from the global screen coordinates to the frame coordinates.
*/
QPointF mapToFrame(const QPointF &point) const;
/**
* Maps the specified @a point from the global screen coordinates to the surface-local
* coordinates of the main surface. For X11 windows, this function maps the specified point
* from the global screen coordinates to the buffer-local coordinates.
*/
QPointF mapToLocal(const QPointF &point) const;
QPointF mapFromLocal(const QPointF &point) const;
// prefer isXXX() instead
// 0 for supported types means default for managed/unmanaged types
virtual NET::WindowType windowType(bool direct = false, int supported_types = 0) const = 0;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isCriticalNotification() const;
bool isAppletPopup() const;
bool isOnScreenDisplay() const;
bool isComboBox() const;
bool isDNDIcon() const;
virtual bool isLockScreen() const;
virtual bool isInputMethod() const;
virtual bool isOutline() const;
virtual bool isInternal() const;
/**
* Returns the virtual desktop within the workspace() the client window
* is located in, 0 if it isn't located on any special desktop (not mapped yet),
* or NET::OnAllDesktops. Do not use desktop() directly, use
* isOnDesktop() instead.
*/
virtual int desktop() const;
virtual QVector<VirtualDesktop *> desktops() const;
virtual QStringList activities() const;
bool isOnDesktop(VirtualDesktop *desktop) const;
bool isOnDesktop(int d) const;
bool isOnActivity(const QString &activity) const;
bool isOnCurrentDesktop() const;
bool isOnCurrentActivity() const;
bool isOnAllDesktops() const;
bool isOnAllActivities() const;
bool isLockScreenOverlay() const;
void setLockScreenOverlay(bool allowed);
virtual QString windowRole() const;
QByteArray sessionId() const;
QString resourceName() const;
QString resourceClass() const;
QString wmCommand();
QString wmClientMachine(bool use_localhost) const;
const ClientMachine *clientMachine() const;
virtual bool isLocalhost() const;
xcb_window_t wmClientLeader() const;
virtual pid_t pid() const;
static bool resourceMatch(const Window *c1, const Window *c2);
bool readyForPainting() const; // true if the window has been already painted its contents
xcb_visualid_t visual() const;
bool shape() const;
QRegion inputShape() const;
void setOpacity(qreal opacity);
qreal opacity() const;
int depth() const;
bool hasAlpha() const;
virtual bool setupCompositing();
virtual void finishCompositing(ReleaseReason releaseReason = ReleaseReason::Release);
// these call workspace->addRepaint(), but first transform the damage if needed
void addWorkspaceRepaint(const QRectF &r);
void addWorkspaceRepaint(int x, int y, int w, int h);
void addWorkspaceRepaint(const QRegion &region);
EffectWindowImpl *effectWindow();
const EffectWindowImpl *effectWindow() const;
SurfaceItem *surfaceItem() const;
WindowItem *windowItem() const;
/**
* Window will be temporarily painted as if being at the top of the stack.
* Only available if Compositor is active, if not active, this method is a no-op.
*/
void elevate(bool elevate);
/**
* Returns the Shadow associated with this Window or @c null if it has no shadow.
*/
Shadow *shadow() const;
/**
* Updates the Shadow associated with this Window from X11 Property.
* Call this method when the Property changes or Compositing is started.
*/
void updateShadow();
/**
* Whether the Window currently wants the shadow to be rendered. Default
* implementation always returns @c true.
*/
virtual bool wantsShadowToBeRendered() const;
/**
* This method returns the area that the Window window reports to be opaque.
* It is supposed to only provide valuable information if hasAlpha is @c true .
* @see hasAlpha
*/
const QRegion &opaqueRegion() const;
QVector<QRectF> shapeRegion() const;
bool skipsCloseAnimation() const;
void setSkipCloseAnimation(bool set);
quint64 surfaceSerial() const;
quint32 pendingSurfaceId() const;
KWaylandServer::SurfaceInterface *surface() const;
void setSurface(KWaylandServer::SurfaceInterface *surface);
const std::shared_ptr<QOpenGLFramebufferObject> &internalFramebufferObject() const;
QImage internalImageObject() const;
/**
* @returns Transformation to map from global to window coordinates.
*
* Default implementation returns a translation on negative pos().
* @see pos
*/
virtual QMatrix4x4 inputTransformation() const;
/**
* Returns @c true if the window can accept input at the specified position @a point.
*/
virtual bool hitTest(const QPointF &point) const;
/**
* The window has a popup grab. This means that when it got mapped the
* parent window had an implicit (pointer) grab.
*
* Normally this is only relevant for transient windows.
*
* Once the popup grab ends (e.g. pointer press outside of any Window of
* the client), the method popupDone should be invoked.
*
* The default implementation returns @c false.
* @see popupDone
* @since 5.10
*/
virtual bool hasPopupGrab() const
{
return false;
}
/**
* This method should be invoked for windows with a popup grab when
* the grab ends.
*
* The default implementation does nothing.
* @see hasPopupGrab
* @since 5.10
*/
virtual void popupDone(){};
/**
* @brief Finds the Window matching the condition expressed in @p func in @p list.
*
* The method is templated to operate on either a list of windows or on a list of
* a subclass type of Window.
* @param list The list to search in
* @param func The condition function (compare std::find_if)
* @return T* The found Window or @c null if there is no matching Window
*/
template<class T, class U>
static T *findInList(const QList<T *> &list, std::function<bool(const U *)> func);
/**
* Whether the window is a popup.
*
* Popups can be used to implement popup menus, tooltips, combo boxes, etc.
*
* @since 5.15
*/
virtual bool isPopupWindow() const;
/**
* A UUID to uniquely identify this Window independent of windowing system.
*/
QUuid internalId() const
{
return m_internalId;
}
int stackingOrder() const;
void setStackingOrder(int order); ///< @internal
QWeakPointer<TabBox::TabBoxClientImpl> tabBoxClient() const
{
return m_tabBoxClient.toWeakRef();
}
bool isFirstInTabBox() const
{
return m_firstInTabBox;
}
bool skipSwitcher() const
{
return m_skipSwitcher;
}
void setSkipSwitcher(bool set);
bool skipTaskbar() const
{
return m_skipTaskbar;
}
void setSkipTaskbar(bool set);
void setOriginalSkipTaskbar(bool set);
bool originalSkipTaskbar() const
{
return m_originalSkipTaskbar;
}
bool skipPager() const
{
return m_skipPager;
}
void setSkipPager(bool set);
const QIcon &icon() const
{
return m_icon;
}
bool isZombie() const;
bool isActive() const
{
return m_active;
}
/**
* Sets the window's active state to \a act.
*
* This function does only change the visual appearance of the window,
* it does not change the focus setting. Use
* Workspace::activateClient() or Workspace::requestFocus() instead.
*
* If a window receives or looses the focus, it calls setActive() on
* its own.
*/
void setActive(bool);
bool keepAbove() const
{
return m_keepAbove;
}
void setKeepAbove(bool);
bool keepBelow() const
{
return m_keepBelow;
}
void setKeepBelow(bool);
void demandAttention(bool set = true);
bool isDemandingAttention() const
{
return m_demandsAttention;
}
void cancelAutoRaise();
bool wantsTabFocus() const;
virtual void updateMouseGrab();
/**
* @returns The caption consisting of captionNormal and captionSuffix
* @see captionNormal
* @see captionSuffix
*/
QString caption() const;
/**
* @returns The caption as set by the Window without any suffix.
* @see caption
* @see captionSuffix
*/
virtual QString captionNormal() const = 0;
/**
* @returns The suffix added to the caption (e.g. shortcut, machine name, etc.)
* @see caption
* @see captionNormal
*/
virtual QString captionSuffix() const = 0;
virtual bool isPlaceable() const;
virtual bool isCloseable() const = 0;
virtual bool isShown() const = 0;
virtual bool isHiddenInternal() const = 0;
virtual void hideClient() = 0;
virtual void showClient() = 0;
virtual bool isFullScreenable() const;
virtual bool isFullScreen() const;
virtual bool isRequestedFullScreen() const;
// TODO: remove boolean trap
virtual Window *findModal(bool allow_itself = false) = 0;
virtual bool isTransient() const;
/**
* @returns Whether there is a hint available to place the Window on it's parent, default @c false.
* @see transientPlacementHint
*/
virtual bool hasTransientPlacementHint() const;
/**
* Only valid id hasTransientPlacementHint is true
* @returns The position the transient wishes to position itself
*/
virtual QRectF transientPlacement(const QRectF &bounds) const;
const Window *transientFor() const;
Window *transientFor();
/**
* @returns @c true if transient is the transient_for window for this window,
* or recursively the transient_for window
* @todo: remove boolean trap
*/
virtual bool hasTransient(const Window *transient, bool indirect) const;
const QList<Window *> &transients() const; // Is not indirect
virtual void addTransient(Window *transient);
virtual void removeTransient(Window *transient);
virtual QList<Window *> mainWindows() const; // Call once before loop , is not indirect
QList<Window *> allMainWindows() const; // Call once before loop , is indirect
/**
* Returns true for "special" windows and false for windows which are "normal"
* (normal=window which has a border, can be moved by the user, can be closed, etc.)
* true for Desktop, Dock, Splash, Override and TopMenu (and Toolbar??? - for now)
* false for Normal, Dialog, Utility and Menu (and Toolbar??? - not yet) TODO
*/
bool isSpecialWindow() const;
void sendToOutput(Output *output);
const QKeySequence &shortcut() const
{
return _shortcut;
}
void setShortcut(const QString &cut);
bool performMouseCommand(Options::MouseCommand, const QPointF &globalPos);
void setOnAllDesktops(bool set);
void setDesktop(int);
void enterDesktop(VirtualDesktop *desktop);
void leaveDesktop(VirtualDesktop *desktop);
/**
* Set the window as being on the attached list of desktops
* On X11 it will be set to the last entry
*/
void setDesktops(QVector<VirtualDesktop *> desktops);
QVector<uint> x11DesktopIds() const;
QStringList desktopIds() const;
void setMinimized(bool set);
/**
* Minimizes this window plus its transients
*/
void minimize(bool avoid_animation = false);
void unminimize(bool avoid_animation = false);
bool isMinimized() const
{
return m_minimized;
}
virtual void setFullScreen(bool set, bool user = true);
QRectF geometryRestore() const;
virtual MaximizeMode maximizeMode() const;
virtual MaximizeMode requestedMaximizeMode() const;
virtual void maximize(MaximizeMode mode);
/**
* Sets the maximization according to @p vertically and @p horizontally.
*/
Q_INVOKABLE void setMaximize(bool vertically, bool horizontally);
virtual bool noBorder() const;
virtual void setNoBorder(bool set);
QPalette palette();
const Decoration::DecorationPalette *decorationPalette();
/**
* Returns whether the window is resizable or has a fixed size.
*/
virtual bool isResizable() const = 0;
/**
* Returns whether the window is moveable or has a fixed position.
*/
virtual bool isMovable() const = 0;
/**
* Returns whether the window can be moved to another screen.
*/
virtual bool isMovableAcrossScreens() const = 0;
/**
* Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false.
*/
virtual bool isShade() const
{
return shadeMode() == ShadeNormal;
}
ShadeMode shadeMode() const; // Prefer isShade()
void setShade(bool set);
void setShade(ShadeMode mode);
void toggleShade();
void cancelShadeHoverTimer();
/**
* Whether the Window can be shaded. Default implementation returns @c false.
*/
virtual bool isShadeable() const;
virtual bool isMaximizable() const;
virtual bool isMinimizable() const;
virtual QRectF iconGeometry() const;
virtual bool userCanSetFullScreen() const;
virtual bool userCanSetNoBorder() const;
virtual void checkNoBorder();
/**
* Refresh Window's cache of activites
* Called when activity daemon status changes
*/
virtual void checkActivities(){};
void setOnActivity(const QString &activity, bool enable);
void setOnActivities(const QStringList &newActivitiesList);
void setOnAllActivities(bool all);
virtual void updateActivities(bool includeTransients);
void blockActivityUpdates(bool b = true);
const WindowRules *rules() const
{
return &m_rules;
}
void removeRule(Rules *r);
void setupWindowRules(bool ignore_temporary);
void evaluateWindowRules();
virtual void applyWindowRules();
virtual bool takeFocus() = 0;
virtual bool wantsInput() const = 0;
/**
* Whether a dock window wants input.
*
* By default KWin doesn't pass focus to a dock window unless a force activate
* request is provided.
*
* This method allows to have dock windows take focus also through flags set on
* the window.
*
* The default implementation returns @c false.
*/
virtual bool dockWantsInput() const;
void checkWorkspacePosition(QRectF oldGeometry = QRectF(), const VirtualDesktop *oldDesktop = nullptr);
virtual xcb_timestamp_t userTime() const;
virtual void updateWindowRules(Rules::Types selection);
void growHorizontal();
void shrinkHorizontal();
void growVertical();
void shrinkVertical();
void updateInteractiveMoveResize(const QPointF &currentGlobalCursor);
/**
* Ends move resize when all pointer buttons are up again.
*/
void endInteractiveMoveResize();
void keyPressEvent(uint key_code);
virtual void pointerEnterEvent(const QPointF &globalPos);
virtual void pointerLeaveEvent();
Qt::Edge titlebarPosition() const;
bool titlebarPositionUnderMouse() const;
// a helper for the workspace window packing. tests for screen validity and updates since in maximization case as with normal moving
void packTo(qreal left, qreal top);
/**
* Sets the quick tile mode ("snap") of this window.
* This will also handle preserving and restoring of window geometry as necessary.
* @param mode The tile mode (left/right) to give this window.
* @param keyboard Defines whether to take keyboard cursor into account.
*/
void setQuickTileMode(QuickTileMode mode, bool keyboard = false);
QuickTileMode quickTileMode() const
{
return QuickTileMode(m_quickTileMode);
}
virtual Layer layer() const;
void updateLayer();
Tile *tile() const;
void move(const QPointF &point);
void resize(const QSizeF &size);
void moveResize(const QRectF &rect);
virtual QRectF resizeWithChecks(const QRectF &geometry, const QSizeF &s) = 0;
void keepInArea(QRectF area, bool partial = false);
QRectF keepInArea(QRectF geometry, QRectF area, bool partial = false);
virtual QSizeF minSize() const;
virtual QSizeF maxSize() const;
/**
* How to resize the window in order to obey constraints (mainly aspect ratios).
*/
enum SizeMode {
SizeModeAny,
SizeModeFixedW, ///< Try not to affect width
SizeModeFixedH, ///< Try not to affect height
SizeModeMax ///< Try not to make it larger in either direction
};
virtual QSizeF constrainClientSize(const QSizeF &size, SizeMode mode = SizeModeAny) const;
QSizeF constrainFrameSize(const QSizeF &size, SizeMode mode = SizeModeAny) const;
/**
* Calculates the matching client position for the given frame position @p point.
*/
virtual QPointF framePosToClientPos(const QPointF &point) const;
/**
* Calculates the matching frame position for the given client position @p point.
*/
virtual QPointF clientPosToFramePos(const QPointF &point) const;
/**
* Calculates the matching client size for the given frame size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the frame size with frame margins being excluded.
*/
virtual QSizeF frameSizeToClientSize(const QSizeF &size) const;
/**
* Calculates the matching frame size for the given client size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the client size with frame margins being included.
*/
virtual QSizeF clientSizeToFrameSize(const QSizeF &size) const;
/**
* Calculates the matching client rect for the given frame rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRectF frameRectToClientRect(const QRectF &rect) const;
/**
* Calculates the matching frame rect for the given client rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRectF clientRectToFrameRect(const QRectF &rect) const;
/**
* Returns the last requested geometry. The returned value indicates the bounding
* geometry, meaning that the client can commit smaller window geometry if the window
* is resized.
*
* The main difference between the frame geometry and the move-resize geometry is
* that the former specifies the current geometry while the latter specifies the next
* geometry.
*/
QRectF moveResizeGeometry() const;
/**
* Returns the output where the last move or resize operation has occurred. The
* window is expected to land on this output after the move/resize operation completes.
*/
Output *moveResizeOutput() const;
void setMoveResizeOutput(Output *output);
/**
* Returns @c true if the Client is being interactively moved; otherwise @c false.
*/
bool isInteractiveMove() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() == Gravity::None;
}
/**
* Returns @c true if the Client is being interactively resized; otherwise @c false.
*/
bool isInteractiveResize() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() != Gravity::None;
}
/**
* Cursor shape for move/resize mode.
*/
CursorShape cursor() const
{
return m_interactiveMoveResize.cursor;
}
virtual StrutRect strutRect(StrutArea area) const;
StrutRects strutRects() const;
virtual bool hasStrut() const;
void setModal(bool modal);
bool isModal() const;
/**
* Determines the mouse command for the given @p button in the current state.
*
* The @p handled argument specifies whether the button was handled or not.
* This value should be used to determine whether the mouse button should be
* passed to the Window or being filtered out.
*/
Options::MouseCommand getMouseCommand(Qt::MouseButton button, bool *handled) const;
Options::MouseCommand getWheelCommand(Qt::Orientation orientation, bool *handled) const;
// decoration related
KDecoration2::Decoration *decoration()
{
return m_decoration.decoration.get();
}
const KDecoration2::Decoration *decoration() const
{
return m_decoration.decoration.get();
}
bool isDecorated() const
{
return m_decoration.decoration != nullptr;
}
QPointer<Decoration::DecoratedClientImpl> decoratedClient() const;
void setDecoratedClient(QPointer<Decoration::DecoratedClientImpl> client);
bool decorationHasAlpha() const;
void triggerDecorationRepaint();
virtual void layoutDecorationRects(QRectF &left, QRectF &top, QRectF &right, QRectF &bottom) const;
void processDecorationMove(const QPointF &localPos, const QPointF &globalPos);
bool processDecorationButtonPress(QMouseEvent *event, bool ignoreMenu = false);
void processDecorationButtonRelease(QMouseEvent *event);
virtual void invalidateDecoration();
/**
* Returns whether the window provides context help or not. If it does,
* you should show a help menu item or a help button like '?' and call
* contextHelp() if this is invoked.
*
* Default implementation returns @c false.
* @see showContextHelp;
*/
virtual bool providesContextHelp() const;
/**
* Invokes context help on the window. Only works if the window
* actually provides context help.
*
* Default implementation does nothing.
*
* @see providesContextHelp()
*/
virtual void showContextHelp();
/**
* @returns the geometry of the virtual keyboard
* This geometry is in global coordinates
*/
QRectF virtualKeyboardGeometry() const;
/**
* Sets the geometry of the virtual keyboard, The window may resize itself in order to make space for the keybaord
* This geometry is in global coordinates
*/
virtual void setVirtualKeyboardGeometry(const QRectF &geo);
/**
* Restores the Window after it had been hidden due to show on screen edge functionality.
* The Window also gets raised (e.g. Panel mode windows can cover) and the Window
* gets informed in a window specific way that it is shown and raised again.
*/
virtual void showOnScreenEdge();
QString desktopFileName() const
{
return m_desktopFileName;
}
/**
* Tries to terminate the process of this Window.
*
* Implementing subclasses can perform a windowing system solution for terminating.
*/
virtual void killWindow() = 0;
virtual void destroyWindow() = 0;
enum class SameApplicationCheck {
RelaxedForActive = 1 << 0,
AllowCrossProcesses = 1 << 1
};
Q_DECLARE_FLAGS(SameApplicationChecks, SameApplicationCheck)
static bool belongToSameApplication(const Window *c1, const Window *c2, SameApplicationChecks checks = SameApplicationChecks());
bool hasApplicationMenu() const;
bool applicationMenuActive() const
{
return m_applicationMenuActive;
}
void setApplicationMenuActive(bool applicationMenuActive);
QString applicationMenuServiceName() const
{
return m_applicationMenuServiceName;
}
QString applicationMenuObjectPath() const
{
return m_applicationMenuObjectPath;
}
virtual QString preferredColorScheme() const;
QString colorScheme() const;
void setColorScheme(const QString &colorScheme);
/**
* Request showing the application menu bar
* @param actionId The DBus menu ID of the action that should be highlighted, 0 for the root menu
*/
void showApplicationMenu(int actionId);
bool unresponsive() const;
/**
* Default implementation returns @c null.
* Mostly intended for X11 clients, from EWMH:
* @verbatim
* If the WM_TRANSIENT_FOR property is set to None or Root window, the window should be
* treated as a transient for all other windows in the same group. It has been noted that this
* is a slight ICCCM violation, but as this behavior is pretty standard for many toolkits and
* window managers, and is extremely unlikely to break anything, it seems reasonable to document
* it as standard.
* @endverbatim
*/
virtual bool groupTransient() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual const Group *group() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual Group *group();
/**
* Returns whether window rules can be applied to this client.
*
* Default implementation returns @c false.
*/
virtual bool supportsWindowRules() const;
/**
* Return window management interface
*/
KWaylandServer::PlasmaWindowInterface *windowManagementInterface() const
{
return m_windowManagementInterface;
}
QRectF fullscreenGeometryRestore() const;
/**
* Helper function to compute the icon out of an application id defined by @p fileName
*
* @returns an icon name that can be used with QIcon::fromTheme()
*/
static QString iconFromDesktopFile(const QString &fileName);
static QString findDesktopFile(const QString &fileName);
/**
* Sets the last user usage serial of the surface as @p serial
*/
void setLastUsageSerial(quint32 serial);
quint32 lastUsageSerial() const;
uint32_t interactiveMoveResizeCount() const;
void setTile(Tile *tile);
public Q_SLOTS:
virtual void closeWindow() = 0;
protected Q_SLOTS:
void setReadyForPainting();
Q_SIGNALS:
void stackingOrderChanged();
void shadeChanged();
void opacityChanged(KWin::Window *window, qreal oldOpacity);
void damaged(KWin::Window *window);
void inputTransformationChanged();
/**
* This signal is emitted when the Window's frame geometry changes.
* @deprecated since 5.19, use frameGeometryChanged instead
*/
void geometryChanged();
void geometryShapeChanged(KWin::Window *window, const QRectF &old);
void windowClosed(KWin::Window *window, KWin::Deleted *deleted);
void windowShown(KWin::Window *window);
void windowHidden(KWin::Window *window);
/**
* Signal emitted when the window's shape state changed. That is if it did not have a shape
* and received one or if the shape was withdrawn. Think of Chromium enabling/disabling KWin's
* decoration.
*/
void shapedChanged();
/**
* Emitted whenever the Window's screen changes. This can happen either in consequence to
* a screen being removed/added or if the Window's geometry changes.
* @since 4.11
*/
void screenChanged();
void skipCloseAnimationChanged();
/**
* Emitted whenever the window role of the window changes.
* @since 5.0
*/
void windowRoleChanged();
/**
* Emitted whenever the window class name or resource name of the window changes.
* @since 5.0
*/
void windowClassChanged();
/**
* @since 5.4
*/
void hasAlphaChanged();
/**
* Emitted whenever the Surface for this Window changes.
*/
void surfaceChanged();
/**
* Emitted whenever the window's shadow changes.
* @since 5.15
*/
void shadowChanged();
/**
* This signal is emitted when the Window's buffer geometry changes.
*/
void bufferGeometryChanged(KWin::Window *window, const QRectF &oldGeometry);
/**
* This signal is emitted when the Window's frame geometry changes.
*/
void frameGeometryChanged(KWin::Window *window, const QRectF &oldGeometry);
/**
* This signal is emitted when the Window's client geometry has changed.
*/
void clientGeometryChanged(KWin::Window *window, const QRectF &oldGeometry);
/**
* This signal is emitted when the frame geometry is about to change. the new geometry is not known yet
*/
void frameGeometryAboutToChange(KWin::Window *window);
/**
* This signal is emitted when the visible geometry has changed.
*/
void visibleGeometryChanged();
/**
* This signal is emitted when associated tile has changed, including from and to none
*/
void tileChanged(KWin::Tile *tile);
void fullScreenChanged();
void skipTaskbarChanged();
void skipPagerChanged();
void skipSwitcherChanged();
void iconChanged();
void activeChanged();
void keepAboveChanged(bool);
void keepBelowChanged(bool);
/**
* Emitted whenever the demands attention state changes.
*/
void demandsAttentionChanged();
void desktopPresenceChanged(KWin::Window *, int); // to be forwarded by Workspace
void desktopChanged();
void activitiesChanged(KWin::Window *window);
void x11DesktopIdsChanged();
void minimizedChanged();
void clientMinimized(KWin::Window *window, bool animate);
void clientUnminimized(KWin::Window *window, bool animate);
void paletteChanged(const QPalette &p);
void colorSchemeChanged();
void captionChanged();
void clientMaximizedStateAboutToChange(KWin::Window *, MaximizeMode);
void clientMaximizedStateChanged(KWin::Window *, MaximizeMode);
void clientMaximizedStateChanged(KWin::Window *c, bool h, bool v);
void transientChanged();
void modalChanged();
void quickTileModeChanged();
void moveResizedChanged();
void moveResizeCursorChanged(CursorShape);
void clientStartUserMovedResized(KWin::Window *);
void clientStepUserMovedResized(KWin::Window *, const QRectF &);
void clientFinishUserMovedResized(KWin::Window *);
void closeableChanged(bool);
void minimizeableChanged(bool);
void shadeableChanged(bool);
void maximizeableChanged(bool);
void desktopFileNameChanged();
void applicationMenuChanged();
void hasApplicationMenuChanged(bool);
void applicationMenuActiveChanged(bool);
void unresponsiveChanged(bool);
void decorationChanged();
void hiddenChanged();
void lockScreenOverlayChanged();
protected:
void setWindowHandles(xcb_window_t client);
void detectShape(xcb_window_t id);
virtual void propertyNotifyEvent(xcb_property_notify_event_t *e);
virtual void clientMessageEvent(xcb_client_message_event_t *e);
Xcb::Property fetchWmClientLeader() const;
void readWmClientLeader(Xcb::Property &p);
void getWmClientLeader();
void getWmClientMachine();
/**
* This function fetches the opaque region from this Window.
* Will only be called on corresponding property changes and for initialization.
*/
void getWmOpaqueRegion();
void discardShapeRegion();
virtual WindowItem *createItem(Scene *scene) = 0;
void deleteItem();
void getResourceClass();
void setResourceClass(const QString &name, const QString &className = QString());
Xcb::Property fetchSkipCloseAnimation() const;
void readSkipCloseAnimation(Xcb::Property &prop);
void getSkipCloseAnimation();
void copyToDeleted(Window *c);
void disownDataPassedToDeleted();
void deleteShadow();
void deleteEffectWindow();
void setDepth(int depth);
Output *m_output = nullptr;
QRectF m_frameGeometry;
QRectF m_clientGeometry;
QRectF m_bufferGeometry;
xcb_visualid_t m_visual;
int bit_depth;
NETWinInfo *info;
bool ready_for_painting;
/**
* An FBO object KWin internal windows might render to.
*/
std::shared_ptr<QOpenGLFramebufferObject> m_internalFBO;
QImage m_internalImage;
protected:
Window();
void setFirstInTabBox(bool enable)
{
m_firstInTabBox = enable;
}
void setIcon(const QIcon &icon);
void startAutoRaise();
void autoRaise();
bool isMostRecentlyRaised() const;
void markAsZombie();
/**
* Whether the window accepts focus.
* The difference to wantsInput is that the implementation should not check rules and return
* what the window effectively supports.
*/
virtual bool acceptsFocus() const = 0;
/**
* Called from setActive once the active value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetActive();
/**
* Called from setKeepAbove once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepAbove();
/**
* Called from setKeepBelow once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepBelow();
/**
* Called from setShade() once the shadeMode value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetShade(ShadeMode previousShadeMode);
/**
* Called from setDeskop once the desktop value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetDesktop();
/**
* Called from @ref setOnActivities just after the activity list member has been updated, but before
* @ref updateActivities is called.
*
* @param activityList the new list of activities set on that window
*
* Default implementation does nothing
*/
virtual void doSetOnActivities(const QStringList &activityList);
/**
* Called from @ref minimize and @ref unminimize once the minimized value got updated, but before the
* changed signal is emitted.
*
* Default implementation does nothig.
*/
virtual void doMinimize();
virtual bool belongsToSameApplication(const Window *other, SameApplicationChecks checks) const = 0;
virtual void doSetSkipTaskbar();
virtual void doSetSkipPager();
virtual void doSetSkipSwitcher();
virtual void doSetDemandsAttention();
virtual void doSetQuickTileMode();
void setupWindowManagementInterface();
void updateColorScheme();
void ensurePalette();
void setTransientFor(Window *transientFor);
/**
* Just removes the @p cl from the transients without any further checks.
*/
void removeTransientFromList(Window *cl);
virtual Layer belongsToLayer() const;
virtual bool belongsToDesktop() const;
void invalidateLayer();
bool isActiveFullScreen() const;
virtual Layer layerForDock() const;
// electric border / quick tiling
void setElectricBorderMode(QuickTileMode mode);
QuickTileMode electricBorderMode() const
{
return m_electricMode;
}
void setElectricBorderMaximizing(bool maximizing);
bool isElectricBorderMaximizing() const
{
return m_electricMaximizing;
}
void updateElectricGeometryRestore();
QRectF quickTileGeometryRestore() const;
QRectF quickTileGeometry(QuickTileMode mode, const QPointF &pos) const;
void updateQuickTileMode(QuickTileMode newMode)
{
m_quickTileMode = newMode;
}
// geometry handling
void checkOffscreenPosition(QRectF *geom, const QRectF &screenArea);
int borderLeft() const;
int borderRight() const;
int borderTop() const;
int borderBottom() const;
void setGeometryRestore(const QRectF &rect);
void blockGeometryUpdates(bool block);
void blockGeometryUpdates();
void unblockGeometryUpdates();
bool areGeometryUpdatesBlocked() const;
enum class MoveResizeMode : uint {
None,
Move = 0x1,
Resize = 0x2,
MoveResize = Move | Resize,
};
MoveResizeMode pendingMoveResizeMode() const;
void setPendingMoveResizeMode(MoveResizeMode mode);
virtual void moveResizeInternal(const QRectF &rect, MoveResizeMode mode) = 0;
/**
* @returns whether the Window is currently in move resize mode
*/
bool isInteractiveMoveResize() const
{
return m_interactiveMoveResize.enabled;
}
/**
* Sets whether the Window is in move resize mode to @p enabled.
*/
void setInteractiveMoveResize(bool enabled)
{
m_interactiveMoveResize.enabled = enabled;
}
/**
* @returns whether the move resize mode is unrestricted.
*/
bool isUnrestrictedInteractiveMoveResize() const
{
return m_interactiveMoveResize.unrestricted;
}
/**
* Sets whether move resize mode is unrestricted to @p set.
*/
void setUnrestrictedInteractiveMoveResize(bool set)
{
m_interactiveMoveResize.unrestricted = set;
}
QPointF interactiveMoveOffset() const
{
return m_interactiveMoveResize.offset;
}
void setInteractiveMoveOffset(const QPointF &offset)
{
m_interactiveMoveResize.offset = offset;
}
QPointF invertedInteractiveMoveOffset() const
{
return m_interactiveMoveResize.invertedOffset;
}
void setInvertedInteractiveMoveOffset(const QPointF &offset)
{
m_interactiveMoveResize.invertedOffset = offset;
}
QRectF initialInteractiveMoveResizeGeometry() const
{
return m_interactiveMoveResize.initialGeometry;
}
/**
* Sets the initial move resize geometry to the current geometry.
*/
void updateInitialMoveResizeGeometry();
void setMoveResizeGeometry(const QRectF &geo);
Gravity interactiveMoveResizeGravity() const
{
return m_interactiveMoveResize.gravity;
}
void setInteractiveMoveResizeGravity(Gravity gravity)
{
m_interactiveMoveResize.gravity = gravity;
}
bool isInteractiveMoveResizePointerButtonDown() const
{
return m_interactiveMoveResize.buttonDown;
}
void setInteractiveMoveResizePointerButtonDown(bool down)
{
m_interactiveMoveResize.buttonDown = down;
}
Output *interactiveMoveResizeStartOutput() const
{
return m_interactiveMoveResize.startOutput;
}
void checkUnrestrictedInteractiveMoveResize();
/**
* Sets an appropriate cursor shape for the logical mouse position.
*/
void updateCursor();
void startDelayedInteractiveMoveResize();
void stopDelayedInteractiveMoveResize();
bool startInteractiveMoveResize();
/**
* Called from startMoveResize.
*
* Implementing classes should return @c false if starting move resize should
* get aborted. In that case startMoveResize will also return @c false.
*
* Base implementation returns @c true.
*/
virtual bool doStartInteractiveMoveResize();
virtual void doFinishInteractiveMoveResize();
void finishInteractiveMoveResize(bool cancel);
/**
* Leaves the move resize mode.
*
* Inheriting classes must invoke the base implementation which
* ensures that the internal mode is properly ended.
*/
virtual void leaveInteractiveMoveResize();
/*
* Checks if the mouse cursor is near the edge of the screen and if so
* activates quick tiling or maximization
*/
void checkQuickTilingMaximizationZones(int xroot, int yroot);
/**
* Whether a sync request is still pending.
* Default implementation returns @c false.
*/
virtual bool isWaitingForInteractiveMoveResizeSync() const;
/**
* Called during handling a resize. Implementing subclasses can use this
* method to perform windowing system specific syncing.
*
* Default implementation does nothing.
*/
virtual void doInteractiveResizeSync(const QRectF &rect);
void handleInteractiveMoveResize(int x, int y, int x_root, int y_root);
void handleInteractiveMoveResize(const QPointF &local, const QPointF &global);
void dontInteractiveMoveResize();
virtual QSizeF resizeIncrements() const;
/**
* Returns the interactive move resize gravity depending on the Decoration's section
* under mouse. If no decoration it returns Gravity::None.
*/
Gravity mouseGravity() const;
void setDecoration(std::shared_ptr<KDecoration2::Decoration> decoration);
void startDecorationDoubleClickTimer();
void invalidateDecorationDoubleClickTimer();
void updateDecorationInputShape();
void setDesktopFileName(const QString &name);
QString iconFromDesktopFile() const;
void updateApplicationMenuServiceName(const QString &serviceName);
void updateApplicationMenuObjectPath(const QString &objectPath);
void setUnresponsive(bool unresponsive);
virtual void setShortcutInternal();
QString shortcutCaptionSuffix() const;
virtual void updateCaption() = 0;
/**
* Looks for another Window with same captionNormal and captionSuffix.
* If no such Window exists @c nullptr is returned.
*/
Window *findWindowWithSameCaption() const;
void finishWindowRules();
void discardTemporaryRules();
bool tabTo(Window *other, bool behind, bool activate);
void startShadeHoverTimer();
void startShadeUnhoverTimer();
// The geometry that the window should be restored when the virtual keyboard closes
QRectF keyboardGeometryRestore() const;
void setKeyboardGeometryRestore(const QRectF &geom);
QRectF m_virtualKeyboardGeometry;
void setFullscreenGeometryRestore(const QRectF &geom);
void cleanTabBox();
QStringList m_activityList;
private Q_SLOTS:
void shadeHover();
void shadeUnhover();
private:
// when adding new data members, check also copyToDeleted()
QUuid m_internalId;
Xcb::Window m_client;
bool is_shape;
EffectWindowImpl *m_effectWindow;
WindowItem *m_windowItem = nullptr;
Shadow *m_shadow = nullptr;
QString resource_name;
QString resource_class;
ClientMachine *m_clientMachine;
xcb_window_t m_wmClientLeader;
QRegion opaque_region;
mutable QVector<QRectF> m_shapeRegion;
mutable bool m_shapeRegionIsValid = false;
bool m_skipCloseAnimation;
quint32 m_pendingSurfaceId = 0;
quint64 m_surfaceSerial = 0;
QPointer<KWaylandServer::SurfaceInterface> m_surface;
// when adding new data members, check also copyToDeleted()
qreal m_opacity = 1.0;
int m_stackingOrder = 0;
void handlePaletteChange();
QRectF moveToArea(const QRectF &geometry, const QRectF &oldArea, const QRectF &newArea);
QRectF ensureSpecialStateGeometry(const QRectF &geometry);
QSharedPointer<TabBox::TabBoxClientImpl> m_tabBoxClient;
bool m_firstInTabBox = false;
bool m_skipTaskbar = false;
/**
* Unaffected by KWin
*/
bool m_originalSkipTaskbar = false;
bool m_skipPager = false;
bool m_skipSwitcher = false;
QIcon m_icon;
bool m_active = false;
bool m_zombie = false;
bool m_keepAbove = false;
bool m_keepBelow = false;
bool m_demandsAttention = false;
bool m_minimized = false;
QTimer *m_autoRaiseTimer = nullptr;
QTimer *m_shadeHoverTimer = nullptr;
ShadeMode m_shadeMode = ShadeNone;
QVector<VirtualDesktop *> m_desktops;
int m_activityUpdatesBlocked = 0;
bool m_blockedActivityUpdatesRequireTransients = false;
QString m_colorScheme;
std::shared_ptr<Decoration::DecorationPalette> m_palette;
static QHash<QString, std::weak_ptr<Decoration::DecorationPalette>> s_palettes;
static std::shared_ptr<Decoration::DecorationPalette> s_defaultPalette;
KWaylandServer::PlasmaWindowInterface *m_windowManagementInterface = nullptr;
Window *m_transientFor = nullptr;
QList<Window *> m_transients;
bool m_modal = false;
Layer m_layer = UnknownLayer;
QPointer<Tile> m_tile;
// electric border/quick tiling
QuickTileMode m_electricMode = QuickTileFlag::None;
QRectF m_electricGeometryRestore;
bool m_electricMaximizing = false;
// The quick tile mode of this window.
int m_quickTileMode = int(QuickTileFlag::None);
QTimer *m_electricMaximizingDelay = nullptr;
// geometry
int m_blockGeometryUpdates = 0; // > 0 = New geometry is remembered, but not actually set
MoveResizeMode m_pendingMoveResizeMode = MoveResizeMode::None;
friend class GeometryUpdatesBlocker;
Output *m_moveResizeOutput;
QRectF m_moveResizeGeometry;
QRectF m_keyboardGeometryRestore;
QRectF m_maximizeGeometryRestore;
QRectF m_fullscreenGeometryRestore;
struct
{
bool enabled = false;
bool unrestricted = false;
QPointF offset;
QPointF invertedOffset;
QRectF initialGeometry;
Gravity gravity = Gravity::None;
bool buttonDown = false;
CursorShape cursor = Qt::ArrowCursor;
Output *startOutput = nullptr;
QTimer *delayedTimer = nullptr;
uint32_t counter = 0;
} m_interactiveMoveResize;
struct
{
std::shared_ptr<KDecoration2::Decoration> decoration;
QPointer<Decoration::DecoratedClientImpl> client;
QElapsedTimer doubleClickTimer;
QRegion inputRegion;
} m_decoration;
QString m_desktopFileName;
bool m_applicationMenuActive = false;
QString m_applicationMenuServiceName;
QString m_applicationMenuObjectPath;
bool m_unresponsive = false;
QKeySequence _shortcut;
WindowRules m_rules;
quint32 m_lastUsageSerial = 0;
bool m_lockScreenOverlay = false;
};
/**
* Helper for Window::blockGeometryUpdates() being called in pairs (true/false)
*/
class GeometryUpdatesBlocker
{
public:
explicit GeometryUpdatesBlocker(Window *c)
: cl(c)
{
cl->blockGeometryUpdates(true);
}
~GeometryUpdatesBlocker()
{
cl->blockGeometryUpdates(false);
}
private:
Window *cl;
};
inline xcb_window_t Window::window() const
{
return m_client;
}
inline void Window::setWindowHandles(xcb_window_t w)
{
Q_ASSERT(!m_client.isValid() && w != XCB_WINDOW_NONE);
m_client.reset(w, false);
}
inline QRectF Window::bufferGeometry() const
{
return m_bufferGeometry;
}
inline QRectF Window::clientGeometry() const
{
return m_clientGeometry;
}
inline QSizeF Window::clientSize() const
{
return m_clientGeometry.size();
}
inline QRectF Window::frameGeometry() const
{
return m_frameGeometry;
}
inline QSizeF Window::size() const
{
return m_frameGeometry.size();
}
inline QPointF Window::pos() const
{
return m_frameGeometry.topLeft();
}
inline qreal Window::x() const
{
return m_frameGeometry.x();
}
inline qreal Window::y() const
{
return m_frameGeometry.y();
}
inline qreal Window::width() const
{
return m_frameGeometry.width();
}
inline qreal Window::height() const
{
return m_frameGeometry.height();
}
inline QRectF Window::rect() const
{
return QRectF(0, 0, width(), height());
}
inline bool Window::readyForPainting() const
{
return ready_for_painting;
}
inline xcb_visualid_t Window::visual() const
{
return m_visual;
}
inline bool Window::isDesktop() const
{
return windowType() == NET::Desktop;
}
inline bool Window::isDock() const
{
return windowType() == NET::Dock;
}
inline bool Window::isMenu() const
{
return windowType() == NET::Menu;
}
inline bool Window::isToolbar() const
{
return windowType() == NET::Toolbar;
}
inline bool Window::isSplash() const
{
return windowType() == NET::Splash;
}
inline bool Window::isUtility() const
{
return windowType() == NET::Utility;
}
inline bool Window::isDialog() const
{
return windowType() == NET::Dialog;
}
inline bool Window::isNormalWindow() const
{
return windowType() == NET::Normal;
}
inline bool Window::isDropdownMenu() const
{
return windowType() == NET::DropdownMenu;
}
inline bool Window::isPopupMenu() const
{
return windowType() == NET::PopupMenu;
}
inline bool Window::isTooltip() const
{
return windowType() == NET::Tooltip;
}
inline bool Window::isNotification() const
{
return windowType() == NET::Notification;
}
inline bool Window::isCriticalNotification() const
{
return windowType() == NET::CriticalNotification;
}
inline bool Window::isAppletPopup() const
{
return windowType() == NET::AppletPopup;
}
inline bool Window::isOnScreenDisplay() const
{
return windowType() == NET::OnScreenDisplay;
}
inline bool Window::isComboBox() const
{
return windowType() == NET::ComboBox;
}
inline bool Window::isDNDIcon() const
{
return windowType() == NET::DNDIcon;
}
inline bool Window::isLockScreen() const
{
return false;
}
inline bool Window::isInputMethod() const
{
return false;
}
inline bool Window::isOutline() const
{
return false;
}
inline bool Window::isInternal() const
{
return false;
}
inline bool Window::shape() const
{
return is_shape;
}
inline int Window::depth() const
{
return bit_depth;
}
inline bool Window::hasAlpha() const
{
return depth() == 32;
}
inline const QRegion &Window::opaqueRegion() const
{
return opaque_region;
}
inline EffectWindowImpl *Window::effectWindow()
{
return m_effectWindow;
}
inline const EffectWindowImpl *Window::effectWindow() const
{
return m_effectWindow;
}
inline WindowItem *Window::windowItem() const
{
return m_windowItem;
}
inline bool Window::isOnAllDesktops() const
{
return desktops().isEmpty();
}
inline bool Window::isOnAllActivities() const
{
return activities().isEmpty();
}
inline bool Window::isOnActivity(const QString &activity) const
{
return activities().isEmpty() || activities().contains(activity);
}
inline QString Window::resourceName() const
{
return resource_name; // it is always lowercase
}
inline QString Window::resourceClass() const
{
return resource_class; // it is always lowercase
}
inline const ClientMachine *Window::clientMachine() const
{
return m_clientMachine;
}
inline quint64 Window::surfaceSerial() const
{
return m_surfaceSerial;
}
inline quint32 Window::pendingSurfaceId() const
{
return m_pendingSurfaceId;
}
inline const std::shared_ptr<QOpenGLFramebufferObject> &Window::internalFramebufferObject() const
{
return m_internalFBO;
}
inline QImage Window::internalImageObject() const
{
return m_internalImage;
}
template<class T, class U>
inline T *Window::findInList(const QList<T *> &list, std::function<bool(const U *)> func)
{
static_assert(std::is_base_of<U, T>::value,
"U must be derived from T");
const auto it = std::find_if(list.begin(), list.end(), func);
if (it == list.end()) {
return nullptr;
}
return *it;
}
inline bool Window::isPopupWindow() const
{
switch (windowType()) {
case NET::ComboBox:
case NET::DropdownMenu:
case NET::PopupMenu:
case NET::Tooltip:
return true;
default:
return false;
}
}
inline const QList<Window *> &Window::transients() const
{
return m_transients;
}
inline bool Window::areGeometryUpdatesBlocked() const
{
return m_blockGeometryUpdates != 0;
}
inline void Window::blockGeometryUpdates()
{
m_blockGeometryUpdates++;
}
inline void Window::unblockGeometryUpdates()
{
m_blockGeometryUpdates--;
}
inline Window::MoveResizeMode Window::pendingMoveResizeMode() const
{
return m_pendingMoveResizeMode;
}
inline void Window::setPendingMoveResizeMode(MoveResizeMode mode)
{
m_pendingMoveResizeMode = MoveResizeMode(uint(m_pendingMoveResizeMode) | uint(mode));
}
KWIN_EXPORT QDebug operator<<(QDebug debug, const Window *window);
} // namespace KWin
Q_DECLARE_METATYPE(KWin::Window *)
Q_DECLARE_METATYPE(QList<KWin::Window *>)
Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::Window::SameApplicationChecks)