kwin/plugins/qpa/sharingplatformcontext.cpp
Martin Gräßlin 44843f462f [plugins/qpa] Support SharingPlatformContext on the existing eglSurface and eglconfig
Summary:
So far SharingPlatformContext was only used if the OpenGL context
supports EGL_KHR_surfaceless_context. If not supported, KWin tried to
create a context through the Wayland API. Unfortunately on hwcomposer
platform this results in a crash as libhybris only supports the init
of EGLDisplay for one native platform.

This change tries to also use the SharingPlatformContext if there is
an OpenGL context in general. It reuses the native EGLSurface created
for the compositing scene and makes its own OpenGL context current on
that surface, too. As KWin creates an FBO, it never renders to it, so
it shouldn't matter at all.

In order to prevent EGL_BAD_MATCH errors when making Qt's OpenGL context
current also the EGLConfig from the scene is used to create the context.

Test Plan: Tested on Nexus5 with qtvirtualkeyboard in KWin

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2231
2016-07-20 14:17:11 +02:00

109 lines
3.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "sharingplatformcontext.h"
#include "integration.h"
#include "window.h"
#include "../../platform.h"
#include "../../wayland_server.h"
#include "../../shell_client.h"
#include <logging.h>
#include <QOpenGLFramebufferObject>
namespace KWin
{
namespace QPA
{
SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context, Integration *integration)
: SharingPlatformContext(context, integration, EGL_NO_SURFACE)
{
}
SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context, Integration *integration, const EGLSurface &surface, EGLConfig config)
: AbstractPlatformContext(context, integration, kwinApp()->platform()->sceneEglDisplay(), config)
, m_surface(surface)
{
create();
}
bool SharingPlatformContext::makeCurrent(QPlatformSurface *surface)
{
Window *window = static_cast<Window*>(surface);
if (eglMakeCurrent(eglDisplay(), m_surface, m_surface, context())) {
window->bindContentFBO();
return true;
}
qCWarning(KWIN_QPA) << "Failed to make context current";
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_QPA) << "EGL error code: " << error;
}
return false;
}
bool SharingPlatformContext::isSharing() const
{
return false;
}
void SharingPlatformContext::swapBuffers(QPlatformSurface *surface)
{
Window *window = static_cast<Window*>(surface);
auto c = window->shellClient();
if (!c) {
qCDebug(KWIN_QPA) << "SwapBuffers called but there is no ShellClient";
return;
}
makeCurrent(surface);
glFlush();
c->setInternalFramebufferObject(window->swapFBO());
window->bindContentFBO();
}
GLuint SharingPlatformContext::defaultFramebufferObject(QPlatformSurface *surface) const
{
if (Window *window = dynamic_cast<Window*>(surface)) {
const auto &fbo = window->contentFBO();
if (!fbo.isNull()) {
return fbo->handle();
}
}
qCDebug(KWIN_QPA) << "No default framebuffer object for internal window";
return 0;
}
void SharingPlatformContext::create()
{
if (config() == 0) {
qCWarning(KWIN_QPA) << "Did not get an EGL config";
return;
}
if (!bindApi()) {
qCWarning(KWIN_QPA) << "Could not bind API.";
return;
}
createContext(kwinApp()->platform()->sceneEglContext());
}
}
}