230 lines
6.7 KiB
C++
230 lines
6.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// own
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#include "sheet.h"
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// KConfigSkeleton
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#include "sheetconfig.h"
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// Qt
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#include <QMatrix4x4>
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namespace KWin
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{
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SheetEffect::SheetEffect()
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{
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initConfig<SheetConfig>();
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reconfigure(ReconfigureAll);
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connect(effects, &EffectsHandler::windowAdded, this, &SheetEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowClosed, this, &SheetEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowDeleted, this, &SheetEffect::slotWindowDeleted);
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}
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void SheetEffect::reconfigure(ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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SheetConfig::self()->read();
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// TODO: Rename AnimationTime config key to Duration.
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const int d = animationTime(SheetConfig::animationTime() != 0
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? SheetConfig::animationTime()
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: 300);
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m_duration = std::chrono::milliseconds(static_cast<int>(d));
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}
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void SheetEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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const std::chrono::milliseconds delta(time);
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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(*animationIt).timeLine.update(delta);
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++animationIt;
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}
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void SheetEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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if (m_animations.contains(w)) {
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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effects->prePaintWindow(w, data, time);
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}
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void SheetEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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auto animationIt = m_animations.constFind(w);
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if (animationIt == m_animations.constEnd()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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// Perspective projection distorts objects near edges of the viewport
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// in undesired way. To fix this, the center of the window will be
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// moved to the origin, after applying perspective projection, the
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// center is moved back to its "original" projected position. Overall,
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// this is how the window will be transformed:
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// [move to the origin] -> [scale] -> [rotate] -> [translate] ->
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// -> [perspective projection] -> [reverse "move to the origin"]
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const QMatrix4x4 oldProjMatrix = data.screenProjectionMatrix();
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const QRectF windowGeo = w->geometry();
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const QVector3D invOffset = oldProjMatrix.map(QVector3D(windowGeo.center()));
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QMatrix4x4 invOffsetMatrix;
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invOffsetMatrix.translate(invOffset.x(), invOffset.y());
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data.setProjectionMatrix(invOffsetMatrix * oldProjMatrix);
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// Move the center of the window to the origin.
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const QRectF screenGeo = effects->virtualScreenGeometry();
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const QPointF offset = screenGeo.center() - windowGeo.center();
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data.translate(offset.x(), offset.y());
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const qreal t = (*animationIt).timeLine.value();
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(interpolate(60.0, 0.0, t));
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data *= QVector3D(1.0, t, t);
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data.translate(0.0, -interpolate(w->y() - (*animationIt).parentY, 0.0, t));
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data.multiplyOpacity(t);
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effects->paintWindow(w, mask, region, data);
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}
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void SheetEffect::postPaintWindow(EffectWindow *w)
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{
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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EffectWindow *w = animationIt.key();
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w->addRepaintFull();
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if ((*animationIt).timeLine.done()) {
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if (w->isDeleted()) {
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w->unrefWindow();
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}
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animationIt = m_animations.erase(animationIt);
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} else {
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++animationIt;
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}
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}
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if (m_animations.isEmpty()) {
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effects->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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bool SheetEffect::isActive() const
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{
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return !m_animations.isEmpty();
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}
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bool SheetEffect::supported()
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{
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return effects->isOpenGLCompositing()
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&& effects->animationsSupported();
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}
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void SheetEffect::slotWindowAdded(EffectWindow *w)
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{
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isSheetWindow(w)) {
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return;
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}
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Animation &animation = m_animations[w];
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animation.parentY = 0;
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animation.timeLine.reset();
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animation.timeLine.setDuration(m_duration);
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animation.timeLine.setDirection(TimeLine::Forward);
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animation.timeLine.setEasingCurve(QEasingCurve::Linear);
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const auto windows = effects->stackingOrder();
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auto parentIt = std::find_if(windows.constBegin(), windows.constEnd(),
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[w](EffectWindow *p) {
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return p->findModal() == w;
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});
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if (parentIt != windows.constEnd()) {
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animation.parentY = (*parentIt)->y();
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}
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowClosed(EffectWindow *w)
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{
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isSheetWindow(w)) {
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return;
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}
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w->refWindow();
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Animation &animation = m_animations[w];
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animation.timeLine.reset();
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animation.parentY = 0;
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animation.timeLine.setDuration(m_duration);
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animation.timeLine.setDirection(TimeLine::Backward);
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animation.timeLine.setEasingCurve(QEasingCurve::Linear);
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const auto windows = effects->stackingOrder();
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auto parentIt = std::find_if(windows.constBegin(), windows.constEnd(),
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[w](EffectWindow *p) {
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return p->findModal() == w;
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});
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if (parentIt != windows.constEnd()) {
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animation.parentY = (*parentIt)->y();
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}
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowDeleted(EffectWindow *w)
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{
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m_animations.remove(w);
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}
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bool SheetEffect::isSheetWindow(EffectWindow *w) const
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{
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return w->isModal();
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}
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} // namespace KWin
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