3d389961ff
for that purpose, move sendToScreen and updateLayer functions from Workspace to Client, keep wrappers BUG: 327361 FIXED-IN: 4.11.6 REVIEW: 114078
879 lines
30 KiB
C++
879 lines
30 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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Copyright (C) 2003 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// SELI zmenit doc
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/*
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This file contains things relevant to stacking order and layers.
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Design:
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Normal unconstrained stacking order, as requested by the user (by clicking
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on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order.
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That list shouldn't be used at all, except for building
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Workspace::stacking_order. The building is done
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in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should
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be used to get the stacking order, because it also checks the stacking order
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is up to date.
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All clients are also stored in Workspace::clients (except for isDesktop() clients,
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as those are very special, and are stored in Workspace::desktops), in the order
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the clients were created.
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Every window has one layer assigned in which it is. There are 6 layers,
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from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer
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and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends
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on the window type, and on other things like whether the window is active.
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NET::Splash clients belong to the Normal layer. NET::TopMenu clients
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belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow
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are in the Normal layer in order to keep the 'allow window to cover
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the panel' Kicker setting to work as intended (this may look like a slight
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spec violation, but a) I have no better idea, b) the spec allows adjusting
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the stacking order if the WM thinks it's a good idea . We put all
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NET::KeepAbove above all Docks too, even though the spec suggests putting
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them in the same layer.
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Most transients are in the same layer as their mainwindow,
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see Workspace::constrainedStackingOrder(), they may also be in higher layers, but
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they should never be below their mainwindow.
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When some client attribute changes (above/below flag, transiency...),
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Workspace::updateClientLayer() should be called in order to make
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sure it's moved to the appropriate layer ClientList if needed.
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Currently the things that affect client in which layer a client
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belongs: KeepAbove/Keep Below flags, window type, fullscreen
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state and whether the client is active, mainclient (transiency).
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Make sure updateStackingOrder() is called in order to make
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Workspace::stackingOrder() up to date and propagated to the world.
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Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker
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helper class) it's possible to temporarily disable updates
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and the stacking order will be updated once after it's allowed again.
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*/
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#include <assert.h>
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#include <kdebug.h>
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#include "utils.h"
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#include "client.h"
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#include "focuschain.h"
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#include "netinfo.h"
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#include "workspace.h"
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#include "tabbox.h"
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#include "group.h"
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#include "rules.h"
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#include "screens.h"
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#include "unmanaged.h"
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#include "deleted.h"
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#include "effects.h"
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#include <QX11Info>
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#include "composite.h"
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#ifdef KWIN_BUILD_SCREENEDGES
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#include "screenedge.h"
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#endif
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namespace KWin
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{
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//*******************************
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// Workspace
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//*******************************
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void Workspace::updateClientLayer(Client* c)
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{
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if (c)
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c->updateLayer();
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}
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void Workspace::updateStackingOrder(bool propagate_new_clients)
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{
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if (block_stacking_updates > 0) {
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if (propagate_new_clients)
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blocked_propagating_new_clients = true;
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return;
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}
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ToplevelList new_stacking_order = constrainedStackingOrder();
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bool changed = (force_restacking || new_stacking_order != stacking_order);
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force_restacking = false;
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stacking_order = new_stacking_order;
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#if 0
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kDebug(1212) << "stacking:" << changed;
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if (changed || propagate_new_clients) {
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for (ClientList::ConstIterator it = stacking_order.begin();
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it != stacking_order.end();
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++it)
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kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
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}
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#endif
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if (changed || propagate_new_clients) {
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propagateClients(propagate_new_clients);
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emit stackingOrderChanged();
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if (m_compositor) {
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m_compositor->addRepaintFull();
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}
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if (active_client)
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active_client->updateMouseGrab();
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}
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}
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#ifdef KWIN_BUILD_SCREENEDGES
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/*!
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* Some fullscreen effects have to raise the screenedge on top of an input window, thus all windows
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* this function puts them back where they belong for regular use and is some cheap variant of
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* the regular propagateClients function in that it completely ignores managed clients and everything
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* else and also does not update the NETWM property.
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* Called from Effects::destroyInputWindow so far.
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*/
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void Workspace::stackScreenEdgesUnderOverrideRedirect()
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{
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Xcb::restackWindows(QVector<xcb_window_t>() << rootInfo()->supportWindow() << ScreenEdges::self()->windows());
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}
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#endif
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/*!
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Propagates the managed clients to the world.
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Called ONLY from updateStackingOrder().
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*/
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void Workspace::propagateClients(bool propagate_new_clients)
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{
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// restack the windows according to the stacking order
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// supportWindow > electric borders > clients > hidden clients
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QVector<xcb_window_t> newWindowStack;
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// Stack all windows under the support window. The support window is
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// not used for anything (besides the NETWM property), and it's not shown,
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// but it was lowered after kwin startup. Stacking all clients below
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// it ensures that no client will be ever shown above override-redirect
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// windows (e.g. popups).
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newWindowStack << rootInfo()->supportWindow();
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#ifdef KWIN_BUILD_SCREENEDGES
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newWindowStack << ScreenEdges::self()->windows();
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#endif
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newWindowStack.reserve(newWindowStack.size() + 2*stacking_order.size()); // *2 for inputWindow
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for (int i = stacking_order.size() - 1; i >= 0; --i) {
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Client *client = qobject_cast<Client*>(stacking_order.at(i));
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if (!client || client->hiddenPreview()) {
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continue;
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}
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if (client->inputId())
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// Stack the input window above the frame
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newWindowStack << client->inputId();
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newWindowStack << client->frameId();
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}
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// when having hidden previews, stack hidden windows below everything else
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// (as far as pure X stacking order is concerned), in order to avoid having
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// these windows that should be unmapped to interfere with other windows
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for (int i = stacking_order.size() - 1; i >= 0; --i) {
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Client *client = qobject_cast<Client*>(stacking_order.at(i));
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if (!client || !client->hiddenPreview())
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continue;
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newWindowStack << client->frameId();
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}
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// TODO isn't it too inefficient to restack always all clients?
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// TODO don't restack not visible windows?
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assert(newWindowStack.at(0) == rootInfo()->supportWindow());
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Xcb::restackWindows(newWindowStack);
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int pos = 0;
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Window *cl(NULL);
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if (propagate_new_clients) {
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cl = new Window[ desktops.count() + clients.count()];
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// TODO this is still not completely in the map order
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for (ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it)
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cl[pos++] = (*it)->window();
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for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it)
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cl[pos++] = (*it)->window();
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rootInfo()->setClientList(cl, pos);
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delete [] cl;
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}
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cl = new Window[ stacking_order.count()];
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pos = 0;
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for (ToplevelList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) {
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if ((*it)->isClient())
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cl[pos++] = (*it)->window();
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}
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rootInfo()->setClientListStacking(cl, pos);
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delete [] cl;
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// Make the cached stacking order invalid here, in case we need the new stacking order before we get
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// the matching event, due to X being asynchronous.
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x_stacking_dirty = true;
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}
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/*!
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Returns topmost visible client. Windows on the dock, the desktop
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or of any other special kind are excluded. Also if the window
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doesn't accept focus it's excluded.
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*/
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// TODO misleading name for this method, too many slightly different ways to use it
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Client* Workspace::topClientOnDesktop(int desktop, int screen, bool unconstrained, bool only_normal) const
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{
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// TODO Q_ASSERT( block_stacking_updates == 0 );
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ToplevelList list;
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if (!unconstrained)
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list = stacking_order;
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else
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list = unconstrained_stacking_order;
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for (int i = list.size() - 1;
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i >= 0;
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--i) {
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Client *c = qobject_cast<Client*>(list.at(i));
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if (!c) {
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continue;
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}
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if (c->isOnDesktop(desktop) && c->isShown(false) && c->isOnCurrentActivity()) {
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if (screen != -1 && c->screen() != screen)
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continue;
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if (!only_normal)
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return c;
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if (c->wantsTabFocus() && !c->isSpecialWindow())
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return c;
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}
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}
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return 0;
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}
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Client* Workspace::findDesktop(bool topmost, int desktop) const
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{
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// TODO Q_ASSERT( block_stacking_updates == 0 );
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if (topmost) {
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for (int i = stacking_order.size() - 1; i >= 0; i--) {
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Client *c = qobject_cast<Client*>(stacking_order.at(i));
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if (c && c->isOnDesktop(desktop) && c->isDesktop()
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&& c->isShown(true))
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return c;
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}
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} else { // bottom-most
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foreach (Toplevel * c, stacking_order) {
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Client *client = qobject_cast<Client*>(c);
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if (client && c->isOnDesktop(desktop) && c->isDesktop()
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&& client->isShown(true))
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return client;
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}
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}
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return NULL;
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}
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void Workspace::raiseOrLowerClient(Client *c)
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{
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if (!c) return;
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Client* topmost = NULL;
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// TODO Q_ASSERT( block_stacking_updates == 0 );
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if (most_recently_raised && stacking_order.contains(most_recently_raised) &&
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most_recently_raised->isShown(true) && c->isOnCurrentDesktop())
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topmost = most_recently_raised;
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else
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topmost = topClientOnDesktop(c->isOnAllDesktops() ? VirtualDesktopManager::self()->current() : c->desktop(),
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options->isSeparateScreenFocus() ? c->screen() : -1);
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if (c == topmost)
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lowerClient(c);
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else
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raiseClient(c);
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}
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void Workspace::lowerClient(Client* c, bool nogroup)
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{
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if (!c)
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return;
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c->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(c);
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unconstrained_stacking_order.prepend(c);
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if (!nogroup && c->isTransient()) {
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// lower also all windows in the group, in their reversed stacking order
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ClientList wins = ensureStackingOrder(c->group()->members());
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for (int i = wins.size() - 1;
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i >= 0;
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--i) {
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if (wins[ i ] != c)
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lowerClient(wins[ i ], true);
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}
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}
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if (c == most_recently_raised)
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most_recently_raised = 0;
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}
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void Workspace::lowerClientWithinApplication(Client* c)
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{
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if (!c)
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return;
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c->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(c);
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bool lowered = false;
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// first try to put it below the bottom-most window of the application
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for (ToplevelList::Iterator it = unconstrained_stacking_order.begin();
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it != unconstrained_stacking_order.end();
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++it) {
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Client *client = qobject_cast<Client*>(*it);
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if (!client) {
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continue;
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}
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if (Client::belongToSameApplication(client, c)) {
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unconstrained_stacking_order.insert(it, c);
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lowered = true;
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break;
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}
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}
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if (!lowered)
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unconstrained_stacking_order.prepend(c);
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// ignore mainwindows
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}
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void Workspace::raiseClient(Client* c, bool nogroup)
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{
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if (!c)
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return;
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c->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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if (!nogroup && c->isTransient()) {
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ClientList transients;
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Client *transient_parent = c;
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while ((transient_parent = transient_parent->transientFor()))
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transients << transient_parent;
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foreach (transient_parent, transients)
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raiseClient(transient_parent, true);
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}
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unconstrained_stacking_order.removeAll(c);
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unconstrained_stacking_order.append(c);
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if (!c->isSpecialWindow()) {
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most_recently_raised = c;
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pending_take_activity = NULL;
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}
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}
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void Workspace::raiseClientWithinApplication(Client* c)
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{
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if (!c)
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return;
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c->cancelAutoRaise();
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StackingUpdatesBlocker blocker(this);
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// ignore mainwindows
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// first try to put it above the top-most window of the application
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for (int i = unconstrained_stacking_order.size() - 1; i > -1 ; --i) {
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Client *other = qobject_cast<Client*>(unconstrained_stacking_order.at(i));
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if (!other) {
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continue;
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}
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if (other == c) // don't lower it just because it asked to be raised
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return;
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if (Client::belongToSameApplication(other, c)) {
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unconstrained_stacking_order.removeAll(c);
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unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(other) + 1, c); // insert after the found one
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break;
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}
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}
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}
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void Workspace::raiseClientRequest(KWin::Client *c, NET::RequestSource src, xcb_timestamp_t timestamp)
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{
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if (src == NET::FromTool || allowFullClientRaising(c, timestamp))
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raiseClient(c);
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else {
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raiseClientWithinApplication(c);
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c->demandAttention();
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}
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}
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void Workspace::lowerClientRequest(KWin::Client *c, NET::RequestSource src, xcb_timestamp_t /*timestamp*/)
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{
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// If the client has support for all this focus stealing prevention stuff,
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// do only lowering within the application, as that's the more logical
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// variant of lowering when application requests it.
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// No demanding of attention here of course.
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if (src == NET::FromTool || !c->hasUserTimeSupport())
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lowerClient(c);
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else
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lowerClientWithinApplication(c);
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}
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void Workspace::restack(Client* c, Client* under)
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{
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assert(unconstrained_stacking_order.contains(under));
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if (!Client::belongToSameApplication(under, c)) {
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// put in the stacking order below _all_ windows belonging to the active application
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for (int i = 0; i < unconstrained_stacking_order.size(); ++i) {
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Client *other = qobject_cast<Client*>(unconstrained_stacking_order.at(i));
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if (other && other->layer() == c->layer() && Client::belongToSameApplication(under, other)) {
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under = (c == other) ? 0 : other;
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break;
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}
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}
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}
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if (under) {
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unconstrained_stacking_order.removeAll(c);
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unconstrained_stacking_order.insert(unconstrained_stacking_order.indexOf(under), c);
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}
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assert(unconstrained_stacking_order.contains(c));
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FocusChain::self()->moveAfterClient(c, under);
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updateStackingOrder();
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}
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void Workspace::restackClientUnderActive(Client* c)
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{
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if (!active_client || active_client == c || active_client->layer() != c->layer()) {
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raiseClient(c);
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return;
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}
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restack(c, active_client);
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}
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void Workspace::restoreSessionStackingOrder(Client* c)
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{
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if (c->sessionStackingOrder() < 0)
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return;
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StackingUpdatesBlocker blocker(this);
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unconstrained_stacking_order.removeAll(c);
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for (ToplevelList::Iterator it = unconstrained_stacking_order.begin(); // from bottom
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it != unconstrained_stacking_order.end();
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++it) {
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Client *current = qobject_cast<Client*>(*it);
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if (!current) {
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continue;
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}
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if (current->sessionStackingOrder() > c->sessionStackingOrder()) {
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unconstrained_stacking_order.insert(it, c);
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return;
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}
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}
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unconstrained_stacking_order.append(c);
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}
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/*!
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Returns a stacking order based upon \a list that fulfills certain contained.
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*/
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ToplevelList Workspace::constrainedStackingOrder()
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{
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ToplevelList layer[ NumLayers ];
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#if 0
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kDebug(1212) << "stacking1:";
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for (ClientList::ConstIterator it = unconstrained_stacking_order.begin();
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it != unconstrained_stacking_order.end();
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++it)
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kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
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#endif
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// build the order from layers
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QVector< QMap<Group*, Layer> > minimum_layer(screens()->count());
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for (ToplevelList::ConstIterator it = unconstrained_stacking_order.constBegin(),
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end = unconstrained_stacking_order.constEnd(); it != end; ++it) {
|
|
Layer l = (*it)->layer();
|
|
|
|
const int screen = (*it)->screen();
|
|
Client *c = qobject_cast<Client*>(*it);
|
|
QMap< Group*, Layer >::iterator mLayer = minimum_layer[screen].find(c ? c->group() : NULL);
|
|
if (mLayer != minimum_layer[screen].end()) {
|
|
// If a window is raised above some other window in the same window group
|
|
// which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays
|
|
// above that window (see #95731).
|
|
if (*mLayer == ActiveLayer && (l == NormalLayer || l == AboveLayer))
|
|
l = ActiveLayer;
|
|
*mLayer = l;
|
|
} else if (c) {
|
|
minimum_layer[screen].insertMulti(c->group(), l);
|
|
}
|
|
layer[ l ].append(*it);
|
|
}
|
|
ToplevelList stacking;
|
|
for (Layer lay = FirstLayer;
|
|
lay < NumLayers;
|
|
++lay)
|
|
stacking += layer[ lay ];
|
|
#if 0
|
|
kDebug(1212) << "stacking2:";
|
|
for (ClientList::ConstIterator it = stacking.begin();
|
|
it != stacking.end();
|
|
++it)
|
|
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
|
|
#endif
|
|
// now keep transients above their mainwindows
|
|
// TODO this could(?) use some optimization
|
|
for (int i = stacking.size() - 1;
|
|
i >= 0;
|
|
) {
|
|
Client *current = qobject_cast<Client*>(stacking[i]);
|
|
if (!current || !current->isTransient()) {
|
|
--i;
|
|
continue;
|
|
}
|
|
int i2 = -1;
|
|
if (current->groupTransient()) {
|
|
if (current->group()->members().count() > 0) {
|
|
// find topmost client this one is transient for
|
|
for (i2 = stacking.size() - 1;
|
|
i2 >= 0;
|
|
--i2) {
|
|
if (stacking[ i2 ] == stacking[ i ]) {
|
|
i2 = -1; // don't reorder, already the topmost in the group
|
|
break;
|
|
}
|
|
Client *c2 = qobject_cast<Client*>(stacking[ i2 ]);
|
|
if (!c2) {
|
|
continue;
|
|
}
|
|
if (c2->hasTransient(current, true)
|
|
&& keepTransientAbove(c2, current))
|
|
break;
|
|
}
|
|
} // else i2 remains pointing at -1
|
|
} else {
|
|
for (i2 = stacking.size() - 1;
|
|
i2 >= 0;
|
|
--i2) {
|
|
Client *c2 = qobject_cast<Client*>(stacking[ i2 ]);
|
|
if (!c2) {
|
|
continue;
|
|
}
|
|
if (c2 == current) {
|
|
i2 = -1; // don't reorder, already on top of its mainwindow
|
|
break;
|
|
}
|
|
if (c2 == current->transientFor()
|
|
&& keepTransientAbove(c2, current))
|
|
break;
|
|
}
|
|
}
|
|
if (i2 == -1) {
|
|
--i;
|
|
continue;
|
|
}
|
|
stacking.removeAt(i);
|
|
--i; // move onto the next item (for next for () iteration)
|
|
--i2; // adjust index of the mainwindow after the remove above
|
|
if (!current->transients().isEmpty()) // this one now can be possibly above its transients,
|
|
i = i2; // so go again higher in the stack order and possibly move those transients again
|
|
++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end()
|
|
stacking.insert(i2, current);
|
|
}
|
|
#if 0
|
|
kDebug(1212) << "stacking3:";
|
|
for (ClientList::ConstIterator it = stacking.begin();
|
|
it != stacking.end();
|
|
++it)
|
|
kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer();
|
|
kDebug(1212) << "\n\n";
|
|
#endif
|
|
return stacking;
|
|
}
|
|
|
|
void Workspace::blockStackingUpdates(bool block)
|
|
{
|
|
if (block) {
|
|
if (block_stacking_updates == 0)
|
|
blocked_propagating_new_clients = false;
|
|
++block_stacking_updates;
|
|
} else // !block
|
|
if (--block_stacking_updates == 0) {
|
|
updateStackingOrder(blocked_propagating_new_clients);
|
|
if (effects)
|
|
static_cast<EffectsHandlerImpl*>(effects)->checkInputWindowStacking();
|
|
}
|
|
}
|
|
|
|
// Ensure list is in stacking order
|
|
ClientList Workspace::ensureStackingOrder(const ClientList& list) const
|
|
{
|
|
// TODO Q_ASSERT( block_stacking_updates == 0 );
|
|
if (list.count() < 2)
|
|
return list;
|
|
// TODO is this worth optimizing?
|
|
ClientList result = list;
|
|
for (ToplevelList::ConstIterator it = stacking_order.constBegin();
|
|
it != stacking_order.constEnd();
|
|
++it) {
|
|
Client *c = qobject_cast<Client*>(*it);
|
|
if (!c) {
|
|
continue;
|
|
}
|
|
if (result.removeAll(c) != 0)
|
|
result.append(c);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// check whether a transient should be actually kept above its mainwindow
|
|
// there may be some special cases where this rule shouldn't be enfored
|
|
bool Workspace::keepTransientAbove(const Client* mainwindow, const Client* transient)
|
|
{
|
|
// #93832 - don't keep splashscreens above dialogs
|
|
if (transient->isSplash() && mainwindow->isDialog())
|
|
return false;
|
|
// This is rather a hack for #76026. Don't keep non-modal dialogs above
|
|
// the mainwindow, but only if they're group transient (since only such dialogs
|
|
// have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker)
|
|
// needs to be found.
|
|
if (transient->isDialog() && !transient->isModal() && transient->groupTransient())
|
|
return false;
|
|
// #63223 - don't keep transients above docks, because the dock is kept high,
|
|
// and e.g. dialogs for them would be too high too
|
|
if (mainwindow->isDock())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// Returns all windows in their stacking order on the root window.
|
|
ToplevelList Workspace::xStackingOrder() const
|
|
{
|
|
if (!x_stacking_dirty)
|
|
return x_stacking;
|
|
x_stacking_dirty = false;
|
|
x_stacking.clear();
|
|
Window dummy;
|
|
Window* windows = NULL;
|
|
unsigned int count = 0;
|
|
XQueryTree(display(), rootWindow(), &dummy, &dummy, &windows, &count);
|
|
// use our own stacking order, not the X one, as they may differ
|
|
foreach (Toplevel * c, stacking_order)
|
|
x_stacking.append(c);
|
|
for (unsigned int i = 0;
|
|
i < count;
|
|
++i) {
|
|
if (Unmanaged* c = findUnmanaged(WindowMatchPredicate(windows[ i ])))
|
|
x_stacking.append(c);
|
|
}
|
|
if (windows != NULL)
|
|
XFree(windows);
|
|
if (m_compositor) {
|
|
const_cast< Workspace* >(this)->m_compositor->checkUnredirect();
|
|
}
|
|
return x_stacking;
|
|
}
|
|
|
|
//*******************************
|
|
// Client
|
|
//*******************************
|
|
|
|
void Client::restackWindow(xcb_window_t above, int detail, NET::RequestSource src, xcb_timestamp_t timestamp, bool send_event)
|
|
{
|
|
Client *other = 0;
|
|
if (detail == XCB_STACK_MODE_OPPOSITE) {
|
|
other = workspace()->findClient(WindowMatchPredicate(above));
|
|
if (!other) {
|
|
workspace()->raiseOrLowerClient(this);
|
|
return;
|
|
}
|
|
ToplevelList::const_iterator it = workspace()->stackingOrder().constBegin(),
|
|
end = workspace()->stackingOrder().constEnd();
|
|
while (it != end) {
|
|
if (*it == this) {
|
|
detail = XCB_STACK_MODE_ABOVE;
|
|
break;
|
|
} else if (*it == other) {
|
|
detail = XCB_STACK_MODE_BELOW;
|
|
break;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
else if (detail == XCB_STACK_MODE_TOP_IF) {
|
|
other = workspace()->findClient(WindowMatchPredicate(above));
|
|
if (other && other->geometry().intersects(geometry()))
|
|
workspace()->raiseClientRequest(this, src, timestamp);
|
|
return;
|
|
}
|
|
else if (detail == XCB_STACK_MODE_BOTTOM_IF) {
|
|
other = workspace()->findClient(WindowMatchPredicate(above));
|
|
if (other && other->geometry().intersects(geometry()))
|
|
workspace()->lowerClientRequest(this, src, timestamp);
|
|
return;
|
|
}
|
|
|
|
if (!other)
|
|
other = workspace()->findClient(WindowMatchPredicate(above));
|
|
|
|
if (other && detail == XCB_STACK_MODE_ABOVE) {
|
|
ToplevelList::const_iterator it = workspace()->stackingOrder().constEnd(),
|
|
begin = workspace()->stackingOrder().constBegin();
|
|
while (--it != begin) {
|
|
|
|
if (*it == other) { // the other one is top on stack
|
|
it = begin; // invalidate
|
|
src = NET::FromTool; // force
|
|
break;
|
|
}
|
|
Client *c = qobject_cast<Client*>(*it);
|
|
|
|
if (!c || !( (*it)->isNormalWindow() && c->isShown(true) &&
|
|
(*it)->isOnCurrentDesktop() && (*it)->isOnCurrentActivity() && (*it)->isOnScreen(screen()) ))
|
|
continue; // irrelevant clients
|
|
|
|
if (*(it - 1) == other)
|
|
break; // "it" is the one above the target one, stack below "it"
|
|
}
|
|
|
|
if (it != begin && (*(it - 1) == other))
|
|
other = qobject_cast<Client*>(*it);
|
|
else
|
|
other = 0;
|
|
}
|
|
|
|
if (other)
|
|
workspace()->restack(this, other);
|
|
else if (detail == XCB_STACK_MODE_BELOW)
|
|
workspace()->lowerClientRequest(this, src, timestamp);
|
|
else if (detail == XCB_STACK_MODE_ABOVE)
|
|
workspace()->raiseClientRequest(this, src, timestamp);
|
|
|
|
if (send_event)
|
|
sendSyntheticConfigureNotify();
|
|
}
|
|
|
|
void Client::setKeepAbove(bool b)
|
|
{
|
|
b = rules()->checkKeepAbove(b);
|
|
if (b && !rules()->checkKeepBelow(false))
|
|
setKeepBelow(false);
|
|
if (b == keepAbove()) {
|
|
// force hint change if different
|
|
if (bool(info->state() & NET::KeepAbove) != keepAbove())
|
|
info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove);
|
|
return;
|
|
}
|
|
keep_above = b;
|
|
info->setState(keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove);
|
|
workspace()->updateClientLayer(this);
|
|
updateWindowRules(Rules::Above);
|
|
|
|
// Update states of all other windows in this group
|
|
if (tabGroup())
|
|
tabGroup()->updateStates(this, TabGroup::Layer);
|
|
emit keepAboveChanged(keep_above);
|
|
}
|
|
|
|
void Client::setKeepBelow(bool b)
|
|
{
|
|
b = rules()->checkKeepBelow(b);
|
|
if (b && !rules()->checkKeepAbove(false))
|
|
setKeepAbove(false);
|
|
if (b == keepBelow()) {
|
|
// force hint change if different
|
|
if (bool(info->state() & NET::KeepBelow) != keepBelow())
|
|
info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow);
|
|
return;
|
|
}
|
|
keep_below = b;
|
|
info->setState(keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow);
|
|
workspace()->updateClientLayer(this);
|
|
updateWindowRules(Rules::Below);
|
|
|
|
// Update states of all other windows in this group
|
|
if (tabGroup())
|
|
tabGroup()->updateStates(this, TabGroup::Layer);
|
|
emit keepBelowChanged(keep_below);
|
|
}
|
|
|
|
Layer Client::layer() const
|
|
{
|
|
if (in_layer == UnknownLayer)
|
|
const_cast< Client* >(this)->in_layer = belongsToLayer();
|
|
return in_layer;
|
|
}
|
|
|
|
Layer Client::belongsToLayer() const
|
|
{
|
|
if (isDesktop())
|
|
return DesktopLayer;
|
|
if (isSplash()) // no damn annoying splashscreens
|
|
return NormalLayer; // getting in the way of everything else
|
|
if (isDock()) {
|
|
// slight hack for the 'allow window to cover panel' Kicker setting
|
|
// don't move keepbelow docks below normal window, but only to the same
|
|
// layer, so that both may be raised to cover the other
|
|
if (keepBelow())
|
|
return NormalLayer;
|
|
if (keepAbove()) // slight hack for the autohiding panels
|
|
return AboveLayer;
|
|
return DockLayer;
|
|
}
|
|
if (keepBelow())
|
|
return BelowLayer;
|
|
if (isActiveFullScreen())
|
|
return ActiveLayer;
|
|
if (keepAbove())
|
|
return AboveLayer;
|
|
return NormalLayer;
|
|
}
|
|
|
|
void Client::updateLayer()
|
|
{
|
|
if (layer() == belongsToLayer())
|
|
return;
|
|
StackingUpdatesBlocker blocker(workspace());
|
|
invalidateLayer(); // invalidate, will be updated when doing restacking
|
|
for (ClientList::ConstIterator it = transients().constBegin(),
|
|
end = transients().constEnd(); it != end; ++it)
|
|
(*it)->updateLayer();
|
|
}
|
|
|
|
bool rec_checkTransientOnTop(const ClientList &transients, const Client *topmost)
|
|
{
|
|
foreach (const Client *transient, transients) {
|
|
if (transient == topmost || rec_checkTransientOnTop(transient->transients(), topmost)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Client::isActiveFullScreen() const
|
|
{
|
|
if (!isFullScreen())
|
|
return false;
|
|
|
|
const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker
|
|
// according to NETWM spec implementation notes suggests
|
|
// "focused windows having state _NET_WM_STATE_FULLSCREEN" to be on the highest layer.
|
|
// we'll also take the screen into account
|
|
return ac && (ac == this || this->group() == ac->group() || ac->screen() != screen());
|
|
}
|
|
|
|
} // namespace
|