kwin/plugins/platforms/x11/common/eglonxbackend.h
Vlad Zahorodnii ef6fa25d90 platforms/x11: Split out the EGL for X11 backend
EGL for X and EGL for Wayland backends are quite different. The main
motivation behind this change is to prepare the EGL backends for
monitoring vblank events. Things work quite differently depending on
if the EGL backend renders onto a toplevel window or overlay window.
2021-01-06 16:59:29 +00:00

67 lines
1.7 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_EGL_ON_X_BACKEND_H
#define KWIN_EGL_ON_X_BACKEND_H
#include "abstract_egl_backend.h"
#include <xcb/xcb.h>
#include <X11/Xlib-xcb.h>
#include <fixx11h.h>
namespace KWin
{
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
*/
class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
{
public:
EglOnXBackend(Display *display);
explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
~EglOnXBackend() override;
OverlayWindow* overlayWindow() const override;
bool usesOverlayWindow() const override;
void init() override;
protected:
virtual bool createSurfaces();
EGLSurface createSurface(xcb_window_t window);
void setHavePlatformBase(bool have) {
m_havePlatformBase = have;
}
bool havePlatformBase() const {
return m_havePlatformBase;
}
bool havePostSubBuffer() const {
return surfaceHasSubPost;
}
bool makeContextCurrent(const EGLSurface &surface);
private:
bool initBufferConfigs();
bool initRenderingContext();
/**
* @brief The OverlayWindow used by this Backend.
*/
OverlayWindow *m_overlayWindow;
int surfaceHasSubPost;
bool m_usesOverlayWindow;
xcb_connection_t *m_connection;
Display *m_x11Display;
xcb_window_t m_rootWindow;
int m_x11ScreenNumber;
xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
bool m_havePlatformBase = false;
};
} // namespace
#endif // KWIN_EGL_ON_X_BACKEND_H