b58843030c
now only has one button entry, "ButtonBg", instead of 3. It's up to the client what to do with it. All the clients are updated except mwm. As the author noted in his README, mwm isn't Motif window manager at all but KStep ;-) I disabled it for now until there is new drawing code in there, it would confuse users anyways since were about to release another Krash and it is identical to KStep. Also, I removed the Groove and GrooveText color entries. We now use the normal TitleBar and Font entries. Hence system will probably look funny until you adjust the colors since it draws text on the frame and not the titlebar bg. All the rest look much better by default. To configure button colors set the active/inactive button background color in KControl. I'll remove the other entries ASAP. You'll also note that the active/inactive colors are now actually what you would expect. svn path=/trunk/kdebase/kwin/; revision=47753
186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
/*****************************************************************
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kwin - the KDE window manager
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Copyright (C) 1999, 2000 Matthias Ettrich <ettrich@kde.org>
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******************************************************************/
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#ifndef OPTIONS_H
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#define OPTIONS_H
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#include <qobject.h>
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#include <qfont.h>
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#include <qpalette.h>
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// increment this when you add a color type (mosfet)
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#define KWINCOLORS 6
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class Options : public QObject {
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Q_OBJECT
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public:
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Options();
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~Options();
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/*!
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Different focus policies:
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<ul>
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<li>ClickToFocus - Clicking into a window activates it. This is
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also the default.
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<li>FocusFollowsMouse - Moving the mouse pointer actively onto a
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window activates it.
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<li>FocusUnderMouse - The window that happens to be under the
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mouse pointer becomes active.
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<li>FocusStrictlyUnderMouse - Only the window under the mouse
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pointer is active. If the mouse points nowhere, nothing has the
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focus. In practice, this is the same as FocusUnderMouse, since
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kdesktop can take the focus.
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Note that FocusUnderMouse and FocusStrictlyUnderMouse are not
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particulary useful. They are only provided for old-fashined
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die-hard UNIX people ;-)
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</ul>
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*/
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enum FocusPolicy { ClickToFocus, FocusFollowsMouse, FocusUnderMouse, FocusStrictlyUnderMouse };
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FocusPolicy focusPolicy;
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enum MoveResizeMode { Transparent, Opaque };
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/**
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* Basic color types that should be recognized by all decoration styles.
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* Not all styles have to implement all the colors, but for the ones that
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* are implemented you should retrieve them here.
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*/
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// increment KWINCOLORS if you add something (mosfet)
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enum ColorType{TitleBar=0, TitleBlend, Font, ButtonBg, Frame, Handle};
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MoveResizeMode resizeMode;
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MoveResizeMode moveMode;
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/**
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* Placement policies. How workspace decides the way windows get positioned
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* on the screen. The better the policy, the heavier the resource use.
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* Normally you don't have to worry. What the WM adds to the startup time
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* is nil compared to the creation of the window itself in the memory
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*/
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enum PlacementPolicy { Random, Smart, Cascade };
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PlacementPolicy placement;
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bool focusPolicyIsReasonable() {
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return focusPolicy == ClickToFocus || focusPolicy == FocusFollowsMouse;
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}
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/**
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* Return the color for the given decoration.
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*/
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const QColor& color(ColorType type, bool active=true);
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/**
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* Return a colorgroup using the given decoration color as the background
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*/
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const QColorGroup& colorGroup(ColorType type, bool active=true);
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/**
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* Return the active or inactive decoration font.
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*/
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const QFont& font(bool active=true);
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/**
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* Return whether we animate the shading of windows to titlebar or not
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*/
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const bool animateShade() { return animate_shade; };
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/**
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* Return the number of animation steps (would this be general?)
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*/
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const int animSteps() { return anim_steps; };
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/**
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* Return the size of the zone that triggers snapping on desktop borders
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*/
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const int borderSnapZone() { return border_snap_zone; };
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/**
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* Return the number of animation steps (would this be general?)
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*/
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const int windowSnapZone() { return window_snap_zone; };
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// mouse bindings
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enum WindowOperation{
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MaximizeOp = 5000,
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RestoreOp,
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IconifyOp,
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MoveOp,
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ResizeOp,
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CloseOp,
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StickyOp,
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ShadeOp,
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OperationsOp,
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NoOp
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};
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WindowOperation operationTitlebarDblClick() { return OpTitlebarDblClick; }
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enum MouseCommand {
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MouseRaise, MouseLower, MouseOperationsMenu, MouseToggleRaiseAndLower,
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MouseActivateAndRaise, MouseActivateAndLower, MouseActivate,
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MouseActivateRaiseAndPassClick, MouseActivateAndPassClick,
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MouseMove, MouseResize, MouseNothing
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};
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MouseCommand commandActiveTitlebar1() { return CmdActiveTitlebar1; }
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MouseCommand commandActiveTitlebar2() { return CmdActiveTitlebar2; }
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MouseCommand commandActiveTitlebar3() { return CmdActiveTitlebar3; }
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MouseCommand commandInactiveTitlebar1() { return CmdInactiveTitlebar1; }
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MouseCommand commandInactiveTitlebar2() { return CmdInactiveTitlebar2; }
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MouseCommand commandInactiveTitlebar3() { return CmdInactiveTitlebar3; }
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MouseCommand commandWindow1() { return CmdWindow1; }
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MouseCommand commandWindow2() { return CmdWindow2; }
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MouseCommand commandWindow3() { return CmdWindow3; }
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MouseCommand commandAll1() { return CmdAll1; }
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MouseCommand commandAll2() { return CmdAll2; }
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MouseCommand commandAll3() { return CmdAll3; }
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static WindowOperation windowOperation(const QString &name );
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static MouseCommand mouseCommand(const QString &name);
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public slots:
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void reload();
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signals:
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void resetClients();
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protected:
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QFont activeFont, inactiveFont;
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QColor colors[KWINCOLORS*2];
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QColorGroup *cg[KWINCOLORS*2];
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private:
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bool animate_shade;
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int anim_steps;
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int border_snap_zone, window_snap_zone;
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WindowOperation OpTitlebarDblClick;
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// mouse bindings
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MouseCommand CmdActiveTitlebar1;
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MouseCommand CmdActiveTitlebar2;
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MouseCommand CmdActiveTitlebar3;
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MouseCommand CmdInactiveTitlebar1;
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MouseCommand CmdInactiveTitlebar2;
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MouseCommand CmdInactiveTitlebar3;
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MouseCommand CmdWindow1;
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MouseCommand CmdWindow2;
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MouseCommand CmdWindow3;
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MouseCommand CmdAll1;
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MouseCommand CmdAll2;
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MouseCommand CmdAll3;
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};
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extern Options* options;
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#endif
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