kwin/effects/snaphelper/snaphelper.cpp
Martin Gräßlin 4230a0d331 [effects] Get xcb_connection_t* and rootWindow through EffectsHandler API
So far the effects could just use the connection() and rootWindow()
provided by kwinglobals. Thus an internal detail from KWin core is
accessed directly.

To be more consistent with the rest of the API it's wrapped through the
EffectsHandler and with a convenient method in Effect.

The connection() is provided as xcbConnection() to free the very generic
name connection which could create confusion once we provide a wayland
connection to the Effects.

The rootWindow() is provided as x11RootWindow() to indicate that it is
for the X11 world.

REVIEW: 117597
2014-04-16 16:05:05 +02:00

236 lines
8.8 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snaphelper.h"
#include <kwinglutils.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <kwinxrenderutils.h>
#include <xcb/render.h>
#endif
#include <QPainter>
namespace KWin
{
SnapHelperEffect::SnapHelperEffect()
: m_active(false)
, m_window(NULL)
{
m_timeline.setCurveShape(QTimeLine::LinearCurve);
reconfigure(ReconfigureAll);
connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowStartUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowStartUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowResized(KWin::EffectWindow*,QRect)));
}
SnapHelperEffect::~SnapHelperEffect()
{
}
void SnapHelperEffect::reconfigure(ReconfigureFlags)
{
m_timeline.setDuration(animationTime(250));
}
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
double oldValue = m_timeline.currentValue();
if (m_active)
m_timeline.setCurrentTime(m_timeline.currentTime() + time);
else
m_timeline.setCurrentTime(m_timeline.currentTime() - time);
if (oldValue != m_timeline.currentValue())
effects->addRepaintFull();
effects->prePaintScreen(data, time);
}
void SnapHelperEffect::postPaintScreen()
{
effects->postPaintScreen();
if (m_timeline.currentValue() != 0.0) {
// Display the guide
if (effects->isOpenGLCompositing()) {
GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
vbo->reset();
vbo->setUseColor(true);
ShaderBinder binder(ShaderManager::ColorShader);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.currentValue() * 0.5);
vbo->setColor(color);
glLineWidth(4.0);
QVector<float> verts;
verts.reserve(effects->numScreens() * 24);
for (int i = 0; i < effects->numScreens(); ++i) {
const QRect& rect = effects->clientArea(ScreenArea, i, 0);
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
// Center lines
verts << rect.x() + rect.width() / 2 << rect.y();
verts << rect.x() + rect.width() / 2 << rect.y() + rect.height();
verts << rect.x() << rect.y() + rect.height() / 2;
verts << rect.x() + rect.width() << rect.y() + rect.height() / 2;
// Window outline
// The +/- 2 is to prevent line overlap
verts << midX - halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth + 2 << midY - halfHeight;
verts << midX + halfWidth << midY - halfHeight + 2;
verts << midX + halfWidth << midY + halfHeight + 2;
verts << midX + halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth - 2 << midY + halfHeight;
verts << midX - halfWidth << midY + halfHeight - 2;
verts << midX - halfWidth << midY - halfHeight - 2;
}
vbo->setData(verts.count() / 2, 2, verts.data(), NULL);
vbo->render(GL_LINES);
glDisable(GL_BLEND);
glLineWidth(1.0);
}
if ( effects->compositingType() == XRenderCompositing ) {
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
for (int i = 0; i < effects->numScreens(); ++i) {
const QRect& rect = effects->clientArea( ScreenArea, i, 0 );
int midX = rect.x() + rect.width() / 2;
int midY = rect.y() + rect.height() / 2 ;
int halfWidth = m_window->width() / 2;
int halfHeight = m_window->height() / 2;
xcb_rectangle_t rects[6];
// Center lines
rects[0].x = rect.x() + rect.width() / 2 - 2;
rects[0].y = rect.y();
rects[0].width = 4;
rects[0].height = rect.height();
rects[1].x = rect.x();
rects[1].y = rect.y() + rect.height() / 2 - 2;
rects[1].width = rect.width();
rects[1].height = 4;
// Window outline
// The +/- 4 is to prevent line overlap
rects[2].x = midX - halfWidth + 4;
rects[2].y = midY - halfHeight;
rects[2].width = 2*halfWidth - 4;
rects[2].height = 4;
rects[3].x = midX + halfWidth - 4;
rects[3].y = midY - halfHeight + 4;
rects[3].width = 4;
rects[3].height = 2*halfHeight - 4;
rects[4].x = midX - halfWidth;
rects[4].y = midY + halfHeight - 4;
rects[4].width = 2*halfWidth - 4;
rects[4].height = 4;
rects[5].x = midX - halfWidth;
rects[5].y = midY - halfHeight;
rects[5].width = 4;
rects[5].height = 2*halfHeight - 4;
xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_OVER, effects->xrenderBufferPicture(),
preMultiply(QColor(128, 128, 128, m_timeline.currentValue()*128)), 6, rects);
}
#endif
}
if (effects->compositingType() == QPainterCompositing) {
QPainter *painter = effects->scenePainter();
painter->save();
QColor color;
color.setRedF(0.5);
color.setGreenF(0.5);
color.setBlueF(0.5);
color.setAlphaF(m_timeline.currentValue() * 0.5);
QPen pen(color);
pen.setWidth(4);
painter->setPen(pen);
painter->setBrush(Qt::NoBrush);
for (int i = 0; i < effects->numScreens(); ++i) {
const QRect &rect = effects->clientArea(ScreenArea, i, 0);
// Center lines
painter->drawLine(rect.center().x(), rect.y(), rect.center().x(), rect.y() + rect.height());
painter->drawLine(rect.x(), rect.center().y(), rect.x() + rect.width(), rect.center().y());
// window outline
QRect windowRect(rect.center(), m_window->geometry().size());
painter->drawRect(windowRect.translated(-windowRect.width()/2, -windowRect.height()/2));
}
painter->restore();
}
} else if (m_window && !m_active) {
if (m_window->isDeleted())
m_window->unrefWindow();
m_window = NULL;
}
}
void SnapHelperEffect::slotWindowClosed(EffectWindow* w)
{
if (m_window == w) {
m_window->refWindow();
m_active = false;
}
}
void SnapHelperEffect::slotWindowStartUserMovedResized(EffectWindow *w)
{
if (w->isMovable()) {
m_active = true;
m_window = w;
effects->addRepaintFull();
}
}
void SnapHelperEffect::slotWindowFinishUserMovedResized(EffectWindow *w)
{
Q_UNUSED(w)
if (m_active) {
m_active = false;
effects->addRepaintFull();
}
}
void SnapHelperEffect::slotWindowResized(KWin::EffectWindow *w, const QRect &oldRect)
{
if (w == m_window) {
QRect r(oldRect);
for (int i = 0; i < effects->numScreens(); ++i) {
r.moveCenter(effects->clientArea( ScreenArea, i, 0 ).center());
effects->addRepaint(r);
}
}
}
bool SnapHelperEffect::isActive() const
{
return m_active || m_timeline.currentValue() != 0.0;
}
} // namespace