kwin/libinput/connection.cpp
Martin Gräßlin 61579506e3 [input] Only update seat state if session is active
When our session gets inactive libinput loses all devices, thus our
Seat would not have neither keyboard, pointer nor touch. To not confuse
all connected clients we block updates while libinput is suspended. After
resume we check whether something actually changed and emit the
corresponding signals to ensure everything is up to date.
2015-04-01 11:05:45 +02:00

242 lines
7.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "connection.h"
#include "context.h"
#include "events.h"
#include "../logind.h"
#include <QDebug>
#include <QSocketNotifier>
#include <libinput.h>
namespace KWin
{
namespace LibInput
{
Connection *Connection::s_self = nullptr;
static Context *s_context = nullptr;
Connection::Connection(QObject *parent)
: Connection(nullptr, parent)
{
// only here to fix build, using will crash, BUG 343529
}
Connection *Connection::create(QObject *parent)
{
Q_ASSERT(!s_self);
static Udev s_udev;
if (!s_udev.isValid()) {
qWarning() << "Failed to initialize udev";
return nullptr;
}
if (!s_context) {
s_context = new Context(s_udev);
if (!s_context->isValid()) {
qWarning() << "Failed to create context from udev";
delete s_context;
s_context = nullptr;
return nullptr;
}
// TODO: don't hardcode seat name
if (!s_context->assignSeat("seat0")) {
qWarning() << "Failed to assign seat seat0";
delete s_context;
s_context = nullptr;
return nullptr;
}
}
s_self = new Connection(s_context, parent);
return s_self;
}
Connection::Connection(Context *input, QObject *parent)
: QObject(parent)
, m_input(input)
, m_notifier(nullptr)
{
Q_ASSERT(m_input);
}
Connection::~Connection()
{
s_self = nullptr;
delete s_context;
s_context = nullptr;
}
void Connection::setup()
{
Q_ASSERT(!m_notifier);
m_notifier = new QSocketNotifier(m_input->fileDescriptor(), QSocketNotifier::Read, this);
connect(m_notifier, &QSocketNotifier::activated, this, &Connection::handleEvent);
LogindIntegration *logind = LogindIntegration::self();
connect(logind, &LogindIntegration::sessionActiveChanged, this,
[this](bool active) {
if (active) {
m_input->resume();
handleEvent();
if (m_keyboardBeforeSuspend && !m_keyboard) {
emit hasKeyboardChanged(false);
}
if (m_pointerBeforeSuspend && !m_pointer) {
emit hasPointerChanged(false);
}
if (m_touchBeforeSuspend && !m_touch) {
emit hasTouchChanged(false);
}
} else {
m_keyboardBeforeSuspend = hasKeyboard();
m_pointerBeforeSuspend = hasPointer();
m_touchBeforeSuspend = hasTouch();
m_input->suspend();
handleEvent();
}
}
);
handleEvent();
}
void Connection::handleEvent()
{
do {
m_input->dispatch();
QScopedPointer<Event> event(m_input->event());
if (event.isNull()) {
break;
}
switch (event->type()) {
case LIBINPUT_EVENT_DEVICE_ADDED:
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_KEYBOARD)) {
m_keyboard++;
if (m_keyboard == 1) {
emit hasKeyboardChanged(true);
}
}
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_POINTER)) {
m_pointer++;
if (m_pointer == 1) {
emit hasPointerChanged(true);
}
}
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_TOUCH)) {
m_touch++;
if (m_touch == 1) {
emit hasTouchChanged(true);
}
}
break;
case LIBINPUT_EVENT_DEVICE_REMOVED:
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_KEYBOARD)) {
m_keyboard--;
if (m_keyboard == 0) {
emit hasKeyboardChanged(false);
}
}
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_POINTER)) {
m_pointer--;
if (m_pointer == 0) {
emit hasPointerChanged(false);
}
}
if (libinput_device_has_capability(event->device(), LIBINPUT_DEVICE_CAP_TOUCH)) {
m_touch--;
if (m_touch == 0) {
emit hasTouchChanged(false);
}
}
break;
case LIBINPUT_EVENT_KEYBOARD_KEY: {
KeyEvent *ke = static_cast<KeyEvent*>(event.data());
emit keyChanged(ke->key(), ke->state(), ke->time());
break;
}
case LIBINPUT_EVENT_POINTER_AXIS: {
PointerEvent *pe = static_cast<PointerEvent*>(event.data());
const auto axis = pe->axis();
for (auto it = axis.begin(); it != axis.end(); ++it) {
emit pointerAxisChanged(*it, pe->axisValue(*it), pe->time());
}
break;
}
case LIBINPUT_EVENT_POINTER_BUTTON: {
PointerEvent *pe = static_cast<PointerEvent*>(event.data());
emit pointerButtonChanged(pe->button(), pe->buttonState(), pe->time());
break;
}
case LIBINPUT_EVENT_POINTER_MOTION: {
PointerEvent *pe = static_cast<PointerEvent*>(event.data());
emit pointerMotion(pe->delta(), pe->time());
break;
}
case LIBINPUT_EVENT_POINTER_MOTION_ABSOLUTE: {
PointerEvent *pe = static_cast<PointerEvent*>(event.data());
emit pointerMotionAbsolute(pe->absolutePos(), pe->absolutePos(m_size), pe->time());
break;
}
case LIBINPUT_EVENT_TOUCH_DOWN: {
TouchEvent *te = static_cast<TouchEvent*>(event.data());
emit touchDown(te->id(), te->absolutePos(m_size), te->time());
break;
}
case LIBINPUT_EVENT_TOUCH_UP: {
TouchEvent *te = static_cast<TouchEvent*>(event.data());
emit touchUp(te->id(), te->time());
break;
}
case LIBINPUT_EVENT_TOUCH_MOTION: {
TouchEvent *te = static_cast<TouchEvent*>(event.data());
emit touchMotion(te->id(), te->absolutePos(m_size), te->time());
break;
}
case LIBINPUT_EVENT_TOUCH_CANCEL: {
emit touchCanceled();
break;
}
case LIBINPUT_EVENT_TOUCH_FRAME: {
emit touchFrame();
break;
}
default:
// nothing
break;
}
} while (true);
}
void Connection::setScreenSize(const QSize &size)
{
m_size = size;
}
bool Connection::isSuspended() const
{
if (!s_context) {
return false;
}
return s_context->isSuspended();
}
}
}