kwin/tilinglayouts/columns/columns.cpp
Nikhil Marathe 5ab491ab1f TilingLayout::clientResized() returns boolean argument.
If resize was attempted it returns true.
This way layouts can use the default implementation
to handle floating windows or unchanged geometry.
The commit() call in the default implementation is also avoided

svn path=/trunk/KDE/kdebase/workspace/; revision=1148579
2010-07-11 06:47:09 +00:00

164 lines
4.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Nikhil Marathe <nsm.nikhil@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "columns.h"
#include "client.h"
#include "tile.h"
#include "lib/kdecoration.h"
namespace KWin
{
// TODO: caching of actually tiled windows
// Columns is doing a lot of looping
// checking which tiles are actually *tiled*
// ( ie. not floating or minimized )
// This can probably be moved to TilingLayout
// and cached. But remember to preserve order!
Columns::Columns( Workspace *w )
: TilingLayout( w )
, m_leftWidth( 0 )
{
}
KDecorationDefines::Position Columns::resizeMode( Client *c, KDecorationDefines::Position currentMode ) const
{
Tile *t = findTile( c );
if( !t )
return currentMode;
if( t && t->floating() )
return currentMode;
QList<Tile *> tiled( tiles() );
QMutableListIterator<Tile *> i(tiled);
while( i.hasNext() )
{
Tile *tile = i.next();
if( tile->ignoreGeometry() )
i.remove();
}
if( tiled.first() == t
&& ( currentMode == KDecorationDefines::PositionRight
|| currentMode == KDecorationDefines::PositionTopRight
|| currentMode == KDecorationDefines::PositionBottomRight ) )
{
return KDecorationDefines::PositionRight;
}
// in right column so only left resize allowed
if( tiled.contains( t )
&& ( tiled.first() != t )
&& ( currentMode == KDecorationDefines::PositionLeft
|| currentMode == KDecorationDefines::PositionTopLeft
|| currentMode == KDecorationDefines::PositionBottomLeft ) )
{
return KDecorationDefines::PositionLeft;
}
return KDecorationDefines::PositionCenter;
}
bool Columns::clientResized( Client *c, const QRect &moveResizeGeom, const QRect &orig )
{
if( TilingLayout::clientResized( c, moveResizeGeom, orig ) )
return true;
Tile *t = findTile( c );
QList<Tile *> tiled( tiles() );
QMutableListIterator<Tile *> i(tiled);
while( i.hasNext() )
{
Tile *tile = i.next();
if( tile->ignoreGeometry() )
i.remove();
}
if( tiled.first() == t )
{
m_leftWidth = moveResizeGeom.width();
}
else
{
m_leftWidth = layoutArea( t ).width() - moveResizeGeom.width();
}
arrange( layoutArea( t ) );
return true;
}
void Columns::arrange( QRect wgeom )
{
QList<Tile *> tiled( tiles() );
QMutableListIterator<Tile *> i(tiled);
while( i.hasNext() )
{
Tile *t = i.next();
if( t->ignoreGeometry() )
i.remove();
}
int n = tiled.length();
if( n < 1 )
return;
if( n == 1 )
{
tiled.first()->setGeometry( wgeom );
tiled.first()->commit();
return;
}
// save the original before we mangle it
int totalWidth = wgeom.width();
if( m_leftWidth == 0 )
m_leftWidth = wgeom.width() / 2;
if( n > 1 )
wgeom.setWidth( m_leftWidth );
tiled.first()->setGeometry( wgeom );
tiled.first()->commit();
wgeom.moveLeft( wgeom.x() + m_leftWidth );
wgeom.setWidth( totalWidth - m_leftWidth );
int ht = wgeom.height()/(n-1);
wgeom.setHeight( ht );
int mult = 0;
int originalTop = wgeom.y();
for( QList<Tile *>::const_iterator it = ++tiled.constBegin() ; it != tiled.constEnd() ; ++it )
{
if( (*it)->floating() )
continue;
(*it)->setGeometry( wgeom );
(*it)->commit();
mult++;
wgeom.moveTop( originalTop + mult*ht );
}
}
}